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ESO Group PvP Builds

Welcome to a guide for folks looking for ESO Group PvP Builds.  This guide will grow, expand and change as patches progress and builds change, but I wanted to share some specific loadouts that can help you in Cyrodiil or Imperial City as a group.  Ideally these builds are centered around 4-6 members, not meant for much more.

 

WORK IN PROGRESS

 

 

Tank

Purpose

Skills

mag tank

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  • [Ultimate]

 

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  • [Ultimate]

Gear

Group PvP tank

Buffs/Debuffs


Healer

Purpose

Skills

the-warden-skills-for-one-tamriel

Bar One – Sword and Shield – Used for Turtling while in the middle of a zerg fight.  After we’ve done our eight second buff rotation on the Restoration Bar, here we lock down, heal, cleanse, damage and survive.

  1. Channeled Focus (morph of Rune Focus | Restoring Light skill line) – Great resource management and major resistance buff.  Place down and walk in every six seconds to get the buff.
  2. Extended Ritual (morph of Cleansing Ritual | Restoring Light skill line) – Major mending, heal over time and a snare, this ability is insane.  I often use this more than Breath of Life (BoL) for survival which I will show in the video.  In the days of ESO posions, removing harmful effects is almost more important than outright healing and this is a much have.
  3. Elusive Mist (morph of Mist Form | Vampire skill line) – Our mobility survival tool that gives us time to think.  The benefits are removal of snares/immobilizes and speed, the downsides are the lack of casting while in Mist Form.  This skill takes a long time to perfect but once you learn how to Mist and Line of Sight (LoS) you’ll be very hard to kill.
  4. Blazing Spear (morph of Spear Shards | Aedric Spear skill line) – A stun, massive AoE damage and unlike Puncturing Sweeps, can be casted repeatedly WHILE blocking.  This is important because of the damage mitigation and reduction in CCs or stuns.  We get stunned, we die.  Cast for utility, stun and AoE damage.
    1. * If you’re going to just heal and not play any other playstyle, Luminous Shards is worth having.  It turns the ability into a disorient not a stun, meaning it stuns player through block!  Yes the annoying blockplars/DKs will be cc’d through this though you lose the damage.
  5. Breath of Life (morph of Rushed Ceremony | Restoring Light skill line) – Still a very powerful heal even though it’s only two people.  You just need to make sure to cast it when players are low health to get the max benefit.
  • [Ultimate] Spell Wall (morph of Shield Wall | One-Handed and Shield skill line) – Gives us the benefit of blocking (replenish stamina) and reflects projectiles at the same time.  This is a game changer for Templar survival and I knew it the first time I read the ability.  It’s single highhandedly the reason I can survive huge battles.

Bar Two – Restoration Staff – I’m going to explain bar two first because its our pre-combat buff rotation prior to engagement.  Not easy, but I’ll show and explain how to do it.  Buffing and movement is the most important aspect of getting this right for you and your group.  Let me show you a picture to explain:

  1. Rapid Regeneration (morph of Regeneration | Restoration Staff skill line) – Combine this skill with the Thief Mundus (more crit) Focused Healing (major mending 25% more healing) and a Maelstrom Staff  for amazing group utility and healing.  The idea is to cast this two to three times during movement phase to maintain a strong heal over time (HoT) and resource regeneration for your group.  If you don’t have the Maelstrom Staff, I still find it very valuable though the Mutagen morph might be more advantageous for PvP.  Once applied, if Retreating Maneuver is cast, you will not exit the immunity.  Heals on the go is very important in this patch and a most have IMO.
  2. Efficient Purge (morph of Cleanse | Alliance War Support skill line) – An AoE cleanse meaning removing negative effects from you and other party members (DoTs, flame damage, healing debuffs, etc).  Having it on the bar also gives us 10% more magicka recovery due to Alliance War Support Passive Magicka Aid.  Is it useful to cast this frequently?  Yes, but don’t be the mindless zerg drone that ONLY cast this.  Use your rotations not a one button ability.  NOTE: I have tried Cleanse which gives a small heal.  Since the health pool is 18%, cut that in half because of Battle Spirit and increase it with Major Mending, you end up with a 2-3k heal.  I don’t find it worth it with all the other healing we have and the magic cost is extreme.
  3. Repentance (morph of Restoring Aura | Restoring Light skill line) – What else can we say about Repentance that I haven’t already said?  A massive heal with corpses that is FREE, 10% regeneration across the board for having it slotted (stacks with 10% Magicka Aid, which also stacks with potion regeneration for 20% more magicka regen on bar one 🙂 The key to using this is not waiting for a 15 minute fight to be over and use it when everyone is full on stamina anyways.  Use it every 1-3 corpses.  Why? Because other opponents can use this on the same corpses.  See someone die, pop it.  See an Engine Guardian droid go down, pop it.  It allows me to constantly
  4. Puncturing Sweeps (morph of Puncturing Strikes | Aedric Spear skill line) – spammable single target attack and for passives.
  5. Healing Spring (morph of Grand Healing | Restoration Staff skill line) –
    • Flex Combat Pray (morph of Blessing of Protection | Restoration Staff skill line) – 8% damage bonus for 8 seconds….yep DPS dust.  This is going to be your LAST ability prior to bar swapping.  You want to hit every group member possible and usually us healers are in the back anyways so it works out well.  It’s even a strong heal combined with Major Mending so use it on yourself if you’re being attacked on Restoration Staff bar.  Just remember, this is in front of you not in a circular radius so aiming is important.
  • [Ultimate]Replenishing Barrier (morph of Barrier | Alliance War Support skill line) – Prevent burst damage.
    • FLEX Remembrance (morph of Rite of Passage | Restoring Light skill line) – People have been bashing this skill for a long time and I’m here to tell you it rocks.  Why?  Well, by itself it’ procs Major Mending and for four seconds you get CC immunity, a 20 meter radius AoE heal, and a MASSIVE 23% damage reduction for every player within the radius and it only cost 120 ultimate. Oh and it procs extra critical resistance which you and your team can hit hard cap critical resistance with Impenetrable gear at 3300 with this build via our gear.  Now the Zergblade Proxy/Soul Tether builds will wonder why they are only hitting for 5k instead of 15k.  The trick to using this is knowing when and where you and your team will setup to fight.  Try to rush ahead the group with a movement speed potion or a dodge roll and pop this in the center of all the action.  After it’s done, BLOCK, recast Purifying Ritual for Major Mending and Repentance.  Someone surely will die in the ensuing head on collision.  If you’re pushing through, rebuff on bar two and start all over again.
    • Solar Prison (morph of Nova |Dawn’s Wrath skill line) – This is pretty open slot as I use a lot of different things but Nova is still a great offense and defensive ultimate with an AoE stun and damage reduction.  Want more damage? Use Meteor.  Want to be more offensive as a healer?  Use Devouring Swarm as a Vampire.  In a group of 6? Try Barrier.  Ideally we won’t be using this much because Remembrance is our primary ultimate.

 

Gear and Champion Points

Group PvP healer

Buffs/Debuffs


Damage Dealer (DPS)

Purpose

Skills

stam sorc

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  • [Ultimate]
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  • [Ultimate]

Gear

Group PvP stam dps

Buffs/Debuffs

Magicka

Skills

mag nb

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  • [Ultimate]
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  • [Ultimate]

Gear

Group PvP Magblade

Buffs/Debuffs

 

 

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