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ESO Werewolf Guide

Welcome to our ESO Werewolf Guide.  Have you ever seen a huge lumbering Wolf running around Tamriel?  I have and wanted to try it out for myself and see if it compares to the all powerful Vampire.  Since becoming a Werewolf and maxing the skill line, I thought I’d write a guide showing everything Werewolf.  Let’s check it out.


Table of Contents


Strengths and Weaknesses

eso 2014-08-29 12-43-16-03After trying out Vampirisim I heard a powerful tip from my guildy Brandon.  He said there’s a way for tanks to generate ultimate faster via Werewolf.  So I immediately ditched Vamp with the hope I could be dropping Standards left and right, and he was right.  While Werewolf overall isn’t nearly as powerful as Vampirisim, it does have some strengths and of courses weaknesses.  Here’s my take:

+ Passive ultimate regeneration
+ Your character doesn’t change in appearance.
+ Poison damage isn’t as prevalent as Fire.
– Abilities have to be used in Werewolf form which isn’t really useful.
– Still affects your PvP.
– 800 ultimate to use your ability, really?

Like most of us, ultimate generation is hard to come by.  So if that intrigues you, check this out.


Becoming a Werewolf

ww getting thingTwo ways to obtain, getting bitten by a player (easy way) or getting bitten by a Werewolf NPC (the hard way).  If you want to get bitten by an NPC, each zone from levels 37-43 randomly spawns Werewolves every eight days or full moon.  You’ll literally have to go camp out hoping to get bitten, which unlocks the quest chain Hircine’s Gift.  The easy way is to get a buddy, guildie, or pay someone to bite you at the shrine of Hircine in each faction.

  • Aldmeri Dominion (AD)– Reapers March
  • Daggerfall Covenant (DC) – Bankgkorai
  • Ebonheart Pact (EP) – The Rift

Once bitten, you’ll see a quest marker appear over the shrine giving you “Hircine’s Gift.”  I must say, this quest is much cooler than the vampire quest and will have you play while transferred.  You’ll need to roam around killing a large target to feast on with your pack.  I did it at level 34 in or around that range you shouldn’t have any problem.  Once you’re done, bang you’ve unlocked the skill line and it’s time to try out Werewolf!


How it Lycanthropy Works

eso 2014-08-16 15-04-06-30During your quest you were in Werewolf state and had access to the ultimate and both active abilities.  Now that your quest is over, you may be wondering, “how do I get those again?”  Unlike Vampire or your normal skill bar, Werewolf requires you to be in the form in order to use this.  Hence the major downside of the skill line, the 800 point ultimate.

Unlike Vampire, there’re no stages, no feed (unless in form), really no maintenance.  Only building up a massive amount of ultimate to unleash the beast.  Once it’s unleashed, you’ll have a certain time in the form which can be increased upon kills and feeding depending on passives.  So go around killing everything you can because it does feel cool to transform.

Another downside to the skill line is you’ll only be able to level your World Skill Line while in Werewolf form.  This requires kills only.  But, there’s a way around this problems.  The kills can come from anything, meaning VR 11 mobs in Craglorn or bunny rabbits.  Luckily, my buddy Grouchy found a spot on the AD faction full of monkeys to farm.   I was able to level my Werewolf skill line to 10 in 2.5 hours.  Here’s where you should go.

Monkeys rest croppedMy video guide, which I’ll publish later, will show exactly how to build up 800 ultimate, go to this island, and farm monkeys.  You’ll need to find a similar place if you’re not on AD, but there are plenty of little creatures running around to do this to get to 10 fast!


Werewolf Skill Line

Ultimate

Main Skill
Morph
Morph

Werewolf Transformation
Werewolf Transformation I – Transform yourself into a bloodthirsty beast, increasing Stamina, Armor and Sprinting Speed . Your light attacks add a bleeding effect, dealing X Physical Damage over X seconds. Your transformation also causes nearby enemies to run in fear.
Werewolf Berserker
Werewolf Berserker I – Transform yourself into a bloodthirsty beast, increasing Stamina , Armor, and Sprinting Speed. Your light attacks add a bleeding effect, dealing X Physical Damage over X seconds, plus an additional X%. Your transformation also causes nearby enemies to run in fear. New Effect: Increases Light Attack bleed damage by X%
Werewolf Pack Leader
Werewolf Pack Leader I – Transform yourself into a bloodthirsty beast, increasing Stamina, Armor and Sprinting Speed . Your light attacks add a bleeding effect, dealing X Physical Damage over X seconds. Your transformation also causes nearby enemies to run in fear. Your presence increases the duration of the nearby ally’s Werewolf Transformation by X seconds for each time they activate a heavy attack. Your transformation also causes nearby enemies to run in fear. New Effect: Allies gain Ultimate faster.


 

Active Skills

Main Skill
Morph
Morph

Pounce
Pounce I – Pounce on an enemy with primal fury to deal X Physical Damage and stun them if they are off balance
Pounce Feral Pounce
Pounce Feral Pounce I – Pounce on an enemy with primal fury to deal X Physical Damage and stun them if they are off balance Pouncing from at least 10 meters away adds X seconds to then duration of your Werewolf Transformation. New Effect: Each use increases time in werewolf form.
Pounce Brutal Pounce
Pounce Brutal Pounce I – Pounce on an enemy with primal fury to deal X Physical Damage and stun them if they are off balance. Deals an additional X Physical Damage to the target and nearby enemies. New Effect : Deal damage to all enemies in the area.


Hircines Bounty
Hircines Bounty I – Invoke the Hunstman’s blessing to heal yourself for X.
Hircines Rage
Hircine’s Rage I – Invoke the Huntsman’s blessing to heal yourself for X and increase your Weapon Damage by X% for X seconds. New Effect: Increases Weapon Damage for Caster.
Hircines Fortitude
Hircine’s Fortitude I – Invoke the Huntsman’s blessing to heal yourself for X and an additional X over X seconds. New Effect: Adds Heal Over Time effect.


Roar
Roar I – Roar with bloodlust to terrify up to X nearby enemies, afflicting them with fear and setting them off balance for X seconds.
Roar Rousing
Roar Rousing I – Roar with bloodlust to terrify up to X nearby enemies, afflicting them with fear and setting them off balance for X seconds. Grants Major Brutality to nearby allies increasing Weapon Damage by X% for X seconds. New Effect: Increases weapon damage of nearby allies.
Roar Ferocious
Roar Ferocious – Roar with bloodlust to terrify up to X nearby enemies, afflicting them with fear and setting them off balance for x seconds. If an affected enemy is killed, enemies nearby are disoriented and set off balance for X seconds. New Effect: Killing feared targets leaves nearby allies off-balance and disorientated

 


Piercing Howl
Piercing Howl – Crush enemy with a deafening howl dealing X Physical Damage and knocking them down for 3 seconds.

 

Howl of Despair
Howl of Despair – Piercing Howl – Crush enemy with a deafening howl dealing X Physical Damage and knocking them down for 3 seconds. Allies can activate the Feeding Frenzy synergy, increasing light and heavy attack damage by 10% for 15 seconds.

 

Howl of Agony
Howl of Agony – Crush enemy with a deafening howl dealing X Physical Damage and knocking them down for 3 seconds. Damage against feared enemies is increased by 30%.

 


Infectious Claws
Infectious Claws I – Maul enemies in front of you with your tainted claws , dealings X Physical Damage and an additional X Disease Damage over X Seconds.
Infectious Claws of Life
Infectious Claws of Life I – Maul enemies in front of you with your tainted claws , dealings X Physical Damage and an additional X Disease Damage over X Seconds. Also restores your Health, equivalent to X% of the damage inflicted. New Effect: Gain Heal Over Time based on damage done.
Infectious Claws of Anguish
Infectious Claws of Anguish I – Maul enemies in front of you with your tainted claws , dealings X Physical Damage and an additional X Disease Damage over X seconds. Also afflicts enemies wither Major Defile, reducing the effectiveness of healing on them by X% for them effect’s duration. New Effect: Targets affected receive less healing.


Passives

Passive 1 Pursuit
Passive 1 Pursuit – While in Werewolf Form Increases the amount of Stamina your heavy attacks restores by X%

Passive 2 Devour
Passive 2 Devour – While in Werewolf Form Allows you to devour humanoid corpses to increase the duration of your Werewolf Transformation.

Passive 3 Blood Rage
Passive 3 Blood Rage – With Werewolf Transformation Ultimate Slotted Increases time in werewolf form by X seconds every time you take damage . This effect can occur once every 3 seconds.

Passive 4 Bloodmoon
Passive 4 Bloodmoon – Allows you to infect another player with Lycanthropy once every X days by returning to the Werewolf ritual site. Players already infected with Sanguinare Vampire cannot be infected with Lycanthropy

Passive 5 Strength
Passive 5 Strength – While in Werewolf Form Increases Weapon Damage by X%

Passive 6 Call of the Pack
Call of the Pack – Increases the duration of nearby allies’ Werewolf Transformation by X% Affects up to X targets and stacks up to X times.


Removing Lycanthropy

remove cropRemoving is pretty simple.  You go to the Mage’s guild in the same zone (level range 37-43) that you contracted the disease.  You’ll find the priest, pay them gold based on your level, and bang.  I did test this and since the patch, it does not automatically refund your skill points.  It might be wise to respec first, then remove.  That’s it, now you can go back to Vampire since it’s so much better (joking).


Summary

WW leapIn most cases, Werewolf might not be the best choice for your character.  It makes you susceptible to poison and PvP skills.  Werewolf also takes 800 ultimate to transform and the transformation isn’t that powerful.  But, if you constantly take damage and want a fast way to generate ultimate then try it out.  The transformation, the quest, and everything else is very cool.  The passives and the skills are just underwhelming unfortunately.  I’m going to stick with it and try it out in 1.4.

What your thoughts on Werewolf?

37 thoughts on “ESO Werewolf Guide

  1. Well you know my thoughts, if a tank then it can be worth it, if not then don’t stay longer than you need to – get your dyes and get normal! Great guide though, I will add that if you are not AD then veteran Greenshade is the perfect place for lvling WW – just south of main town is an area with lots of wasps nests, these spawn lots of weak VR wasps so you farm for ultimate then farm for kills. Very quick and once you get devour you can kill a lot each transform. You never run out of nests doing the circuit, so it is non stop. If you are AD then monkey plan sounds like a damn good strategy!

  2. Do you have a vamp guide in the works? i notice alot of your builds have been centred around this.

    I rolled vamp up until 1.3 but ditched it due to the insane amount of fire damage in vet areas. Considering going back.

  3. I must be blind! thanks for the redirect.

    Loving the builds and guides atm, just wondering how you feel about a bow sorc.

    Im a breton running with mostly bow/stam skills with magkia for buffs and escapes (racial passives help keep these cost effective)

  4. Does the fighters guild skills affect you untransformed? I guess it’s a “yes” but I haven’t found a definitive answer.

        1. It’s not in patch notes, came out when I was playing with Wroble the dev who designed Werewolf in ESO Live. Two weeks ago about 1.5 hours into the show on YouTube. We tested in Fungal Grotto and it works. There’s no downside to being a Werewolf now.

  5. Thanks for the Guide! One question… Do you have to have the Werewolf Transformation ultimate slotted for the Blood Rage passive to work? I don’t see where it says you do, but I can’t figure out why you keep Werewolf Transformation slotted.

  6. By far the fastest way to level the ww skill line is to stay your happy go lucky self in the quest area after you turn in the quest to hircine. In here you stay in wolf form indefinitely, and the mobs respawn fairly quickly. I just did bite, quest, and up to 10 in less than 2 hours

  7. Just WW for the first time last night, and also got bit and leveled from 1 to 10, but was able to do it in less than 1.5 hours. I am VR14, and this won’t work for low level characters. What really helped this along was the Fighters Guild passive Banish the Wicked, 3/3, granting 9 Ult per undead kill. I farmed zombies in Coldharbour, just outside the Vile Laboratory, about 35+ in an easy circuit, 1.5-2 loops and you have a full ult bar. Then, once you have the devour passive, you can stay in WW almost indefinitely, so long as you feed every 3-4 kills, not that hard at all. But if you mess up, and you are bound to eventually, its so fast getting ult back you won’t even notice.

    1. If you don’t leave though the portal when you do your quest to become a WW you will stay a WW spend an hour grinding and you can start out a lv 10 Ww

  8. Deltia, with all the updates since September 2014 and especially the changes in 1.6. Werewolf has become a real powerhouse for stamina DPS builds and tanks. This site deserves an update to Werewolf. Would very much appreciate if you did find time for this. Keep up the good work!
    Kudos Cres

  9. I just took my WW from level 2 to 10 in about 30 mins, the beach outside Vulkal Guard where you rescue a Captains crew member. I just did circuits on those mobs, they are in pairs so quick kills and fed every 3-4 packs, very very easy levelling as I was level 18. Now I just gotta get skill points to stick in the ww skill line…

  10. Do the class skill passives that require you to have a skill of the skill line slotted still aply when you switch into WW form? (assuming you had them slotted when activated)

  11. Currently, do werewolves get a 15% increase to stamina regen while in human form without dumping points in the skill line? I can’t seem to find a definitive answer.

      1. You do receive an increase to stanima not in werewolf form i haven’t seen more than 12.3% which is based off recovery. Some key points to note : using crafted drinks that apply an increase to stanima recovery will apply before the % increase of lycanthropy.
        The stanima increase in human form only applies to slotted bar. So spam drinks and apply to the bar alotted for your stanima abilities.

  12. There has been many updates to this, or maybe xbox isn’t the same as pc, not sure.
    Biggest thing is that the transformation only requires 300 ultimate.
    Also there is a set of dropped armor that reduces it by 33%
    With an update that just pasted it changed the werewolf passive from granting +40% stam regen all the time to +15% only while in combat. Just having this with no skill points in it is still cool, especially for my stam built dps nightblade. I’m sure it will help with any stam build.
    For me, this is really cool to play before vr levels as it quarters most adds health, later it becomes less effective when getting to higher vet levels.
    Check out the patch updates they are doing allot with it and hopefully they make it stronger for higher levels.

  13. I know in the guide you talk about WW not being overly good to play. But is there any chance you’ll ever make a WW build that is viable/fun to play? I’ve never rolled a WW character, mostly because I don’t know how to spec it. Thanks.

      1. No worries. You had just asked for feedback about possible videos, so I figured I’d put in my two cents. Thanks for all you do, you continue to make the game even more fun than it is on its own.

  14. Hi Deltia! I Have a question about werewolf builds, I want My character to be mainly a werewolf, most of the time I would like to run around and kill adds in werewolf form, do you have any builds that are kinda like this? I’m kinda new to this game but I love it!

    1. I do not, it’s something I haven’t invested a lot of time in since I don’t like Werewolf generally. Don’t get me wrong it’s great to use, just not my thing.

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