The Radiant Harvester – ESO Templar DPS Build

The Harvester is back and has manifested into a damage dealing group-oriented machine.  I’ve proven myself wrong again by creating a sustainable damage dealing Templar using a stamina  build.  So without further ado, The Radiant Harvester – ESO Templar DPS Build.




Original build here

Table of Contents


Original Release 11/24/2014



Just like the original build, The Radiant Harvester is an area damage (AoE) beast wielding a two-handed great-sword and the bow after the powerful updates in 1.5, making it one of the strong single target weapons in the game.  Stamina has seen some love with past updates, and it’s beginning to shows now bringing both AoE and sustained single target damage to the DPS underdog, the Templar.

I’m still rocking Big-Jake, an Imperial race Templar on the Aldmeri Dominion faction.  Imperial race is a solid choice for more max stamina but this build can work with almost any race choice especially those focused on stamina like Bosmer, Khajiit, Redguard, and Dark Elf to name a few.  True min maxers might want to go with Redguard for sustained damage or Khajiit for burst.  Additionally, I decided to roll Werewolf with this build since passively you get a 15% stamina generation for merely having the skill line unlocked.  Moreover, you only suffer poison damage while in Werewolf form which I can’t even do since I’m not using the ultimate Werewolf transformation, so only positives with Werewolf at the moment.  Your choice on Werewolf and or race choice, but that’s what I’m working with.

Some of the old Harvester limitations are gone as well like sustained damage and the need for enemy corpses.  However, this build does sacrifice a lot of solo sustainability for group oriented game-play.  The purpose of this build is making a solid damage dealing Templar capable of succeeding in Trials, Dragonstar Arena, and or Dungeons.  Ideally, you’ll be playing with friends who are specifically dedicated to healing or tanking so you can focus on your job; massive damage.  Here’s the breakdown of this build’s strengths and weaknesses:

+ Sustained damage

+ AoE monster

+ An added execute ability which Templar’s lack

– Not solo friendly

– Minimal self-healing


Radiant Harvester SkillsBar One | Great Sword

“Dash and smash.” Bar one is our heavy AoE damage setup.   The majority of your time using bar one will be spent killing multiple mobs or finishing a boss below 25% health.

  • Critical Rush (morph of Critical Charge | Two Handed skill line) – A great gap closer which automatically critical hits.  This can hit for around 700 making it a strong opener.  If you’re playing a more magicka based race,  you could swap this out for one of the Focused Charge morphs in the Aedric Spear skill line.  I don’t lack stamina regeneration so Critical Rush is a good choice for me.
  • Breath of Life (morph of Rushed Ceremony | Restoring Light skill line) – It’s hard not bring this ability to any Templar build.  Even though I can only cast this about three times, it has saved me from countless wipes.  Breath of Life is the Templar’s emergency heal when paired with Blazing Shield can save you from near certain death.  If you’re wanting more AoE damage and don’t mind playing risky, try swapping in Solar Barrage (morph of Solar Flare | Dawn’s Wrath skill line).  Leap into combat, pop Solar Barrage and then a Carve for huge area damage.
  • Carve (morph of Cleave | Two Handed skill line) – What would a meat cleaving Two Hander build be without Carve?  My favorite ultimate generating skill, this is our bread in butter for the Two Hander.  Not only does it automatically generate ultimate, but applies a DoT which is important to our gear setup.  With full medium armor, don’t be afraid to spam this ability and use Nova when available.
  • Blazing Shield (morph of Sun Shield | Aedric Spear skill line) – Even though this build is medium armor focused, the protection provided by Blazing Shield is our primary defensive.  It won’t hit that hard with medium armor, but can bubble us for 900+ points of health.  Playing melee requires you to take more risk and possibly more damage than a range character, so I consider this a must skill.
  • Reverse Slice (morph of Reverse Slash | Two Handed skill line) – I love this morph now in patch 1.5 adding splash damage to a finisher.  This goes along with our bar one premise, do massive area damage to multiple mobs.  Now if you need to finish off a solo spider, their friends will be taking damage too.
  • [Ultimate] Solar Prison (morph of Nova | Dawn’s Wrath skill line) – While I hate the Solar Prison ultimate cost (300) its too powerful not to use.  Remember that this ability makes enemies deal less damage so plan on using this offensively and defensively.  In City of Ash Veteran mode, the fourth boss is a problem when spawning adds.  Our group will rotate defensive (Veil of Blades, Solar Prison, Dragonknight Standard, Barrier, etc) ultimates to prevent the tank from being killed.  This is an example of a 30% damage debuff that can save your team from wiping.


  • Rambo in via Critical Rush > Cast Blazing Shield > Carve
  • Keep Blazing Shield up if magicka dictates (keep around 400 for an emergency Breath of Life)
  • Carve until stamina is low (stamina potion if available)
  • Look for the lowest health enemy and finish via Reverse Slice
  • Drop Solar Prison when you’re in trouble or during a large pull
  • Breath of Life with a health potion if your in trouble

This bar is relatively easy to get the hang of.  If you have a pocket healer consider swapping in Solar Barrage, and use it prior to Carve.  You’ll lose some survivability while leveling or soloing, but you can add a lot of damage and ultimate generation.  I like to have at least one heal on all my characters.  Risk reward, your choice 🙂

Bar Two | Bow

This is our primary bar which can pump out single target damage or AoE.  We don’t have a finisher nor do we want to be up close.  This bar is really meant to synergies with our gear, the new City of Ash two piece set that drops meteors.  We want to constantly do damage over time (DoT) with poison to proc meteors.  When I get my timing down and I’m on top of my game, I can easily pull 900+ single target DPS without potions and or ultimates.

  • Focused Aim (morph of Snipe | Bow skill line) – I’ve tried both the Lethal Arrow and Focused Aim morph and Focused Aim seems superior.  It enhances our over bow damage and hits like a truck.  Though if I were PvP’ing, I’d go with Lethal Arrow / Dark Flare combo for healing reduction.  Plus who doesn’t love hearing the howitzer sound of Focused Aim?  Consider this your opener damage skill.
  • Venom Arrow (morph of Poison Arrow | Bow skill line) – Our primary ranged interrupt which is the stamina equivalent to the Destruction Staff ability Crushing Shock.  This ability can be weaved with light attacks for decent sustained damage and keep casters in check.  I like this morph over Poison Injection because in PvE interrupts are important and I can execute with a swap to bar one.
  • Scorched Earth (morph of Volley | Bow skill line) – I did not realize how powerful this ability was until a couple of guildies explained the skill in detail (Erlexx and Zazhu).  This is essentially a 11 second DoT that is placed on the ground.  The tricky part about using this is positioning.  Since you have to recast every time the enemy moves, only use on a stationary group of mobs or when a boss has positioned themselves in a holding pattern.  Consider this your single target priority after Focused Aim (oh yeah awesome area damage as well).
  • Acid Spray (morph of Arrow Spray | Bow skill line) – Most bow builds shy away from this ability but I love it.  I compare this to the Destruction Staff Impulse.  It hits for around 400 or 500 on a successful critical hit, has a DoT and can be spammed on large groups of massive damage.  The downside is it’s a conal effect (only in front of you) so you’ll need to watch your angle, but with our gear and the poison damage constantly ticking, meteors will be raining from the sky.
    • Consider this your flex spot.  Alternative abilities are Evil Hunter (morph of Expert Hunter | Fighters Guild skill line) for Undead enemies, I’ve even had some success with Reflect Light (morph of Sun Flare | Dawn’s Wrath skill line) for ultimate gain and Shadow Silk (morph of Trapping Webs | Undaunted skill line) for more poison damage.  For more stuns and control, Blazing Spear (morph of Spear Shard | Aedric Spear skill line) or Volcanic Rune (morph of Fire Rune | Mages Guild skill line).
  • Radiant Aura (morph of Restoring Aura | Restoring Light skill line) –  Now you know why the build is now called the “Radiant” Harvester, I went with the other morph of Repentance.  Don’t get me wrong, I love Repentance, but a constant 80% stamina regeneration putting me at 150+ is just too powerful to pass up.  Not to mention it passively increases our stamina and regeneration for having it slotted AND that 80% bonus applies to the group with a 12 meter radius.  It’s nice having two Templar’s with different morphs so one can get stamina via corpses while the other constantly buff everyone.
  • [Ultimate] Flawless Dawnbreaker (morph of Dawnbreaker | Fighters Guild skill line) – Passively increasing our weapon power by 13%, this ability is a no brainer.  NOW, I have switched out my ultimates in certain situations.  In Trials, if we need constant Templar Nova’s, I put Werewolf Transformation on bar one with Solar Prison on bar two.  This way I generate six ultimate taking damage every three seconds with the Blood Rage passive.  Overall, the Flawless Dawnbreaker setup is more advantages.


The bar two bow rotation is a bit more complex than the Two Hander.

  • Start combat with a Focused Aim for increased bow power
  • Weave a light attack into a Venom Arrow to get the poison damage rolling
  • Once the target gets positioned, CONSTANTLY keep up Scorched Earth
  • Now rotate between buffs, maintaining the Focused Aim buff, Venom Arrow Poison and Scorched Earth when applicable
  • If you have excessive stamina (over 80%) use a Acid  Spray for even more DoTs
  • If you low on stamina (below 40%) pop Radiant Aura for increased regeneration

Part of the gear strategy with this build is reducing the potion cool down to 15 seconds instead of 30.  Additionally having the Medicinal Use Alchemy passive for extended time on potions to 13 seconds.  Making it almost possible to have a potion off cool down or the effects on your characters.  It’s an expensive way to DPS, but with 70% critical and 250 Weapon Power constantly applied, I’m a monster damage dealer.


GOAL = Health 2,800 > weapon power 225 > stamina 2,500+

Radiant Harvester Gear SheetRadiant Harvester Gear PicturesThe gearing concept is massive weapon power and benefiting from poison damage.  The more DoTs the more chance to proc meteors and increasing our damage.  These pieces of gear are VERY hard to get so I will give some alternatives.

Armor Weight – You’ll want all medium if possible because the medium armor passive Dexterity awards higher critical per piece of armor (21% for all medium armor).  I’m currently using five medium, one light and one heavy not by choice (drops in City of Ash).  However, the Undaunted level seven passive now gives percentage increase to all stats for different weights of armor.  So wearing three types of armor 6% to all my stats (pending two points into that passive).  I haven’t had enough time to test it out and confirm if this is a better choice, so if possible stick with seven medium.

Set Bonuses (two Valkyn Skoria set, five Hunding’s Rage, three Poisonous Serpent set and a Master weapon)

  • Valkyn Skoria – The helm is a rare drop in City of Ash new Veteran Rank 14 dungeon.  I’ve ran this probably 10 times only to get one drop which is heavy armor.  So yeah, I need to run it many more times to get medium infused head.  The shoulders are a random turn in via the Undaunted Pledge system.  Having four VR 14 characters allows me to farm these dailies so don’t get frustrated if you can’t find these drops right away.
    • NOTE: The Lich set from Crypt of Hearts might be higher DPS.  I’m working on getting two medium pieces of each before changing
  • Hunding’s Rage – A craft-able set and a powerful at that.  Adding tons of weapon damage and 8% weapon critical, this is the stamina builds go to for crafted gear.
  • Poisonous Serpent – Another rare set only dropping in Trials.  I have yet to obtain a three piece set but my end goal is to get three pieces for huge poison damage.
  • Master weapon – The rarest of the rare, a drop from the final wave in Dragonstar Arena another incredibly powerful weapon that I have yet to get.

Alternatives – Since most of this gear is super high level, an easy replacement is a four piece Hunding’s and a four piece Night Mother’s Gaze (weapons and all armor pieces) all of which can be crafted.  For Jewelry, I’m currently wearing Shadow Walker, a PvP set.  You could also go with Hawk Eye or another Trials set.  Anything that gives you weapon power, critical or stamina would be good.

Traits – The standard Divines  on small pieces (Shoulders, Gloves, Boots, and Belt) and Infused on large (Head, Chest, and Legs).  If you can, go with Precise on weapons though Sharpened is a good choice as well.

Attributes – As an Imperial race, it takes very little for me to reach 2,800 health with food.  I think currently, I’m sitting at 14 points in health and 40 something in stamina.  The numbers aren’t that important, reaching 2,800 health then dumping the rest into stamina is.

Food – Enriched Honey Brittle (adding health and stamina) is the best DPS choice.  Though using some purple food adding all three stats has some benefit for solo players.

Mundus Stone – If you can reach 50% weapon critical without using the Thief Mundus Stone (without using potions), take the Shadow.  If you’re under 50% weapon critical, use the Thief.

While Leveling

I haven’t forgot about the low level players!  The best thing to do while leveling is change some morphs.  Instead of Radiant Aura, go with Repentance as you’re bound to have some bodies laying around.  I’d also go with the Brawler morph instead of Carve for the Two Hander.  It takes a long time to get Blazing Shield, and this will give you good damage bubbles and protection.

You’ll also need a strong crowd control or stun ability like Volcanic Rune (morph of Fire Rune | Mages Guild skill line).  Self healing is important and we already have Breath of Life but even consider Remembrance as an alternative ultimate if you’re struggling to stay alive.  Even consider wearing five medium and two light to have some more magicka and free up a cast or two for Breath of Life.

Another morph to consider changing Acid Spray to Bombard. This locks enemies in place making it hard for them to reach you.  Until you have Bombard, Magnum Shot (morph of Scatter Shot | Bow skill line) is a good low level choice punting enemies away and keeping distance.  When in doubt keep enemies away from you.  If they get too close, swap to bar one and spam Brawler for added protection.


  1. Lychanis on November 24, 2014 at 3:20 pm

    Happy to see a stamina base dps build 🙂 Hope you’ll update your Velvet Hammer soon

  2. Azalin on November 24, 2014 at 3:22 pm

    Looks great, can’t wait till the server comes up to try it out, just got my templar to V14 last night. Gonna take a while to get up all that gear. One question tho, is it really worth it to sack weapon dmg from hunding’s and torug’s for 8% more weapon crit? I am sitting at around 32 over soft cap right now on weapon dmg with them, that’s without using dawnbreaker. I am also a little confused as to how you get over 50% crit without using the thief, can you break it down for me as to what is giving you so much crit?

    • Deltia on November 24, 2014 at 3:42 pm


      Passively you get 10% from Cyrodiil PvP crit.
      Full 7 pieces of medium armor is 21%.
      Weapon is another 7% if legendary.
      Thief with 4 pieces of gear Divines is 5%.
      Hunding’s Rage is 8%.
      Giving you right at 51% critical.

      If you use a weapon critical jewelry set another set awarding weapon critical, than you can go with the Shadow and still be over 50% (like Night Mother’s Gaze).

      • jacob grillo on July 23, 2015 at 2:15 am

        I want to know if this is a good temp stamina dps build or if there is a better one

  3. Erlexx on November 24, 2014 at 4:01 pm

    Great build, almost exactly what I have been playing around with as my DPS spec over the past couple weeks since 1.5.

    Thing to remember for people running this build for trials and things – you are running potion reduction CD enchant, so you actually have a much higher crit most of the time if your using the right potions (which are generally only 4k a stack).

  4. Asteldian on November 24, 2014 at 4:34 pm

    Great build, the opposite end of the one I run – which is 2h primary, bow as the support (bow gets the heal and solar prison on bar!). Just a few queries, do you think 5 hundigs for weapon damage would be better than 4 and 4? Basically trade 4% crit for the weapon power.
    Have you considered swapping charge for rally? You can always use spray or scorched while running in, then rally for carve spam once in melee and of course for execute.
    Finally, and admitedly it is a case of utility vs dps, but I would reconsider the venom arrow morph. It’s true you have execute on 2h, but that won’t kick in till 25%, the bonus damage from injection starts at 50%, for me that was 290/440 crit damage a tick, that’s a decent increase for single target. I say let the crushing shock monkeys deal with interupts, or, in 4 man if cc is more important than raw dps, can always put javelin on the bar in your flexi slot (gotta find a use for that spell somehow!)

    • Deltia on November 24, 2014 at 6:11 pm

      The four and four setup is tricky. I like the five piece currently so I get max weapon power without using my jewelry glyphs. So the way I have it, yes.

      I did trade my charge for Rally but didn’t like it. I don’t spend a lot of time in bar one and really need the charge to leap to bosses from 28m out.

      I did consider the extra damage, but I like interrupts on every DPS character. In Crypt of Hearts, the first boss, two healers and the boss spawn. Both DPS should have some type of interrupt on their bar at that point. Yes I could melee and bash them, but that’s a DPS loss and I’d rather have it as part of my rotation. Ultimate it’s more damage, though I like the interrupts.

  5. Azalin on November 24, 2014 at 4:46 pm

    Thanks for the breakdown, I am going to have to figure something out because i don’t have the 10% from the pvp. Are you planning on using the thief once you get your full set? I can’t see being able to break 50% with the gear you have listed and using the shadow. I wish they had a weapon crit form of magelight.

  6. Azalin on November 24, 2014 at 4:51 pm

    Also wanted to ask what your stat allocation is looking like? I am an imperial as well so i know we can afford to put less in health than other races.

    • Deltia on November 24, 2014 at 6:02 pm

      13 health 49 stamina

  7. kiltedpiper on November 25, 2014 at 2:05 am

    Wow – aweseome build, write up and comments. Your testing beyond theory crafting is great and very helpful. Thank you for putting in the leveling part as well.
    Question – as you level are you typically putting the things you want to level but dont use on a “turn-in” bar?

    • Deltia on November 25, 2014 at 2:35 am

      Yeah most often I have a leveling bar. Otherwise I wait until turn VR 1 then I grind Spellscar for hours to level all my skills.

  8. Josh orange on November 25, 2014 at 3:47 pm

    Pretty bad ass build. Very similar to how a run my sorc. I’ve been using scorched earth since I got my Skoria set and it’s very underrated. Sometimes if I have a free spot open I throw on degeneration. It’s dirt cheap, slight HoT, slight dot, boosts max health by 8%,lasts for around 17 seconds (with passives), and procs meteors. We need to get 4 ppl with dots and meteors and have an Armageddon party.

    • Josh orange on November 25, 2014 at 3:52 pm

      also have you tested to see if caltrops procs meteors too? Valkyn skoria set > black materia. #nerdreference

      • Deltia on November 25, 2014 at 4:03 pm

        I have not and don’t want to spend the time in Cyrodiil to get it though I image it’s an absolute DPS monster.

  9. ESO Templar Leveling Build on December 17, 2014 at 7:31 pm

    […] Latest version for ESO patch 1.5 found here. […]

  10. NurseDaddy on December 24, 2014 at 2:13 am

    wondering if the vamp build option is still a viable one. I was attempting to begin the vamp quest lines after viewing that build option. have not played since beta and have just in the last few weeks got up and running again. leaning toward solo play as busy life keeps me from large portions of time online. always looking for ways to have more fun I am very pleased to have wandered across your site Deltia although most aplies to high end still gaining some pearls to utilize in my leveling process

    • Deltia on December 24, 2014 at 7:42 pm

      Hey thanks for writing and yes Vampire is still a good way to go but you can go natural and just swap your ultimate for the healing one. Either way, a low cost healing ultimate is what you want.

  11. Blud on January 8, 2015 at 5:55 am

    Great build! I still like to keep unstoppable on my bar in tough pvp situations and it has enhanced my survivability a lot. It does suck up stamina. But I can’t dps or support my group when I’m dead. What do you think about unstoppable in Cyro? Too expensive?

    Also, great music, but I couldn’t hear what you were saying from around 18:34 because the music was too loud. Good stuff though.

    • Deltia on January 8, 2015 at 6:18 pm

      I go with a magicka based build for Cyrodiil. Yes I love Templar stamina DPS, but I need some self healing otherwise I’m just constantly dead. Check out this.

  12. Tartarizo on January 29, 2015 at 3:04 pm

    Very nice one, love your guides. Playing templar (Breton) just dinged V1, and I was planing on going the harvester build solo leveling pve from here on. This new build (radiant harvester) looks awsome for group play, but i am wondering if you have some ideas/thoughts for a “Harvester version 2” solo friendly build? Cheers /T

    • Deltia on January 29, 2015 at 3:48 pm

      Let’s just say patch 1.6 is Templar god mode. You won’t be disappointed trust me.

      • Tartarizo on January 29, 2015 at 4:23 pm

        Nice, already looking forward to it 🙂

  13. Sammycakes on February 5, 2015 at 1:38 am

    Hey I was just curious about some of your skills on your second bar

    1 is choice of acid spray over say sun fire( vampire bane morph) from the dawns wrath tree? They seem fairly similar I think they both got the 40% movement reduction and both have dots. I was just curious as to what led you to choosing acid spray over something like sun fire?

    2 second I notcied you have no knock backs on your second bar( unless I missed it) and was wondering what led you do not useing something like binging javelin or silver bolts?

    I also have not really played for a few months so maybe I have missed some changes and I think I was only lvl 20 so I might have just been to low level.

    I was useing sun fire, poison arrow, pricing javelin as a big part of my rotation when I was playing not sure if it was any good.

    • Deltia on February 5, 2015 at 3:01 am

      1) Because your damage scales off spell damage which has very low in a stam build.

      2) No need for KB in a boss fight which this is built for.

      It’s a main DPS for end game dungeon with a tank.

  14. Sammycakes on February 5, 2015 at 5:03 am

    Ok that makes a lot of sense thanks for the reply these guides will be super helpful for when I start playing again.

  15. taylorac2 on February 11, 2015 at 6:47 pm

    Hi, Mr. Deltias. Been keeping an eye on your builds now, as I’m still a novice at ESO and find all this variety pretty interesting.

    But I’m wondering, is there a way to alter this build so that it can revolve around the melee aspect? I don’t mind leveling up my archery skill once I reach higher levels, but as it is I’d like to focus on 2h, especially the actual skills from the 2h tree.

    • Deltia on February 12, 2015 at 12:08 am

      Oh yeah, Dual Wielding rapid strike spamming works well.

  16. Travalash on February 14, 2015 at 12:17 am

    Wondering as a Bosmer Templar, Stam build, its obvious to lean towards WW with the passive Poison resist. How painful is it though to go vampire without running at least a ring for fire resist? I really like my shadow-walker set is why I ask =)

    • Deltia on February 14, 2015 at 4:40 pm

      If you’re doing end game anything, you need fire resist as a vamp (no poison resist needed as a WW). It’s completely vital to have at least one resist OR be a Dunmer (fire) or Argonian (Werewolf).

  17. CT on February 15, 2015 at 12:18 am

    Hey, was kind of wondering where you’ve gone with the new build for 1.6 as far as armor and mixing it up. Being stamina based, is running more medium armor pieces a viable option now?

    Also, for the stamina build, how big of a difference is Imperial and racial passives going to make? I rolled Breton Templar for a lot of the magicka passives. Is there much ability to incorporate those to be useful in the build at all or is it kind of doomed for not rolling with a stamina based passive race.

    Still fairly novice to this so apologies for all of the questions.

  18. Kyrioz on April 7, 2015 at 1:30 pm

    Hey Deltias, so I recently got into ESO and hit VR1 last week. I’m a Bosmer Templar and am looking to completely overhaul my build now that I hit VR1. I am gonna go with this build, but being bosmer, do you have any suggestions for stat allocations? Should I add more than just 12 to health?

    • Deltia on April 8, 2015 at 8:05 pm

      Get to 20k health the rest in stamina.

  19. Caesar on June 8, 2015 at 5:22 pm

    Hey Deltia, I’am planning on buying the console imperial edition tomorrow. Want to go with this build, because i like the flexibility of the templar, combined with the bow and 2H weapons. Is it still up to date, or do you recommend some changes?

    Thanks in advance.

  20. HolyHawk on June 25, 2015 at 5:43 pm

    I like your build so much that I want to test it too !
    But I’m a bit confused because 2800 health was before patch 1.6 right ? So exactly how much health must we get for the new updates ?

    • Deltia on June 25, 2015 at 7:16 pm

      20k for PvE.

  21. Lilliam on July 12, 2015 at 7:58 pm

    Great ideas for my very weak templar. Wood elf great with bow skills but weak on PvP. any suggestions? have been using dest staff but this splits mag and stamina… which is most effective stamina-based blade/weapon you would suggest? thanks!

    • Deltia on July 13, 2015 at 11:38 pm

      Woodelf is great, just continue to level up and get two hander for rally self heal.

  22. Aaron B. on July 14, 2015 at 1:37 am

    Hi Deltia, I’m wondering if you can send me a link to a great stamina Templar build that is completely up to date. I’m also wondering if I should roll as a wood elf or khajiit for the Templar. And last question is what is better end game DPS, stamina Templar or stamina dragon knight?

    • Deltia on July 14, 2015 at 10:38 pm

      Stamina Templar is best atm, and it really comes down to stacking weapon power and using Biting Jabs, a lot.

  23. keka on September 1, 2015 at 1:51 pm

    I’m trying out a hybrid of this with your sword and shield templar build. it focuses on team support, healing, interruption and disorientation. it’s working pretty well in group activities and in PVP at the moment. 1v1 PVP though and solo are pretty weak.

  24. RSRANDY247 on September 26, 2015 at 6:11 am


    This looks like a really cool build and I just started a Imperial Templar today with no plan on a build (I prefer playing dps over tank/healer). My main question/concern with this build is can it keep up with NB or stam Sorc in group activities post IC update. I have yet to run across a DPS Templar in the game (xb1 player here). I’m sure people will be confused seeing a DPS Templar.

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