Justice system part one is now on the Public Test Server (PTS) for the upcoming release of 1.6. I wanted to come out with a quick introduction guide for phase one, the Legerdemain skill line. Huge thanks to @Rockma in game for testing and sharing his information. Without him, this wouldn’t be possible. Welcome to our Justice System Legerdemain Guide for the Elder Scrolls Online.
Official ZOS post on the Justice System phase one here.
Table of Content
What is the Justice System?
The first iteration into ESO’s Justice System is the thieving side of a system that allows you to steal, kill, and create havoc with the None Playable Characters (NPCs) of Tamriel. For those that love to sneak and steal, this update is for you. Part two (which isn’t out) will be adding a PvP elemental allowing players to be guards and enforce the law (that will be me).
You can steal almost anything like previous Elder Scrolls games. You won’t be able to kill quest givers or anything that blocks your progress like Morrowind. You will have to pay for your crimes and develop a “heat” meter which determines your bounty and threat to the public. At a certain level, you’ll be killed on sight. And believe me, those guards are near impossible to take down.
How do you Start?
Only after your first successful pickpocket will you unlock the skill line. Sneak up on an unsuspecting NPC and hit the loot button “E” by default on the PC. Depending on your chances, you’ll either steal something or become detected. It may take a few attempts but keep at it and you’ll pickpocket something in no time.
The first picture here shows me looting an NPC. You’ll notice red text and a low percentage chance to successfully pickpocket. This is when you want to remain hidden and wait for a better time to strike.
Hopefully with a few attempts you’ll now have the Legerdemain skill line unlocked and some “hot” or stole loot. Keep it as I’ll show you how to make a profit selling stolen goods. But first, let’s check out that new skill line we unlocked and work towards becoming a master thief (thank god I rolled a Khajiit Nightblade).
The Legerdemain skill line is solely dedicated to helping you successful steal, rob and be a overall bad a** thief. The Improved Hiding passive is the only one that will help your character outside of the Justice System and offers a decent incentive for everyone to progress this skill line. The nice thing is, you can begin leveling and enjoying the system regardless of level. As soon as you see an NPC, try pick pocketing. In order to progress through the 10 ranks in Legerdemain, you’ll need to steal and sell goods. I’ll explain how to do this later through selling goods to Fences and Laundering items. Keep in mind, people CAN reach rank 10 within a week if you take every opportunity to level up. While some may spend months on it.
Now running around endless stealing and sell good sounds fun, but it has consequences if you get caught. They created a User Interface “heat” meter that shows you bounty, level of threat to society in Tamriel and how recently you’ve been active.
- The red on the meter indicates you’ve done something (and were witnessed) recently. This goes away fairly quickly but indicates how aggressive guards will react to you.
- White indicates overall reputation or threat to citizens. This dissipates slowly and will dissipate while offline in the current PTS patch 1.6.1.
- Three levels – Upstanding Citizen (no threat), Notorious (Guards will approach you) and Fugitive from Justice (Kill on Sight)
- Gold in the lower middle indicates what you have to pay to remove your heat and go back to normal (paid to guard or Fencer) though it has to be in your bag.
Petty Crimes (small increase in heat) – such as pickpocketing, breaking and entering, killing of livestock.
Major Crimes – Murder and Assault.
After you steal something one of two things happens, you caught or not. If you’re not caught, you can continue thieving. If you’re caught by someone (guard or citizen) you earn some heat. Guards will then approach you with two options, pay your crime or flee (20 seconds to respond). If you flee, the guards will chase you and try their best to kill you. You can only escape to a Outlaw Refuge which have been added to major cities (more on that below). In a Refuge you can pay off your bounty, sell stolen items and more. You can also hang out here in a safe place to lessen your heat.
Eventually you’ll probably be caught and killed by guards. They will remove all stolen items from your bags and gold for your bounty. After that, your heat will return to normal (still in testing not final). The whole idea behind this system is to be sneaky and get away with thieving. You can actually make quiet a bit of good as you progress and learn more about the system. But you’ll need to find your local friendly Fence before that!
What I think is the “coolest” part of this system is the Fencers and the Outlaw Refuge. They truly feel Thief’s guildish. Just look at those pictures in the background, totally reminds me of Skyrim. Besides my fanboy ramblings, they do server a purpose.
Starting off, you can sell 50 items and launder 50 per day (Tamriel day is roughly 20 hours). The difference between selling and laundering is laundered items you can keep without threat of confiscation. You can also sell these laundered items for top dollar to merchants. So you have a daily limit as to how much you can sell and or launder. To maximize profits, work on laundering items when you have heat. If not, sell them. You can do both launder and sell to maximize the experience gain per day. From patch 1.6 to 1.6.1, it seems heat has undergo significant changes so remember, this is the “final” way the system works and I’ll update this guide upon official 1.6 release.
Leveling and Builds
Finally my Khajiit’s passives have some usefulness. If you’re building a specific character for this or tuning one to be successful here are some times.
Medium Armor – As a full medium armor wearing Khajiit my sneak skills is through the roof. I highly recommend wearing medium and maximizing the Improved Sneak passive. With seven pieces I have 35% detection area decrease and 49% sneak cost reduction.
Race Matters – The Stealthy racial passive that Khajiits and Wood Elf (Bosmer) possess are meant for the Justice System. Decreases stealth radius by 3 meters and increases damage done while stealthed (if a NPC needs to go to “sleep”).
Gear or Vampire – Having either gear or Vampire passive Dark Stalker that removes speed penalty while sneaking is very important. I went with the Night Silence set which is easy to craft and get equipped and the end game PvP set Shadow Walker.
I can’t wait for this to launch and update the guide with more depth strategies including making a heap of gold. I think this is a great system and I look forward to the next PvP element and I plan on being a guard. I hope you enjoyed this introduction to the Justice System and specifically the Legerdemain skill line.