ESO Werewolf Guide

Welcome to our ESO Werewolf Guide.  Lycanthropy makes a rousing return in the Elder Scrolls Online, allowing players to become infected and change into savage beasts in combat.  In this guide we’ll examine what benefits and disadvantages we gain from the transformation, where and how to become infected, how it works to use, and all of the skills we gain access to.  If you’ve yearned to join a pack and hunt your prey, this guide is for you.


Table of Contents

Strengths and Weaknesses

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Lycanthropy operates a bit differently than the Vampirism counterpart.  Instead of being forced to feed and go through stages, we control our transformation from man to beast.  In combat we’ll build up Ultimate points and then unleash our rage, temporarily transforming into a furry beast to rip our target to shreds.  Here’s what you can expect to come along with all that hair;

+ Bonus Stamina Regeneration while slotting the Ultimate, insanely tanky and massive damage capabilities while the Ultimate is active.
+ Your character doesn’t change in appearance outside of transformations.
+ Our susceptibility to Poison and Fighter’s Guild attacks doesn’t apply outside of Werewolf form.
– We can only make use of our active abilities while transformed.
– Makes us highly susceptible to Stamina builds in Cyrodiil.
– A whopping 300 ultimate and 30 second duration makes for shorter windows of being in form.

If any of this sounds appealing to you and you’re ready to rip the throats from your enemies, the below section will explain how to get your hands on these powers.


Becoming a Werewolf

ww getting thingThere are currently three ways to obtain Lycantropy in the Elder Scrolls Online;

1)  Get bit by a rare spawn in each faction’s final zone.  They appear every 8 in game days, or on a full moon.  Engage combat and let it bite you, you’ll know when you’ve been infected.

2) Head to one of Hircine’s Shrines and have a full fledged Werewolf player transform on site and bite you.  This is by far the easiest route.

3) Pay 1500 Crowns to get an instant form of the curse, enabling use of the quest to fulfill your journey.

Here are the zones with the rare mob spawns, AND the shrines.

Aldmeri Dominion (AD)– Reapers March

Dingus

Daggerfall Covenant (DC) – Bangkorai

Ebonheart Pact (EP) – The Rift

Once bitten, you’ll see a quest marker appear over the shrine giving you the “Hircine’s Gift” quest.  You’ll need to enter Hircine’s Realm, undergo your first transformation, and hunt the wildlife on the grounds.  During this time you’ll have access to all of your base morph skills and your Werewolf timer will not decrease until you’ve completed it.  This is a perfect time to get a feel for how combat works, and examining your skills.  Once you’ve slain enough beasts, feast with your Wolf pack and turn in your quest.  After completion, your Werewolf skill line will completely reset, and you must level it to regain the skills you had in the tutorial.


How Lycanthropy Works

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During your quest you were in Werewolf state and had access to the ultimate and your active abilities.  Now that your quest is over, you may be wondering, “how do I get those again?”  Unlike Vampire or your normal skill bar, Werewolf requires you to be in the form AND feast on the corpses of your enemies.  The great thing about this is that there are no NPC type requirements, any corpse will do!

Unlike Vampirism, there are no drawbacks or maintenance to your Lycanthropy,  your only requirement is building up a massive amount of ultimate to unleash the beast.  Once it’s unleashed, you’ll have a certain time in the form which can be increased upon kills and feeding depending on passives.  Your best bet is to farm Undead or Daedra, since you naturally get more Ultimate fighting them and you can eat multiple corpses at a time.

You can also feast off critters, as funny as it sounds.  If you don’t mind slaughtering hundreds of innocent monkeys, here’s a location with tons of potential feasts to power level your Lycanthropy!

Aldmeri Dominion (AD) – Auridon

Monkeys rest croppedMy video guide, which I’ll publish later, will show exactly how to build up 800 ultimate, go to this island, and farm monkeys.  You’ll need to find a similar place if you’re not on AD, but there are plenty of little creatures running around to do this to get to 10 fast!


Werewolf Skill Line

Ultimate

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Werewolf Transformation

Werewolf Transformation I – Transform yourself into a bloodthirsty beast, increasing Stamina, Armor and Sprinting Speed . Your light attacks add a bleeding effect, dealing X Physical Damage over X seconds. Your transformation also causes nearby enemies to run in fear.

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Werewolf Berserker

Werewolf Berserker I – Transform yourself into a bloodthirsty beast, increasing Stamina , Armor, and Sprinting Speed. Your light attacks add a bleeding effect, dealing X Physical Damage over X seconds, plus an additional X%. Your transformation also causes nearby enemies to run in fear. New Effect: Increases Light Attack bleed damage by X%

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Werewolf Pack Leader

Werewolf Pack Leader I – Transform yourself into a bloodthirsty beast, increasing Stamina, Armor and Sprinting Speed . Your light attacks add a bleeding effect, dealing X Physical Damage over X seconds. Your transformation also causes nearby enemies to run in fear. Your presence increases the duration of the nearby ally’s Werewolf Transformation by X seconds for each time they activate a heavy attack. Your transformation also causes nearby enemies to run in fear. New Effect: Allies gain Ultimate faster.

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Active Skills

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Pounce

Pounce I – Pounce on an enemy with primal fury to deal X Physical Damage and stun them if they are off balance

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Pounce Feral Pounce

Pounce Feral Pounce I – Pounce on an enemy with primal fury to deal X Physical Damage and stun them if they are off balance Pouncing from at least 10 meters away adds X seconds to then duration of your Werewolf Transformation. New Effect: Each use increases time in werewolf form.

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Pounce Brutal Pounce

Pounce Brutal Pounce I – Pounce on an enemy with primal fury to deal X Physical Damage and stun them if they are off balance. Deals an additional X Physical Damage to the target and nearby enemies. New Effect : Deal damage to all enemies in the area.

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Hircines Bounty

Hircines Bounty I – Invoke the Hunstman’s blessing to heal yourself for X.

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Hircines Rage

Hircine’s Rage I – Invoke the Huntsman’s blessing to heal yourself for X and increase your Weapon Damage by X% for X seconds. New Effect: Increases Weapon Damage for Caster.

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Hircines Fortitude

Hircine’s Fortitude I – Invoke the Huntsman’s blessing to heal yourself for X and an additional X over X seconds. New Effect: Adds Heal Over Time effect.

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Roar

Roar I – Roar with bloodlust to terrify up to X nearby enemies, afflicting them with fear and setting them off balance for X seconds.

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Roar Rousing

Roar Rousing I – Roar with bloodlust to terrify up to X nearby enemies, afflicting them with fear and setting them off balance for X seconds. Grants Major Brutality to nearby allies increasing Weapon Damage by X% for X seconds. New Effect: Increases weapon damage of nearby allies.

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Roar Ferocious

Roar Ferocious – Roar with bloodlust to terrify up to X nearby enemies, afflicting them with fear and setting them off balance for x seconds. If an affected enemy is killed, enemies nearby are disoriented and set off balance for X seconds. New Effect: Killing feared targets leaves nearby allies off-balance and disorientated

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Piercing Howl

Piercing Howl – Crush enemy with a deafening howl dealing X Physical Damage and knocking them down for 3 seconds.

 

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Howl of Despair

Howl of Despair – Piercing Howl – Crush enemy with a deafening howl dealing X Physical Damage and knocking them down for 3 seconds. Allies can activate the Feeding Frenzy synergy, increasing light and heavy attack damage by 10% for 15 seconds.

 

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Howl of Agony

Howl of Agony – Crush enemy with a deafening howl dealing X Physical Damage and knocking them down for 3 seconds. Damage against feared enemies is increased by 30%.

 

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Infectious Claws

Infectious Claws I – Maul enemies in front of you with your tainted claws , dealings X Physical Damage and an additional X Disease Damage over X Seconds.

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Infectious Claws of Life

Infectious Claws of Life I – Maul enemies in front of you with your tainted claws , dealings X Physical Damage and an additional X Disease Damage over X Seconds. Also restores your Health, equivalent to X% of the damage inflicted. New Effect: Gain Heal Over Time based on damage done.

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Infectious Claws of Anguish

Infectious Claws of Anguish I – Maul enemies in front of you with your tainted claws , dealings X Physical Damage and an additional X Disease Damage over X seconds. Also afflicts enemies wither Major Defile, reducing the effectiveness of healing on them by X% for them effect’s duration. New Effect: Targets affected receive less healing.

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Passives

 

Passive 1 Pursuit

Allows for extra Stamina return when you Heavy Attack.  Helps since our active skills cost a lot of Stamina!

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Let’s us stay in Werewolf indefinitely; as long as there are corpses to feast upon.  Takes 2-3 seconds to fully feast on an enemy.

Passive 3 Blood Rage

                 Taking Damage increases our time in form without having to stop to feed as much.

Passive 4 Bloodmoon

Let’s you bite other players to give them Lycanthropy.  Good for helping guild mates or making some money selling bites.

Passive 5 Strength

Increases our Weapon damage scaling by a massive amount in form, allowing for disgusting extra damage.

Makes grouping with Werewolves increase the uptime of your Ultimate, stacking up to 4 times.  Helpful for prolonging your high damage capabilities and tankiness.


Removing Lycanthropy

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If at any time you grow tired of scratching fleas or hack up hair, you can head to the Mage’s Guild of the major town in any of the final faction zones (same zones as where the NPC’s spawn and the shrines are located) and find a Priest of Arkay.  He’ll remove your blessing for a paltry sum of around 600 gold, completely removing the skill line from your access.  You’ll be able to regain Lycanthropy at any time again if you so choose, and your skill line progression will remain the same as it was where you left off.  There is no limit to gaining or removing Lycanthropy, so don’t feel like you have to act wisely with this tool!

Aldmeri Dominion (AD)– Reapers March – Mage’s Guild

Daggerfall Covenant (DC) – Bangkorai – Mage’s Guild

Ebonheart Pact (EP) – The Rift – Mage’s Guild


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37 Comments

  1. Asteldian on September 3, 2014 at 12:27 pm

    Well you know my thoughts, if a tank then it can be worth it, if not then don’t stay longer than you need to – get your dyes and get normal! Great guide though, I will add that if you are not AD then veteran Greenshade is the perfect place for lvling WW – just south of main town is an area with lots of wasps nests, these spawn lots of weak VR wasps so you farm for ultimate then farm for kills. Very quick and once you get devour you can kill a lot each transform. You never run out of nests doing the circuit, so it is non stop. If you are AD then monkey plan sounds like a damn good strategy!

  2. Novus on September 17, 2014 at 2:55 am

    Do you have a vamp guide in the works? i notice alot of your builds have been centred around this.

    I rolled vamp up until 1.3 but ditched it due to the insane amount of fire damage in vet areas. Considering going back.

  3. Novus on September 17, 2014 at 8:49 pm

    I must be blind! thanks for the redirect.

    Loving the builds and guides atm, just wondering how you feel about a bow sorc.

    Im a breton running with mostly bow/stam skills with magkia for buffs and escapes (racial passives help keep these cost effective)

    • Deltia on September 17, 2014 at 9:30 pm

      I enjoy the Bow Sorc though not as good for High-End PvE. It’s a blast in PvP with tons of utility and range. If I were to re-roll Sorc, it’d be Redguard.

  4. Deltia's Gaming | Skill Leveling on October 1, 2014 at 12:24 am

    […] Werewolf guide CLICK HERE […]

  5. kiltedpiper on November 3, 2014 at 10:30 pm

    Thanks Deltia – great guide, as expected from you. What level do you think is the lowest reasonable to do the quest?

    • Deltia on November 4, 2014 at 12:39 am

      It’s somewhat easier than the Vampire quest so reasonably 20 or so. I think I did it at 24 and had some problems.

  6. Kefas on November 6, 2014 at 1:44 pm

    Does the fighters guild skills affect you untransformed? I guess it’s a “yes” but I haven’t found a definitive answer.

    • Deltia on November 6, 2014 at 3:53 pm

      It is a yes for sure. In PvP, players need to have the Skilled Tracker passive in order to effect you.

  7. EZE on November 21, 2014 at 3:23 am

    Does the susceptibility to poison also occur when you are not transformed?

    • Deltia on November 21, 2014 at 3:35 am

      No it does not. Poison damage only when you are in Werewolf form currently in patch 1.5.

      • Werewolf on November 21, 2014 at 3:45 pm

        Was this in the patch notes? I can’t find it.

        • Deltia on November 21, 2014 at 6:28 pm

          It’s not in patch notes, came out when I was playing with Wroble the dev who designed Werewolf in ESO Live. Two weeks ago about 1.5 hours into the show on YouTube. We tested in Fungal Grotto and it works. There’s no downside to being a Werewolf now.

  8. The Radiant Harvester - ESO Templar DPS Build on November 24, 2014 at 5:04 pm

    […] to go with Redguard for sustained damage or Khajiit for burst.  Additionally, I decided to roll Werewolf with this build since passively you get a 15% stamina generation for merely having the skill line […]

  9. Wrekluse on November 27, 2014 at 2:56 pm

    Thanks for the Guide! One question… Do you have to have the Werewolf Transformation ultimate slotted for the Blood Rage passive to work? I don’t see where it says you do, but I can’t figure out why you keep Werewolf Transformation slotted.

    • Deltia on November 27, 2014 at 5:12 pm

      Yeah you do need to have it slotted. I need to redo this guide after 1.5 updates.

  10. ESO Werewolf Skill Line on February 10, 2015 at 4:12 am

    […] For more information on how to become a werewolf please visit ESO Werewolf Guide. […]

  11. Sark on February 20, 2015 at 3:20 am

    By far the fastest way to level the ww skill line is to stay your happy go lucky self in the quest area after you turn in the quest to hircine. In here you stay in wolf form indefinitely, and the mobs respawn fairly quickly. I just did bite, quest, and up to 10 in less than 2 hours

  12. Sheena171 on April 28, 2015 at 6:51 pm

    Just WW for the first time last night, and also got bit and leveled from 1 to 10, but was able to do it in less than 1.5 hours. I am VR14, and this won’t work for low level characters. What really helped this along was the Fighters Guild passive Banish the Wicked, 3/3, granting 9 Ult per undead kill. I farmed zombies in Coldharbour, just outside the Vile Laboratory, about 35+ in an easy circuit, 1.5-2 loops and you have a full ult bar. Then, once you have the devour passive, you can stay in WW almost indefinitely, so long as you feed every 3-4 kills, not that hard at all. But if you mess up, and you are bound to eventually, its so fast getting ult back you won’t even notice.

    • Forrest on August 17, 2015 at 1:03 am

      If you don’t leave though the portal when you do your quest to become a WW you will stay a WW spend an hour grinding and you can start out a lv 10 Ww

  13. Crescat on May 6, 2015 at 2:45 pm

    Deltia, with all the updates since September 2014 and especially the changes in 1.6. Werewolf has become a real powerhouse for stamina DPS builds and tanks. This site deserves an update to Werewolf. Would very much appreciate if you did find time for this. Keep up the good work!
    Kudos Cres

  14. Cobadera on June 26, 2015 at 1:21 pm

    I just took my WW from level 2 to 10 in about 30 mins, the beach outside Vulkal Guard where you rescue a Captains crew member. I just did circuits on those mobs, they are in pairs so quick kills and fed every 3-4 packs, very very easy levelling as I was level 18. Now I just gotta get skill points to stick in the ww skill line…

  15. Khalfano on July 3, 2015 at 2:09 pm

    Does the negative PVP effect offer when you’re not in wolf form?

    • Khalfano on July 3, 2015 at 2:10 pm

      Occur*

    • Deltia on July 3, 2015 at 9:21 pm

      No just while in it.

  16. Lonnar on August 3, 2015 at 8:05 am

    Do the class skill passives that require you to have a skill of the skill line slotted still aply when you switch into WW form? (assuming you had them slotted when activated)

    • Deltia on August 3, 2015 at 7:22 pm

      Must have it slotted.

  17. Nino on September 11, 2015 at 1:08 pm

    Currently, do werewolves get a 15% increase to stamina regen while in human form without dumping points in the skill line? I can’t seem to find a definitive answer.

    • Deltia on September 12, 2015 at 11:44 pm

      No

      • Forrest roach on January 21, 2016 at 10:32 pm

        You do receive an increase to stanima not in werewolf form i haven’t seen more than 12.3% which is based off recovery. Some key points to note : using crafted drinks that apply an increase to stanima recovery will apply before the % increase of lycanthropy.
        The stanima increase in human form only applies to slotted bar. So spam drinks and apply to the bar alotted for your stanima abilities.

  18. SCOTTY on September 13, 2015 at 2:18 am

    There has been many updates to this, or maybe xbox isn’t the same as pc, not sure.
    Biggest thing is that the transformation only requires 300 ultimate.
    Also there is a set of dropped armor that reduces it by 33%
    With an update that just pasted it changed the werewolf passive from granting +40% stam regen all the time to +15% only while in combat. Just having this with no skill points in it is still cool, especially for my stam built dps nightblade. I’m sure it will help with any stam build.
    For me, this is really cool to play before vr levels as it quarters most adds health, later it becomes less effective when getting to higher vet levels.
    Check out the patch updates they are doing allot with it and hopefully they make it stronger for higher levels.

  19. Corey on January 20, 2016 at 8:55 pm

    I know in the guide you talk about WW not being overly good to play. But is there any chance you’ll ever make a WW build that is viable/fun to play? I’ve never rolled a WW character, mostly because I don’t know how to spec it. Thanks.

    • Deltia on January 21, 2016 at 1:57 pm

      At some point probably, I’m just backed up with work as it is.

      • Corey on January 21, 2016 at 9:11 pm

        No worries. You had just asked for feedback about possible videos, so I figured I’d put in my two cents. Thanks for all you do, you continue to make the game even more fun than it is on its own.

  20. Sam on September 15, 2016 at 12:33 am

    Hi Deltia! I Have a question about werewolf builds, I want My character to be mainly a werewolf, most of the time I would like to run around and kill adds in werewolf form, do you have any builds that are kinda like this? I’m kinda new to this game but I love it!

    • Deltia on September 20, 2016 at 8:49 pm

      I do not, it’s something I haven’t invested a lot of time in since I don’t like Werewolf generally. Don’t get me wrong it’s great to use, just not my thing.

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