Home / ESO Magic Nightblade DPS Build

ESO Magic Nightblade DPS Build

Welcome to our ESO Magic Nightblade DPS Build called Umbra.  On this page you will find an updated guide on the class, gear, champion points and everything you need to know for Magicka Nightblade DPS.

Table of Contents


Leveling Build

[Last updated for Homestead]

Objective

The purpose of this build is to dip our feet into the Magicka Nightblade class, gaining access to great skills that can be applied in a multitude of ways.  The caster Nightblade play style fits extremely well into any aspect of the game, whether it be Solo or Group PvE, to the deadly bomb Solo PvP builds and stealthy supporter for Group PvP.  On top of this, the class is extremely forgiving to learn with this play style and easy to learn with.

 

Should you play this build?

+ Freedom of choice, synergizes well with almost any play style and can be taken anywhere in game to do well in.

+ Access to fantastic self healing and resource management, making them one of the top picks for solo players or those who don’t like to depend on others.

+ Ease of access and little needed knowledge of intense animation cancelling makes the Umbra a great pick up for stater players, with just enough mastery involved to have significant growth to separate the great from the average.

– Due to the fact that the Nightblade can do so many things well, it doesn’t truly excel at any role.  Nightblades can’t boast to be “the best” in anything, but it doesn’t mean they’re not insanely powerful in a great player’s hands.

Priority Skills

Destruction Staff

  • Walls of Elements (AoE DoT | morphed into Elemental Blockade) – An early magic AoE that helps leveling clearing trash mobs or grinding.  It also plays a vital role in our DPS for end game DPS in both single target and AoE encounters.

Restoration Staff

  • Regeneration (Multi Target HoT | morphed into choice) – Taken early game to help our healing capabilities for large pulls of enemies.  We won’t be using this much later in the game so it’s purely optional to morph, but you’ll need it to help advance the skill line faster.
  • Steadfast Ward (Single Target Shield + Heal | morphed into Healing Ward) – A fantastic option for oh crap moments.  The strength of this shield grows in size based on missing health, letting you relieve great pressure when pulling massive packs of enemies or fighting hardier foes.

Assassination Tree

  • Assassin’s Blade (Single Target Execute | morphed into Impale) – A potent execute meant to be spammed at and below 24.9% Health on a mob, also grants a minor amount of Magicka return when killing mobs due to a passive, helping sustain while grinding.
  • Grim Focus (Buff + Single Target Direct Damage | morphed into Merciless Resolve) – A focal point of the Magblade  play style, this buff grants us Minor Berserk as well as an extremely powerful damage component after participating in active weaving.

Shadow Tree

  • Path of Darkness (AoE DoT | morphed into preference) – A decent ground AoE to be paired with our Wall of Elements.  It also grants us some passives from the Shadow tree, and Major Expedition while in it.  Twisting Path boasts a larger radius and more damage, but Refreshing Path is the go to morph if you plan on focusing on more solo play/healing.

Siphoning Tree

  • Strife (Single Target Direct Damage + HoT | morphed into Swallow Soul) – The main spammable of this build, a ranged single target ability that also heals based on damage done in form of a heal over time.  Morph this into Funnel Health if you’re looking for more utility in groups.
  • Cripple (Single Target DoT | morphed into Debilitate) – An extremely underrated morph, this skill operates as a powerful damage over time.  This morph removes the one target cap and allows us to apply it to all mobs we want to.  Use the Crippling Grasp morph if you prefer single target DPS.
  • Siphoning Strikes (Resource Management | morphed into Siphoning Attacks) – A truly powerful ability that allows Magicka Nightblades to be the only class to be able to self sustain Molag Kena, and not rely on healers for resource management.
  • Drain Power (AoE Direct Damage + Heal | morphed into Sap Essence) – The main AoE spammable of this build, that boasts both solid damage as well as group healing.  While it deals less damage than Impulse tooltip wise, the extra range, healing done, and source of Major Sorcery allows this skill to be truly versatile and efficient.

Priority Passives

Assassination

  • Hemorrhage- this passive allows for some spectacular damage on critical strikes, and it applies to damage AND healing, helping immensely while grinding.

Shadow

  • Refreshing Shadows- one of the sources of why Nightblades are so great at self sustain, some extra regeneration to every pool!

Siphoning

  • Catalyst- an incredibly simple, yet powerful passive; granting a nice jump in Ultimate every time you drink potions.  Try casting an ultimate and then immediately drinking a potion for maximum efficiency.  While grinding you’ll find yourself able to toss off an ultimate every pull thanks to this passive.
  • Magicka Flood- a massive boost to Max Magicka simply for slotting a Siphoning Ability, this will help us sustain, do more damage, and heal more all in one.

Light Armor

  • Evocation & Recovery – These passives both operate the same way, granting Cost Reduction and Regeneration respectively for the passives for each piece of Light Armor worn.  These passives really help us keep in the fight longer with little to no down time between pulls.

Destruction Staves

  • Destruction Expert- A truly powerful passive that refunds a massive amount of Magicka when getting kills with Destruction Staff damage.  Have enemies die in your Blockade of Fire and you’ll be way more Magicka than you’ve spent.

Restoration Staves

    Cycle of Life- Since a lot of our Magicka sustain comes later in the levels, grabbing this early on will really help get Magicka back when you heavy attack.  Just make sure you’re on your Restoration Staff bar to gain benefit of this.

Gear

The purpose of this gear setup is to allow for some much needed Magicka sustain while leveling, since we won’t have a high CP pool or a lot of strong passives/abilities to help out.  With this setup and drinking randomly found or brewed potions you should hardly run out of Magicka while leveling up.  I usually make three batches of gear, for stat boost levels; around levels 6, 20, and 36.

levelingdk

All of this is craftable too, and relatively easy to find someone to make, as it doesn’t require a crazy amount of traits known!

Ability Bar Progression

(Click the picture to see what abilities they are and where to find them!)

1-15

15-25

25-35

35-50

Keep in mind that these are just a guide line. Experiment with what abilities you like and where you want to place them. Just always make sure to have your 2 desired (or more!) weapon’s slotted and at least 1 ability from their skill line on a bar at ALL TIMES. This is because you can progress any weapon skill line in the game, as long as you have an ability slotted.

Champion Point Progression

The Mage

In this tree you’ll want to focus on pumping up your Elemental Expert first and netting 30 points in the Apprentice to get 12% Spell Critical.  After you hit 120 points spent into the Apprentice you’ll net Arcane Well, and you can start focusing other nodes like Thaumaturge.

 

The Warrior

Here we’ll want to focus a nice split between Hardy and Elemental Defender to help take of loads of damage.  Once we get about 20% reduction in each we can start experimenting with other nodes like Quick Recovery or Thick Skinned.

 

The Thief

Right off the bat we’re going to stack 75 into The Magician to nab some much needed cost reduction.  After that start pumping up Magician to get some Recovery as well, capping both at 100 once we’re done.

Misc

  • Race- Dunmer for maximum damage performance, High Elf for some nice regen and Max Magicka, Breton for the tankier/more PvP oriented route.
  • Mundus Stone- While we’re leveling go for the Atronach to net some Recovery to help keep up the pressure in combat.  Once you hit end game and are done leveling skills, grab the Thief for maximum damage potential.
  • Consumables- Sip on some Ozara’s Frothgar for Maximum Health and Magicka Recovery while leveling.  Drink any potions you can get your hands on to make use of the Catalyst passive we have!  Once you’re c150, start using Bi Stat Max Health/Magicka food, and Spell Power Panaceas.
  • Vamp / Werewolf- Completely optional, although Vampires make amazing PvP options for stealth or damage reduction.  Just beware the Fire!
  • Attribute Progression- I like to keep it nice and easy and dump everything into Max Magicka.  If you find yourself needing some health, try and use Enchants instead of Attributes.


Solo Build

[Last updated for Homestead]

 Objective

This build is meant for solo play, specifically Veteran Maelstrom Arena.  It’s what Gilliamtherogue used to get no deaths and holding #1 titles.  With tons of resource management, self healing, and Ultimate generation; this build can truly do almost anything the game throws at you.

Beginner Video

Competitive Video

Skills

 

Bar One – Damage (Sharpened Inferno Staff)

  • Unstable Wall of Fire (AoE DoT + Direct Damage | morph of Wall of Elements) – A centerpiece of power for any caster build, with some added benefit.  Since we aren’t dealing with sustained combat and high chances to proc Burning, Blockade of Fire loses significant damage.  While Unstable Wall lasts 2 seconds less and is theoretically harder to maintain, we don’t need to worry about either of those in solo play.  Fights aren’t gruelingly long, and not all bonuses are there for Blockade to take effect, and the extra burst damage of Unstable REALLY helps speed up kill time in Maelstrom.  We NEED to slot this skill on our front bar to make use of our Destruction staff passive that nets us 8% single target damage.
  • Swallow Soul (Single Target Direct Damage + HoT | morph of Strife) – The main spammable of the Casterblade in solo play, this skill allows Nightblades to keep up the offensive while being insanely defensive with constant healing going out.  Low cost, cast from a range, and granting Ultimate every 4 seconds, this skill is fantastic.  Plus this morph increases all Healing taken by 8%, really helping us stay healthy.
  • Crippling Grasp (Single Target DoT | morph of Cripple) – A decent DoT effect that we can only have active on a singular target.  Pop this on healthier targets that won’t fall over to a slight breeze.   Don’t expect to be casting this too much other than when fighting elites and bosses.  This also grants us Major Expedition, allowing us to avoid damaging mechanics and move from point A to B faster.
  • Merciless Resolve (Self Buff + Single Target Direct Damage | morph of Grim Focus) – Another iconic Nightblade skill, that grants us Minor Berserk for 20 seconds after activating.  On top of that, after 4 successful Light or Heavy attacks it transforms into a new ability that may be cast at a target for EXTREMELY high damage.  This really helps burst down mobs, always make sure the minor buff is up too!
  • Inner Light (Self Buff | morph of Magelight) – Any good Magicka build will have this slotted; 10% Spell Critical, 7% Max Magicka and 2% Regeneration is just too good to pass up.  Plus you can activate it to Empower your next cast.
  • [ULTIMATE] Soul Harvest (Single Target Direct Damage | morph of Death Stroke) – Ultimate generation, burst, passive bonuses, and debuffs.  This ultimate does so much more than people give credit for, and synergizes especially well in vMA.  Every kill you get with this on your bar, you gain 10 Ultimate.  At a measly 50 Ultimate cost you can deal high damage, increase all damage done by 20% on the target, and apply Major Defile to it as well.  Try casting a Shooting Star, drinking a potion right after, and using Soul Harvest immediately when fighting bosses, stuff will die.

Option 1, Defensive/Beginner; Bar Two – Buffs and Shields (Powered Restoration Staff)

  • Impale (Single Target Execute | morph of Assassin’s Blade) – Bosses and high priority targets will fear you with this skill.  Anything below 25% health becomes free Magicka thanks to a passive and this ability’s insanely high execute damage.
  • Harness Magicka (Self Shield | morph of Annulment) – The only damage shield this build now runs, since it absorbs any damage and even gives Magicka back when absorbing magical based attacks.  Use this anytime you’re getting pressured, and make sure to cast a Swallow Soul and Refreshing Path with it, so you can get your health back while the shield stands.
  • Refreshing Path (AoE DoT + HoT | morph of Path of Darkness) – What this ability lacks in damage is made up in utility.  Another source of Major Expedition while standing in it, plus an insanely powerful Heal over time.  The heal and speed will persist two seconds after leaving the path too, allowing you to have some maneuverability breathing room.
  • Siphoning Attacks (Resource Management | morph of Siphoning Strikes) – The skill that negates all issues of resource management.  After activating, the next 15 seconds make it so any Light or Heavy attack refunds a nice bit of Magicka AND Stamina, and allows for any Direct Damage ability to refund a massive boost to both.  This means you’ll be able to sprint, dodge, block, shield, and heal way more, simply for doing damage in combat while this is up.
  • Inner Light (Self Buff | morph of Magelight) – Spell critical and more, keep it double bared.
  • [Ultimate] Soul Tether (AoE Direct Damage Stun + DoT + HoT | morph of Soul Shred) – A very helpful tool for beginners and veterans alike.  This skill stuns the nearest 6 targets in a 6 meter radius.  Beyond the stun, any target within 6 meters will take damage and tether them self to you, constantly healing you while the line persists.  The damage, stun, and heal make this a fantastic skill for when you’re being overwhelmed or fighting tougher enemies.

Option 2, Aggressive/Veteran; Bar Two – Buffs and Ground AoE (Sharpened Inferno Staff)

  • Impale (Single Target Execute | morph of Assassin’s Blade) – Bosses and high priority targets will fear you with this skill.  Anything below 25% health becomes free Magicka thanks to a passive and this ability’s insanely high execute damage.
  • Rearming Trap Beast (Single Target DoT + Buff + CC | morph of Trap Beast) – A source of Minor Force, making all critical heals or damage gain 12% potency.  In order to gain this a mob must become ensnared in the trap, in which they will be briefly rooted in place and take damage over time.  After 6 seconds the trap will rearm and do the same thing, allowing for chain CC and a fantastic buff.  Place this on portals paired with your ground AoEs to kill targets before they can even move.
  • Refreshing Path (AoE DoT + HoT | morph of Path of Darkness) – What this ability lacks in damage is made up in utility.  Another source of Major Expedition while standing in it, plus an insanely powerful Heal over time.  The heal and speed will persist two seconds after leaving the path too, allowing you to have some maneuverability breathing room.
  • Elemental Drain (Debuff | morph of Weakness to Elements) – While Minor Magicka doesn’t net nearly as much Magicka return as Siphoning Attacks, we don’t use this skill for sustain.  Sustain comes naturally from killing stuff, and we don’t need either.  The big thing about this skill is the Major Breach, shredding 5280 Spell Resistance on an enemy; equating to 10.56% bonus damage to them.  Pop this ONLY on elites and bosses, otherwise you can slot Harness if you’re not comfortable with going ham.
  • Inner Light (Self Buff | morph of Magelight) – Spell critical and more, keep it double bared.
  • [ULTIMATE] Fiery Rage (AoE DoT | morph of Elemental Storm) – This ultimate was originally laughed at in the PTS and development, but that was before anyone got their hands on it.  Now the only laughing done is in complete disbelief that it was allowed to ship to live in its current state.  The sheer damage and burst potential of this ultimate is baffling.  Boasting a massive range and massive damage, this thing wreaks havoc upon anything in its wake.  Place this on groups of enemies that don’t clump up or trash pulls and watch your numbers soar.  On top of this, any enemy that dies inside this gives us 3600 Magicka back, with no cooldown.  Prepare to bathe in the sustain!

Gear

Score Runs & Veteran Players

  • Grothdarr (Obtainable from Vaults of Madness) – a 2 piece that offers great AoE and single target damage.  Bonus chance to proc Burning as well, to make our Wall of Elements 20% stronger.  Tons and tons of damage.
  • Julianous (Obtainable from 6 trait crafters, Wrothgar) – a really simple but effective 5 piece.  Spell Damage, Spell Crit, and Magicka have this as a no brainer for solo play.
  • Moondancer (Obtainable from Maw of Lorkhaj) – Mainly used for the Minor Slayer Buff, granting a whopping 5% bonus damage and some nice Magicka from the 2 piece.
  • Maelstrom Inferno Staves (Obtainable from Veteran Maelstrom) – A nice little bump in Spell Damage, as well as additional damage to targets in your Wall of Elements.

Safer & Farming Players

  • Valykn Skoria (Obtainable from City of Ash II) – A simple 2 piece set that gives some extra health and a chance to deal some nice Fire damage to targets affected with DoTs.
    • Interchangable with any 2 piece Monster set, such as Nerien’eth, Grothdarr, Iceheart, etc…
  • Julianous (Obtainable from 6 trait crafters, Wrothgar) – a really simple but effective 5 piece.  Spell Damage, Spell Crit, and Magicka have this as a no brainer for solo play.
    • Interchangeable with Twice-Born Star (Obtainable from 9 trait crafters, Craglorn) – Gain a second Mundus Stone (pair the Thief and Shadow!) and some extra health, at the expense of damage.
  • Moondancer (Obtainable from Maw of Lorkhaj) – Mainly used for the Minor Slayer Buff, granting a whopping 5% bonus damage and some nice Magicka from the 2 piece.
    • Interchangeable with Willpower (Obtained from Imperial City) – a nice boost to Magicka and Spell Damage, and it’s BoE.  Not as strong as Moondancer, but you don’t need a group to get it.
  • Maelstrom Inferno Staff (Obtainable from Veteran Maelstrom) – A nice little bump in Spell Damage, as well as additional damage to targets in your Wall of Elements.
    • Interchangeable with ANY staff.  Moondancer Sharpened Inferno if you don’t have a Maelstrom staff is preferred, but any staff works. Just make sure it’s a Sharpened Inferno!

magblade-avg-vma

Beginning Players

  • Withered Hand (Obtainable in Alik’r Desert from zone activities) – A fantastic set that gives some extra Max Health as well as Health and Magicka return every time you kill an enemy.  It won’t be pumping out insane damage, but it’s great if you’re having a hard time lasting through the longer rounds.
    • Interchangeable with any 5 piece of your choice.  Find what works for you!
  • Julianous (Obtainable from 6 trait crafters, Wrothgar) – a really simple but effective 5 piece.  Spell Damage, Spell Crit, and Magicka have this as a no brainer for solo play.
    • Interchangeable with Twice-Born Star (Obtainable from 9 trait crafters, Craglorn) – Gain a second Mundus Stone (pair the Thief and Shadow!) and some extra health, at the expense of damage.magblade-beginner-vma

 Champion Points

The Mage

  • 100 Elemental Expert
  • 18 Elfborn
  • 75 Thaumaturge
  • 1 Staff Expert
  • 6 Spell Erosion

The Warrior

  • 89 Elemental Defender
  • 89 Hardy
  • 7 Thick Skinned
  • 1 Expert Defender
  • 14 Quick Recovery

The Thief

  • 100 Magician
  • 100 Arcanist


Group PvE

[Last updated for Homestead]

Objective

To create a high end DPS Nightblade for Trials and Dungeons.  This build assumes you’re playing with other players (tank/healer) and you have a single goal, kill stuff as fast as possible.  We sacrifice survivability from the solo build to pump out as much DPS as possible.  This build isn’t easy to play, but the damage is great once mastered.

 Skills

Single Target

AoE

 

 

Inferno Staff (Sharpened) – Main source of damage

  • Blockade of Fire (AoE DoT | morph of Wall of Elements) – A centerpiece of power for any caster build, for good reason.  This thing does fantastic damage and gains even more damage when targets are afflicted with the Burning Status.  Keep this up at all times, regardless of AoE or Single Target.  We need a Destro ability slotted on each bar to gain our 8% damage passive, so that’s why it’s on our single target bar.
    • Scalding Rune (AoE DoT | morph of Fire Rune) – A decent AoE damage over time function that got buffed in Homestead.  This won’t boast insane DPS, but it’s free damage if we plop it down on large groups of enemies.  Only slot this for AoE fights.
  • Force Pulse (Single Target Direct Damage | morph of Force Shock) – Preferred over Swallow Soul due to the extra damage this thing deals.  On a Dunmer or High Elf it instantly beats Swallow Soul point for point of damage, and gets another 10% strength when Engulfing Flames is applied to targets.  The added AoE of this ability to really makes it shine.  The cost is high, but when a target has Elemental Drain on them, it’ll end up cheaper than Funnel Health!  It also increases our chances of proccing a very powerful set.
  • Crippling Grasp (Single Target DoT | morph of Cripple) – A decent single target DoT that also procs our Transfer passive for some extra ultimate, and gives us 8% Magicka for slotting at least one Siphoning ability. This also grants us Major Expedition, allowing us to avoid damaging mechanics and move from point A to B faster.
  • Merciless Resolve (Self Buff + Single Target Direct Damage | morph of Grim Focus) – Another iconic Nightblade skill, that grants us Minor Berserk for 20 seconds after activating.  On top of that, after 4 successful Light or Heavy attacks it transforms into a new ability that may be cast at a target for EXTREMELY high damage.  If you are proficient at weaving and animation high octane combat, you’ll want to recast this after each time you fire off the damage portion.  This is an extremely high skill cap ability to utilize, and it will take a lot of time to get used to.
  • Inner Light (Self Buff | morph of Magelight) – Any good Magicka build will have this slotted; 10% Spell Critical, 7% Max Magicka and 2% Regeneration is just too good to pass up.  Plus you can activate it to Empower your next cast.
  • [ULTIMATE] Soul Harvest (Single Target Direct Damage | morph of Death Stroke) – Ultimate generation, burst, passive bonuses, and debuffs.  This ultimate does so much more than people give credit for, and synergizes especially well in vMA.  Every kill you get with this on your bar, you gain 10 Ultimate.  At a measly 70 Ultimate cost you can deal high damage, increase all damage done by 20% on the target, and apply Major Defile to it as well.  Try casting a Shooting Star, drinking a potion right after, and using Soul Harvest immediately when fighting bosses, stuff will die.

Inferno Staff (Sharpened) – Ground DoTs + AoE

  • Sap Essence (AoE Direct Damage + Heal | morph of Drain Power) – Nightblades have something that most other Magicka classes don’t have, a powerful spammable AoE.  Sap Essence does a lot of great things, it deals nice damage, heals you and 5 other allies based on targets hit, grants Major Sorcery, and procs the Transfer passive when used.  While it is beaten damage wise by Impulse, it covers a larger area meaning it can effectively deal more damage if there are extra targets to hit.
    • Interchangeable with Rearming Trap Beast (Single Target DoT + Buff + CC | morph of Trap Beast) – A source of Minor Force, making all critical heals or damage gain 10% potency.  In order to gain this a mob must become ensnared in the trap, in which they will be briefly rooted in place and take damage over time.  After 6 seconds the trap will rearm and do the same thing, allowing for chain CC and a fantastic buff.  Only use this if there are less than 3 targets in a boss fight.
  • Impale (Single Target Execute | morph of Assassin’s Blade) – Used only once targets reach 24.9% Health and below, this skill becomes a mach truck in raid enviroments.  Critting for upwards of 50-60k in raids with BiS Gear, it’s easy to see why Magicka Nightblades are prized to have at least one of in a good group.
  • Twisting Path (AoE DoT  | morph of Path of Darkness) – While this ability lacks the raw damage compared to Wall of Elements, it encompasses a much larger area and does something extremely advantageous to us.  This ability, for whatever reason, procs the item set called Scathing Mage, which is an absolute powerhouse compared to Julianous, making it extremely coveted as a DoT.  This is worth keeping up AoE or Single Target simply for the damage, the fact it procs Scathing just makes it all the better!
  • Siphoning Attacks (Resource Management | morph of Siphoning Strikes) – The skill that negates all issues of resource management.  After activating, the next 15 seconds make it so any Light or Heavy attack refunds a nice bit of Magicka AND Stamina, and allows for any Direct Damage ability to refund a massive boost to both.  This means you’ll be able to sprint, dodge, block, shield, and heal way more, simply for doing damage in combat while this is up.
    • Interchangeable with Harness Magicka (Self Shield | morph of Annulment) – An extremely handy damage shield, and it absorbs any damage and even gives Magicka back when absorbing magical based attacks.  Use this anytime you’re getting pressured, or when high damage is going to be coming in.  The fact it refunds Magicka when absorbing magic damage is why we can drop Siphoning Attacks in some instances.
  • Inner Light (Self Buff | morph of Magelight) – Any good Magicka build will have this slotted; 10% Spell Critical, 7% Max Magicka and 2% Regeneration is just too good to pass up.  Plus you can activate it to Empower your next cast.
  • [ULTIMATE] Fiery Rage (AoE DoT | morph of Elemental Storm) – This ultimate was originally laughed at in the PTS and development, but that was before anyone got their hands on it.  Now the only laughing done is in complete disbelief that it was allowed to ship to live in its current state.  The sheer damage and burst potential of this ultimate is baffling.  Boasting a massive range and massive damage, this thing wreaks havoc upon anything in its wake.  Place this on groups of enemies that don’t clump up or trash pulls and watch your numbers soar.
    • Interchangeable with Shooting Star (AoE Direct Damage + DoT | morph of Meteor) – Boasting insane burst, lingering damage, free stats for slotting, and an AoE knock up, this ultimate is fantastic.  It refunds ultimate based on enemies hit, so try hitting large clumps of enemies to stun them and melt ’em down.  Use this over Elemental Rage when enemies stack up nice and close or you have a pure single target fight.

Gear

BiS Boys

  • Scathing Mage (Obtainable in Imperial City Prison) – Absolutely trouncing Julianous thanks to Twisting Path and Force Pulse, this set is an absolute beast.  Only requiring a 58% up time to be on par with Juli, this is easily up 70-80% of fights on single target.
  • Maelstrom Fire Staff  (Obtainable in Veteran Maelstrom Arena) – A really nice bonus in damage from the Spell Damage boost and extra damage with Light Attacks to enemies in our Wall of Elements.
  • Grothdarr (Obtainable from Vaults of Madness) – This set is straight up ridiculous.  Granting some nice Max Magicka as a 1 piece, the 2 piece of this set is INSANE.  The up time is fantastic, as it procs off ANY damage.  With this you’ll be a living Lava Geyser, causing mobs to get melted right before your eyes.  Keep in mind this is melee bound, so you’ll have to be face to face with enemies to capitalize on the power.
    • Interchangeable with Valkyn Skoria (Obtainable from City of Ash II) – While much less damage than Grothdarr, this set is is still pretty powerful.  The main reason you’ll want to use this is if you can’t be bound to melee range all the time, or you need some extra health.
  • Moondancer (Obtainable from Maw of Lorkhaj) – A source of Minor Slayer, granting 5% damage boost in instanced PvE areas.  It also boosts our Max Magicka.
    • Infallible Aether (Obtainable from any Craglorn Trial) – Another source of Minor Slayer, and gives ~3.2% Spell crit instead of 1k Max Magicka.  After the crit nerfs, this is slightly weaker than Moondancer.

Crafted/BoE options

magbladepve-begin

 

  • Twice-Born Star (Obtainable from 9 trait crafters, Craglorn) – Enables the use of two Mundus stones.  Pair this with the Thief and Shadow for spectacular results in damage.  The extra Health and Stamina also make this a fantastic option for raid environments as well, where high damage and mechanics go out on the regular.  The nerf to Major Force has brought this set down in DPS performance, but the extra health goes a long way.
    • Interchangeable with Julianous (Obtainable from 6 trait crafters, Wrothgar) – A really simple but effective set that offers nice damage.  This is stronger than TBS now after the Homestead update, but you’ll have less health.
  • Mother’s Sorrow (Obtainable from Deshaan zone events) – Offers a disgusting amount of Critical Strike rating, allowing us to hit almost 90% crit chance which is insane for a caster build.  The Jewelry and Helmet/Shoulder pieces are relatively cheap and easy to find as well.

 Champion Points

The Mage (Blue)

  • Appreciate – Spell Erosion 6, Elfborn 18, and Elemental Expert 100
  • Ritual – Thaumaturge 75
  • Atronach – Staff Expert 1

The goal is to hit 120 into the Apprentice first, and then buffer up Thaumaturge.  Reach these numbers by cap.

The Thief (Green)

  • Tower – Magician 100 points
  • Lover – Arcanist 100 since

Make sure to get the Synergizer passive as a first order of business, and then focus purely on Cost Reduction.

The Warrior (Red)

  • The Lady – Hardy and Elemental Defender 89/89 split, and Thick Skinned 7
  • The Lord – Expert Defender 1, and Quick Recovery 14

Focus on mitigating as much damage as possible from Hardy & Elemental Defender and then bolster up some of the other stuff.

Misc

  • Race – 1) Dunmer for maximum damage, Altmer for some regeneration, and Breton for spell damage mitigation.
  • Werewolf or Vampire – I don’t use either for PvE, but you can feed now and rid yourself of flame damage for Vampires so no downside.
  • Attributes – All magicka with as low health as possible, remember glass cannon.
  • Mundus Stone – Thief Mundus stone for more crit thus keeping our Scathing Mage spell damage up more.  Use Thief and Shadow if you use Twice Born.
  • Food and Drink – Bi stat (health/magicka) Champion Point 150 food.
  • Potions – Major Sorcery + Magicka potions.


Sign Up For My Newsletter!

Sign up and receive exclusive deals and updates!



Top