ESO Blacksmithing Guide

Nines is back here with a in depth ESO Blacksmithing Guide.  Check this out!

Table of Contents

  • Blacksmithing Skills
  • Leveling Blacksmithing
  • Research
  • Summary Chart
  • Improvements

Blacksmithing Skills

 

Passive Skills

Below is a short summary of the blacksmithing passive abilities. If you plan to become a master blacksmith, it is recommended that you fully invest in blacksmithing and assign skill points to all blacksmithing passive abilities. On the other hand, if you are currently working on leveling your blacksmithing ability but have no intent to craft gear until you reach a high veteran level, then it is recommended that you allocate skill points in the following manner:

 Must Have

  • Miner Hireling – The miner hireling is a must have, your hireling will provide you with ores and refinement materials daily via the in game mail. Unlocking each rank as it becomes available will allow you to stockpile refinement and crafting materials for when you decide to start crafting your gear. If you build a large inventory of high quality materials you can easily liquidate them via Guild Stores or in response to zone chat requests. Crafting materials can be an excellent source of reserve gold if you become gold strapped at any point in the game.
  •  Metal Extraction – Metal extraction is a must have for reasons very similar to the Miner Hireling. Metal extraction will increase your chances of extracting ores and high quality tempers from the deconstruction of unwanted gear and from the refinement of raw materials. Deconstruction of gear is an integral part of leveling up the blacksmithing skill and the earlier you unlock Metal Extraction the more opportunity you have to extract ores and high quality tempers.
  •  Metallurgy – Metallurgy plays a key role in researching armor and weapon traits. Researching armor and weapon traits is by far the most tedious portion of blacksmithing and the passive abilities here will greatly speed up the trait researching process.

 It Depends

  •  Keen Eye: Ore – This one is up to your personal preference, Rank 1 is very beneficial in terms of gathering ore. Keen Eye will make blacksmithing raw material ore nodes glow which makes it easier to spot these nodes while on horseback or while running through the environment. Allocate skill points to Ranks 2 and 3 based on how useful you find Rank 1.
    1-1) Ore Nodes - Not Glowing

    Node without the passive

    1-2) Ore Nodes - Glowing

    Node with passive

  •  Metal Working – Metal Working is important if you plan to use item creation as a method to level your blacksmithing skill, see The Simple Way below. If you do not plan to use item creation as a method of improving your blacksmithing skill then you can pass on skill point allocation. If you go this route, it is important to have a basic idea of when you plan to begin crafting your own gear, this way you can start unlocking the passive abilities before they are needed which will allow for a seamless transition from leveling to crafting.

 Delay Until you Plan to Craft

  • Temper Expertise – If you do not plan to craft until you reach Veteran Ranks then you can pass on allocating Skill Points to Temper Expertise. While it is a very important passive ability, it is not necessary for leveling your blacksmithing ability. At lower levels it can be beneficial to have the extra skill points to allocate to strengthening your character.   Just as with Metal Working, plan ahead so you can begin unlocking the passive abilities before you plan to begin crafting your own gear.

The Blacksmith Passive Ability Summary Table (24 Total Skill Points)

2-1) Passive Abilities Part 12-2) Passive Abilities Part 2

 


Leveling Blacksmithing

 

The Simple Way – Natural Leveling and Basic Tips:

If you want to keep things simple and limit your gold cost, then you will want to focus on leveling the natural way. To do this, there are a few basic suggestions:

  1. Deconstruction – Deconstruct all weapons and armor except for those you intend to research or keep. This will provide the main source of Blacksmith experience.
  2. Sell all “Ornate” Items – The extra gold received from selling these items outweighs the experience gained from their deconstruction. 3-1) Ornate
  3. Deconstruct all “Intricate” Items – Intricate items provide an excellent amount of crafting experience. The experience gain from their deconstruction far outweighs the gold received from their sale. 3-2) Intricate
  4. Harvest all raw material nodes – Paired with the Metal Extraction passive ability, this will allow you to extract ore and tempers to use for crafting weapons and armor.
  5. Creation – craft the following items with the ingots you have available:

3-3) Creation - DaggersCrafting these will provide the largest experience per ingot. Note: At higher levels it will become inefficient to craft lower level daggers (Iron through Calcinium), a basic rule of thumb is to only craft with the most recent ingots you have unlocked via the Metal Working Passive Ability.   Galatite, Quicksilver and Voidsteel ingots can be effectively used at any blacksmithing level. Ingots you have outleveled should be sold for gold via merchants or the guild store.

After crafting your daggers, you have two main options. If you are playing this game solo then you can sell your daggers and keep the gold received. The other option is to trade your daggers with another player trying to level their blacksmithing skill. In this scenario, you will trade your daggers for their daggers and then deconstruct the daggers you received from the other player. Deconstructing another players crafted gear provides a great source of crafting experience. It is very important to note that you can not effectively deconstruct daggers with the character that originally created the dagger. The experience in this situation is very limited, assuming you do not find a partner to trade daggers with, you are better off selling what you created to a merchant.

The Advanced Way – Power Leveling and Efficiency Tips

The advanced way retains the same basic principles as the simple way. The key difference here is the focus on the experience needed to level and the experience gained from deconstruction and crafting different pieces of gear.

As of Version 1.4 (Released 9/15/2014) Elder Scrolls Online uses the following Master Experience Table for all crafting professions:

 Master Experience Table

 4-1) Master Experience TableExperience to level up is the amount of experience required for that current level, for example Level 50 requires 211,320 experience. Running Total Experience is the total amount of experience required to go from level 1 through the completion of the current level, for example, to go from Level 1 to Level 50 it would require a grand total of 3,879,215 experience. The Master crafting table can be used in tandem with the crafting and deconstruction tables below.

To determine the highest crafting experience per ingot, the Iron Gear line was analyzed (Crafted Iron Gear Detailed Experience Analysis Table). After noting that daggers provided the largest experience per ingot, every level dagger was analyzed (Crafted Dagger Experience Analysis Table). Also, you will gain significantly more experience if you are able to trade daggers with another blacksmith and deconstruct the daggers they crafted, this is by far the best way to level blacksmithing (Deconstructed Dagger Experience Analysis Table). The most efficient pieces to craft have been highlighted in the following tables.

Crafted Iron Gear Detailed Experience Analysis Table

4-2) Crafted Experience Analysis - Iron

Crafted Gear Power Leveling Example:

If you are a level 41 Blacksmith and wish to reach level 42 by crafting gear you will need 141,800 experience (See Master Experience Table). To obtain this, the most efficient way would be to craft VR 9 Voidsteel Daggers which net 1,833 experience per dagger. In total you would need to craft 78 VR 9 Voidsteel Daggers [141,800 experience for Level 41 / 1,833 per VR 9 Dagger]. In order to craft 78 Daggers you would need 780 Voidstone ingots [78 Daggers * 10 ingots per dagger]. It would cost anywhere from 3,900 – 6,240 gold to purchase the ingots in order to level up based on the price of refined material stacks from guild traders, which at the time of publishing ranged anywhere from 500 – 800 gold for a stack of 100 ingots.

Deconstructed Dagger Experience Analysis Table

4-4) Deconstructed Dagger Experience Analysis TableDeconstructed Gear Power Leveling Example:

If you are a level 41 Blacksmith and wish to reach level 42 by crafting gear you will need 141,800 experience (See Master Experience Table). To obtain this, the most efficient way would be to craft VR 9 Voidsteel Daggers which net 1,833 experience per dagger and then trade the dagger to another blacksmith in exchange for a VR 9 Voidstone Dagger that they crafted. Deconstructing a VR 9 Voidsteel dagger from another crafter would net 3,928 experience per dagger. So your experience gain would be 5,761 which is calculated as the 1,833 for your original dagger + 3,928 for the deconstruction of the traded dagger. In total you would need to craft and deconstruct 25 traded VR 9 Voidsteel Daggers [141,800 experience for Level 41 / 5,761 per VR 9 Crafted + Deconstruction of Traded Dagger]. In order to craft 25 Daggers you would need 250 Voidstone ingots [25 Daggers * 10 ingots per dagger]. If you were to purchase the ingots in order to level up, it would cost anywhere from 1,250 – 2,000 gold to purchase the ingots in order to level up based on the price of refined material stacks from guild traders, which at the time of publishing ranged anywhere from 500 – 800 gold for a stack of 100 ingots.

Crafting and deconstructing traded daggers is by far the best method for leveling up your blacksmithing as the experience gain is approximately 3 times more, and the cost is approximately 3 times cheaper, than simply constructing daggers on your own.

These methods can be used to evaluate the investment you would need to make to power level your blacksmithing skill. The ultimate decision of whether the gold cost is worth it is an individual decision and is based on your desire to reach level 50 and your availability of gold.


Researching Traits

Researching traits in Elder Scrolls Online will allow you to access and craft some extremely powerful player crafted gear; however, researching traits can take a significant amount of time. In regards to researching, it is very important to allocate skill points to the blacksmithing passive ability Metallurgy as soon as possible, as it will significantly speed up the researching process. Below is a breakdown of how Metallurgy Ranks impact the research times:

5-1) Researching - Base 5-2) Researching - Metallurgy Rank 1 5-3) Researching - Metallurgy Rank 2 5-4) Researching - Metallurgy Rank 3 5-5) Researching - Metallurgy Rank 4 This example will detail the time it would take to research 6, 8 or 9 traits for Heavy Armor and for the two-handed sword. In order to keep things simple, the research times will be based on the Metallurgy Rank 4 table.

5-6) 6.8.9 Trait Research Time

Due to the long research times, it is recommended that you focus on the particular armor and weapons you wish to use for your character, this will allow you to create the best crafted armor sets. Alternatively, you could take the “generalist” approach and make your priority to research 6 traits on all items then researching traits 7 – 9 afterwards. This approach will allow you to craft a large portion of the set armors and weapons, although you would delay your ability to craft the excellent 8 trait armors.

It can become very cumbersome to remember which traits you have already researched and which items you need, as a result, here are a few add-ons I find very helpful.


Blacksmithing Addons

AI Research Grid by StormKnight, CrazyDutchGuy

As seen below, this add-on will give you a short and concise view of the known traits on your characters. The top right drop down box will allow you to switch between your multiple characters known traits. The ingot, wood and cloth in the upper left will display Blacksmithing, Woodworking and Clothing respectively. The green check marks mean you have already learned the trait, the red X mark means you do not know the trait and the hourglass means you are currently researching the trait. The bottom bar highlights which styles you a have learned and can craft.

5-7) AI Research GridCraft Research Timer by aTo

As seen below, Craft Research Timer is a small box that tracks the time remaining on trait research. This can be set to appear only when you are in the in-game menu and will keep you from having to go to crafting stations or check hand scrawled notes to determine if your trait research has completed.

5-8) Craft Research Timer

 

 

 

Research Assistant by ingeniousclown, katkat42

Research Assistant is a great tool, it allows you to set your Blacksmithing Character, Clothier Character and Woodworking Character which is fantastic for players who craft on multiple characters. This add-on will display colored boxes next to your gear and let you know whether it is something you should deconstruct because you have already learned the trait or if you need to keep it to research or transfer it over to a crafting alt. In the example below, I can tell that my clothing crafting character has not researched the Aegis of Meridia, Research Assistant notes this with the red box. The gray boxes have already been learned and can be sold, deconstructed or put to other use. It is important to note that the color of the boxes can be changed in the Research Assistant settings, so be sure you review and understand what each color means as it relates to the settings on your machine.

5-9) Research AssistantTrait Summary Comparison Chart:

Below is a summary table of the different traits available in the game. All modifier percentages are based on normal quality items. As the gear is modified to Fine, Superior, Epic and Legendary, the modifiers will increase.

6-1) Weapon Traits 6-1) Armor TraitsDetail Data:

Below is the detail information on the Weapon and Armor Traits:

Weapons

7W-9-1) Potent Nirncrux - Nirnhoned 7W-8-1) Citrine - Weighted 7W-7-1) Fire Opal - Sharpened 7W-6-1) Carnelian - Training 7W-5-1) Turquoise - Defending 7W-4-1) Jade - Infused 7W-3-1) Ruby - Precise 7W-2-1) Amethyst - ChargedArmor

7A-9) Fortified Nirncrux - Nirnhoned 7A-8) Sapphire - Divines 7A-7) Garnet - Exploration 7A-6) Bloodstone - Infused 7A-5) Emerald - Training 7A-4) Almandine - Well-fitted 7A-3) Sardonyx - Reinforced 7A-2) Diamond - Impenetrable 7A-1) Quartz - Sturdy


Improvement

Item improvement plays a key role in creating the best gear possible. Refined items provide extra damage or armor and increased trait percentages. The Blacksmithing passive ability Temper Expertise plays an important role in item improvement. To keep things simple, this information below is based on the Voidsteel VR 14 Sword and Temper Expertise Rank 3.

8-1) Improvement8-2) Normal to Fine - 1H 8-3) Fine to Superior - 1H 8-4) Superior to Epic - 1H 8-5) Epic to Legendary - 1H

If you are planning on crafting Legendary gear, it is recommended that you acquire the necessary number of improvement materials to give a 100% chance for item improvement. If you do not have your improvement chance at 100% there is a possibility that the attempted improvement will fail and destroy the piece of gear. 8-6) Improvement Warning MessageNow that you’ve learned how to make your armor, lets go look at the special crafted sets you can make! CLICK HERE FOR CRAFTED SETS.

22 Comments

  1. Lucid on October 2, 2014 at 6:40 pm

    Many thanks for this comprehensive blacksmithing guide. Crafting in ESO seems to be far more relevant to levelling and ‘late game’ then in many other MMO’s. Your guide has given my crafting some much needed direction and focus. Thank you.

  2. Eric Smit on February 10, 2015 at 9:04 am

    Hi Deltia!
    Great guide, with concise and to-the-point Info, thanks a lot!
    However, I saw a mistake, the Material needed for nirnhoned on either armor or weapon is the other kind of nirncrux, not sure which one though.
    Regards, Eric

  3. Koltan McCullough on February 18, 2015 at 10:37 pm

    Hey Deltia, I was looking to make an extreme tank with the orgnums scales set, warlock, and seducer. I wanted to make all 7 peices of armor with the nirnhoned enchant. I know it will pass the soft cap but I wanted to hear your thoughts.

    • Deltia on February 19, 2015 at 4:11 am

      So you’re looking at using how many Warlock and Seducers vs Orgnums. Regarding Nirnhoned, sounds good but what content are you playing. PvE a lot of physical attacks are done by bosses and you’re probably better off with Reinforced.

      • Koltan Mccullough on February 19, 2015 at 4:20 am

        Thanks for the quick reply! Right now I am a Templar based on your templar build bubble trouble. I enjoy PvP and pve. Right now I have 5 piece orgnums, 4 price seducers, and 3 piece warlock. My only significant stats are my Health is around 3k my mana regen is 135 (to keep blazing shield up). I am having troubles with stamina though, I cant continually keep immovable up. I am interested in the nirnhined because I want to be able to withstand any spell.

  4. Marcello on February 22, 2015 at 1:50 pm

    Can u break down the special armor sets from the special crafting sites and put those enchantments on your racial armor sets.I mean the armor sets that are made for healing,tanking,and dps

    • Deltia on February 22, 2015 at 2:17 pm

      Well that’s really people’s opinion. Something that might look like a good healer set can honestly be used for tanking (Seducer’s). That’s the power of ESO gear, you can create so much.

      • Marcello on February 22, 2015 at 2:47 pm

        Can u breakdown the suducers set and use the enchantments on say the imperial armor set?

        • Deltia on February 23, 2015 at 12:31 am

          When you deconstruct a piece of armor, you lose the associated enchantments with it.

  5. simon on April 13, 2015 at 9:28 am

    Hi Deltia strange question i no your weapon can be destroyed when crafting etc. But does your weapons need repairing on eso.

    sorry about this i am a noob preorderd on PS4 lol

  6. Josh on June 1, 2015 at 5:31 am

    Hi Deltia just wondering if you could post a brief crafter build as i intend to have a crafter alt and recall you mentioning creating a sorc just for crafting.
    Finding the builds and advice really helpful, its obvious that you put a lot of effort into every guide and it really shows.

  7. Kush Master on August 31, 2015 at 8:49 am

    Very good guide, love it. Following it I’m at level 41 right now. Gonna grind tomorrow. Wanna get to 50.

  8. Keith R. Starkey on September 1, 2015 at 4:13 pm

    Great, great guide. Thank you very much!

  9. Miguel on September 2, 2015 at 10:24 pm

    Hi, thank you very much for the info on crafting. I have a question that i would be really thankful if anybody can answer since i cannot seem to find it anywhere else online.

    When somebody does research on a weapon with the Training trait which does “Increase item skill line experience contribution with this item type by __%” or any other trait that uses percentages, what defines what percentage you give or pass on later to a new crafted weapon? For instance, i have a lightning staff that has the Training trait with 98% and then i have a shield that has the same trait but at 49%, (both are green level items). If i use my lightning staff to research that trait at 98% will every lightning staff that i make with that trait later on in the game have 98%? I hope my question makes sense the way its written. English is not my first language.

    If anybody knows the answer to this, please let me know. I would really appreciate it. Thanks in advance.

  10. Miguel on September 2, 2015 at 11:19 pm

    Hi, thank you very much for the info on crafting. I have a question that i would be really thankful if anybody can answer since i cannot seem to find it anywhere else online.

    When somebody does research on a weapon with the Training trait which does “Increase item skill line experience contribution with this item type by __%” or any other trait that uses percentages, what defines what percentage you give or pass on later to a new crafted weapon? For instance, i have a lightning staff that has the Training trait with 98% and then i have a shield that has the same trait but at 49%, (both are green level items). If i use my lightning staff to research that trait at 98% will every lightning staff that i make with that trait later on in the game have 98%? I hope my question makes sense the way its written. English is not my first language.

    If anybody knows the answer to this, please let me know. I would really appreciate it.

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  13. Diesosoon on October 14, 2016 at 3:22 pm

    Great work as always Deltia, only place I could find definitive answers on amount of tempers needed. Before I even started playing I read through 90% of your site and have had little to no trouble in the game and tend to be able to assist players who have played much longer than I(around 3 months)

  14. Wade Uhl on October 15, 2016 at 8:13 pm

    Good work as always Deltia. After around an hour of searching this is the only place I could find the exact number of tempers needed for upgrades. You have helped so much in the 3 months I have been playing so I say thank you. I can even help people who have played longer than me thanks to your site!

    • Deltia on October 16, 2016 at 5:40 pm

      Thanks Wade!

  15. Torgo Prang on August 11, 2017 at 12:04 pm

    Thank you, Nines! (and Deltia for hosting)

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