ESO Stamina Sorcerer DPS Build

Welcome to our ESO Stamina Sorcerer DPS called Ricochet. On this page you will find an updated guide on the class, gear, champion points and everything you need to know for Stamina Sorcerer DPS.

 

Table of Contents


Leveling Build

[Last Updated on February 21st, 2017 for Homestead Update 13]

Objective

The goal of this build is to make an AoE monster (Area of Effect Damage) for any content at hand.  With so many sets to choose from and a lot of buffs in the right places, Stamina Sorcerer’s take the cake at being the best AoE powerhouses around for the Stamina play style.   Not only that, but the Stamina Sorcerer truly excels at solo content thanks to changes to some of their older abilities.  If you’re looking for something that can do just about anything and is a total blast, try this build out!

Should you play this build?

+ Incredible AoE potential thanks to class and weapon line synergies, making grinding and PvE end game a breeze alike.

+ The strongest self + group healing potential around from a Stamina based class.  The only stamina class that has self healing in it’s kit that scales with our offensive stats, meaning we don’t have to give up power!

– Bar space is a struggle due to so many powerful skills, and we have to have a few toggles on at all times, which limits variety and flexibility while leveling.

/ Due to the meta of stamina builds at the moment, this follows a very rigid formula of specific skills.  Luckily though, a few class specific skills really let this build feel unique.

Priority Skills

Bow

  •  Poison Arrow (Single Target DoT | morph to Poison Injection) – A low cost, medium damage ability that helps us pull far away mobs to our position.  Morph to Poison Injection for maximum DPS later on.
  • Volley (AoE DoT | morph to Arrow Barrage) – The strongest AoE DoT in the game once paired with a key weapon, even without it this makes grinding a breeze.  We take Arrow Barrage to encompass a larger area for more targets hit.
  • Arrow Spray (AoE Direct Damage | morph to Acid Spray) – A strong AoE spammable that helps keep things in place with the snare it has, allowing us to keep on the move with grinding.  Acid Spray is preferred for the extra damage it provides.

Dual Wield

  • Twin Slashes (Single Target DoT | morph to Rending Slashes) – An extremely low cost DoT, this helps DPS a lot in late game.  For grinding we won’t be using it much, but we need it to help advance the skill line to get us to the more important skills.
  • Flurry (Single Target Channel | morph to Rapid Strikes) – Our main spammable once we get it, since the Sorcerer class lacks a true class spammable for both Magicka and Stamina.  We take Rapid Strikes since we have so much self healing in our kit already, that Bloodthirst is rather redundant.  The extra damage on Rapid Strikes equates to 15% more damage compared to Bloodthirst.
  • Whirlwind (Direct Damage AoE | morph to Steel Tornado) – By far the strongest spammable AoE in the game, with the biggest radius at that once we can morph it.  The base skill is pretty lack luster at the start but quickly ramps up into a powerhouse.  This makes grinding truly a joke by cutting through hordes of enemies at unbelievable speeds.  Pair this with Hurricane and Arrow Barrage and you’ll be the AoE Juggernaut in town.

Daedric Summoning

  • Bound Armor (Self Buff | morph to Bound Armaments) – A really efficient self buff, this ability gives us so many raw stat bonuses for having active.  At rank IV and paired with other passives it gives Minor Resolve (2% Physical Resistance), 8% Max Stamina, 11% Bonus Heavy Attack Damage, 2% Weapon Damage, and 20% Health and Stamina Recovery.  Have this on both bars since it’s a toggle!

Dark Magic

  • Dark Exchange (Self Heal | morph to Dark Deal) – A decent way to restore Health in between trash pulls to keep us topped off.  Once morphed it will also give us Stamina back as well, to help keep up the speed and have resources to stay in the fight.  Be aware that there is a cast time, so block cancelling it is a no-go.  It can also be bashed in PvP, so be wise with it’s use!
  • Negate Magic (Ultimate | morph to preference) – Recently buffed, Negate Magic is back with a reckoning.  Stunning all NPC (non player characters) mobs for 10 seconds, and silencing all players inside, this can help lock down groups of mobs or players.  Morph options are dealing damage or healing you and allies.  I prefer the damage morph from a solo and DPS perspective, but the heal morph is fantastic as well if you play with friends.  This will actually proc our Blood Magic passive if you take the damage morph, so it’s a selfish heal too.

Storm Calling

  • Lightning Form (Self Buff + AoE | morph to Hurricane) – One of the Stamina Sorcerer’s most potent tools, this thing is a force to be reckoned with.  Granting both Major Resistance buffs (8% damage reduction from all attacks), and dealing AoE damage on top of it, this is our key ability that distinguishes us from other Stamina builds.  Morph to Hurricane to have it’s damage increase even further, and grant us some extra Movement speed.
  • Surge (Self Buff + Heal | morph to Critical Surge) – An extremely basic yet powerful skill in the Sorcerer kit.  This skill alone is able to be utilized by great players to heal through all of the damage of Veteran Maelstrom Arena (no Vigor or Bloodthirst included).  It revolves around active combat, each time you crit, you get a flat heal which can scale with % amplifications.  It also is a source of Major Brutality, meaning we don’t need a Two-Hander or potions to gain this while leveling.

Important Passives

 

  • Dark Magic
    •  Unholy Knowledge gives us reduced cost and that’s about all I invest in here.  Take Blood Magic if you take the Suppression Field morph of Negate.
  • Daedric Summoning
    •  Power Stone really helps us pump out more ultimates while grinding, and Daedric Protection gives us a hearty Stamina Regen boost to help with resources.
  • Storm Calling
    •  Implosion is our main focus here, as packs of mobs will start vaporizing after 15% health, allowing you to move from group to group faster.  Everything else in this tree is great too, so nab them once you get more skill points.
  • Dual Wield
    • Get Controlled Fury to help tone down on the cost of Steel Tornado while grinding.  Also nab Twin Blade and Blunt to help give some extra critical strike when using daggers, to make grinding even faster.
  • Bow
    • Focus on Ranger here for the reduced cost, then fill everything out later on.
  • Medium Armor
    • Wind Walker is our major form of resource management from cost reduction and regen, grab this asap.  Finish everything off later on.
  • Race
    • Focus on Regeneration based passives first, then take everything later on.

Gear Suggestions

nb-leveling

 

The focus with this gear setup is to gain some much needed healing.  Vampire’s Kiss heals over time each time you get a kill, which helps with staying power in grinding.  The Eternal Hunt offers us some great resource management via Stamina Regeneration bonuses.  You can also opt to go with a more offensive setup of 5 Hunding’s and Eternal Hunt if you’re grinding with a Templar.

Ability Bar Progression

(Click the picture to see what abilities they are and where to find them!)

1-15

15-25

25-35

35-50

Keep in mind that these are just a guide line. Experiment with what abilities you like and where you want to place them. Just always make sure to have your 2 desired (or more!) weapon’s slotted and at least 1 ability from their skill line on a bar at ALL TIMES. This is because you can progress any weapon skill line in the game, as long as you have an ability slotted.

Champion Point Progression

Mage (Blue Tree)

Focus on filling up Mighty, then pumping up Thaumaturge.  Feel free to spend some points between Precise Attacks and Piercing as well.  Check the DPS portions below for a finalized look at CP.

Warrior (Red Tree)

A healthy split between Hardy and Elemental Expert will help reduce damage greatly and improve survivability.  You can pump some points into Quick Mending as well to help out, but the two nodes in the Lady will be the most beneficial.

Thief (Green Tree)

Cost Reduction is our main focus here, as it is vastly superior to Regeneration.  Get Stamina cost reduction to 100 and then start pumping up Stamina regeneration after.

Misc

  • Race – 1) Khajiit for min/maxed PvE DPS, 2) Redguard for sustain management and long fights, and 3) Orc for a truly brutal and speedy setup in PvP.  Anything else is choice but won’t be as impactful.
  • Attributes – All stamina keep it easy.
  • Mundus Stone – Thief to help more Critical Surge procs, and Shadow once you start getting finalized or “BiS” gear.
  • Vamp/WW – Vampire and Werewolf aren’t really anything special with this build, so that’s completely a preference on your part.
  • Food – Use the Max Health + Stamina Regen food while leveling, and the Bi Max Health+ Max Stamina food while PvEing.  PvP you can choose whatever you feel you benefit most from.

Now What

  1. Level all of your skill lines to 50 (class, armor and weapons)
  2. Level Mages Guild and Fighters Guild to 10 to get Meteor and Dawnbreaker
  3. Start working on Undaunted skill line to acquire passives
  4. Gather skill points and skyshard and finish all the passives (yes, ALL of them.  If they deal with combat, take them)
  5. Now experiment, what works well for you?  Maybe more single target, more AoE, more healing, etc.  Start dipping your toes into PvP and max out your skills levels.

Solo Build

[Last Updated on February 21st, 2017 for Homestead Update 13]

Beginner friendly video

#MLG no lyf TriHard video (Gilliam’s Competitive Build)

Objective

Solo play can be truly frustrating at times, especially when dealing with harder content like Maelstrom arena or pledges for the lone wolf player.  This build will remedy those issues with the easiest and arguably the most fun build possible for those sorts of encounters.  Between monster single target and AoE damage, and amazing self healing; this build can make almost anything into a joke.  If you’re looking for something that can go toe to toe with almost any content alone; then stick around for our Ricochet solo build.

Skills

Dual Wield (Main DPS Bar)

  1. Steel Tornado (AoE Direct Damage | morph of Whirlwind) – Our main spammable when there are 4 or more targets up.  This thing covers a large radius, and gains execute damage twice on targets under 25% health.  You may swap this to Deadly Cloak on cleave/single target fights that have a lot of incoming AoE damage.  
  2. Blood Craze (Single Target DoT | morph of Twin Slashes) – A strong hitting Damage over Time effect (DoT), and a minor Heal over time.  We take this morph for some free healing every two seconds, but if you’re comfortable with healing you can take Rending Slashes for some extra burst damage.
  3. Bloodthirst (Single Target Channel | morph of Flurry) – Our main spammable since the Sorcerer lacks one.  We take Bloodthirst to give us some insane healing whenever we use it, paired with Crit Surge to give even more.  Once you start to learn damage spikes in the game you won’t need Bloodthirst, and you can take the more offensive route of Rapid Strikes for some extra DPS instead.
  4. Bound Armaments (Self Buff | morph of Bound Armor) – A source of Minor Resolve (2% Physical Resistance), 2% Weapon Damage, 11% increased Heavy Attack damage, 8% Max Stamina, and 20% Health and Stamina Regeneration.  Since it is a toggle, make sure it’s active, and on both bars.
  5. Hurricane (Self Buff + AoE | morph of Lightning Form) – The centerpiece of the Stamina Sorcerer class.  This gives us our Major Resistances (8% damage reduction), Minor Expedition (10% movement speed), and an AoE DoT that ramps up in size and damage over time.  Since it gets stronger the longer it’s left up, try not to recast this before it’s done.  This is hard to master, and it’s why it’s on our main bar.
  6. [Ultimate] Rend (AoE DoT + HoT | morph of Lacerate) – The Dual Wield weapon ultimate, morphed for bonus duration.  This thing is an absolute monster on single target/cleave fights, especially when Empowered by the Cruel Flurry enchant.  On top of a 16 second DoT that can be empowered, it also heals for ~70% of the damage per tick, multiplied by how many targets it hit.  This means in AoE situations, you are practically invincible due to the amount of healing you’ll be gaining.  This can be empowered by the Cruel Flurry Enchant.

Bow (Buffs and Debuffs)

  1. Rearming Trap (Single Target DoT + Buff | morph of Trap Beast) – This is our bread and butter DPS tool as a stamina build and our #1 priority to maintain.  Not only is the damage great, but the added benefit of 12% critical strike damage skyrockets our DPS.  It does take a second to rearm, so make sure you recast roughly every 12 seconds.  This can be empowered by the Cruel Flurry Enchant.
  2. Poison Injection (Single Target DoT | morph of Poison Arrow) – A potent DoT effect that can be applied to multiple targets.  When a target reaches 50% this begins gaining additional damage, and continues to increased based on % of missing health.  Always make sure to empower this after 50% on targets to get insane damage.  This can be empowered by the Cruel Flurry Enchant.
  3. Arrow Barrage (AoE DoT | morph of Volley) – Since the focus of this build is big AoE damage, we take the bigger AoE morph of Volley for even more potential.  Honestly I find very few situations where Endless Hail wins on any class, just due to how mobs clump up.  Arrow Barrage hits so many more targets that it almost always wins.  Keep this up 100%, but don’t recast it too soon or you’ll reset your Maelstrom Bow enchant!
  4. Bound Armaments (Self Buff | morph of Bound Armor) – Same as above.
  5. Critical Surge (Self Buff + Heal | morph of Surge) – Our main survivablity tool and it still rocks.  33 seconds of monster healing which procs off of critical damage and benefits from Quick Recovery in the Champion Point system.  If you’re in a group that has plenty of healing and you use Weapon Power potions, you can run Caltrops here to proc more Implosions!
  6. [Ultimate]Dawnbreaker of Smiting (morph of Dawnbreaker | Fighter’s Guild skill line) – An amazing ultimate that provides burst, CC, and a lingering DoT effect.  Furthermore it’ll deal 20% bonus damage to Undead and Daedra, making it a fantastic candidate for some rounds in Maelstrom.
    1. Either Negate Morph works here too, Absorption for group healing/utility or Suppression for some decent damage and group utility.  Keep in mind that Negate actually buffs Dual Wield users by 15% due to the Ruffian Passive!

Alternate Skills

This load out is for newer players that want more healing and more forgiving game play.  You will sacrifice DPS for survivability.

Changes to Dual Wield

  • Deadly Cloak (morph of Blade Cloak | Dual Wield skill line) – For AoE damage reduction and AoE damage.
  • Dark Deal (morph of Dark Exchange | Dark Magic skill line) – For sustain mainly for people who don’t have access to Vicious Ophidian.

Changes to Bow

  • Dropping Bound Armaments for an on demand heal Resolving Vigor Alliance War skill line.
  • Also grab Absorption Field for insane self healing (or group).

Gear

Best in Slot (BiS Boys)

  • Twin Fanged Snake (Obtainable in Normal or Veteran Sanctum Ophidia) – After the nerfs to crit hit damage, Critical Strike isn’t *as* important as it was, so we can lose the crit from Nightmother’s Gaze and gain the extra penetration.  On single target (aside from the final stages) you’ll be over penetrating, but since you can’t apply Major Fracture to all targets you’ll gain a lot of extra damage on AoE.
    • A decent alternative is Nightmother’s Gaze (6 trait craftable) which you can get crafted rather than farm a trial.  The efficiency compared to TFS is ~90%, so most people won’t notice a difference.
  • Vicious Ophidian (Obtainable in all Craglorn Trials)– This 5 piece is the main reason Stamina builds are able to break absurd scores in vMA with relative ease.  Unparalleled resource managament and tons of set bonus efficiency allow immense power to be attained.
  • Velidreth Monster Helm (Obtainable from Veteran Cradle of Shadows and Undaunted) – Another set that allows Stamina to breeze through vMA with ease.  While we can no longer crit with proc sets, Velidreth still remains a powerhouse of burst damage potential for AoE scenarios.

Alternate Gear Setup (crafted/overland)

This setup is for folks that only have access to basic craftable sets and overland which everyone can access.

 

  • Hunding’s Rage (6 trait craftable) this is a basic craftable set that is easy to access and all of the set bonuses applies to our healing.  Night Mothers Gaze is more damage and Twice Born Star will give you more stats, but this is a reliable main five piece if you’re looking for a direction.
    • Twice Born Star (9 trait craftable)– A still relevant super powerful crafted set that preforms well and almost any arena.  You’ll want to use the Shadow and Thief mundus stone for best results.
    • Night Mothers Gaze (6 trait craftable)–  Using two body pieces and weapons gives a comparable amount of benefit as some two piece helms.  This is what I used to farm Veteran Maelstrom Arena until I could get the newest gear.
  • Spriggans (Obtained from Bangkori Overland) – The most damage producing Overland set for stamina builds and very easy to get.
  • Agility (obtainable from Imperial City or daily LFG event) – A reliable 3 piece set that gives really nice bonuses.  While you won’t have insane stamina management compared to Vicious Ophidian, it’ll help you dip your feet in the deep end of vMA.
    • Leki’s (obtained from PvP reward bags)

Champion Points

The Mage (Blue)

  • Mighty – 100
  • Precise Strikes – 33
  • Piercing – 0
  • Thaumaturge – 67

The Thief (Green)

  • Warlord– 100
  • Mooncalf– 94
  • Tumbling- 6

The Warrior (Red)

  • Elemental Defender – 90
  • Hardy – 90
  • Thick Skinned – 10
  • Quick Recovery – 10

Misc

  • Race – 1) Khajiit for min/maxed PvE DPS, 2) Redguard for sustain management and long fights, and 3) Orc for a truly brutal and speedy setup in PvP.  Anything else is choice but won’t be as impactful.
  • Attributes – All stamina keep it easy.
  • Mundus Stone – Thief to help more Critical Surge procs and overall damage, especially in Maelstrom Arena.
  • Food – Use the Max Health + Stamina Regen food while leveling, and the Bi Max Health+ Max Stamina food while PvEing.  PvP you can choose whatever you feel you benefit most from.

Group PvE

Objective

[Last Updated on February 21st, 2017 for Homestead Update 13]

To create a Stamina Sorc DPS for PvE, Dungeons and Trials at end game.  This build assumes you have dedicated tanks and healers and your sole job is to DPS.  This build is successful at massive AoE damage, but lacks single target pressure in comparison to say a stamina Dragonknight.  A lot of the suggested Gear and CP will look identical to other Stamina builds, since there sadly isn’t much diversity in those options.  Still, Stamina Sorcerer remains to be one of the stronger Stamina based roles, and more unique at that.

Skills

Dual Wield (Main DPS Bar)

  1. Steel Tornado (AoE Direct Damage | morph of Whirlwind) – Our main spammable when there are 4 or more targets up.  This thing covers a large radius, and gains execute damage twice on targets under 25% health.  You may swap this to Deadly Cloak on cleave/single target fights that have a lot of incoming AoE damage.  
  2. Rending Slash (Single Target DoT | morph of Twin Slashes) – A strong hitting Damage over Time effect (DoT), and a minor snare.  Use this on single target fights or apply when there are 3 or less enemies to fight.  This can be empowered by the Cruel Flurry Enchant.
  3. Rapid Strikes (Single Target Channel | morph of Flurry) – Our main single target spammable attack that gives the next damage ability a massive 2100 increase in weapon damage when used with the Maelstrom Daggers.  The goal here is to be weaving a light attack, Rapid Strikes, light attack THEN a DoT (Trap Beast, Poison Injection, and or Rending Slash).  The added benefit of casting the DoT makes it a must to constantly weave in between.
  4. Bound Armaments (Self Buff | morph of Bound Armor) – A source of Minor Resolve (2% Physical Resistance), 2% Weapon Damage, 11% increased Heavy Attack damage, 8% Max Stamina, and 20% Health and Stamina Regeneration.  Since it is a toggle, make sure it’s active, and on both bars.
  5. Hurricane (Self Buff + AoE | morph of Lightning Form) – The centerpiece of the Stamina Sorcerer class.  This gives us our Major Resistances (8% damage reduction), Minor Expedition (10% movement speed), and an AoE DoT that ramps up in size and damage over time.  Since it gets stronger the longer it’s left up, try not to recast this before it’s done.  This is hard to master, and it’s why it’s on our main bar.
  6. [Ultimate] Rend (AoE DoT + HoT | morph of Lacerate) – The Dual Wield weapon ultimate, morphed for bonus duration.  This thing is an absolute monster on single target/cleave fights, especially when Empowered by the Cruel Flurry enchant.  On top of a 16 second DoT that can be empowered, it also heals for ~70% of the damage per tick, multiplied by how many targets it hit.  This means in AoE situations, you are practically invincible due to the amount of healing you’ll be gaining.  This can be empowered by the Cruel Flurry Enchant.

Bow (Buffs and Debuffs)

  1. Rearming Trap (Single Target DoT + Buff | morph of Trap Beast) – This is our bread and butter DPS tool as a stamina build and our #1 priority to maintain.  Not only is the damage great, but the added benefit of 12% critical strike damage skyrockets our DPS.  It does take a second to rearm, so make sure you recast roughly every 12 seconds.  This can be empowered by the Cruel Flurry Enchant.
  2. Poison Injection (Single Target DoT | morph of Poison Arrow) – A potent DoT effect that can be applied to multiple targets.  When a target reaches 50% this begins gaining additional damage, and continues to increased based on % of missing health.  Always make sure to empower this after 50% on targets to get insane damage.  This can be empowered by the Cruel Flurry Enchant.
  3. Arrow Barrage (AoE DoT | morph of Volley) – Since the focus of this build is big AoE damage, we take the bigger AoE morph of Volley for even more potential.  Honestly I find very few situations where Endless Hail wins on any class, just due to how mobs clump up.  Arrow Barrage hits so many more targets that it almost always wins.  Keep this up 100%, but don’t recast it too soon or you’ll reset your Maelstrom Bow enchant!
  4. Bound Armaments (Self Buff | morph of Bound Armor) – Same as above.
  5. Critical Surge (Self Buff + Heal | morph of Surge) – Our main survivablity tool and it still rocks.  33 seconds of monster healing which procs off of critical damage and benefits from Quick Recovery in the Champion Point system.  If you’re in a group that has plenty of healing and you use Weapon Power potions, you can run Caltrops here to proc more Implosions!
  6. [Ultimate]Shooting Star (morph of Meteor | Mages Guild skill line) – Big time damage, though Dawnbreaker can out preform this on Daedric mobs.  The nice thing about this is the Empower that comes with it and the range.  Charge a heavy attack, hit the ult, Poison Injection for some massive burst to start a fight.
    1. Either Negate Morph works here too, Absorption for group healing/utility or Suppression for some decent damage and group utility.  Keep in mind that Negate actually buffs Dual Wield users by 15% due to the Ruffian Passive!

Single Target Gear

  • 5 Twin Fanged Snake (Obtainable from Normal or Veteran Sanctum Ophidia) : If we’re alone, then Twin Fanged will out perform Nightmother’s Gaze for the raid, since there’s no one there to make benefit of Nightmother’s group utility.  If we’re solo then we won’t need ANY Piercing Strikes points in CP, and if someone in group has Nightmother’s, then we can run 2 Precise Daggers instead of Sharpened.
    • 5 Night Mother’s Gaze (Obtainable from 6 trait crafters) : Nightmother’s Gaze is undoubtedly one of the strongest Stamina based sets out there. The power comes from the amount of crit and the 5 piece bonus, which reduces armor by 2580 at c160 gold (same value as a Sharpened Weapon) on any target you crit. To put into context, 2580 armor is 5.16% damage mitigation on a PvE mob, meaning you’ll be dealing +/- ~5% damage on all your Physical penetrative attacks. Not only this, but ANYONE hitting the targets you’ve applied this to will gain the benefit, acting as a pseudo 5 piece for the entire group.
    • 5 Sunderflame (Obtainable from City of Ash I & II): An extremely potent set that has return to c160 scaling, it has the highest DPS potential of any stamina set in game in terms of overall group DPS. Reducing armor by an earth shattering 3440 on heavy attacks, on top of dealing a burst of fire damage when doing it, this set has tremendous damage capabilities. This is the strongest armor reduction in the game that comes from sets, and comes out to 6.88% more damage on a target. On top of this, the bonus applies to anyone hitting the target, akin to Nightmother’s. This will be a must have to run in coordinated groups/trials, assuming your group has 2+ Stamina builds. I find that this set is best run on Stamina Dragonknights, but can still work with solid players on any class.
  • 3 Vicious Ophidian OR Alkosh(Vicious; any Craglorn Trial, Alkosh; Maw or Lorkhaj or Weekly Trial rewards): As of the Shadows of the Hist update the 3 piece of Minor Slayer now gives a flat 5% damage inside instanced areas (meaning in open world it will not work) giving it a massive efficiency boost. On top of this, the 3.1% crit from the 1st set bonus is massive alone, overall these two set bonuses give over 9% DPS in a min/maxed raid group, making it unparalleled in damage output potential. Also the jewelry is obtainable in legendary quality, meaning you get extra stats from the traits and set bonuses. Do not run this if you are running 5 Alkosh, as Minor Slayer does not stack, simply run 5 Alkosh and another 5 piece for max value.
  • 2 Piece Undaunted (Obtainable from Undaunted Chests/Respective Dungeons): Ideally you’ll be running a 2 piece Undaunted set here for some extra stats and a powerful chance proc to help pump up the deeps. This is your choice, but I have listed the optimal setups in the gear pictures.
  • 2 Maelstrom Daggers: This unique weapon enchants is absolutely absurd in terms of damage, granting ~2000 additional weapon damage on any single target (and some AoE, although only the first target hit has the bonus scaling) DoT when using Rapid Strikes. This convolutes our rotation and makes it quite difficult, but the reward is great.
  • 1 Maelstrom Bow: This bow is the reason stam DPS is even a thing still, without this we’d be leagues behind casters in PvE. The enchant works even after you swap off the bow.

 

AoE Gear

5 Twin Fanged Snake (Obtainable from Normal or Veteran Sanctum Ophidia) : If we’re alone, then Twin Fanged will out perform Nightmother’s Gaze for the raid, since there’s no one there to make benefit of Nightmother’s group utility.  If we’re solo then we won’t need ANY Piercing Strikes points in CP, and if someone in group has Nightmother’s, then we can run 2 Precise Daggers instead of Sharpened.

5 Vicious Ophidian (Obtainable from  any Craglorn Trial): The reworked set from v14 days, is back with a vengeance. The set offers an absurdly high amount of stats, giving 6.2% weapon critical, 129 weapon damage, 5% flat damage, 8% cost reduction, and 2k+ stamina+Major expedition per kill (has an internal cooldown). It’s a bit of a pain to get in perfect pieces but it comes in 3 gold jewelry (or purple if you can only complete normal) as well as any armor or body slot, but ideally you want 2 Divines body pieces (any slot) and 3 gold jewelry for maximum stats. This thing makes stamina management issues a thing of the past, which was severely needed as it once held back stamina classes from being viable and pigeonholed any stamina build into playing Redguard instead of the glorious Khajiit race. I once did not believe in the power of this set until I finally finished it.  Since AoE doesn’t allow us to apply DoTs efficiently, we won’t be running Maelstrom Daggers.

2 Piece Undaunted (Obtainable from Undaunted Chests/Respective Dungeons): Ideally you’ll be running a 2 piece Undaunted set here for some extra stats and a powerful chance proc to help pump up the deeps. Velidreth is amazing for AoE DPS due to the cleave, but you’ll be running lower health.  Valkyn Skoria or Mephala’s offers some AoE AND bonus Health.

Champion Points

The Mage (Blue)

  • Mighty – 100
  • Precise Strikes – 33
  • Piercing – 0
  • Thaumaturge – 67

The Thief (Green)

  • Warlord– 100
  • Mooncalf– 94
  • Tumbling- 6

The Warrior (Red)

  • Elemental Defender – 90
  • Hardy – 90
  • Thick Skinned – 10
  • Quick Recovery – 10

Note on CP allocation; Most Stamina DPS will run identical CP due to the nerf of Critical Strike Damage and Chance from the Major Force change.  This leaves Precise Strikes slightly less desirable, and Thaumaturge more enticing.  Furthermore, since we have so much penetration from sets like Twin Fanged and Sharpened weapons, we don’t need any Piercing most of the time.

Misc

More of the same!

  • Race – 1) Khajiit for min/maxed PvE DPS, 2) Redguard for sustain management and long fights, and 3) Orc for a truly brutal and speedy setup in PvP.  Anything else is choice but won’t be as impactful.
  • Attributes – All stamina keep it easy.
  • Mundus Stone – Thief to help more Critical Surge procs and overall damage, especially in Maelstrom Arena.
  • Food – Use the Max Health + Stamina Regen food while leveling, and the Bi Max Health+ Max Stamina food while PvEing.  PvP you can choose whatever you feel you benefit most from.


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