ESO Alliance War Assault Skill Line

Welcome to our ESO Alliance War Assault Skill Line.  This shows all the ESO Alliance War Assault Skill Line from the Elder Scrolls Online Patch 1.6.  Note, these aren’t final and will be updated later on.

 


Ultimate

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[ap_column span=”2″]Morph[/ap_column]
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War Horn

War Horn – Sound a war horn to rally your forces, increasing max magicka, health and stamina for you and your allies by 15%.

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War Sturdy Horn

Sturdy Horn – Has increased duration and gives spell resist and armor.

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War Agfressive Horn

Aggressive Horn – Critical strikes do more damage.

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Active Ability

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Rapid Maneuver

Rapid Maneuver – Mobilize your forces, granting major expedition and major gallop to you and your allies, increasing movement speed by 40% and mounted speed by 40%. Also grants immunity to snares and immobilization. The effect end if you initiate an attack.

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Rapid Charging Maneuver

Charging Maneuver – Keep some movement bonus when attacking.

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Rapid Retreating Maneuver

Retreating Maneuver – Also removes all snares and immobilization from affected allies.

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Caltrops

Caltrops – Hurl an exploding ball of caltrops that scatter over the target area, dealing X physical damage each second and reducing movement speed by 30%.

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Caltrops Razor

Razor Caltrops – When the caltrops land, enemies in the area take additional damage and are snared.

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Caltrops Anti-Cavalry

Anti-Cavalry Caltrops – Increased duration and forces mounted enemies to dismount.

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Magicka Detonation

Magicka Detonation – Curse enemy with a magical bomb that explodes after 4 seconds, dealing X Magic Damage to all enemies in the area.

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Proximity Detonation

Proximity Detonation – Activate a magical bomb on yourself that explodes after 4 seconds, dealing X Magic Damage to all enemies in the area.

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Inevitable Detonation

Inevitable Detonation – Curse enemy with a magical bomb that explodes after 4 seconds, dealing X magic damage to all enemies in the area. If effect is dispelled or removed early, the explosion is triggered immediately.

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Vigor

Vigor – Renew your forces’ resolve, healing yourself and nearby allies for X health over 5 seconds.

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Vigor Resolving

Resolving Vigor – Renew your forces’ resolve, healing yourself and nearby allies for X health over 5 seconds and nearby allies for X health over 5 seconds

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Vigor Echoing

Echoing Vigor – Renew your forces’ resolve, healing yourself and nearby allies for X health over 5 seconds.

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Passives

Passive 1 Continuous Attack

Continuous Attack – Increases weapon damage by 10% and magicka and stamina regeneration by 20% for 10 minutes after capturing a lumber mill, farm, mine or keep.

Passive 2 Reach

Reach – Increases the range of long-range abilities by 5 meters while near a keep. Any ability with a range greater than 15 meters is affected.

Passive 3 Combat Frenzy

Combat Frenzy – Grants an additional 20 ultimate when killing an enemy player.

 

4 Comments

  1. SeveredNed on February 9, 2015 at 3:31 am

    Just by reading what they do, it looks like that Proximity Detonation will be the better PvE morph, while Inevitable Detonation will be the PvP morph.
    I like than neither one morph is obviously superior to the other unlike many other skills.

  2. SteveD on February 9, 2015 at 11:55 am

    Detonation and Vigour (Vigor for the American spelling) looks like the two skills every one should have…unavoidable damage and a self heal (Sorcs and NB’s will love the self heal).

    Now if only I knew how to PvP…oh wait Deltia is providing me with a useful guide to that (need that next video Del).

    • Deltia on February 9, 2015 at 1:30 pm

      LOL PVP 4 LIFE

  3. SteveD on February 10, 2015 at 12:35 am

    If Detonation stacks and you can have a group of 12 cast this in a raid (or 4 in a group dungeon) this could do some serious damage.
    Multiples of these all going off at once…BOOM!!!

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