The Warden – Group PvP Healer

Welcome to The Warden a Group PvP Healer for the Elder Scrolls Online.  This build is for Templars due to their amazing active and passive abilities.  The idea of this build is simple, heal others, do damage and be hard as hell to kill.  Ideally you’d play this in a four to eight man group, but generally it struggles in large groups of 12-16.  Let me show you some clips of gameplay and then explain how it works and why it’s effective.



“Warden: a person responsible for the supervision of a particular place or thing or for ensuring that regulations associated with it are obeyed.”

Combat Video

Full Build Video

Table of Contents


This build centers on ultimate generation for the purpose of using Remembrance the healing ultimate for the Templar class.  A lot of people undervalue its power and utility.  Why?  Because Barrier was strong pre 2.3 patch, hitting a massive group giving them ridiculous shields, making it a must have ultimate for healers and DPS alike.  Factor that in along with the movement change on Retreating Maneuvers (healing takes you out of 30% speed), we now have even more trouble getting away and no longer a easy button ultimate (well until I show you this).  But like every build, it’s strengths and weaknesses here are some you should look at before playing the Warden:

+ Powerful damage and healing

+ Group utility with Transmutation critical resistance

+Good resource sustained

– Lacks the AoE healing and ease of a Healing Spring spammer

–  Prepare to getting beat on by 5 or more players constantly

Only play this if you DON’T have a problem with getting focused.  As a Templar PvP healer, you have to embrace people trying to kill you, stun you and piss you off every second.  If you can accept this and enjoy it, you’re DPS will absolutely mow everything down while you survive.


The Warden Skills - PvP Healer

Bar Two – Restoration Staff – I’m going to explain bar two first because its our pre-combat buff rotation prior to engagement.  Not easy, but I’ll show and explain how to do it.  Buffing and movement is the most important aspect of getting this right for you and your group.  Let me show you a picture to explain:

Movement Picture Warden HealerIdeally our first buff to cast is Proximity Detonation (major AoE Damage) so when we hit an opposing group, boom they go bye bye.  Key to group play is timing and movement.  With Retreating Maneuvers up, a Immovability Potion active and no sprinting you can reach the far structure in the picture above within eight seconds.  BUT you will be constantly avoiding other players damage, snares, stuns and obstacles so you most likely will end up at the six second mark in a real world scenario.  GOAL = Proxy first, buffs, bar swap soon as proxy has 1 second remain, go into healing mode, when safe, do the eight second buff phase and go again.

  • Proximity Detonation (morph of Magicka Detonation | Alliance War Assault skill line) – The juggernaut AoE ability in the game.  It takes eight seconds to go off, but when it does, the more people it hits, the harder it hits.  This thing can single handily kill a player and or group.  Use in conjunction with other players in a coordinated countdown (3, 2, 1 “PROXY) and you will absolutely destroy everything.  Yes even as a healer.  Another thing people forget about proxy is it factors in your Spell Damage (SD) and such WHEN it hits.  So our Restoration Staff bar has lower SD then Sword and Shield so it’s ideal to be on that bar as soon as it explodes for even a stronger hit.  You want to keep this up nearly all the time, just remember when you are on Restoration Bar, you’ll be vulnerable to more stuns and more damage.
  • Rapid Regeneration (morph of Regeneration | Restoration Staff skill line) – Combine this skill with the Thief Mundus (more crit) Focused Healing (major mending 25% more healing) and a Maelstrom Staff  for amazing group utility and healing.  The idea is to cast this two to three times during movement phase to maintain a strong heal over time (HoT) and resource regeneration for your group.  If you don’t have the Maelstrom Staff, I still find it very valuable though the Mutagen morph might be more advantageous for PvP.  Once applied, if Retreating Maneuver is cast, you will not exit the immunity.  Heals on the go is very important in this patch and a most have IMO.
  • Channeled Focus (morph of Rune Focused | Restoring Light skill line) –  This is our flex spot that I generally use Channeled Focus for.  It cast a tiny little circle that you can stay in for a major spell/physical resistance and magicka regeneration but you still get the buff eight seconds after you move out of it.  Perfect for our rotation and build.  Something you’ll sub in here in the rare case you don’t have a Dragonknight running Igneous or Molten Weapons (major sorcery buff 20% SD) try Structured Entropy.
  • Combat Pray (morph of Blessing of Protection | Restoration Staff skill line) – 8% damage bonus for 8 seconds….yep DPS dust.  This is going to be your LAST ability prior to bar swapping.  You want to hit every group member possible and usually us healers are in the back anyways so it works out well.  It’s even a strong heal combined with Major Mending so use it on yourself if you’re being attacked on Restoration Staff bar.  Just remember, this is in front of you not in a circular radius so aiming is important.
  • Dark Flare (morph of Solar Flare | Dawn’s Wrath skill line) – Our one spammable single target attack that applies an AoE healing debuff to nearby enemies, empower (20% more damage next attack), ultimate generation via Prism and 5% SD via Illuminate.  Squeeze this into your rotation in between fights to maintain 100% up time on Illuminate.
  • [Ultimate] Solar Prison (morph of Nova |Dawn’s Wrath skill line) – This is pretty open slot as I use a lot of different things but Nova is still a great offense and defensive ultimate with an AoE stun and damage reduction.  Want more damage? Use Meteor.  Want to be more offensive as a healer?  Use Devouring Swarm as a Vampire.  In a group of 6? Try Barrier.  Ideally we won’t be using this much because Remembrance is our primary ultimate.

Bar One – Sword and Shield – Used for Turtling while in the middle of a zerg fight.  After we’ve done our eight second buff rotation on the Restoration Bar, here we lock down, heal, cleanse, damage and survive.

  • Purifying Ritual (morph of Cleansing Ritual | Restoring Light skill line) – a JUGGERNAUT ability now because of major mending via the Focused Healing passive.  This is considered a HoT (important for later Transmutation gear setup), it removes negate effects, can be synergized by teammates and you guessed it, Major Mending.  I use a combination of this and Purge for movement impairing effects.  Just me, use Purifying Ritual (like a DK Talons you).  Someone hit your group with a siege, use Purge.  With a radius of 12 meters, even if we cast this, keep running we will still get Major Mending for a very long time.
  • Efficient Purge (morph of Cleanse | Alliance War Support skill line) – An AoE cleanse meaning removing negative effects from you and other party members (DoTs, flame damage, healing debuffs, etc).  Having it on the bar also gives us 10% more magicka recovery due to Alliance War Support Passive Magicka Aid.  Is it useful to cast this frequently?  Yes, but don’t be the mindless zerg drone that ONLY cast this.  Use your rotations not a one button ability.  NOTE: I have tried Cleanse which gives a small heal.  Since the health pool is 18%, cut that in half because of Battle Spirit and increase it with Major Mending, you end up with a 2-3k heal.  I don’t find it worth it with all the other healing we have and the magic cost is extreme.
  • Repentance (morph of Restoring Aura | Restoring Light skill line) – What else can we say about Repentance that I haven’t already said?  A massive heal with corpses that is FREE, 10% regeneration across the board for having it slotted (stacks with 10% Magicka Aid, which also stacks with potion regeneration for 20% more magicka regen on bar one 🙂 The key to using this is not waiting for a 15 minute fight to be over and use it when everyone is full on stamina anyways.  Use it every 1-3 corpses.  Why? Because other opponents can use this on the same corpses.  See someone die, pop it.  See an Engine Guardian droid go down, pop it.  It allows me to constantly
  • Blazing Spear (morph of Spear Shards | Aedric Spear skill line) – A stun, massive AoE damage and unlike Puncturing Sweeps, can be casted repeatedly WHILE blocking.  This is important because of the damage mitigation and reduction in CCs or stuns.  We get stunned, we die.  Cast for utility, stun and AoE damage.
  • Breath of Life (morph of Rushed Ceremony | Restoring Light skill line) – Still a very powerful heal even though it’s only two people.  You just need to make sure to cast it when players are low health to get the max benefit.  You can still cheese this skill, healing behind pillars, walls because it does not require Line of Sight (LoS).  Other players may hate it, but it’s effect even in today’s game.
  • [Ultimate] Remembrance (morph of Rite of Passage | Restoring Light skill line) – People have been bashing this skill for a long time and I’m here to tell you it rocks.  Why?  Well, by itself it’ procs Major Mending and for four seconds you get CC immunity, a 20 meter radius AoE heal, and a MASSIVE 23% damage reduction for every player within the radius and it only cost 120 ultimate. Oh and it procs extra critical resistance which you and your team can hit hard cap critical resistance with Impenetrable gear at 3300 with this build via our gear.  Now the Zergblade Proxy/Soul Tether builds will wonder why they are only hitting for 5k instead of 15k.  The trick to using this is knowing when and where you and your team will setup to fight.  Try to rush ahead the group with a movement speed potion or a dodge roll and pop this in the center of all the action.  After it’s done, BLOCK, recast Purifying Ritual for Major Mending and Repentance.  Someone surely will die in the ensuing head on collision.  If you’re pushing through, rebuff on bar two and start all over again.

This build/rotation is NOT easy so here are some things to keep in mind.

  • Maintain HoTs like Rapid Regen
  • Proxy/Combat Pray before combat
  • Purifying Ritual for Major Mending
  • Repentance every 1-3 corpses for easy healing
  • Dark Flare in between action to get 5% spell damage
  • Clap Remembrance in the center of chaos, Purify, Repentance and run

Below are some buffed stats using my gear setup (and that JUICY hard cap critical resistance).  Let me show you what I’ve come up with.

Buff stats with Undaunted 8, Emperor buff and Tri Stat food

Buff stats with Undaunted 8, Emperor buff and Tri Stat food


The Warden PvP Gear Picture adsfadsfdsf

Screenshot_20160407_110402I personally prefer 5 light armor and 2 medium due to the nature of PvP, CC breaking, dodge rolling, blocking, sneaking and sprinting.  I got the tip from Crown and have never looked back at 5 1/1.  The traits are pretty obvious here, Impenetrable on everything you can including shield and Undaunted Helm.  Impen makes an absolute tremendous difference in your survivability.  Remember this is for group play, not solo ganking, we need to be able to survive.  Yes we have less then 3k Spell Damage, but at least we won’t die the first Proxy/Soul Tether that hits us.

  • Transmutation – A new set this patch that can be obtained from Rewards of the Worth or the weekly PvP Vendor at random.  The five pieces is a must for group play and what the game considers “Heal over Time” is almost everything we do (Remembrance, Rapid Regen, Purifying Ritual, and even Heavy Restoration attacks can proc this).  There’s no substitute, nothing in the game can give you this type of resistance. Find it fast before people realize just how powerful it is.
  • Kagernac’s Hope – My favorite PvP five piece and really powerful on a Templar Healer.  Note that we only get the five piece bonus on Sword and Shield which is fine because that’s where most of the action is anyways.  You can get this crafted in the Fighters Guild final area.  You can use something different if you like, like Julinaos, Seducers or what not, but this was my favorite setup by far.
  • Blood Spawn – An interesting choice, but mitigation, stamina regeneration and a boat load of Ultimate make it a must have.  Once Alliance War skill line 10, you will have Remembrance up nearly every major encounter.  You can get the helm in Spindleclutch and the shoulder via Undaunted keys.  I’ve tired other combinations such as Engine Guardian, even Molag Kena and just didn’t find it better than Blood Spawn.

As far as stats and enchants go, you want to hit some key numbers for max success.  23-25k health, 30k magicka and 15-18k stamina.  Prismatic Enchants on large pieces might be a good choice, just very expensive.  I also use VR 15 tri stat food and a combination of various potions depending on the encounters.

Champion Points

I honestly have no idea what “the best” PvP Healer Champion Point setup is but let me explain what I’ve been using and why.


I do a four way split between Blessed (healing done), Elfborn (spell critical), Elemental Expert (Magic damage) and Thaumaturge (DoT damage).  I’ve spec’d 100 points into Blessed and 67 into Elfborn and it didn’t feel effective.  EVERY person on the team needs to be able to do damage.  You just cannot simply heal someone to death.  Having a good split between these makes everything I do work better not just a couple of things.  Is this the best? No idea, but it works for me.  If you’re at the 501 cap, make sure to get the 120 point passive Arcane Well as it’ll help magicka supply.


I use Crown’s CP Guide as a reference point and do 40/40/40 into Thick Skinned (DoT Damage), Elemental Defender and Hardy (physical damage).  With my remaining points I do 25 into Quick Recovery (self healing), 10 into Block Expertise (reduce block cost) and 12 into Resistant (crit resist).  I feel very sturdy with this setup, but I suggest you play around with what works for you.


50 points into Magician (reduced magicka cost, 80 into Arcanist (magicka regeneration), 10 into Mooncalf (stamina regeneration) and 27 into Tumbling (cc break and dodge roll reduction).  It may seem odd to stack dodge roll reduction but it helps out tremendously in long battles I’m constantly getting pressured.

Once again, is this the best? Mathematically I’m sure not, but it works for me.  Experiment yourself, share ideas and ask others to improve on this.


KeeperRace – 1) Imperial.  Yep, seems weird but the extra health, stamina make me extremely survivable.  However, this sucks if you plan on doing PvE as a main healer because you miss out on max magicka and recovery. 2) Dunmer is a great balanced choice, works well in PvP and PvE and is still my favorite race overall. 3) Argonian because of the benefit to potions / resources and self healing plus an extra health pool is nice.  If you enjoy tanking 5 people at once, it’s a great race for you. 4) High Elf for extra regeneration and magicka pool.

Mundus Stone – I use the Thief primarily because the Maelstrom Staff criticals and Battle Spirit just limiting my healing.  Remember that players can resist critical hit damage, friendlies only benefit from critical heals.  If they have lower health, points into Quick Recovery and specific gear, they get healed more.  The other two options are Atronach for magicka recovery and Ritual for a flat 10% health increase.  I switch a lot depending on our group and always seeking improvement.  See what works for you, but 60% spell critical is very nice in PvP.

Vampire/WW – I’ve tried Vampire many times and it’s a tough choice.  On one side, you get more regen, a amazing low cost ultimate that does big damage but you could get blow up in one second with a Dawnbreaker or siege.  I prefer to go all natural and be tanky as possible.


Attributes – All magicka.


In summary I’ve really enjoyed making this build and love group PvP healing.  There’s something satisfying about helping your team, doing damage, and tanking a lot of other players.  I also made my character name Maximus after my newborn son on April 3, 2016.  I never realized I could love something so much until he was born.  Being a father is kind of like being a Warden, making sure everything is okay.  And for this, I dedicate the build to my son.  Maybe one day we will be a dynamic duo in Cyrodiil AS FATHER AND SON!


  1. Bill Malone on April 9, 2016 at 3:16 pm

    Awesome Build–will give it a try!
    What are your thoughts on a healer resurrecting? I have heard that they should not–because they should be focused on keeping the group alive–not getting them up. But if they have Kagernac’s Hope on–it seems logical to rez.
    Thank you for your service!

    • Deltia on April 9, 2016 at 3:30 pm

      For PvP it depends, if you’re getting monster pressure a DPS needs to. Usually you want a healer with Kags to rez just depends on situation. If I’m pressured I’ll tell a specific magicka DPS to rez until we get situation under control.

  2. Ryan on April 11, 2016 at 7:59 pm

    I’m liking the build from what I see. I still use your Battery setup for healing. Wasn’t sure if I should change anything due to Thieves Guild. Thoughts?

    • Deltia on April 12, 2016 at 1:37 pm

      Yep changing Battery today.

      • Ryan on April 12, 2016 at 2:17 pm

        Awesome! Look forward to see what you’ve come up with. Congrats on the baby!

  3. Collin Fordham on April 12, 2016 at 9:17 pm

    Will this work for dungeon and trials as well?

    • Deltia on April 13, 2016 at 2:03 pm

      No check the Battery for that.

      • Collin Fordham on April 13, 2016 at 7:09 pm

        Thanks for the reply bud

  4. Kris on April 14, 2016 at 5:53 am

    You have suggestions for pvp/pve breton templar?

    • Deltia on April 14, 2016 at 11:50 pm

      My suggestion is this build, my PvE build is The Battery.

  5. Roy on April 14, 2016 at 1:29 pm

    How will this work with Breton?

  6. Huran on April 18, 2016 at 4:38 pm

    Hey Deltia. Thanks for all these great guides! I have one question. I have transmutation set and 2 heavy bloodspawn and I have been thinking would this build work also as 5h/2l set up? More tanky (armor, self healing, cheaper blocking…) but dont know is there enough magicka, mag regen and spell damage. Have tried healing pvp in 5h/2l?

    • Deltia on April 19, 2016 at 1:14 pm

      I have tried 5 heavy and I’m ridiculously tanky wearing Seducers Impen, problem is I don’t heal for crap. So you have to find a balance between raw healing and tanky. Try it if it works for you stick with it.

  7. Roy on April 18, 2016 at 10:45 pm

    What do you recommend for head and shoulders if I don’t have any monster sets?

    • Deltia on April 19, 2016 at 1:20 pm

      Maybe Seducers for extra regen.

      • Steve on April 27, 2016 at 8:12 pm

        How did you distribute your attribute points?

  8. Roy on April 19, 2016 at 7:52 pm


  9. Nita on May 3, 2016 at 10:32 pm

    This build intrigues me 😀 How would you go about leveling such a charcter? I`ve been wanting to get my ass into pvp healing for a while, and this seems to me to be THE way to go 😀 Any tips for leveling toards this build is welcomed. Thanks for this tho <3

    • Deltia on May 4, 2016 at 10:41 am

      I would just level as a DPS using my Omega build. Going DW/Destro and just AoE nuking everything makes it go much faster. Then switch out some skills and gear when it’s heal time.

  10. Juan Montoya on May 14, 2016 at 7:27 am

    Does this build have any change for the DB dlc?

  11. Patriarch on May 18, 2016 at 6:23 pm

    Hi, Deltia. If we don’t have 2 pieces of Bloodspawn yet, would you recommend Immovable (for the extra spell/armor) or defensive stance?

  12. Mark on May 21, 2016 at 5:37 am

    What attribute distribution deltia

  13. NoVChieFnDank on May 21, 2016 at 1:15 pm

    Awesome work……I had a orc templar I was messing with and wasn’t quite sure an effective use for him…..then this came along and he is coming together perfectly thx for your time and effort

  14. David Chang on May 24, 2016 at 4:52 am

    Hi Deltia,I like this build very I change my gear last night.but my spell damage only have 20xx ,I don’t know why u can have 22xx spell damage ,I wearing gold sword,5l/2h armor ,and my Hp still can’t reach 27000 with food Buff ,I don’t know what’s my problem….so please teach my how to solve this problem ,thank u very English is poor…

    • Deltia on May 24, 2016 at 7:25 pm

      Do you have 501 CP?

  15. The Battery - ESO Templar Healer Build on May 24, 2016 at 7:25 pm

    […] PvP Healer Build HERE […]

  16. RedRoomGaming on May 24, 2016 at 7:37 pm

    Hey man I have a v16 imperial Templar and looking to make it back into damage. Is this viable for pve and pvp because I mainly use my temp for pve.

  17. Loc on June 28, 2016 at 4:19 am

    What would you until proximity detonation is unlocked?

    • Deltia on June 28, 2016 at 10:32 am

      Ritual of Ret

  18. Aaron Yang on June 30, 2016 at 6:21 pm

    Any changes to Templar early stage leveling (or leveling in general) after latest patch?

    • Deltia on July 2, 2016 at 10:58 am

      Just sweeps a lot.

  19. Culchinator on July 3, 2016 at 2:15 pm

    Hi deltia
    Would you recommend using heavy armor with this build in db

    • Deltia on July 3, 2016 at 5:02 pm

      I’m gonna try it since Wrath gives spell damage but the extra mag regen and reduces cost is nice.

  20. Ahmed Hussien on July 9, 2016 at 2:53 pm

    Hey Deltia’s, after the last update , would you recommend a vampire on stage 3/4 with 100 elemental defender to that build? Since fighters guild skills don’t do undead extra damage anymore.

    • Deltia on July 10, 2016 at 6:36 pm

      For Mist form yeah, so much better now.

  21. Ahmed Hussien on July 10, 2016 at 8:21 am

    And how about nirnhoned as a trait for craftable armor after the update or do you still recommend critical resistance?

    • Deltia on July 10, 2016 at 6:34 pm

      Crit is more important than any other resist in PvP.

  22. A'Tch on July 18, 2016 at 6:05 pm

    Hey Deltia, thx for the Build. I wanted to start PvPing and this came in handy.
    By the way, how did you disable the ESO Target? Like when i aim something i see the target bar below the compass, i wanna use UAI target system but having both gets a bit messy.

    • Deltia on July 21, 2016 at 1:17 am

      If you’re referring to LUI, it’s disable default in addon settings.

  23. PapayanOverlord on July 22, 2016 at 4:38 am

    Love the build. Would you change anything about it though? Can proxy det still do that much damage with this build after this db patch?

    • Deltia on July 23, 2016 at 12:46 am

      I will change after the next patch with the set that gives dodge to party members and I dropped prox and use Ritual of Ret now for good AoE damage and a snare.

      • Wade on July 23, 2016 at 9:58 pm

        Instead of which set Deltia’s? Kagerac’s hope? Or Transmutation?

        • Deltia on July 24, 2016 at 2:45 pm

          I’d swap dodge set with Transmutation.

  24. Drakgen UK on July 23, 2016 at 6:22 pm

    Instead of proxy settings, would you say unstable core will be a nice alternative?
    unstable core:

    No longer reflects spells back to the enemy, instead the explosion deals significantly increased damage and can be placed on an unlimited amount of targets.

    • Deltia on July 24, 2016 at 2:44 pm

      It’s nice AoE but can be purged and cast a lot of magicka. I use Ritual of Ret for my AoE now.

  25. Yummy on August 9, 2016 at 10:24 am

    Hi Deltia! I wish you and your son all the best, he definitely is a keeper! One sees the love in your words. Just wonderful! 🙂 I love the build and will try it!

  26. Sicariid on September 9, 2016 at 5:47 am

    It’s a shame there’s no dual speccing. Being forced to level up an entirely separate toon. So one can be “warden” and one can be “battery” is a shame. All because of morphs. Has anyone made a build that can hybrid both? I wouldn’t mind carrying several armor sets, but paying for morph changes, daily, is bogus.

  27. Tnkln on June 5, 2017 at 9:12 pm

    can u give the add on that you use for switching from idk like pvp build to pve build and change all your gear and stuff.

    • Deltia on June 6, 2017 at 12:54 pm

      Yeah it’s called Dressing Room.

  28. Mrtully on July 22, 2017 at 12:41 am

    How did you get health so high if all armor is light or medium?

  29. DannyMannyYo on July 28, 2017 at 4:14 pm

    I want to submit my build for analyses….I’ll try to submit a pic in the future
    my goal is to have 30k mgk 1k mgk recovery
    27k health 30k spell resist
    70% spell crit 2500 spell damage
    as high elf lvl cp 450
    very close to those stats
    anyone try Ring of Mother’s Sorrow set?

Leave a Comment