ESO Stamina Sorcerer DPS Build

Welcome to our ESO Stamina Sorcerer DPS called Ricochet. On this page you will find an updated guide on the class, gear, champion points and everything you need to know for Stamina Sorcerer DPS.

 

Table of Contents


Leveling Build

[Updated for Clockwork City by Gilliamtherogue]

Objective

The goal of this build is to make an AoE monster (Area of Effect Damage) for any content at hand.  With so many sets to choose from and a lot of buffs in the right places, Stamina Sorcerer’s take the cake at being the best AoE powerhouses around for the Stamina play style.   Not only that, but the Stamina Sorcerer truly excels at solo content thanks to changes to some of their older abilities.  If you’re looking for something that can do just about anything and is a total blast, try this build out!

Should you play this build?

+ Incredible AoE potential thanks to class and weapon line synergies, making grinding and PvE end game a breeze alike.

+ Amazing self healing with some morph options to even bring the Stamina healer to life in 4 man content, making them great for players looking for something versatile and easier to digest

– Bar space is a struggle due to so many powerful skills, and we have to have a few toggles on at all times, which limits variety and flexibility while leveling.

/ Due to the meta of stamina builds at the moment, this follows a very rigid formula of specific skills.  Luckily though, a few class specific skills really let this build feel unique.

Priority Skills

Bow

  • Volley (AoE DoT | morph to preference) – The strongest AoE DoT in the game once paired with a key weapon, even without it this makes grinding a breeze.  Arrow Barrage has a larger area of effect, while Endless Hail lasts longer and deals more damage with the Maelstrom bow.
  •  Poison Arrow (Single Target DoT | morph to Poison Injection) – A low cost, medium damage ability that helps us pull far away mobs to our position.  Morph to Poison Injection for maximum DPS later on.

 

Dual Wield

  • Twin Slashes (Single Target DoT | morph to Rending Slashes) – An extremely low cost DoT, this helps DPS a lot in late game.  For grinding we won’t be using it much, but we need it to help advance the skill line to get us to the more important skills.
  • Flurry (Single Target Channel | morph to Rapid Strikes) – Our main spammable once we get it, since the Sorcerer class lacks a true class spammable for both Magicka and Stamina.  We take Rapid Strikes since we have so much self healing in our kit already, that Bloodthirst is rather redundant.  The extra damage on Rapid Strikes equates to 15% more damage compared to Bloodthirst.
  • Whirlwind (Direct Damage AoE | morph to Steel Tornado) – By far the strongest spammable AoE in the game, with the biggest radius at that once we can morph it.  The base skill is pretty lack luster at the start but quickly ramps up into a powerhouse.  This makes grinding truly a joke by cutting through hordes of enemies at unbelievable speeds.  Pair this with Hurricane and Arrow Barrage and you’ll be the AoE Juggernaut in town.

 

Daedric Summoning

  • Bound Armor (Self Buff | morph to Bound Armaments) – A really efficient self buff, this ability gives us so many raw stat bonuses for having active.  At rank IV and paired with other passives it gives Minor Resolve (2% Physical Resistance), 8% Max Stamina, 11% Bonus Heavy Attack Damage, 2% Weapon Damage, and 20% Health and Stamina Recovery.  Have this on both bars since it’s a toggle!

 

Dark Magic

  • Dark Exchange (Self Heal | morph to Dark Deal) – A decent way to restore Health in between trash pulls to keep us topped off.  Once morphed it will also give us Stamina back as well, to help keep up the speed and have resources to stay in the fight.  Be aware that there is a cast time, so block cancelling it is a no-go.  It can also be bashed in PvP, so be wise with it’s use!
  • Negate Magic (Ultimate | morph to preference) – Recently buffed, Negate Magic is back with a reckoning.  Stunning all NPC (non player characters) mobs for 10 seconds, and silencing all players inside, this can help lock down groups of mobs or players.  Morph options are dealing damage or healing you and allies.  I prefer the damage morph from a solo and DPS perspective, but the heal morph is fantastic as well if you play with friends.  This will actually proc our Blood Magic passive if you take the damage morph, so it’s a selfish heal too.

 

Storm Calling

  • Lightning Form (Self Buff + AoE | morph to Hurricane) – One of the Stamina Sorcerer’s most potent tools, this thing is a force to be reckoned with.  Granting both Major Resistance buffs (8% damage reduction from all attacks), and dealing AoE damage on top of it, this is our key ability that distinguishes us from other Stamina builds.  Morph to Hurricane to have it’s damage increase even further, and grant us some extra Movement speed.
  • Surge (Self Buff + Heal | morph to Critical Surge) – An extremely basic yet powerful skill in the Sorcerer kit.  This skill alone is able to be utilized by great players to heal through all of the damage of Veteran Maelstrom Arena (no Vigor or Bloodthirst included).  It revolves around active combat, each time you crit, you get a flat heal which can scale with % amplifications.  It also is a source of Major Brutality, meaning we don’t need a Two-Hander or potions to gain this while leveling.

Important Passives

 

Dark Magic

  • Unholy Knowledge – gives us reduced cost and that’s about all I invest in here while leveling.

 

Daedric Summoning

  • Power Stone – helps our ultimate cost go down, which helps leveling go faster since we can kill stuff faster!
  • Daedric Protection – Give us a nice boost to Stamina and Health recovery, helping our sustain so we can keep up the offensive longer.

 

Storm Calling

  • Implosion is our main focus here, as packs of mobs will start vaporizing after 15% health, allowing you to move from group to group faster.
  • Everything else in this tree is great too, so nab them once you get more skill points.

 

Dual Wield

  • Get Controlled Fury to help tone down on the cost of Steel Tornado while grinding.  Also nab Twin Blade and Blunt to help give some extra critical strike when using daggers, to make grinding even faster.

 

Bow

  • Focus on Ranger here for the reduced cost, then fill everything out later on.

 

Medium Armor

  • Wind Walker is our major form of resource management from cost reduction and regen, grab this asap.  Finish everything off later on.

 

Gear Suggestions

nb-leveling

 

The focus with this gear setup is to gain some much needed healing.  Vampire’s Kiss heals over time each time you get a kill, which helps with staying power in grinding.  The Eternal Hunt offers us some great resource management via Stamina Regeneration bonuses.  You can also opt to go with a more offensive setup of 5 Hunding’s and Eternal Hunt if you’re grinding with a Templar.

Ability Bar Progression

(Click the picture to see what abilities they are and where to find them!)

1-15

15-25

25-35

35-50

Keep in mind that these are just a guide line. Experiment with what abilities you like and where you want to place them. Just always make sure to have your 2 desired (or more!) weapon’s slotted and at least 1 ability from their skill line on a bar at ALL TIMES. This is because you can progress any weapon skill line in the game, as long as you have an ability slotted.

Tips and Miscellaneous

  • Race is a very important choice in ESO if you plan on making your character as powerful as possible.  Almost all of the content in the game can be done by anything, but if you plan on playing in level capped dungeons or harder versions like Veteran, you’ll want to research what race fits best for you.  For this build in particular (Stamina Sorcerers), here are the best choices;
    •  Redguard remains the best overall choice for both sustain and damage, no doubts about it.
    •  Khajiit remains a solid raw damage producing race, but only if you can sustain your Stamina bar enough to cast skills.  They scale best in group settings, but falter in solo scenarios.  It does however, help proc our healing of Surge more!
    • Orcs and Imperials mix a good bit of damage and defensive stats for the solo player or PvPer, while Woodelf remains rather low on the totem pole for PvE.
  • To discover skill lines you’ll need to equip their respective pieces of gear or interact.  Interacting with a Anvil will unlock Blacksmithing, while getting a kill with a Two Hander will unlock the Two Handed Skill line.  Equipping at least 3 pieces of an armor weight (Light, Medium, or Heavy) will unlock that skill line.  Try unlocking all skill lines as soon as possible so you can get an idea of what you want to do with your character.
  • Consumables are a very important aspect of ESO, there is ZERO reason to not have a Food or Drink buff, or to drink potions in combat.  They’ll help raise your stats and combat effectiveness, so try and find Food, Drinks, and Potions within your level range as you play.  You can always craft, or find a friend to craft you some!
  • Weaving is an obscure and often misunderstood mechanic in Elder Scrolls Online.  Start by looking up guides or talking with players about what this phenomena is, and practice early.  Understanding the game’s combat system will ensure you will have fun AND remain efficient while playing.  Be wary though, due to the complexity of this mechanic, many players often share misinformation about it.  Always try to get as many opinions and sources as possible to ensure you have a more well rounded view.
  • Mundus Stones are a unique mechanic to ESO that offer your character a free boon for having active.  Simply interact with a Stone to gain a permanent effect.  You may interact with a Mundus Stone whenever you want, and replace whatever stone you interacted with before, with a new one.  As a Stamina Sorcerer you’ll likely want to find the Serpent stone or the Warrior stone.
  • Attribute Points are another way to increase your character’s power as you level up.  There is no real “best” way to spend these, but usually you’ll want to focus on your character build’s main stat; either Magicka or Stamina.  Health points are also important so you don’t die, so if you find yourself dying too quickly in combat, you can bolster that up as well.
    • As a Stamina Sorcerer, you’ll want to spend most of your points into Stamina, and possibly a bit of Health.  There should be NO points spent into Magicka, other than very very niche moments.

Champion Point Progression

Mage (Blue Tree)

Focus on filling up Mighty, then pumping up Thaumaturge.  Feel free to spend some points between Precise Attacks and Piercing as well.  Check the DPS portions below for a finalized look at CP.

Warrior (Red Tree)

A healthy split between Hardy and Elemental Expert will help reduce damage greatly and improve survivability.  You can pump some points into Quick Mending as well to help out, but the two nodes in the Lady will be the most beneficial.

Thief (Green Tree)

Cost Reduction is our main focus here, as it is vastly superior to Regeneration.  Get Stamina cost reduction to 100 and then start pumping up Stamina regeneration after.

Other Priorities

  • Passives are important in ESO.  If you use a class line, weapon type, or armor weight; always get ALL the passives when you have extra skill points.
  • Join Guilds early to level them up as you go, instead of having to do it once you’re at cap.  Fighter’s Guild, Mage’s Guild, and Undaunted are the most important, while Thieves Guild and The Dark Brotherhood offer more questing/RP approaches.  Many powerful skills lie within the main 3 guilds, so always toy around with them.
    • As a Stamina Sorcerer, the Figther’s Guild and Undaunted are the most important.  The Mages Guild can be ignored if you wish.

Solo Build

This section is discontinued since the PvE guide is filled with solo oriented options that you can pick.  It will remain for players who still want to read through it.

Objective

Solo play can be truly frustrating at times, especially when dealing with harder content like Maelstrom arena or pledges for the lone wolf player.  This build will remedy those issues with the easiest and arguably the most fun build possible for those sorts of encounters.  Between monster single target and AoE damage, and amazing self healing; this build can make almost anything into a joke.  If you’re looking for something that can go toe to toe with almost any content alone; then stick around for our Ricochet solo build.

Skills

Dual Wield (Main DPS Bar)

  1. Steel Tornado (AoE Direct Damage | morph of Whirlwind) – Our main spammable when there are 4 or more targets up.  This thing covers a large radius, and gains execute damage twice on targets under 25% health.  You may swap this to Deadly Cloak on cleave/single target fights that have a lot of incoming AoE damage.  
  2. Blood Craze (Single Target DoT | morph of Twin Slashes) – A strong hitting Damage over Time effect (DoT), and a minor Heal over time.  We take this morph for some free healing every two seconds, but if you’re comfortable with healing you can take Rending Slashes for some extra burst damage.
  3. Bloodthirst (Single Target Channel | morph of Flurry) – Our main spammable since the Sorcerer lacks one.  We take Bloodthirst to give us some insane healing whenever we use it, paired with Crit Surge to give even more.  Once you start to learn damage spikes in the game you won’t need Bloodthirst, and you can take the more offensive route of Rapid Strikes for some extra DPS instead.
  4. Bound Armaments (Self Buff | morph of Bound Armor) – A source of Minor Resolve (2% Physical Resistance), 2% Weapon Damage, 11% increased Heavy Attack damage, 8% Max Stamina, and 20% Health and Stamina Regeneration.  Since it is a toggle, make sure it’s active, and on both bars.
  5. Hurricane (Self Buff + AoE | morph of Lightning Form) – The centerpiece of the Stamina Sorcerer class.  This gives us our Major Resistances (8% damage reduction), Minor Expedition (10% movement speed), and an AoE DoT that ramps up in size and damage over time.  Since it gets stronger the longer it’s left up, try not to recast this before it’s done.  This is hard to master, and it’s why it’s on our main bar.
  6. [Ultimate] Rend (AoE DoT + HoT | morph of Lacerate) – The Dual Wield weapon ultimate, morphed for bonus duration.  This thing is an absolute monster on single target/cleave fights, especially when Empowered by the Cruel Flurry enchant.  On top of a 16 second DoT that can be empowered, it also heals for ~70% of the damage per tick, multiplied by how many targets it hit.  This means in AoE situations, you are practically invincible due to the amount of healing you’ll be gaining.  This can be empowered by the Cruel Flurry Enchant.

Bow (Buffs and Debuffs)

  1. Rearming Trap (Single Target DoT + Buff | morph of Trap Beast) – This is our bread and butter DPS tool as a stamina build and our #1 priority to maintain.  Not only is the damage great, but the added benefit of 12% critical strike damage skyrockets our DPS.  It does take a second to rearm, so make sure you recast roughly every 12 seconds.  This can be empowered by the Cruel Flurry Enchant.
  2. Poison Injection (Single Target DoT | morph of Poison Arrow) – A potent DoT effect that can be applied to multiple targets.  When a target reaches 50% this begins gaining additional damage, and continues to increased based on % of missing health.  Always make sure to empower this after 50% on targets to get insane damage.  This can be empowered by the Cruel Flurry Enchant.
  3. Arrow Barrage (AoE DoT | morph of Volley) – Since the focus of this build is big AoE damage, we take the bigger AoE morph of Volley for even more potential.  Honestly I find very few situations where Endless Hail wins on any class, just due to how mobs clump up.  Arrow Barrage hits so many more targets that it almost always wins.  Keep this up 100%, but don’t recast it too soon or you’ll reset your Maelstrom Bow enchant!
  4. Bound Armaments (Self Buff | morph of Bound Armor) – Same as above.
  5. Critical Surge (Self Buff + Heal | morph of Surge) – Our main survivablity tool and it still rocks.  33 seconds of monster healing which procs off of critical damage and benefits from Quick Recovery in the Champion Point system.  If you’re in a group that has plenty of healing and you use Weapon Power potions, you can run Caltrops here to proc more Implosions!
  6. [Ultimate]Dawnbreaker of Smiting (morph of Dawnbreaker | Fighter’s Guild skill line) – An amazing ultimate that provides burst, CC, and a lingering DoT effect.  Furthermore it’ll deal 20% bonus damage to Undead and Daedra, making it a fantastic candidate for some rounds in Maelstrom.
    1. Either Negate Morph works here too, Absorption for group healing/utility or Suppression for some decent damage and group utility.  Keep in mind that Negate actually buffs Dual Wield users by 15% due to the Ruffian Passive!

Alternate Skills

This load out is for newer players that want more healing and more forgiving game play.  You will sacrifice DPS for survivability.

Changes to Dual Wield

  • Deadly Cloak (morph of Blade Cloak | Dual Wield skill line) – For AoE damage reduction and AoE damage.
  • Dark Deal (morph of Dark Exchange | Dark Magic skill line) – For sustain mainly for people who don’t have access to Vicious Ophidian.

Changes to Bow

  • Dropping Bound Armaments for an on demand heal Resolving Vigor Alliance War skill line.
  • Also grab Absorption Field for insane self healing (or group).

Gear

Best in Slot (BiS Boys)

  • Twin Fanged Snake (Obtainable in Normal or Veteran Sanctum Ophidia) – After the nerfs to crit hit damage, Critical Strike isn’t *as* important as it was, so we can lose the crit from Nightmother’s Gaze and gain the extra penetration.  On single target (aside from the final stages) you’ll be over penetrating, but since you can’t apply Major Fracture to all targets you’ll gain a lot of extra damage on AoE.
    • A decent alternative is Nightmother’s Gaze (6 trait craftable) which you can get crafted rather than farm a trial.  The efficiency compared to TFS is ~90%, so most people won’t notice a difference.
  • Vicious Ophidian (Obtainable in all Craglorn Trials)– This 5 piece is the main reason Stamina builds are able to break absurd scores in vMA with relative ease.  Unparalleled resource managament and tons of set bonus efficiency allow immense power to be attained.
  • Velidreth Monster Helm (Obtainable from Veteran Cradle of Shadows and Undaunted) – Another set that allows Stamina to breeze through vMA with ease.  While we can no longer crit with proc sets, Velidreth still remains a powerhouse of burst damage potential for AoE scenarios.

Alternate Gear Setup (crafted/overland)

This setup is for folks that only have access to basic craftable sets and overland which everyone can access.

 

  • Hunding’s Rage (6 trait craftable) this is a basic craftable set that is easy to access and all of the set bonuses applies to our healing.  Night Mothers Gaze is more damage and Twice Born Star will give you more stats, but this is a reliable main five piece if you’re looking for a direction.
    • Twice Born Star (9 trait craftable)– A still relevant super powerful crafted set that preforms well and almost any arena.  You’ll want to use the Shadow and Thief mundus stone for best results.
    • Night Mothers Gaze (6 trait craftable)–  Using two body pieces and weapons gives a comparable amount of benefit as some two piece helms.  This is what I used to farm Veteran Maelstrom Arena until I could get the newest gear.
  • Spriggans (Obtained from Bangkori Overland) – The most damage producing Overland set for stamina builds and very easy to get.
  • Agility (obtainable from Imperial City or daily LFG event) – A reliable 3 piece set that gives really nice bonuses.  While you won’t have insane stamina management compared to Vicious Ophidian, it’ll help you dip your feet in the deep end of vMA.
    • Leki’s (obtained from PvP reward bags)

Misc

  • Race – 1) Khajiit for min/maxed PvE DPS, 2) Redguard for sustain management and long fights, and 3) Orc for a truly brutal and speedy setup in PvP.  Anything else is choice but won’t be as impactful.
  • Attributes – All stamina keep it easy.
  • Mundus Stone – Thief to help more Critical Surge procs and overall damage, especially in Maelstrom Arena.
  • Food – Use the Max Health + Stamina Regen food while leveling, and the Bi Max Health+ Max Stamina food while PvEing.  PvP you can choose whatever you feel you benefit most from.

Group PvE

Objective

[Updated for Clockwork City by Gilliamtherogue]

This build is directed at helping players with a fully leveled Stamina Sorcerer to settle into group based PvE content, whether it be competitive or completionist based.  We’ll be focused on AoE damage production, but we can still pull fantastic single target damage while also having healing and resource management!

Skills

(Click the picture to see the abilities, passives, and other information about the build!)

Dual Wield (Main DPS Bar)

  • Steel Tornado (AoE Direct Damage | morph of Whirlwind) – Our main spammable when there are 4 or more targets up.  This thing covers a large radius, and gains execute damage twice on targets under 25% health.
    • In boss fights or areas with a low amount of targets, use Deadly Cloak (Buff | morph of Blade Cloak) for some nice damage mitigation and some passive AoE damage.  This is essential for staying alive in harder content.
  • Rending Slash (Single Target DoT | morph of Twin Slashes) – A strong hitting Damage over Time effect (DoT), and a minor snare.  Use this on single target fights or apply when there are 3 or less enemies to fight.
    • If you’re doing a big AoE fight with a lot of mechanics you can use Deadly Cloak here instead, so you can run Cloak and Steel Tornado.
  • Rapid Strikes (Single Target Channel | morph of Flurry) – One of the spammable options for this build, which helps our pure single target damage out a bit.  Since sustain is so important, don’t worry TOO much about what ability goes here.
    • If doing a cleave fight, which is most encounters, you may opt to use Shrouded Daggers (Ranged Cleave Damage | morph of Flying Dagger) to help out.  It is thrown from a range and can bounce for massive damage to 2 nearby targets from the original target you hit with it.
  • Bound Armaments (Self Buff | morph of Bound Armor) – A source of Minor Resolve (2% Physical Resistance), 2% Weapon Damage, 11% increased Heavy Attack damage, 8% Max Stamina, and 20% Health and Stamina Regeneration.  Since it is a toggle, make sure it’s active, and on both bars.
  • Hurricane (Self Buff + AoE | morph of Lightning Form) – The centerpiece of the Stamina Sorcerer class.  This gives us our Major Resistances (8% damage reduction), Minor Expedition (10% movement speed), and an AoE DoT that ramps up in size and damage over time.  Since it gets stronger the longer it’s left up, try not to recast this before it’s done.  This is hard to master, and it’s why it’s on our main bar.
  • [Ultimate] Rend (AoE DoT + HoT | morph of Lacerate) – The Dual Wield weapon ultimate, morphed for bonus duration.  This thing is an absolute monster on single target/cleave fights.  On top of a 16 second DoT, it also heals for ~70% of the damage per tick, multiplied by how many targets it hit.  This means in AoE situations, you are practically invincible due to the amount of healing you’ll be gaining.

Bow (Buffs and Debuffs)

  • Rearming Trap (Single Target DoT + Buff | morph of Trap Beast) – A wonderful single target DoT that also grants us Minor Force for the duration, helping our Critical Hit modifier go up by 10%.  Try and cast this every time you’re on your bow bar.
  • Poison Injection (Single Target DoT | morph of Poison Arrow) – A potent DoT effect that can be applied to multiple targets.  When a target reaches 50% this begins gaining additional damage, and continues to increased based on % of missing health.  Always make sure to empower this after 50% on targets to get insane damage.  Try to cast this last on this bar so you can barswap to your Dual Wield bar for some extra damage.  This is buffed by Hawk Eye, making it very important to weave on this bar.
  • Endless Hail (AoE DoT | morph of Volley) – Hands down the most important ability to keep up 100% when paired with the Maelstrom Bow.  Even without the bow, this skill does wonderful single target AND AoE damage.  Make sure you cast this FIRST on your bar to ensure the Maelstrom Bow enchant applies even after you swap off.  Also buffed by Hawk Eye, get those Light Attacks in!
  • Bound Armaments (Self Buff | morph of Bound Armor) – Same as the previous bar, it is a toggle after all.
  • Razor Caltrops (AoE DoT | morph of Caltrops) – A wonderful damage ability that places a huge area of effect of Physical damage wherever you aim it, helping single target and AoE damage skyrocket.  It also helps proc our Implosion passive even more!
    • Due to the high cost of Caltrops you might want Critical Surge (Self Buff + Heal | morph of Surge) to help stay alive instead.  It lasts 33 seconds and grants Major Brutality, meaning you can save some money instead of running it on potions.
  • [Ultimate]Shooting Star (morph of Meteor | Mages Guild skill line) – Big time damage, though Dawnbreaker can out preform this on Daedric mobs.  The nice thing about this is the Empower that comes with it and the range.  Charge a heavy attack, hit the ult, Poison Injection for some massive burst to start a fight.
    1. Either Negate Morph works here too, Absorption for group healing/utility or Suppression for some decent damage and group utility.  Keep in mind that Negate actually buffs Dual Wield users by 15% due to the Ruffian Passive!
    2. Ballista (morph of Rapid Fire | Bow skill line) – Boasting more single target damage than Rend, you may opt to use this if you don’t need the healing or AoE potential of Rend.  It’s buffed by Hawk Eye, so make sure you weave on your bow bar!

Gear

(check the trait section in the Consumables section for a better idea for traits and enchants!)

In this section you will find a multitude of options, trying to give every player an idea of what gear to go after.  Always try to experiment and find what works best for you, as there is no real universal “best”.  Keep in mind that most DPS builds will run very similar gear sets, but there are always deviations depending on the class and play style.

Beginner/Crafted+BoE

  • Infector (found in Morrowind Overland events) – A new 5 piece set that dropped with Morrowind, it’s BoE and comes from many overland activities.  Sharpened weapons will always be a pain to find, so if you can’t nab them go for the Shoulder and Helmet paired with jewelry instead.
    • If you don’t have access to Infector, there are a multitude of powerful BoE Stamina sets in the base game. Spriggan’s (Bangkorai) offers immense penetration but may become redundant in group play, Witchman (The Rift) offers healing and resource management, as well as many other sets.
  • Hunding’s Rage (6 trait craftable) – A solid staple in Stamina DPS, helping your healing and damage dealing capabilities tremendously.  While other sets like Nightmother’s and Spriggan’s might boast more raw damage to some players, Hunding’s flat amps helps the newer player who isn’t pushing out insane base DPS.
  • You’ll have some free slots available to you with this setup.  I highly suggest getting some Health bonuses from either Monster sets or a crafted set like Ashen Grip (2 trait craftable) to help survive.

Non Trials End Game

  • Nightmother’s (6 trait craftable) OR Spriggan’s (obtainable from Bangkorai overland events) – Both of these sets offer a great amount of damage to players who are comfortable with the game’s combat mechanics.  They both offer a large % damage boost, meaning if you’re pulling lower numbers you’ll want a set like Hundings to replace them.
  • Agility (Imperial City or LFG rewards) – A powerful 3 piece set that has a 50% bonus to all of the set bonuses, helping it give a massive boost to Stamina and Weapon Damage.
    • If you don’t mind grinding dungeons, Leviathan (Crypt of Hearts I & II) offers an insane amount of Weapon Critical.  Paired with the Major Savagery buff from potions you’ll be near 100% easily.
  • Any Monster set (Undaunted chests & any dungeon) helps fill in each slot, whether it be two 1 pieces, or one 2 piece set.  If you need Health, try mixing two 1 pieces such as Valkyn Skoria and Mephala’s, or if you want more damage go for Kra’gh’s, Velidreth, or Selene’s.

Best in Slot (BiS Boys)

  • Kra’ghs (Fungal Grotto I) or Velidreth (Cradle of Shadows) both offer great damage to the end game player.
    •  Velidreth offers more burst damage and cleave potential, while Kra’gh’s offers more single target and passive damage.  You can also opt to use Spawn of Mephala for bigger AoE damage, or even Stormfist for more chances to proc Implosion!
  • Two Fanged Snake (Sanctum Ophidia Normal or Veteran) – The best Stamina set in the game in terms of raw damage, enabling a disgusting 5000 Physical Penetration, equating to 10% flat damage increase.  While not the easiest set to get, it will help tremendously.
    •  In a group with a lot of Stamina DPS though, try using sets like Nightmother’s or Sunderflame to help everyone instead of just yourself.  Always coordinate with your group to find out who is running what!  If your group is at penetration cap already, try Hunding’s Rage instead.
  • Vicious Ophidian (Any Craglorn Trial Normal or Veteran) – Unparalleled resource management and set bonus efficiency nets this set on any good guide.  Again, it’ll be harder to get than other sets, but the power it enables is immense.
    • If you’re in a group or you’re confident in your abilities, War Machine (Halls of Fabrication drop) is phenomenal in terms self AND group DPS.  Pair with Rend or Dawnbreaker for a cheaper ultimate to keep this up more.
  • Maelstrom Bow (Veteran Maelstrom Arena) – Hands down the strongest weapon in the game for Stamina builds, enabling an absurd amount of damage.  The grind is long, but it’s totally worth it.

Consumables, Race, and Mundus

Food: Bi Health & Stamina food offers the most damage by far, as well as helping our Health pool be sturdy enough.  If you prefer more sustain however, try Dubious Cameron Throne (a holiday event recipe).  You’ll need to spend some Attribute points in Health to make sure you’re healthy enough though!

Potions:  Weapon Power potions (Blessed Thistle + Dragonthorn + Wormwood) to ensure your Savagery and Brutality are up indefinitely.  This can get pricey, but try to always use them when fighting tougher content or bosses.  You can use junk Stamina potions you find for non serious content.

Race: Redguard remains the best overall choice for both sustain and damage, no doubts about it.  Khajiit remains a solid raw damage producing race, but only if you can sustain your Stamina bar enough to cast skills.  Orcs and Imperials mix a good bit of damage and defensive stats for the solo player or PvPer, while Woodelf remains rather low on the totem pole for PvE.  Any race can be done with this build, but if you’re looking to maximize your effectiveness then you’ll want to pick out of the listed races.

Mundus: The best Mundus for PvE damage is by far the Warrior Stone for most Stamina builds.  However if you find yourself solo a lot or not with top notch groups, the Lover is a great option as well.

Traits on your Weapons: Traits are highly contextual in terms of what is best.  A lot of values change based on group composition, buffs, debuffs, and what kind of player you are.  Below is a breakdown of what traits I suggest depending on some of these variables;

  • If using Dual Wield; Nirnhoned on your main hand and Sharpened on your off hand is ideal in most situations.  If you add up all sources of Physical Resistance Reduction and Penetration, and that number is above 15000, then do not use Sharpened.  Instead use Infused.
    • If using Two Handed; Nirnhoned on your main hand is ideal.
  • Bow Bar; Nirnhoned again is ideal.  This simply helps all of our damage over time effects get a bit stronger while on this bar.  The only skill that will retain this trait after swapping off, is Rearming Trap Beast.

Enchants/Poisons on your Weapons: Enchants again are contextual.  Below will explain the most powerful choices.

  • If using Dual Wield; Poison Damage on your main hand and Berserker (Increase Weapon + Spell Damage) on your off hand are ideal for enchants.  Your Poison enchant will proc every 4 seconds, and your Berserker will be a buff that lasts 5 seconds on a 10 second ICD (internal cooldown).
    • If using Two Handed; Poison Damage or Berserker is ideal.  Poison damage helps your single target burst, while Berserker will be better for AoE damage and self healing.
  • Bow Bar; Damage Health Poison IX is ideal.  These are a crafted poison that require Fleshfly Larva, Nightshade, and Violet Coprinus. These should have two components, “Deals X Poison Damage per second for 4.5 seconds.” as well as “Deals X Poison Damage per second for 6.4 seconds. (10s cooldown)”  The 4.5s and 6.4s will only be that high if you have Rank III Medicinal Use passive.  If you aren’t keen on constantly spending money to get these poisons you are free to use an Absorb Stamina enchant instead.  You will deal MUCH less overall damage however.

Traits on your Armor: All Divines boasts the best DPS.  You’re free to have Infused on large pieces if you want to enchant for Max Health to help survivability, or Stamina to help a tiiiiny bit with sustain.

Champion Points

This segment shows the optimal CP setup for a player who is well knowledged in animation canceling and their rotation.

If you’re still learning your rotation or don’t have access to groups, try taking a few points out of Thaumaturge and Precise Strikes, and bumping up Piercing and Physical Weapon Expert.

The Mage (Blue)

  • Mighty – 64
  • Master-at-Arms – 0
  • Precise Strikes – 52
  • Piercing – 48
  • Thaumaturge – 66
    • If your group is applying a lot of Physical Resistance Reduction buffs or you’re running a lot of innate Penetration, you can lower Piercing.  Remember that if you add up all sources of Pen+Reduction and it’s over 18200, you’re not gaining any benefit.  If this is the case, start pumping up nodes like Master at Arms and Physical Weapon expert.

The Thief (Green)

  • Tenacity – 49
  • Mooncalf – 43
  • Warlord – 40
  • Sprinter – 19
  • Tumbling – 56
  • Shadow Ward – 23

The Warrior (Red)

  • Elemental Defender – 49
  • Hardy – 49
  • Ironclad – 61
  • Thick Skinned – 61
  • Free 10 points
    • Keep in mind that each encounter has its own different damage types.  Some dungeons, trials, or boss encounters don’t deal Physical damage; so Hardy may become useless.  If you’re trying to optimize your mitigation always learn what sort of damage bosses deal, and change your CP accordingly.

Rotation

The rotation of the Stamina Sorcerer is relatively basic and similar to the Stamina Dragonknight’s.  In this we’ll be managing damage over time effects and buffs, and spamming heavy attacks in between!  For AoE instead of using single target DoTs on your dual wield bar, you’ll just be spamming Steel Tornado.  Refer to the video for a rotation in action!

  1.  Apply Buffs.  These include; Hurricane (15s), Deadly Cloak* (15s duration), and possibly Surge* (33s duration).
  2. Begin placing DoTs.  Always start by placing Endless Hail (10s duration) on your enemy, as it has a 2s wait time before dealing damage.  Immediately press Trap Beast (12s duration) as you place Endless Hail , and then Light Attack weave a Caltrops* (14s duration).  Light Attack weave again with a Poison Injection (10s duration) and bar swap immediately.  Light Attack weave a Rending Slashes (9s duration).
  3. Begin “spam” mode; repeatedly Light Attack or Heavy Attack weaving Shrouded Daggers or Rapid Strikes.  Do this until Endless Hail is running down to 1 second in duration.
  4. By now some of your DoTs and buffs are fading.  Bar swap back and repeat steps 1-3.  If Stamina is running low look for a healer throwing Orbs or Shards, drink a potion, and/or begin Heavy Attack weaving instead of Light Attack weaving.

* denotes an optional step that not every player will want to do.  These can be considered extra steps until you are comfortable with the “base” rotation.  


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