ESO Warden DPS Stamina
Table of Contents
- Leveling Build
- End Game Build
[Up to date for Horns of the Reach]
This build is aimed at helping players ease into the new class from a Stamina perspective, and plays around the need to take damage, heal, and deal damage. This will make questing, grinding, or even doing early level dungeons accessible to you.
Should you play this build?
The Stamina Warden is one of the most unique play styles in the game as of the Morrowind patch. It takes many aspects of the Magicka Sorcerer’s pets and makes them much better, fitting into a Hunter-like play style. Many passives and skills are suited to fit both the solo player, and non min/maxer. If you like playing for fun, and want a breath of fresh air that breaks away from the “meta”, then the Stamina Warden is perfect for you. Boasting good floor performance, with plenty of room to improve, be prepared for a refreshing experience.
Priority Skills (Bar Progression coming soon)
As a Stamina build we have three major options to chose from for weapon progression. We’ll list the three here, and give you pros and cons of where each of these excel.
Dual Wield blends high damage, with plenty of survivability. Many skills will have morph options that either diverge into straight up damage, or offer the player some utility in form of healing or amplifications. Dual Wield boasts the most end game damage, but at the expense of being exposed to a lot of damage due to being melee range. These skills and passives will be the most important to look out for;
- Flurry (DoT spammable | morph to preference) – While the Warden comes with its own spammable, we’ll still want to nab this skill early on to help progress the skill line. If you find yourself alone without a healer a lot, the Bloodthirst morph will help you immensely in terms of staying alive. Rapid Strikes boasts more damage however.
- Whirlwind (Direct Damage AoE | morph to Steel Tornado) – By far the strongest spammable AoE in the game, with the biggest radius at that once we can morph it. The base skill is pretty lack luster at the start but quickly ramps up into a powerhouse. This makes grinding truly a joke by cutting through hordes of enemies at unbelievable speeds.
- Blade Cloak (AoE DoT and Damage mitigation | morph to preference) – A newfound skill for Stamina builds that helps us stay alive through the harshest of content. Reducing AoE damage by a whopping 25%, many dungeons and trials are also tailored to work with this skill, giving Stamina DPS a way to stay alive.
Two Handers fit in ESO’s “meta” from a more PvP aspect, but have slowly been receiving tweaks to help them feel stronger in PvE content as well. The Two Hander lacks a strong spammable ability, but as a Warden we fix that quite easily. Two handers work wonderfully if you prefer a beefier approach at content, staying alive at the expense of raw damage.
- Uppercut (Channeled spammable | morph to preference) – Unfortunately Two Hander’s spammable is a bit clunky, and gives the weapon skill line a bad vibe at level one. If you can manage to get over it though, once we start getting later in levels the skill line will explode in power. You’ll still want to grab this at level 1 to help speed up leveling your Two Handed skill line.
- Cleave (AoE spammable | morph to preference) – While usually laughed at from “end game” players, this skill has received a bit of a buff recently, helping it perform much better in the game. This helps the Two Hander carve through packs of enemies, and has a defensive morph option called Brawler, which I highly suggest.
- Momentum (Heal over time | morph to Rally) – A rather potent heal over time that also grants us Major Brutality while it’s active. The cool thing about it is that you can swap to a completely different weapon, and still retain the benefits. The Rally morph adds a burst heal option, that grows in power based on how long you’ve let it run.
Bows are truly versatile tools in Elder Scrolls Online, giving players ranged damage options, as well as support damage for melee builds. The major flaw of Bows remain to be their lack of defensive power, having the user instead rely on kiting and out ranging their opponents. This weapon skill line fits best as a support option in the meta, used as something referred to as a “back bar” option; due to its high amount of damage over time skills.
- Snipe (Channeled spammable | morph to preference) – Similarly to Two Handed, this spammable is rather clunky. It doesn’t boast immense sustain damage, but offers great burst from a range or in stealth in PvE. Since the Warden has a better ranged option, we won’t be using this for long, but it still remains vital to help speed up the leveling process of the skill line.
- Volley (AoE DoT | morph to Endless Hail) – One of the best forms of damage in the game, helping kill both singular enemies and large groups. The power comes from the fact that it does not require the caster to actively have the bow out after casting. Simply cast once and swap to a different weapon, and it will continue to deal high damage.
- Arrow Spray (AoE spammable | morph to preference) – If you want to go full bow build, this will be your best friend for fighting large groups of enemies. It also helps your kiting potential by snaring enemies, so that they cannot reach you.
- Poison Arrow (DoT | morph to Poison Injection) – Another phenomenal damage over time skill that can have its power retain after being casted. Simply hit a target with it, and swap to a new weapon, and the poison will still tick away at your enemy.
- Dive (Spammable | morph to Cutting Dive) – The Warden’s form of an on demand damage ability. Passively slotting grants tons of bonuses from the Animal Companion tree, and it does great damage. It has wonderful versatility with ranged options as well.
- Scorch (Delayed burst | morph to Subterranean Assault) – This skill is what makes the Warden tick in end game content. It takes a lot of time to get used to and is hard to manage, but the reward is great. 3 seconds after casting it will fire out in a massive line dealing damage based on your character’s facing position. Try to learn this skill as soon as possible and make it muscle memory to cast every 3 seconds.
- Betty Netch (Buff | morph to Bull Netch) – A great form of Major Brutality and a helpful bit of Stamina back over 25s. It has no cost to use, so always try and keep this up.
- Fungal Growth (Heal | morph to Soothing Spores) – The first “burst” heal in the game that scales with Stamina. This thing makes leveling truly a breeze, and it has great group utility while doing low level dungeons. It also means we don’t have to suffer in Cyrodiil to get Vigor for a while!
- Lotus Flower (Buff and Heal | morph to Green Lotus) – When morphed this skill offers us Major Savagery while active, and makes all our Light or Fully Charged Heavy attacks heal us. This skill helps the Warden stay in the fight without a healer, making it a solo player’s best friend.
Most of these skills don’t do much for us as a Stamina build. Still, you’ll want to level the class line up and maybe nab the ultimate. I suggest taking Frost Cloak (self buff | morph to Ice Fortress) to help reduce damage and gain passive XP to progress the skill line. Once you unlock the Ultimate, Sleet Storm (AoE DoT and Buff | morph to Permafrost) you’ll be very hard to kill and have some CC potential.
- Controlled Fury – This passive helps reduce the cost of our skills, helping our Stamina pool stay hearty enough while we play.
- Twin Blade and Blunt – The purpose of this passive is to give us passive damage amps while dual wielding. I suggest pairing two daggers for immense damage and healing potential.
- Heavy Weapons – The same idea as Twin Blade and Blunt, this will passively augment our power based on what weapon you use. I suggest going with a Sword for maximum damage.
- Balanced Blade – This passive will reduce the cost of your Two Handed skills, helping sustain tremendously.
- Battle Rush – Killing an enemy will grant a burst of Stamina Regeneration, helping your Stamina pool stay hearty in between fights.
- Ranger – The bow’s source of cost reduction, this skill helps reduce the load on our Stamina bar so we can keep in the fight.
- Hawk Eye – A very potent passive that increases all damage dealt by bow attacks (abilities and Light/Heavy attacks) by 5% per stack. Each Light or Heavy Attack adds a stack for 5 seconds, up to 5 times. This is the most important source of damage for bow builds, and helps the support aspect of the bow soar as well.
- Savage Beast – Ultimates are a very important aspect of the game, and this passive helps the Warden generate ultimate quickly when using Animal Companion skills.
- Flourish – Resource management is a vital key to allowing a player to remain relevant and versatile in combat. This passive helps increase our Stamina and Magicka regeneration by a whopping 12% simply for slotting at least one Animal Companion skill.
- Bond with Nature – simply makes it so casting an Animal Companion skill will grant us a small bit of healing at the start or end of a cast. Very helpful in allowing the Warden to stay topped off in a fight.
- Accelerated Growth – Healing yourself or an ally at low Health (under 40%) will proc Major Mending for a short duration, helping your heals be even more powerful. This makes us hard to kill, even at low Health.
- Maturation – Any time we heal ourself with a Green Balance skill, we gain Minor Toughness, giving us a 10% boost to Maximum Health. This passive lets us take even more punishment and stay in the fight.
Nothing here is super stellar in leveling up, but some of these might help you later in the game. When you find yourself with extra skill points you can grab a few.
- Wind Walker is a stellar source of resource management, helping reduce the cost of all Stamina abilities, and giving us some much needed Stamina Regeneration.
Find yourself a friend as soon as possible so you can get your hands on great gear. Crafted sets are by far the strongest way to level up in ESO, so hold onto that quest money to pay the bills, or start learning crafting yourself!
The focus with this gear setup is to gain some much needed healing while we level up. Vampire’s Kiss (craftable) heals over time each time you get a kill, which helps with staying power in grinding. The Eternal Hunt (craftable) offers us some great resource management via Stamina Regeneration bonuses. You can also opt to go with a more offensive setup of 5 Hunding’s and Eternal Hunt if you’re grinding with a buddy.
Tips and Miscellaneous
- Race is a very important choice in ESO if you plan on making your character as powerful as possible. Almost all of the content in the game can be done by anything, but if you plan on playing in level capped dungeons or harder versions like Veteran, you’ll want to research what race fits best for you. For this build in particular (Stamina Wardens), here are the best choices;
- Redguard remains the best overall choice for both sustain and damage, no doubts about it.
- Khajiit remains the highest raw damage producing race, but only if you can sustain your Stamina bar enough to cast skills.
- Orcs and Imperials mix a good bit of damage and defensive stats for the solo player or PvPer, while Woodelf remains rather low on the totem pole for PvE.
- To discover skill lines you’ll need to equip their respective pieces of gear or interact. Interacting with a Anvil will unlock Blacksmithing, while getting a kill with a Two Hander will unlock the Two Handed Skill line. Equipping at least 3 pieces of an armor weight (Light, Medium, or Heavy) will unlock that skill line. Try unlocking all skill lines as soon as possible so you can get an idea of what you want to do with your character.
- Consumables are a very important aspect of ESO, there is ZERO reason to not have a Food or Drink buff, or to drink potions in combat. They’ll help raise your stats and combat effectiveness, so try and find Food, Drinks, and Potions within your level range as you play. You can always craft, or find a friend to craft you some!
- Weaving is an obscure and often misunderstood mechanic in Elder Scrolls Online. Start by looking up guides or talking with players about what this phenomena is, and practice early. Understanding the game’s combat system will ensure you will have fun AND remain efficient while playing. Be wary though, due to the complexity of this mechanic, many players often share misinformation about it. Always try to get as many opinions and sources as possible to ensure you have a more well rounded view.
- Mundus Stones are a unique mechanic to ESO that offer your character a free boon for having active. Simply interact with a Stone to gain a permanent effect. You may interact with a Mundus Stone whenever you want, and replace whatever stone you interacted with before, with a new one. As a Stamina Warden you’ll likely want to find the Serpent stone or the Warrior stone.
- Attribute Points are another way to increase your character’s power as you level up. There is no real “best” way to spend these, but usually you’ll want to focus on your character build’s main stat; either Magicka or Stamina. Health points are also important so you don’t die, so if you find yourself dying too quickly in combat, you can bolster that up as well.
- As a Stamina Warden, you’ll want to spend most of your points into Stamina, and possibly a bit of Health. There should be NO points spent into Magicka, other than very very niche moments.
Champion Point Progression
Mage (Blue Tree)
Focus on filling up Mighty, then pumping up Thaumaturge. Feel free to spend some points between Precise Attacks and Piercing as well. Check the DPS portions below for a finalized look at CP.
Warrior (Red Tree)
A healthy split between Hardy and Elemental Expert until 40 will help reduce damage greatly and improve survivability. After that begin pumping up Iron Clad and Thick Skinned with a 3:1 ratio (3 Iron Clad, 1 Thick Skinned). Check the End Game’s tab to see the final version.
Thief (Green Tree)
Tenacity and Mooncalf are our most important nodes in the Thief, helping resource management greatly. Bump those both up to 100 as soon as possible.
- Passives are important in ESO. If you use a class line, weapon type, or armor weight; always get ALL the passives when you have extra skill points.
- Join Guilds early to level them up as you go, instead of having to do it once you’re at cap. Fighter’s Guild, Mage’s Guild, and Undaunted are the most important, while Thieves Guild and The Dark Brotherhood offer more questing/RP approaches. Many powerful skills lie within the main 3 guilds, so always toy around with them.
- As a Stamina Warden, the Figther’s Guild and Undaunted are the most important. The Mages Guild can be ignored if you wish.
End Game Build
[Up to date for Horns of the Reach]
This build is designed to offer Warden’s a DPS slot as the Stamina role in both end game dungeons and trials. There will also be solo options listed, to help players dip their feet into harder content like Maelstrom Arena, or solo dungeons and overland content.
*There currently aren’t any visual indicators for the Warden skills on the site used to display, so please remain patient until they are added! Apologies for any inconvenience this causes.*
Dual Wield Bar | Main Damage Bar
- Steel Tornado (morph of Whirlwind | Dual Wield skill line) – The tried and true AoE damage skill in the game, boasting immense range, power, and even execute potential. Use this over your single target spammable when you’re fighting more than 3 enemies in a grouped up area. Always try to position yourself in the center of the pull to maximize the number of targets hit.
- Rending Slashes (morph of Twin Slashes | Dual Wield skill line) – An extremely potent single target DoT available from Dual Wield. This ability can be applied to an infinite amount of targets, so try and hit each enemy with this when you’re fighting groups the size of 3 and under. It also has immense up front damage and a snare, helping you kite enemies when you need to back off to heal.
- Cutting Dive (morph of Dive| Animal Companion skill line) – A solid single target ability that summons a Cliff Racer from above us to tackle our enemies. It helps the Stamina Warden be able to fight both in melee AND range scenarios, giving it a lot of utility. Since it is a bit slower to land, it will take some time getting used to weaving with. It also will proc a heal in form of Bond with Nature.
- Either Bloodthirst or Rapid Strikes can also be used as a single target spammable. Rapid Strikes will boast the most damage, Bloodthirst the most healing, while Dive mixes both together and has ranged options. Find what you like best!
- Subterranean Assault (morph of Scorch | Animal Companion skill line) – This ability is what makes the Warden stand out as a damage dealer. While it will be incredibly difficult to master at first, this skill has immense single target AND AoE potential. 3 seconds after casting this skill, a large line of Shulk will spawn and explode for massive burst damage, hitting in a very large area. Keep in mind it will shoot out based on what direction your character is facing, so always point yourself toward your enemy! It will also apply Major Fracture AND Breach, enabling for great damage utility to you and the group.
- Deadly Cloak (morph of Blade Cloak | Dual Wield skill line) – Now boasting a staggering 25% AoE damage reduction, this skill helps Stamina builds stay in the fight in harsh combat. Many skills in dungeons and trials have also been updated to be considered AoE damage, giving us much needed tankiness.
- Flex Option; Resolving Vigor (morph of Vigor | Alliance War Assault skill line) – A massive AoE heal over time accessible to anyone who’s ventured into Cyrodiil for a while. The healing potential this skill enables is massive, as well as giving some added group utility.
- Flex Option 2; Soothing Spores (morph of Fungal Growth | Green Balance skill line) – The first Stamina “burst” heal offered in the game, exclusive to the Warden. This skill heals you, as well as 5 allies in a large cone in front of you. The closer you are to your allies with this skill, the more it will heal (you’ll always get the additional healing modifier). While costly, this skill will also return resources if it heals an ally!
- Ultimate Option 1 (Classic) Flawless or Smiting Dawnbreaker (morph of Dawnbreaker | Fighter’s Guild skill line) – A potent AoE Ultimate that can be casted in a cone in front of you, dealing high burst and a decent DoT that lasts 5 seconds. Flawless offers more passive damage, while Smiting offers more Ultimate damage and a stun to targets hit. This will also do bonus damage to Undead, Daedra, and Werewolves.
- Ultimate Option 2 (Pure Single Target) Wild Guardian (morph of Feral Guardian | Animal Companion skill line) – The Warden’s iconic bear pet, that acts as a summon. This means you’ll have to double bar it, and lose out on a lot of AoE damage potential. In single target fights however, this ultimate will deal disgustingly high damage, AND give the Warden an execute on cast (deals bonus damage on targets under 25% Health). It’ll attempt to keep you safe, and can be controlled via Heavy Attacking the target you wish it to attack.
- Ultimate Option 3 (Survivability) Rend (morph of Lacerate | Dual Wield skill line) – A simple yet effective DoT attack that has a minor cleave to it. The power of this skill comes from the immense healing it provides; healing for 50% of the damage you inflict per tick. This means in AoE or Cleave fights, the more targets you hit; the harder it will be for you to die.
Bow Bar | Support Damage & Buffs
- Rearming Trap (morph of Trap Beast | Fighter’s Guild skill line) – A universal powerhouse to any Stamina (and even some Magicka) builds. Enabling great damage via Minor Force for 12 seconds, as well as a hefty single target DoT to the enemy it procs on. It can also root minor enemies in place for a bit, and will deal massive bonus damage to Undead, Deadra, and Werewolves.
- Poison Injection (morph of Poison Arrow | Bow skill line) – A truly superb DoT ability that also acts as an execute on targets at or below 50% Health. It can be casted from a range as well, helping keep up pressure when you need to retreat from the battle for a moment. The damage the DoT deals will also be amplified by the Hawk Eye passive, even after swapping off the bow bar. Always make sure to actively light attack on this bar!
- Endless Hail (morph of Volley | Bow skill line) – Another classic DoT ability, but this one functions as an AoE as well. Paired with a Maelstrom Bow, this skill instantly becomes our most important form of damage, even after swapping to our Dual Wield bar. Place this where most of the enemies you will be fighting are, or where a boss is. Keep in mind that Hawk Eye will also boost this even after swapping, so always weave before and after applying it!
- Razor Caltrops (morph of Caltrops | Alliance War Assault skill line) – Updated in Morrowind to be a universally accessible skill (there is no cap on how many players can use this), Razor Caltrops adds immense AoE damage potential to every Stamina build around. The duration allows it to line up perfectly with our other back barred DoTs. The cost can be excessive though, so make sure you have a robust enough Stamina pool before going to your back bar.
- Flex Option; Green Lotus (morph of Lotus | Green Balance skill line) – This skill offers the Warden immense staying power from healing off of Light or Fully Charged Heavy Attacks. While we will definitely lose DPS as apposed to running Caltrops, the statement, “A dead DPS does no DPS” is extremely important. Green Lotus will heal ourselves or a nearby ally. If it DOES manage to heal an ally, it will also restore a bit of resources. Furthermore, while active it will give us Major Savagery, increasing our Weapon Critical by 10%.
- Bull Netch (morph of Betty Netch | Animal Companion skill line) – The Bull Netch attempts to help the Warden retain a little bit of resource management, giving the Warden roughly 4500 Stamina over a 25 second duration. While active, the Netch will also enable Major Brutality, giving us 20% bonus Weapon Damage. The cast time is rather long winded, but can be block or bar swap canceled to speed up the process. It has no cost to boot, so don’t worry about over casting this. Try and always make sure this is up!
- Ultimate Option 1 (Classic) Ballista (morph of Rapid Fire | Bow skill line) – One of the best single target ultimates in the game, this skill has a lot of potential. The ultimate itself does great damage, and can be empowered by the Hawk Eye passive, meaning you should always try to cast it after reaching 3 or more stacks. It will continue to fire even if you swap off your Bow bar, so try and make use of Dual Wield’s bonus damage by immediately swapping bars after casting.
- Ultimate Option 2 (Pure Single Target) Wild Guardian (morph of Feral Guardian | Animal Companion skill line) – Same as before, but since it operates as a summoned pet, you need to double bar it!
- Ultimate Option 3 (Surviability) Permafrost (morph of Sleet Storm) – While this skill won’t scale well with us in the Champion Point system (it deals Frost damage), it will help our group stay alive through harsh punishment. During the duration it offers you and 5 nearest allies Major Protection, reducing all damage taken by 30%. It also will stun minor enemies if they are hit 3 times by the skill, and can stun up to 6 targets at a time (it will deal damage up to 60 targets).
In this section you will find a multitude of options, trying to give every player an idea of what gear to go after. Always try to experiment and find what works best for you, as there is no real universal “best”.
- Infector, AKA Defiler (found in Morrowind Overland events) – A new 5 piece set that dropped with Morrowind, it’s BoE and comes from many overland activities. Sharpened weapons will always be a pain to find, so if you can’t nab them go for the Shoulder and Helmet paired with jewelry instead.
- If you don’t have access to Infector, there are a multitude of powerful BoE Stamina sets in the base game. Spriggan’s (Bangkorai) offers immense penetration but may become redundant in group play, Witchman (The Rift) offers healing and resource management, as well as many other sets.
- Hunding’s Rage (6 trait craftable) – A solid staple in Stamina DPS, helping your healing and damage dealing capabilities tremendously. While other sets like Nightmother’s and Spriggan’s might boast more raw damage to some players, Hunding’s flat amps helps the newer player who isn’t pushing out insane base DPS.
- You’ll have some free slots available to you with this setup. I highly suggest getting some Health bonuses from either Monster sets or a crafted set like Ashen Grip (2 trait craftable) to help survive.
Non Trials End Game
- Nightmother’s (6 trait craftable) OR Spriggan’s (obtainable from Bangkorai overland events) – Both of these setsoffer a great amount of damage to players who are comfortable with the game’s combat mechanics. They both offer a large % damage boost, meaning if you’re pulling lower numbers you’ll want a set like Hundings to replace them.
- Hunt Leader (Obtainable from normal or Veteran Maelstrom Arena) – While you might not boast the most damage in the world with this set, the 5 piece helps the Stamina Warden sustain their resources and healing tremendously. Since our spammable is considered a pet, the 5 piece will activate off cooldown, giving us a flood of Stamina and Health whenever it procs.
- If you’re looking for a more damaging approach, try something like Leviathan’s (Crypt of Hearts I & II) or Spriggan’s. There are other options like proc sets as well.
- Any Monster set (Undaunted chests & any dungeon) helps fill in each slot, whether it be two 1 pieces, or one 2 piece set. If you need Health, try mixing two 1 pieces such as Valkyn Skoria and Mephala’s, or if you want more damage go for Kra’gh’s, Velidreth, or Selene’s.
Best in Slot (BiS Boys)
- Kra’ghs (Fungal Grotto I) or Velidreth (Cradle of Shadows) both offer great damage to the end game player. Velidreth offers more burst damage and cleave potential, while Kra’gh’s offers more single target and passive damage.
- Two Fanged Snake (Sanctum Ophidia Normal or Veteran) – The best Stamina set in the game in terms of raw damage, enabling a disgusting 5000 Physical Penetration, equating to 10% flat damage increase. While not the easiest set to get, it will help tremendously. In a group with a lot of Stamina DPS though, try using sets like Nightmother’s or Sunderflame to help everyone instead of just yourself.
- Vicious Ophidian (Any Craglorn Trial Normal or Veteran) – Unparalleled resource management and set bonus efficiency nets this set on any good guide. Again, it’ll be harder to get than other sets, but the power it enables is immense.
- Maelstrom Bow (Veteran Maelstrom Arena) – Hands down the strongest weapon in the game for Stamina builds, enabling an absurd amount of damage. The grind is long, but it’s totally worth it.
Consumables, Race, and Mundus
Food: Bi Health & Stamina food offers the most damage by far, as well as helping our Health pool be sturdy enough. If you prefer more sustain however, try Dubious Cameron Throne (a holiday event recipe). You’ll need to spend some Attribute points in Health to make sure you’re healthy enough though!
Potions: If you’re not using Green Lotus and/or Bull Netch, you’ll need to use Weapon Power potions (Blessed Thistle + Dragonthorn + Wormwood) to ensure your Savagery and Brutality are up indefinitely. If you’re using both Green Lotus and Bull Netch, you’re free to use whatever potions you like. Just make sure they at least return Stamina!
Race: Redguard remains the best overall choice for both sustain and damage, no doubts about it. Khajiit remains the highest raw damage producing race, but only if you can sustain your Stamina bar enough to cast skills. Orcs and Imperials mix a good bit of damage and defensive stats for the solo player or PvPer, while Woodelf remains rather low on the totem pole for PvE. Any race can be done with this build, but if you’re looking to maximize your effectiveness then you’ll want to pick out of the listed races.
Mundus: The best Mundus for PvE damage is by far the Warrior Stone for most Stamina builds. If you’re missing a lot of Physical Penetration/Reduction, try Lover as well. If you’re having a hard time sustaining you can try Serpent, but your DPS will suffer tremendously.
Traits on your Weapons: Horns of the Reach has reworked traits a lot. Your Main Hand on your Dual Wield bar should ALWAYS be an Infused Weapon with a Poison enchant. If you find yourself lacking a lot of penetration (which you should be okay with since you have Major Fracture!) use Sharpened on your Off Hand. Otherwise you can use Nirnhoned or Precise on your Off Hand if there’s enough penetration! Sharp > Nirn > Precise > Infused for Off Hand. Back bar bow trait does’t matter!
Traits on your Armor: All Divines boasts the best DPS. You’re free to have Infused on large pieces if you want to enchant for Max Health to help survivability, or Stamina to help a tiiiiny bit with sustain.
This segment shows the optimal CP setup for a player who is well knowledged in animation canceling and their rotation.
If you’re still learning your rotation or don’t have access to groups, try taking a few points out of Thaumaturge and Precise Strikes, and bumping up Piercing and Physical Weapon Expert.
The Mage (Blue)
- Mighty – 64
- Master-at-Arms – 37
- Precise Strikes – 56
- Piercing – 0
- Thaumaturge – 61
The Thief (Green)
- Tenacity– 100
- Mooncalf– 100
- Free 10 points
The Warrior (Red)
- Elemental Defender – 49
- Hardy – 49
- Ironclad – 61
- Thick Skinned – 28
- Expert Defender – 11
- Free 12 points