Welcome to our ESO Stamina Dragonknight DPS Build called The Butcher.  On this page you will find an updated guide on the class, gear, champion points and everything you need to know for Stamina Dragonknight DPS.

Table of Contents

 


Brutal Butcher

[Last updated for Homestead]

Objective

This build gives the Stamina DK the tools it needs to start getting into end game PvE or PvP content, as well as giving it some flavor outside of the classic stamina build in today's meta.  While you'll still be running the classic Dual Wield + Bow (you can opt to run 2h if you prefer PvP), we have some great and unique abilities exclusive to the Stamina DK to make it feel awesome.  Don't be discouraged in the beginner levels, once you start to get access to the later skills you'll start seeing how truly powerful the Stamina Dragonknight remains.

Priority Skills

Bow

  • Poison Arrow (Single Target DoT | morph to Poison Injection) - A great ranged ability that applies a hefty DoT.  Once morphed the DoT will scale in damage based on missing health.  This ability really helps us pull large packs of enemies to our position so we can mow them down.
  • Volley (AoE DoT | morph to Endless Hail) - One of the strongest DoTs in the game due to its size and power, plus the ability to pair it with a BiS item in late game.  While leveling this helps cleave adds down at our position to increase speed and efficiency.  Place this at your destination where you want to pull large groups of enemies.

Two Handed (if taking PvP route)

  • Cleave (Conal Direct Damage + DoT | morph to Brawler) - The two handed route has the quickest access to an AoE spammable, the main power of what determines how fast you'll level while grinding.  The ability is relatively small and doesn't do crazy high damage, but it's more than enough for trash mobs.  Morph this to Brawler to get some much needed defenses while swinging away.
  • Uppercut (Single Target Direct Damage | morph choice is preferenec) - Since the Dragonknight lacks a true spammable as Stamina, if you decide to take the 2h route then you'll need this.  We won't use it much while leveling, but this thing hits pretty hard in PvP.  I do not suggest taking the 2h route if you plan on PvEing a lot, as it is rather lack luster.
  • Reverse Slash (Single Target Execute | morph to Reverse Slice) - This ability serves as another filler, since the Dragonknight lacks an execute.  This thing scales in damage based on missing health, but is only worth while casting when the target is at ~30% health and below.  Reverse Slice offers some great AoE splash damage, but the other morph increases single target DPS.
  • Momentum (Self Buff + HoT | morph to Rally) - A source of on demand Major Brutality, as well as a sizable heal over time.  It sucks that this skill is obtained so late into the game, as it makes grinding a lot easier.  We take the Rally morph to give us an on demand semi-burst heal.

Dual Wield (if taking PvE route)

  • Twin Slashes (Single Target DoT | morph to Rending Slashes) - While this skill isn't super helpful while leveling, this will be a powerful DoT in our aresenal later in the game.  The main reason we pick this up now is to help advance the skill line faster.  Morphing into Rending Slashes increases the overal DPS potential, while the other morph gives a very weak heal.
  • Flurry (Single Target Channel | morph to preference) - One of the most powerful single target stamina abilities in the game in terms of PvE DPS, this thing is fantastic.  We won't use it *too* much while grinding since we want AoE, but definitely have this ready for end game content.  Rapid Strikes is preferred for maximum DPS, while Bloodthirst is great for self healing.
  • Whirlwind (AoE Direct Damage | morph to Steel Tornado) - By far the best AoE spammable in the game, it has an innate execute and has the biggest radius (although only by 1 meter).  The base morph is rather weak until we take Steel Tornado, but it levels quickly.  With this skill morphed you'll be mowing down mobs in no time!

Ardent Flame

  • Searing Strike (Single Target DoT | morph to Venemous Claw) - The Dragonknight's main single target DoT, and a big reason why they're so strong.  This will be quite weak until we morph it into Venemous Claw, as that will convert it into a Stamina based ability.
  • Fiery Breath (Conal DoT | morph to Noxious Breath) - Another big power spike for the DK class, especially while leveling.  Until this is morphable it won't be anything to write home about, but once it's good to go you'll be shredding armor in AoE and dealing some nice damage too.

Draconic Power

  • Nothing in this tree is super great in helping us level, but make sure to have an ability from this tree slotted at all times so you can advance the skill line.   Choose anything you prefer!

Earthen Heart

  • Similar to Draconic Power, there isn't too much power in this tree to help us level quickly.  The same idea remains however, you'll want to pick up an ability and always have one slotted to level up the skill line.

Priority Passives

  • Bow
    • Ranger really helps reduce our costs to help keep up in the fight with resources.
  • Two-Hander (if applicable)
    • Balanced Blade and Battle Rush again help with cost and resource management, so getting these both is vital if you take the 2h route.  Heavy Weapons also allows us to specialize and take a 2h sword for more up front damage.
  • Dual Wield (if applicable)
    •  Twin Blade & Blunt gives us an extreme boost to crit when paired with daggers, helping melt through packs with ease.  Pair this with Controlled Fury’s reduced costs and you’ll become a living weed whacker.
  • Medium Armor
    • Wind Walker should be your #1 priority as it offers universal reduction and scales with each piece of medium armor worn.
  • Racial
    • If you’re a Redguard or Khajiit make sure to grab any of the regeneration or sustain based passives when they become available.
  • Earthen Heart
    • Battle Roar- A great passive that gives us a flood of resources back when using ultimates.  The higher the cost, the more returned.
    • Helping Hands- While we don't use too many Earthen Heart abilities, you'll still gain a nice amount of Stamina back when casting them, to help move between packs and keep up on resource management.

Gear

nb-leveling

The goal of this setup is to enable some strong healing from Vampire's Kiss.  While the set offers us no regeneration or damage increase, the heal on kill will help us tide over taking on massive packs of enemies while grinding.  If you're playing with a Templar or healer you can drop this for a damage set like Hunding's Rage.  Eternal Hunt serves as our primary form of resource management while leveling as well.  Make sure to stop at the Mage's Guild or check your inventory while grinding to constantly equip up to date jewelry and get it fitted out with Stamina Regeneration + Cost Reduction.

Ability Bar Progression

(Click the picture to see what abilities they are and where to find them!)

1-15

15-25

25-35

35-50

Keep in mind that these are just a guide line. Experiment with what abilities you like and where you want to place them. Just always make sure to have your 2 desired (or more!) weapon's slotted and at least 1 ability from their skill line on a bar at ALL TIMES. This is because you can progress any weapon skill line in the game, as long as you have an ability slotted.

Champion Point Progression

Mage (Blue Tree)

Focus on filling up Mighty, then pumping up Thaumaturge.  Feel free to spend some points between Precise Attacks and Piercing as well.  Check the DPS portions below for a finalized look at CP.

Warrior (Red Tree)

A healthy split between Hardy and Elemental Expert will help reduce damage greatly and improve survivability.  You can pump some points into Quick Mending as well to help out, but the two nodes in the Lady will be the most beneficial.

Thief (Green Tree)

Cost Reduction is our main focus here, as it is vastly superior to Regeneration.  Get Stamina cost reduction to 100 and then start pumping up Stamina regeneration after.

Tips and Miscellaneous

  • Race – 1) Khajiit is by far the best damage output, but resource management is hard, especially if you’re not high CP.  Redguard offers solid resource management and decent damage, while Imperial offers good health and damage.
  • Attributes – All stamina, keep it easy.
  • Vamp/WW – Either are doable, but add nothing to this build that are required.
  • Mundus – Shadow for burst, Thief for sustained damage.
  • Weapons – You will primarily use Bow, and you can chose to do Bow + Bow, Bow + 2h, or Bow + DW.
  • Armor – I suggest leveling 5 medium /1 light /1 heavy so you gain some bonuses from everything and prepare for endgame.  Leveling up your Undaunted will allow you to gain tons of free stats for wearing 5/1/1.
  • Health needed (if you’re good at range) 17k+ is the bare minimum you need.  Many players will want to stay around 20k until they are comfortable with this build.

Now What

  1. Level all of your skill lines to 50 (class, armor and weapons)
  2. Level Fighter's Guild to 10 to get Dawnbreaker and Trap Beast
  3. Start working on Undaunted skill line to acquire passives
  4. Gather skill points and skyshards and finish all the passives (yes, ALL of them.  If they deal with combat, take them)
  5. Now experiment, what works well for you?  Maybe more single target, more AoE, more healing, etc.  Start dipping your toes into PvP and max out your skills levels.

 


Burning Butcher 

[Updated for Homestead]

Objective

With this build you'll be topping the single target DPS charts out of all Stamina builds in the game, meaning you'll be insanely powerful in helping your group melt through bosses and content.  Pay close attention to the abilities we've chosen, and look at their flex in and out options so you can achieve this!

Skills

 

(Click to see abilities and all passives you'll need for min/max DPS)

 

Dual Wield (primary damage bar)

  • Steel Tornado (AoE Direct Damage | morph of Whirlwind) - Our main form of AoE damage for trash pulls and boss fights with adds.  This thing hits hard, and continues to gain in damage based on missing health.  Use this when there are 4 or more targets in a 9 meter radius.
  • Venomous Claw (Single Target DoT | morph of Searing Strike) - The Stamina DK's class DoT, this thing is a beast.  It grows in power based on how long it's been up, so make sure you never reapply this before 10 seconds have passed.  It lasts 10.5, but only deals damage in 2 second intervals, meaning as soon as 10s has passed, you should try and reapply it.  It can also be applied to numerous targets! This can be empowered by the Cruel Flurry enchant.
  • Rapid Strikes (Single Target Channel | morph of Flurry) - The main spammable of this build, this ability is great in and of itself.  When paired with Maelstrom Daggers this instantly becomes the reason Stamina Dragonknights are the #1 single target DPS in game.  Make sure to use this before each DoT application, to empower it!
    • Swap to the Bloodthirst morph if you need the extra healing in solo performance or if you're running with newer players.
  • Noxious Breath (Conal DoT | morph of Fiery Breath) - A really undervalued skill that does a lot more than meets the eye.  The only source of AoE applicable Major Fracture, this shreds the armor of any target hit by 5280, offering a massive damage boost.  On top of that, the DoT it provides is quite potent in cleave situations, although it is rather lack luster in Single Target application.  This can be empowered by the Cruel Flurry enchant, but I do not recommend it, as it only applies to one target hit.
    • ALT SLOT ; Rending Slashes (Single Target DoT | morph of Twin Slashes) - A decent DoT ability that can be applied to numerous targets, making it quite nice.  It's usually one of the weaker DoTs in our kit, but it's still definitely worth keeping up.  This can be empowered by the Cruel Flurry enchant.  Swap to this over Noxious on single target fights.
  • Deadly Cloak (AoE DoT + Buff | morph of Blade Cloak) - A great source of defense for Stamina builds, lowering incoming AoE damage by 20%, and offering some nice AoE burst damage every 3 seconds.
  • [Ultimate] Flawless Dawnbreaker (Conal Direct Damage + DoT | morph of Dawnbreaker) - While this is a decent damage ultimate, we will almost never cast it.  Our main ultimate is on our other bar and is so powerful that the only time you should ever cast this is when the fight will end before you can get your other ultimate up.  We slot this mainly for the 8% Weapon damage passive bonus.  This can be empowered by the Cruel Flurry enchant.

Bow (more DoTs!)

  • Rearming Trap (Single Target DoT | morph of Trap Beast) - An extremely efficient and powerful ability.  Place this at your feet and anything that walks into it will take hefty DoT, as well as empowering you with Minor Force for the duration.  After the first application ends, it will rearm, so try and keep mobs inside it.  This can be empowered by the Cruel Flurry enchant.
  • Poison Injection (Single Target DoT | morph of Poison Arrow) -  A pretty legit DoT that gets even more damage potential around 50% and below. It is operationally worth keeping up 100% of the fight, so I usually start off a fight with a fully charged heavy attack and this for some decent initial damage.  Paired with Maelstrom Daggers I’ve seen this crit for 30k plus on low health targets. This can be empowered by the Cruel Flurry enchant.
  • Endless Hail (AoE DoT | morph of Volley) - One of the most impressive skills in the game when paired with the Maelstrom Bow, this ability easily finds its way in the top 3 damage dealing skills on parses when used properly.  Each tick ramps up in power with the Maelstrom Bow enchant, so make sure to keep this up all the time!  Cast this when Poison Injection has ~2s left on it's duration.
  • Resolving Vigor (AoE HoT | morph of Vigor) - Served more as a utility slot, a form of defensive capability is preferred here.  Vigor is my go to slot, as it's a great self and group heal when you hit allies with it.  While you won't solo heal any trials with it, you can keep yourself up through some brutal punishment.
  • Flames of Oblivion (Self Buff + DoT | morph of Inferno) - Passively gained from slotting this ability comes Major Savagery, a 10% Weapon critical increase.  While this is great at first glance, this is rather redundant since we'll be using Weapon Critical potions.  The active component of this skill deals an extremely heavy hitting shot to a nearby enemy every 5 seconds, for a total of 3 times.  Does great single target damage if a Magicka DK is in group running Engulfing Flames.  You can treat this as a flex spot if you'd like.

Gear

Beginner Setup

 

  • Hunding’s Rage (6 trait craftable) this is a basic craftable set that is easy to access and all of the set bonuses applies to our healing.  Night Mothers Gaze is more damage and Twice Born Star will give you more stats, but this is a reliable main five piece if you’re looking for a direction.
    • Twice Born Star (9 trait craftable)– A still relevant super powerful crafted set that preforms well and almost any arena.  You’ll want to use the Shadow and Thief mundus stone for best results.
    • Night Mothers Gaze (6 trait craftable)–  Using two body pieces and weapons gives a comparable amount of benefit as some two piece helms.  This is what I used to farm Veteran Maelstrom Arena until I could get the newest gear.
  • Spriggans (Obtained from Bangkori Overland) – The most damage producing Overland set for stamina builds and very easy to get.
  • Agility (obtainable from Imperial City or daily LFG event) – A reliable 3 piece set that gives really nice bonuses.  While you won’t have insane stamina management compared to Vicious Ophidian, it’ll help you dip your feet in the deep end of vMA.
    • Leki’s (obtained from PvP reward bags)

Option 1 - (Optimal Solo DPS)

  • 5 Twin Fanged Snake - Obtainable from Sanctum Ophidia normal or Veteran, this set enables insane Physical Penetration and DPS in return.  This is mainly because there aren't too many Stamina builds around in raids these days bringing utility like Nightmother's and Sunder, so we take the selfish set.  This thing is MONSTEROUS in terms of damage performance, so it's definitely worth nabbing.
  • 5 Vicious Ophidian - Obtainable from any of the Craglorn Trials (Aetherian Archive, Hel-Ra Citadel, and Sanctum Ophidia) on their Normal or Veteran versions.  This set is one of the big contributors to Stamina DPS being a thing.  The same 2-4 bonuses of Nightmother's Gaze with the added benefit of Minor Slayer, AND unparraleled resource management.
  • 2 Maelstrom Daggers - Obtained in Veteran Maelstrom Arena, these weapons are the #1 reason Stamina DPS is where it is.  Synergizing the best with the Dragonknight class at that, due to Venomous Claw's absurd power.  Make sure you do a rapid strike before every DoT to activate the enchant.
  • Maelstrom Bow - Obtain in Veteran Maelstrom Arena, this makes Endless Hail into a godly skill.  Increasing the damage every half second, stacking ontop of itself up to 20 times, this offers great single target and AoE damage alike.
  • OPTIONAL 2 PIECE - In single target there's not much of a reason to run 5 Vicious Ophidian, so you'll want a 2 piece Monster set.  I suggest Velidreth (Cradle of Shadows) for AoE fights and Kra'ghs (Fungal Grotto I) for single target sustained fights.

 

Option 2 - (Unique/group buffer)

  • 2 Spawn of Mephala - Obtainable from Fungal Grotto II, this Undaunted Set makes it so any time you deal damage with a fully charged heavy attack, you spawn an AoE of webs that deal Poison damage to anything sitting inside.  This is a great single target and AoE set, and offers us some extra health as well.
  • 5 Sunderflame - Obtainable from City of Ash I or II, this set was recently scaled up to c160 with One Tamriel.  Each time you deal damage with a fully charged heavy attack, you deal extra fire damage to the target AND reduce their armor by an earth shattering 3440.  This benefits everyone attacking that target, and is vital in coordinated groups to rip targets' armor to 0.
  • 3 Vicious Ophidian - Obtainable from any of the Craglorn Trials, this ensures we get the Minor Slayer bonus to get 5% extra DPS.  Pretty standard.
  • 2 Maelstrom Daggers - Obtained in Veteran Maelstrom Arena, these weapons are the #1 reason Stamina DPS is where it is.  Synergizing the best with the Dragonknight class at that, due to Venomous Claw's absurd power.  Make sure you do a rapid strike before every DoT to activate the enchant.
  • Maelstrom Bow - Obtain in Veteran Maelstrom Arena, this makes Arrow Barrage into a godly skill.  Increasing the damage every half second, stacking ontop of itself up to 16 times, this offers great single target and AoE damage alike.

dkpve2

Champion Points

The Mage (Blue Tree)

  • Mighty – 100
  • Precise Strikes – 28
  • Piercing – 10
  • Thaumaturge – 51

The Thief (Green Tree)

  • Warlord– 100
  • Mooncalf– 100

The Warrior (Red Tree)

  • Elemental Defender – 89
  • Hardy – 89
  • Thick Skinned – 12
  • Quick Recovery – 10

Mundus, Race, and Consumables

  • WW/Vamp - I don't find either of these that great for the DK, although Werewolf can be a lot of fun.
  • Mundus Stone - Thief is the best Mundus for sustained DPS.  If you take Twice Born Star as a beginner pair Thief with Shadow.
  • Armor - 5 Medium, 1 Light, 1 Heavy boasts the most DPS as well as tons of free health to help get us to a safer safety spot.
  • Food - Go with bi-stat health and stamina at max level.
  • Race -  Khajiit is by far the best damage output, but resource management is hard, especially if you’re not high CP.  Redguard offers solid resource management and decent damage, while Imperial offers good health and damage.
  • Potion - Major Brutality potions.  They'll give Major Brutality that can last forever, as long as you drink potions off cooldown.  It'll also give a massive flood of Stamina and some extra Stamina Recovery, helping our sustain astronomically.


Solo Build

[Last Updated for Homestead Patch]

Objective

Solo play can be truly frustrating at times, especially when dealing with harder content like Maelstrom arena or pledges for the lone wolf player.  We'll be running more defensive abilities here, and focus on us rather than group performance with this build.  While Stamina Dragonknight doesn't boast the insane healing that other solo builds might have, it's still possible to get through a lot of difficult content.

Skills

 

Dual Wield (Main DPS Bar)

  1. Steel Tornado (AoE Direct Damage | morph of Whirlwind) - Our main spammable when there are 4 or more targets up.  This thing covers a large radius, and gains execute damage twice on targets under 25% health.  You may swap this to Deadly Cloak on cleave/single target fights that have a lot of incoming AoE damage.  
  2. Venomous Claw (Single Target DoT | morph of Searing Strike) - A cheap skill that deals monster Poison damage, helping us melt through tougher elites and bosses.  Don't bother casting this on every little target though, since you'd be better off chewing through 'em with some good 'Nado spam.
  3. Bloodthirst (Single Target Channel | morph of Flurry) - Our main spammable since the Dragonknight lacks one.  We take Bloodthirst to give us some insane healing whenever we use it, since the Dragonknight is in severe need of healing outside of Vigor.
  4. Noxious Breath (Conal DoT | morph of Fiery Breath) - Our form of Major Fracture, and AoE at that.  You can place this on portals before they spawn to get the damage rolling at the start of a round in DSA or VMA, helping maximize damage early.
  5. Resolving Vigor (AoE HoT | morph of Vigor) - The Dragonknight NEEDS healing more than any other solo class, since it lacks any on demand Stamina based healing elsewhere in its kit.  Vigor helps solve this issue greatly, especially when paired with Igneous Shield.
  6. [Ultimate] Dawnbreaker of Smiting (AoE Hit + DoT | morph of Dawnbreaker) - A cheap and brutal ultimate that slams any opponent down into the ground for high damage, stunning them, and placing a 5s DoT on them.  Does 20% bonus damage on Undead and Daedra too, and gives us 3% Weapon damage for slotting.
    1. [Ultimate] Rend (AoE DoT + HoT | morph of Lacerate) - Take this ultimate if you're newer and really need the healing.  It's great for boss fights that last a bit longer, and helps us focus on DPS.

Bow (Buffs and Debuffs)

  1. Rearming Trap (Single Target DoT + Buff | morph of Trap Beast) - This is our bread and butter DPS tool as a stamina build and our #1 priority to maintain.  Not only is the damage great, but the added benefit of 10% critical strike damage skyrockets our DPS.  It does take a second to rearm, so make sure you recast roughly every 12 seconds.
  2. Poison Injection (Single Target DoT | morph of Poison Arrow) - A potent DoT effect that can be applied to multiple targets.  When a target reaches 50% this begins gaining additional damage, and continues to increased based on % of missing health.  Great for a pseudo range spammable too for some fights.
  3. Endless Hail (AoE DoT | morph of Volley) - A great skill that helps melt through anything we place it on.  Try and position yourself so multiple enemies walk into this.  Pair it with a Maelstrom Bow for even more damage.
  4. Igneous Shield (Shield + Buff | morph of Obsidian Shield) - This shield doesn't boast much protective power on us for mitigation, but it does apply Major Mending for the duration, allowing our Bloodthirst and Vigor to help top us off even faster.  Treat this as a Flex spot.
  5. Dragon Fire Scales (Self Buff | morph of Reflective Scale) - A reflect that sends back the next 4 projectiles to their caster, dealing bonus damage and preventing damage on us.  Great to use against pesky ranged enemies who spam high damage attacks from afar.
  6. [Ultimate] Corrosive Armor (Self Buff | morph of Magma Armor) - This is our go to defensive ultimate for moments when things get out of control.  It caps all incoming damage to 3% of our Max Health, meaning we can't be one shot during the duration.  It'll also enable us to ignore all Physical Resistance for a brief moment, but isn't all that great for damage in that regard.  Finally, we'll exude nasty AoE poison that hits targets around us for some decent damage.
    1. Standard of Might or Ballista are also great option for more offensive/aggressive ultimates against bosses.

Gear

Best in Slot (BiS Boys)

  • Twin Fanged Snake (Obtainable in Normal or Veteran Sanctum Ophidia) - After the nerfs to crit hit damage, Critical Strike isn't *as* important as it was, so we can lose the crit from Nightmother's Gaze and gain the extra penetration.  On single target (aside from the final stages) you'll be over penetrating, but since you can't apply Major Fracture to all targets you'll gain a lot of extra damage on AoE.
    • A decent alternative is Nightmother's Gaze (6 trait craftable) which you can get crafted rather than farm a trial.  The efficiency compared to TFS is ~90%, so most people won't notice a difference.
  • Vicious Ophidian (Obtainable in all Craglorn Trials)– This 5 piece is the main reason Stamina builds are able to break absurd scores in vMA with relative ease.  Unparalleled resource managament and tons of set bonus efficiency allow immense power to be attained.
  • Velidreth Monster Helm (Obtainable from Veteran Cradle of Shadows and Undaunted) – Another set that allows Stamina to breeze through vMA with ease.  While we can no longer crit with proc sets, Velidreth still remains a powerhouse of burst damage potential for AoE scenarios.

Alternate Gear Setup (crafted/overland)

 

This setup is for folks that only have access to basic craftable sets and overland which everyone can access.

  • Hunding’s Rage (6 trait craftable) this is a basic craftable set that is easy to access and all of the set bonuses applies to our healing.  Night Mothers Gaze is more damage and Twice Born Star will give you more stats, but this is a reliable main five piece if you're looking for a direction.
    • Twice Born Star (9 trait craftable)– A still relevant super powerful crafted set that preforms well and almost any arena.  You’ll want to use the Shadow and Thief mundus stone for best results.
    • Night Mothers Gaze (6 trait craftable)–  Using two body pieces and weapons gives a comparable amount of benefit as some two piece helms.  This is what I used to farm Veteran Maelstrom Arena until I could get the newest gear.
  • Spriggans (Obtained from Bangkori Overland) - The most damage producing Overland set for stamina builds and very easy to get.
  • Agility (obtainable from Imperial City or daily LFG event) - A reliable 3 piece set that gives really nice bonuses.  While you won't have insane stamina management compared to Vicious Ophidian, it'll help you dip your feet in the deep end of vMA.
    • Leki's (obtained from PvP reward bags)

Champion Points

The Mage (Blue)

  • Mighty – 100
  • Precise Strikes – 33
  • Piercing – 0
  • Thaumaturge - 67

The Thief (Green)

  • Warlord– 100
  • Mooncalf– 94
  • Tumbling- 6

The Warrior (Red)

  • Elemental Defender – 90
  • Hardy – 90
  • Thick Skinned – 10
  • Quick Recovery – 10

Misc

  • Race - 1) Khajiit for min/maxed PvE DPS, 2) Redguard for sustain management and long fights, and 3) Orc for a truly brutal and speedy setup in PvP.  Anything else is choice but won't be as impactful.
  • Attributes - All stamina keep it easy.
  • Mundus Stone - Thief to help more damage and healing.
  • Food - Use the Max Health + Stamina Regen food while leveling, and the Bi Max Health+ Max Stamina food while PvEing.  PvP you can choose whatever you feel you benefit most from.