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ESO Magic Templar PvP Build

Welcome to our Elder Scrolls Online Magic Templar Player vs. Player (PvP) Builds.  Keep this page bookmarked for current and latest Magplar PvP information.

Table of Contents


Bee Mode [Light Armor PvP]

Objective

[Last updated August 7, 2016]

Hello everyone! My name is Bee or @Karstyll in-game! Deltia has asked me to share my Templar PvP build with you all! If you’re looking for something that can not only output a lot of damage, but can also provide enough tankiness and sustain to keep yourself alive and your allies, I might have something for you!  The idea for this build was to not only provide support for whoever I’m playing with, but to also get away from sets like Reactive and Malubeth. I’ve gone through a lot of gear to get my stats where they’re at, and finally found a nice sweet spot! So let’s get into the build.

+ Solo and small group

+ Damage and healing

+ Mobile

– Fully melee

– Siege hurts!


Bee Mode Videos


Skills

Bee Mode skill setup

Dual Wield (offensive bar)

  1. Toppling Charge (morph of Focused Charge | Aedric Spear skill line) – Our primary means to close the gap and initiate combat.  Remember that you need to be at least 3.5 meters away from the target so it’s not going to work if you’re both fighting in close proximity.  Keep the pressure on targets by spam casting this if they streak/dodge roll away.  Also try to stun your priority target when they are “cc-able,” meaning no circle around their feet.
  2. Degeneration (morph of Entropy | Mages Guild skill line) – I take this morph because I need a lot of healing and I weave light attacks in between my Puncturing Sweeps.  Plus I don’t see the point of having tons of health on one bar, and significantly less on the other.  You’ll want to keep this active for your major sorcery buff and recast prior to doing a Dawnbreaker (DB) for 20% more damage.  Just remember, don’t light weave in between using this and your DB, otherwise you’ll miss out on the extra damage.
  3. Repentance (morph of Restoring Aura | Restoring Light skill line) – If we are killing targets, we can block forever with this skill and it passively gives us regeneration. Consider this your flex spot if you’re running with another Templar using it.
    1. Proximity Detention (morph of Magicka Detention | Alliance War Assault skill line) – If I’m going against clustered up groups and I have another Templar, I slot this for extra magicka regeneration and try to time the explosion with my empowered DB.
  4. Puncturing Sweeps (morph of Puncturing Strikes | Aedric Spear skill line) – AoE and single target DPS that heals us making it extremely strong.  You’ll need to play around with until you learn 1) it’s 8 meter range (just past the yellow spear) and 2) if you can out-heal someones damage.  Both are critical because the more targets you hit, the more possible healing you can receive, essentially out healing large groups while doing damage.  After a DB, Sweeps then finish the target with the next ability.
  5. Radiant Glory (morph of Radiant Destruction | Dawn’s Wrath skill line) – Beam, Jesus Beam or what I like to call it Lazar Beam (RD) is extremely powerful and will likely get a nerf some day.  I take this morph because you’re vulnerable while spam casting this on a target and the healing returned negates some of this.  Don’t be the guy who just spams this on targets at 100%, time it when they dip love say 40% and finish them off.
    1. TIP – How do you counter getting beamed?  1) Bash them if in range 2) Cleanse yourself with Ritual 3) Stun them with Charge or Spear | People panic when beam is on them but it can easily be countered by good players thus you need to know how to counter it for survival sake.
  • [Ultimate] Dawnbreaker of Smiting (morph of Dawnbreaker | Fighters Guild skill line) – A fantastic ultimate even though it scales off of physical damage.  When empowered, I can hit players up to 12,000 on the initial hit.  The reason it’s so effective is the stun and DoT.  It allows us to drop one or more players health into that critical 40% range allowing us to quickly RD for an easy kill (combat frenzy 20 ultimate).  The more killing blows, the more ultimate, the more DB the more stam from corpses thus you’re a walking regeneration machine.
    • Crescent Sweep (morph of Radial Sweep) – This can actually hit harder because it magicka damage and can proc burning light, however it doesn’t have a stun and the pulse magicka damage is unreliable.  The reason I don’t like this is elevation really screws up it’s hit chance and I often miss targets DB would have otherwise nuked.  But if you’re in a group, and another is running DB, try this out for more burst damage.

Sword and Shield (defensive bar)

  1. Restoring Focus (morph of Rune Focus | Restoring Light skill line) – I take this morph because I run around Cyrodiil with “Deltia” above my head and people try to kill me, a lot of people.  I need to be extra “tanky” and this morph really helps because 8% damage reduction and 8% more healing received.  Plus the base ability gives us our major resistances anyways making it a must cast ability prior to charging into combat.  Even then, the effect will last eight seconds because you need to either recast or move back into the run.  Usually it’s buff, run, charge, bomb, return to rune or recast.
  2. Extended Ritual (morph of Cleansing Ritual | Restoring Light skill line) – I recently changed morphs to this since it purges or removes 5 negative effects.  When I’m being attacked by five or more people, I often have 10 or more negative effects.  While blocking, the damage doesn’t kill me, the DoTs and debuffs do.  Now that I’ve switched I die far less though I sacrifice AoE damage.  This is another ability you want to cast constantly to remove negative effects like poisons, healing debuffs or siege DoT damage.
  3. Elusive Mist (morph of Mist Form | World Vampire skill line) – The entire reason I use Vampire, escape-ability with Mist.  You can’t be CC’d, rooted, or snare and it removes the effects.  The downside is you cannot regenerate magicka while in the four second Mist.  I’ll show you in detail how to use this to survive in our Magplar videos.
  4. Blazing Spear (morph of Spear Shards | Aedric Spear skill line) – A good spammable AoE DPS ability and also a stun.  I place on my back bar so I can cast and swap prior to it landing to get the damage bonus.  We also get the benefit of extra critical damage and healing on our back bar as well.  Even in a duel, try to keep the spear on the target and refresh every six seconds not only for the stun, but the DoT that can proc Burning Light.
  5. Honor the Dead (morph of Rushed Ceremony | Restoring Light skill line) – A very very strange morph to take at first, but great for solo play or very small groups.  Remember when I said you can’t regenerate magicka while in Mist? Doesn’t apply to this effect, so when you’re in trouble, HtD heal, mist and recover some of that magicka you just spent.  If you’re playing with more than four people often, I’d switch morphs but this and Radiant Glory are fundamental for solo play.
  • [Ultimate] Devouring Swarm (morph of Bat Swarm | World Vampire skill line) – When I’m getting zerged down (meaning 10 people are chasing me in the middle of no where), I’ll cast this, hit an immovability potion, bar swap and Sweeps.  You’d be surprise how many people will sit in this effect and get destroyed from the combo.  Some fights you just can’t get out of or some zergs of people won’t leave you alone, but you can make a last stand and get AP from them 🙂

Combos and Counters will be shown in video series.


Gear

Bee Mode Gear Picture

Bee Mode Gear Pics

At first glance this is a very odd gear setup but it’s effectiveness cannot be denied.  You get the benefit of Seducer reduced cost on your Sword and Board bar so you have high cost helpful skills there.  And you get all the offensive power from Kags on Dual Wield when you charge in (Big Ernie’s suggestion).  It works very very well.

  • Seducers – Three trait craftable gear which is very easy to obtain.  Keep in mind, you get more magicka recovery on your Sword and Shield bar so even while walking around, make sure you’re on that bar.
  • Kagernac’s Hope – Eight trait craftable set that is a little more complex to get.  The crafter must have completed the Fighters Guild story line in order to access the crafting area but a lot of players have eight traits by now.  If you wanted more burst, you could go with Clever Alchemist but you’d have much less sustain.
  • Willpower – Found via keys in Imperial City or buying them guild traders/players it’s pretty easy to get.  If you cannot afford Arcane jewelry, just get robust as placeholders because the 2/3 pieces are insanely powerful for PvP.
  • Molag Kena – Final boss of White Gold Tower drops the helm or you can get the shoulder from Undaunted keys or you can sometimes buy the helm from PvP vendor for gold or AP. Either way, it’s not very hard to obtain, but anything that gives a one piece bonus could be used here if you don’t have Kena.

Unbuffed DW stats  | Unbuffed Sword and shield stats (zero Cyrodiil bonuses like Emperor, offensive scrolls etc)

unbuffed dual wield stats Unbuffed Sword and shield stats


Champion Points

Since my CP is far different than Bee’s I’m going to give you both to play with.  My relies more on burst with DB while her offensive tree benefits heavy from Sweeps.

Deltia's 531 CP Setup
Deltia’s 531 CP Setup

Bee's 501 CP Setup
Bee’s 501 CP Setup


Race, Mundus and Vampire

  • RACE –  I’ve played this build on a High Elf, Dunmer and Imperial and I can tell you High Elf is by far the best.  Can you play this on anything else? Sure, but the best performance is High Elf.
  • ATTRIBUTES – all into magicka.
  • FOOD – Tri-stat for the extra stamina pool CP 150 purple.
  • MUNDUS – Atronach for recovery.
  • VAMPIRE – An absolute must for mobility, if you don’t have Mist, you won’t be able to escape solo.

Once again I’d like to thank Bee and Big Ernie for creating something so powerful, simple and effective that it’s a classic build for Magplar PvP in ESO Patch 2.5.  Give it a try and leave me a comment on how it worked for you!


Omega [Heavy Armor PvP]

Overview

The purpose of Omega is to create something that is “tanky” or survivable, that is also deadly both solo or in a group.  Ideally you’d use this build for No Champion Points (CP) PvP since that’s where the game is headed.  You can also make some changes for added damage in CP Campaigns.  With this setup, you’ll have great single target pressure, decent off healing and big time AoE with ultimates.  Here’s the Magplar PvP build in heavy armor, Omega.

Build Video Coming Soon


Skills

Destruction Staff Lighting – Offensive bar.  We use Lighting since it ignores line of sight and cannot be reflected like a fire staff.

    1. Inner Light  (morph of Magelight | Mages guild skill line) – IL is a must have on front bar because our bursting damage ability, Purifying Light, scales directly off max magicka.  I don’t back bar it though because I prefer to have more skill slots.
    2. Reflective Light (morph of Sun Fire | Dawn’s Wrath skill line) – Purpose of this skills a high powered damage over time (DoT), ult builder and a source of minor Sorcerery .  We get major Sorcery with our potions of stealth detection so we get 25% as a soloplar.
    3. Purifying Light (morph of Backlash | Dawn’s Wrath skill line) – I add this our front skill bar in place of repentance since you cannot block the damage and as a primary damage tool.  Hit this first, then Reflective Light while closing distance into a Sweeps, Beam, Boom.  You can hit tanks for 10,000 damage in Cyrodiil with this, making it must have to burst down sturdy players.
    4. Puncturing Sweeps (morph of Puncturing Strikes | Aedric Spear skill line) – Our main spammable ability that heals us based on the damage done.  It’s the bread and butter skill, great AoE and single target with a snare.  When in melee range, simply apply PL, RL and Sweeps until player is around 30% health then beam for easy kill.
    5. Radiant Glory [AKA beam] (morph of Radiant Destruction | Dawn’s Wrath skill line) – A high pressure damage execute that heals us.  I take this morph because I’m not so vulnerable while I’m beaming and if I’m doing damage, I don’t have to stop and heal and continue killing a target.  Use this ability at or around 35% players health.  You’ll notice in some videos I’ll use it earlier, pretty much because I know they’ll fall below that threshold and instantly die.
    • [Ultimate] Eye of the Storm Lighting (morph of Elemental Storm | Destruction Staff skill line) – A juggernaut AoE DPS skill with a massive cost.  Use this when you have enough healing and are in melee range.

Sword and Shield – Defensive and healing.  We use a Sword and Shield mainly for protection and using our stamina pool for active block/damage reduction.

  1. Channeled Focus (morph of Rune Focus | Restoring Light skill line) – Great resource management and major resistance buff.  Place down and walk in every six seconds to get the buff.
  2. Extended Ritual (morph of Cleansing Ritual | Restoring Light skill line) – Major mending, heal over time and a snare, this ability is insane.  I often use this more than Breath of Life (BoL) for survival which I will show in the video.  In the days of ESO poisons, removing harmful effects is almost more important than outright healing and this is a much have.
  3. Elusive Mist (morph of Mist Form | Vampire skill line) – Our mobility survival tool that gives us time to think.  The benefits are removal of snares/immobilizes and speed, the downsides are the lack of casting while in Mist Form.  This skill takes a long time to perfect but once you learn how to Mist and Line of Sight (LoS) you’ll be very hard to kill.
  4. Blazing Spear (morph of Spear Shards | Aedric Spear skill line) – A stun, massive AoE damage and unlike Puncturing Sweeps, can be casted repeatedly WHILE blocking.  This is important because of the damage mitigation and reduction in CCs or stuns.  We get stunned, we die.  Cast for utility, stun and AoE damage.
  5. Breath of Life (morph of Rushed Ceremony | Restoring Light skill line) – Still a very powerful heal even though it’s only two people.  You just need to make sure to cast it when players are low health to get the max benefit.
  • [Ultimate] Spell Wall (morph of Shield Wall | Sword and Shield skill line) – Another reason I can drop repentance skill is this ability is such a useful skill to get blocking mitigation, reflect damage and consume no stamina.  You must survive first in PvP, kill secondly.  Using this tool before charging in or retreating can make or break your survival.

 


Gear

Weapon – Master’s Lighting Staff – The reason I went with Master’s Staff (from Dragonstar Arena Veteran) over say a Maelstrom Staff is the added max magicka helps my beam and Purifying Light more.  I also like lighting staff for the AoE damage increase passive in the skill line, as well that the heavy attacks are channeled and cannot be reflected.  I image not a lot of players will have a staff like this so you can just use a VMA one or a simple crafted will do just fine.

Main 5 Piece Armor Set –  Rattlecage – Found in Vaults of Madness – The main reason we use this heavy armor setup is we can free up one skill slot with major sorcery active at all times.  And we if we need an empower you can always use Inner Light.  An alternative crafted set would be Kagernac’s Hope in Heavy armor.

Secondary 5 Piece Armor Set – Lich – Found in Crypt of Hearts – This set is mainly used for no CP and can sustain us throughout fighting for a very long time.  It works better and provides more resources back than say Warlock and I love this set.  However, it doesn’t produce great damage.  If you’re doing consistent CP PvP, drop this setup for a simpler 5 piece Rattlecage 5 piece Spinners for more damage and less sustain.

Monster Helms – Grothdarr – Found in Vaults of Madness – The main benefit from this over say Vaylkn Skoria is the 1 piece adds max magicka which greatly benefits our damage.  I’ve used both Skoria and Grothdarr and found the constant pressure in melee range it provides more beneficial for the way I fight.  However, if you were playing on a High Elf and had no racial health bonuses, and wanted more burst, Skoria might be better.

 

This setup balance AoE damage with single target pressure from the skills.  I strongly recommend at leas five pieces of impenetrable and Prismatic enchants on large pieces for a larger stat pool.  Additionally, make sure to use tri-stat CP 150 food for a larger stamina pool.


Champion Points


Miscellaneous

  • RACE –  I’ve played them all, High Elf or Dunmer for great damage, Argonian for great balance.
  • ATTRIBUTES – all into magicka.
  • FOOD – Tri-stat for the extra stamina pool CP 150 purple.
  • MUNDUS – Atronach for recovery (if playing in CP campaign switch to Mage).
  • VAMPIRE – An absolute must for mobility, if you don’t have Mist, you won’t be able to escape solo.


Tel Var Timmy [Imperial City PvP]

Objective

Here’s a specific build for farming Tel Var stones in Elder Scrolls Online Imperial City.  This is specifically made for that area, not overland (Bee Mode is still useful).  Make a very tanky, self-sufficient build for Imperial City.  This build is meant for solo farming, meaning fighting World Bosses while being able to kill players attempting to gank you.  This build isn’t meant for Overland Cyrodiil or Dueling, but is great for earning tons of stones, gold and mats.

Build Video


Skills

tel-var-timmy-skills

Destruction Staff Fire

  1. Inner Light OR Radiant Magelight (morph of Magelight | Mages guild skill line) – This is most important morph choice you have, IL is more damage while RM is great for stealth detection.  I’d recommend RM for newer players and IL for folks comfortable with the Templar.  Make sure to be on the IL/RM bar while moving and activate to reveal enemies.
  2. Reflective Light (morph of Sun Fire | Dawn’s Wrath skill line) – Purpose of this skills a high powered damage over time (DoT), ult builder and a source of minor Sorcerery .  We get major Sorcerery with our potions of stealth detection so we get 25% as a soloplar.
  3. Repentance (morph of Radiant Aura | Restoring Light skill line) – The purpose of this skill is sustaining our healing and stamina with corpses.  Since some bosses in Imperial City have adds (or additional enemies), it’s a great tool for free healing and stamina sustain.
  4. Puncturing Sweeps (morph of Puncturing Strikes | Aedric Spear skill line) – Our main spammable ability that heals us based on the damage done.  It’s the bread and butter skill, great AoE and single target with a snare.  Simply maintain Reflective Light every 6 seconds, and Sweeps down until 40% of bosses health.
  5. Radiant Glory (morph of Radiant Destruction | Dawn’s Wrath skill line) – BEAM! Once a mob/enemy gets below 40% health, this skill because optimal to use while maintaining Reflective Light up.  The healthing this morph provides is staggering, I can get 13k crits the more damage I do.
  • [Ultimate] Eye of the Storm FIRE (morph of Elemental Storm | Destruction Staff skill line) – A juggernaut AoE DPS skill with a massive cost.  Use this when you have enough healing and need to burn down a boss or enemy players.

Sword and Shield

  1. Channeled Focus (morph of Rune Focus | Restoring Light skill line) – Great resource management and major resistance buff.  Place down and walk in every six seconds to get the buff.
  2. Extended Ritual (morph of Cleansing Ritual | Restoring Light skill line) – Major mending, heal over time and a snare, this ability is insane.  I often use this more than Breath of Life (BoL) for survival which I will show in the video.  In the days of ESO poisons, removing harmful effects is almost more important than outright healing and this is a much have.
  3. Elusive Mist (morph of Mist Form | Vampire skill line) – Our mobility survival tool that gives us time to think.  The benefits are removal of snares/immobilizes and speed, the downsides are the lack of casting while in Mist Form.  This skill takes a long time to perfect but once you learn how to Mist and Line of Sight (LoS) you’ll be very hard to kill.
  4. Blazing Spear (morph of Spear Shards | Aedric Spear skill line) – A stun, massive AoE damage and unlike Puncturing Sweeps, can be casted repeatedly WHILE blocking.  This is important because of the damage mitigation and reduction in CCs or stuns.  We get stunned, we die.  Cast for utility, stun and AoE damage.
  5. Breath of Life (morph of Rushed Ceremony | Restoring Light skill line) – Still a very powerful heal even though it’s only two people.  You just need to make sure to cast it when players are low health to get the max benefit.
  • [Ultimate] Devouring Swarm (morph of Bat Swarm | Vampire skill line) – Great AoE damage, low cost ult that acts as a “oh crap” button.  Mainly use Eye of the Storm, but hit this when you are being ganked or need massive healing.

Gear

tel-var-timmy-skills-2 tel-var-timmy-gear-picture

Imperial Physique Set – A massive boost to stats if we keep 10,000 tel var stones on us.  Yeah, it’s high risk high reward but over 40k magicka and 37k health gives us a big boost to damage and survival.  You can get this gear by using Tel Var for random lock boxes or buying from guild trader.

  • Alternate set would be Armor of the Trainee set.

Seducers – We have this on our S/B bar for reduced cost and the three piece is always on. Think survival first solo, damage secondary.

  • Alternate set would be Lich for sustain or Clever Alchemist for huge burst.

Valykn Skoria – A great set because the meteor cannot be dodge or avoided making it a great counter to Nightblades.

  • Alternate set would be 2pc Vicious Death for spell damage if you don’t have monster helms.

Champion Points

tel-var-timmy-cp

The video will go in more depth information regarding how to play this since it’s a “niche” build.  Thanks for reading and I hope you enjoy them Tel Var STONE!

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