ESO Warden Healer

ESO Warden Healer

 

Table of Contents

  • Leveling Build
  • End Game Build

 


Leveling Build

[Last Updated on 5/23/2017, missing visual bar progression]

Objective

This build is aimed at giving players who plan on playing from a healer perspective in the Elder Scrolls Online, a way to level up.  Since our primary goal in end game content won’t be about dealing as much damage as a DPS, many people find it hard to level up as a full on healer.  While we will focus on making sure our most important abilities get to end game, we will still be able to deal enough damage to comfortably level.

Should you play this build?

If you’re aiming to play as a healer in either PvE or PvP content in the Elder Scrolls Online, then this build will help you level up from 1-50 with that in mind.  We’ll have a healthy balance of priority skills we need for end game, as well as enough damage to complete quests, grind, or whatever else you prefer.  Keep in mind this is more of a guide line than an end all be all, so feel free to experiment early!

Priority Skills and Bar Progression

Since healing will be our primary focus with this build, we’ll want to pick up a Restoration staff as soon as possible.  This will provide the bulk of our healing, as well as augmenting many of our healing capabilities.  Since we’ll have access to two bars at level 15, you’ll also want to pick up a Destruction staff early on to unlock the skill line, and place at least one ability on your bar, so you can generate experience even without it equipped.  These will be our primary weapon choices, as both play vital roles in end game performance, as well as helping us level.

 

Restoration Staff

While the Restoration staff doesn’t boast raw damage for leveling, it does give us plenty of healing and resource management once we start unlocking passives.

  • Grand Healing (AoE Heal over time | morph to preference) – A staple in terms of universal healing, any healer in the game will often find this skill to be their go to ability for healing more than one person at a time.  Easy to use with a 6 ally target cap, we’ll have morph options to either add more healing (Illustrious Healing) or help our Magicka sustain (Healing Springs).
  • Regeneration (HoT | morph to Rapid Regeneration) – This ability works wonderfully in smaller groups, as it only hits up to 2 allies per cast.  It can be casted as many times as you want, but not everyone will gain effect.  For example, if you’re in a 4 man group you’ll want to cast it twice in quick succession, or if you’re in a 12 man group you’ll need to cast it 6 times.  It quickly becomes tedious in larger groups, so try and only use this for solo or small group situations.
  • Blessing of Protection (AoE Heal | morph to Combat Prayer) – Another phenomenal skill that every healer should be using.  Offering impressive burst healing with a 6 ally target cap, once we are able to morph it to Combat Prayer, it will offer our allies immense damage in form of Minor Berserk.

 

Destruction Staff

Even though we’ll be healing as our primary job, the Destruction Staff offers absolutely wonderful utility to any group around.  Furthermore, it’ll give us some much needed damage potential while leveling, helping speed up the process and teaching us a thing or two about what other damage dealers might need in the future.

  • Wall of Elements (AoE Damage over time | morph to Elemental Blockade) – One of the best Magicka based AoE DoTs in the game, this skill offers wonderful damage when it’s placed on singular or large packs of enemies.  Furthermore, when paired with a Lightning Staff, it will set enemies who are concussed off balance; enabling for immense damage to your DPS.  Try to always keep this ability down!
  • Weakness to Elements (Debuff | morph to Elemental Drain) – Healing isn’t your only job in this game, you’ll also want to look for ways to support your allies.  Elemental Drain will reduce a target’s resistance values by a large amount, AND afflict them with Minor Magickasteal; allowing anyone who hits the target to regenerate Magicka (even you!).  Paired with your Blockade of Storms, you’ll be offering amazing damage and sustain to yourself and the team.
  • Force Shock (Direct damage | morph to Force Pulse) – While the Warden does have its own spammable ability, Force Shock offers the group and ourselves much better utility.  Force Shock has 3 separate damage components, and deals direct damage.  When paired with a special passive, it will have a 20% chance PER damage component to proc the respective affliction; Burning, Concussed, or Chilled.  These debuffs all offer truly staggering amounts of damage and utility to the group, making this our go to damage ability while leveling.

 

Animal Companion

  • Betty Netch (Self buff | morph to Blue Betty) – A great little support skill that helps increase our healing and damage potential by granting Major Sorcery for 25 seconds, as well as restoring roughly 4500 Magicka over the duration.  It has no cost to cast, and also removes 1 negative effect each time you cast it.  Talk about efficient!  Try to keep this up at all times.

 

Green Balance

  • Fungal Growth (AoE heal | morph to Enchanted Growth) – The Warden’s form of a “burst” heal, healing yourself and up to 5 allies in a large cone in front of you.  Anyone hit by it will receive Minor Endurance and Intellect, helping their Stamina and Magicka regeneration a bit.
    • *A lot of the skills in Green Balance are truly phenomenal for healing.  I highly suggest experimenting with them all and finding what you like best.  Each skill fits a different scenario, so try and unlock them all when you can.  Fungal Growth still remains the priority from this tree, but it doesn’t mean everything else is bad.

Winter’s Embrace

  • Frost Cloak (AoE buff | morph to preference) – A great source of Major Resolve and Ward, helping yourself and up to 5 nearest allies take 8% less damage from all attacks.  This won’t be 100% mandatory, but having it available will help you be flexible in groups who don’t have these buffs accessible to them.
  • Impaling Shards (AoE DoT | morph to Winter’s Revenge) – While you won’t be using this much as a healer in the later content of the game, it will help you deal damage while leveling up.  Especially useful for grinding large groups of enemies!

Priority Passives

Restoration Staff

  • Cycle of Life – This passive enables amazing resource return from Heavy Attacking with a Restoration staff.  Without this passive a fully charged Heavy Attack will restore 6.5% of your Max Magicka.  With both points spent you’ll gain 8.45% of your Max Magicka.

 

Destruction Staff

  • Elemental Force – With this passive your chance to apply secondary effects (Burning, Chilled, and Concussed) with a Destruction staff equipped by 100%, meaning twice the chance of their base.  This helps enable raid DPS in form of Burning and Concussed, as well as reducing damage dealt by enemies with Chilled.
  • Destruction Expert – Without a doubt the strongest source of resource management in this game, giving a whopping 3600 Magicka back when you kill an enemy with a Destruction Staff source of damage.  While it won’t proc much as a healer in end game, it’ll help you stay in the fight while leveling up.

 

Animal Companion

  • Flourish – A wonderful little passive that boosts our Magicka and Stamina regeneration by 12% for merely having an Animal Companion skill slotted.  Always try to have at least one skill on one of your bars.

 

Green Balance

  • Accelerated Growth – The Warden’s form of Major Mending, which takes our healing potential to new heights.  With this passive you’ll be dishing out serious healing, making you and your allies very hard to kill.
  • Nature’s Gift – A great passive that restores Magicka or Stamina (whichever is missing the most at the time) when we heal an ally with a Green Balance skill.  This thing offers insane resource management at the moment in group play, but is rather weak in solo application.
  • Maturation – Anytime you heal an ally (or yourself) with a Green Balance skill, you’ll grant them Minor Toughness, increasing their Maximum Health by 10%.  This is wonderful for taking more damage, and being able to focus more on other stats.

 

Winter’s Embrace

Nothing in this skill line is all too great for non-tanks.  When you find yourself with an abundance of skill points you can grab them though.

 

Light Armor

  • Evocation and Recovery – Both of these passives are vital to help our Magicka sustain in the heat of combat, helping us continue healing and offering utility to our group.

Gear

Find yourself a friend as soon as possible so you can get your hands on great gear.  Crafted sets are by far the strongest way to level up in ESO, so hold onto that quest money to pay the bills, or start learning crafting yourself!

  • Magnus’ Gift (4 trait craftable) – The 4 piece of this set offers us a bunch of Magicka Regeneration, helping us with staying power in combat.
  • Seducer (3 trait craftable) – This set also offers an immense amount of Magicka sustain, in form of 8% cost reduction.
    • If you want a more offensive approach you can try Julianos (6 trait craftable) as well.
  • Generic – This refers to any jewelry you can find.  Major quests like Main Story and Guild quests will usually give jewelry, as well as randomly dropping in Tamriel.

Tips and Miscellaneous

  • Race is a very important choice in ESO if you plan on making your character as powerful as possible.  Almost all of the content in the game can be done by anything, but if you plan on playing in level capped dungeons or harder versions like Veteran, you’ll want to research what race fits best for you.  For this build in particular (Healing Wardens), here are the best choices;
    • Breton is a stellar option, boasting wonderful Max Magicka and cost reduction of spells.  It even has some added Spell Resistance, making them much harder to kill in some areas.
    • High Elves offer just as much Magicka as a Breton, but instead of cost reduction they work with Magicka Regeneration.  Which one is better depends on your build and playstyle.  High Elves also boast amazing damage capabilities, so are great for more aggressive players.
    • Argonians remain one of the best options for healers in the game at the moment.  With amazing Magicka AND Health bonuses, they also have added healing modifiers, and the best resource management in the game.  Take this race if you’re looking to get the best performance out of your healer in PvE or PvP.

 

  • To discover skill lines you’ll need to equip their respective pieces of gear or interact.  Interacting with a Anvil will unlock Blacksmithing, while getting a kill with a Two Hander will unlock the Two Handed Skill line.  Equipping at least 3 pieces of an armor weight (Light, Medium, or Heavy) will unlock that skill line.  Try unlocking all skill lines as soon as possible so you can get an idea of what you want to do with your character.

 

  • Consumables are a very important aspect of ESO, there is ZERO reason to not have a Food or Drink buff, or to drink potions in combat.  They’ll help raise your stats and combat effectiveness, so try and find Food, Drinks, and Potions within your level range as you play.  You can always craft, or find a friend to craft you some!

 

  • Weaving is an obscure and often misunderstood mechanic in Elder Scrolls Online.  Start by looking up guides or talking with players about what this phenomena is, and practice early.  Understanding the game’s combat system will ensure you will have fun AND remain efficient while playing.  Be wary though, due to the complexity of this mechanic, many players often share misinformation about it.  Always try to get as many opinions and sources as possible to ensure you have a more well rounded view.
    • While we will be healing and DPS isn’t as important, understanding the game makes you a better player.

 

  • Mundus Stones are a unique mechanic to ESO that offer your character a free boon for having active.  Simply interact with a Stone to gain a permanent effect.  You may interact with a Mundus Stone whenever you want, and replace whatever stone you interacted with before, with a new one.
    • As a Healer Warden you’ll likely want to find the Ritual (bonus healing) stone, the Thief (bonus Critical Chance) stone, or the Atronach (bonus Magicka Regeneration) stone.

 

  • Attribute Points are another way to increase your character’s power as you level up.  There is no real “best” way to spend these, but usually you’ll want to focus on your character build’s main stat; either Magicka or Stamina.  Health points are also important so you don’t die, so if you find yourself dying too quickly in combat, you can bolster that up as well.
    • As a Healer Warden, you’ll want to spend most of your points into Magicka, and possibly a bit of Health.  There should be NO points spent into Stamina, other than very very niche moments.

Other Priorities

  • Passives are important in ESO.  If you use a class line, weapon type, or armor weight; always get ALL the passives when you have extra skill points.
  • Join Guilds early to level them up as you go, instead of having to do it once you’re at cap.  Fighter’s Guild, Mage’s Guild, and Undaunted are the most important, while Thieves Guild and The Dark Brotherhood offer more questing/RP approaches.  Many powerful skills lie within the main 3 guilds, so always toy around with them.
    • As a Healer Warden, the Mages’s Guild and Undaunted are the most important.  The Fighter’s Guild can be ignored if you wish.

End Game Build

[Updated 5/23/17, missing visuals]

Objective

With this build we’ll be offering ideas for players interested in applying the Magicka Warden to end game content such as trials, dungeons, and solo events.  While the Warden is rather fresh and there’s a lot to learn, be prepared for something very different than the rest of the game.  The Magicka Warden may not appear as “meta” as other classes, but its ease of access and relatively high floor allows it to be a great choice for players looking to simply have fun.

Skills

Restoration Staff | Main source of healing

  1. Healing Springs (morph of Grand Healing | Restoration Staff skill line) – A superb heal that heals up to 6 allied targets (you may be included in it) at the targeted area.  It will continue to heal for a few seconds after, and may be stacked.  The duration of each cast is 3 seconds, meaning you can get a x4 multiplier if you spam cast this (3 ticks of older heals + the initial hit of the next cast).  Furthermore you’ll gain a bunch of Magicka back based on the amount of allies hit, up to 3 allies.
    • Illustrious Healing is another good morph option that has 1 additional heal tick per cast, allowing it to stack up to 5 times.  The great thing about Illustrious Healing is that it can STACK with Healing Springs and Grand Healing (each ability can stack on top of each other).  If you’re in a large group always coordinate with your healer on who is going to run each morph.
  2. Combat Prayer (morph of Blessing of Protection | Restoration Staff skill line) – A wonderful heal that hits up to 6 allies for a medium amount of health, and grants them Minor Ward and Resolve (2% damage reduction) for 8 seconds.  It also enables Minor Berserk for the duration, allowing for your DPS to do wonderful damage.
  3. Leeching Vines (morph of Living Vines | Green Balance skill line) – An amazing heal that can be placed on an ally.  Once applied, anytime they take damage they will immediately heal (1s cooldown).  Furthermore, they will apply Minor Lifesteal to the attacker; enabling group healing for anyone who hits that target.
    • If Minor Lifesteal is already being ran in the group you can use this as a flex spot.  There are a variety of wonderful heals such as Enchanted Growth, Healing Ward, Budding Seeds, and Nature’s Embrace.
  4. Blue Betty (morph of Betty Netch | Animal Companion skill line) – This skill offers us a lot of power in many different forms.  It acts as the main form of self sustain from the 4500 Magicka over 25s for the Warden, as well as granting an easy form of Major Sorcery (20% Spell Damage) for the duration.  On top of this it will remove 1 negative effect per cast (has NO cost, spam away!), AND enables 12% Magicka and Stamina Regeneration from a passive.
  5.  Inner Light (morph of Mage Light | Mage’s Guild skill line) – Used as a passive slot to enable a whopping 7% Max Magicka and 2% Magicka Regeneration while on the bar, as well as a permanent form of Major Prophecy; enabling 10% Spell Critical Strike.  A very potent ability that buffs our damage and healing capabilities.
  • Ultimate Choice 1 (Defensive, 6 person cap)  Northern Storm (morph of Sleet Storm | Winter’s Embrace skill line) – Another skill that offers a variety of utility.  Simply slotting this grants us 8% Max Magicka, allowing for tremendous healing and damage capabilities.  It may also be activated to grant you and 5 closest allies Major Protection for the duration, reducing all damage taken by 30%.
  • Ultimate Choice 2 (Defensive and Offensive, 5 person cap) Light’s Champion (morph of Panacea | Restoration Staff skill line) – This Ultimate is truly underestimated (I once did myself) in terms of power.  For a measly 125 Ultimate this can be casted, granting up to 5 allied targets (you can consume it as well) a massive HoT that lasts 5 seconds.  Once this HoT is applied, the benefactor also receives Major Force AND Protection for the duration; granting a 15% bonus Critical Strike Modifier and reducing all damage taken by 30%.  When paired with the new trial sets such as Architect or Inventor, you can tack on either Major Aegis or Slayer for 10s for you and 2 close allies.

Destruction Staff (Lightning) | Group utility and damage

  1. Elemental Blockade (morph of Wall of Elements | Destruction Staff skill line) – You may be wondering why you’re running a damaging ability as a healer.  If you’re wielding a Lightning Staff when you cast this, it will augment the spell into Blockade of Storms.  This version has a special check where if the targets the spell is damage are afflicted with the status effect “concussed”, they also will be set Off-Balance.  This enables immense damage for the raid via passive skills from internal mechanics, passive lines, and Champion points.  It will also ensure you can gain benefit of Minor Magickasteal as long as it’s down, granting 300 Magicka every second!
  2. Elemental Drain (morph of Weakness to Elements | Destruction Staff skill line) – Another wonderful ability that offers unparalleled utility to the group.  Simply place this on a target to apply Major Breach, reducing their Spell Resistance by 5280 (10.56% damage reduction for the enemy).  On top of making the enemy affected with this take absurd damage from Magicka based abilities, it will also apply Minor Magickasteal.  This means anyone who hits the target (even you!) during the duration will gain 300 Magicka, up to one time per second.  Try to keep this up 100%.
  3. Energy Orb (morph of Necrotic Orb | Undaunted Skill line) – The saving grace to any non Templar healer, this ability is jam packed with latent power.  Merely casting it summons an orb that travels in a straight line, healing the 6 nearest allies it touches for insane amounts, every second.  When the orb is floating past, allies may also activate the Combustion synergy, restoring the largest resource pool the synergizer has.  This enables wonderful resource management for the people activating the synergy, while giving you a way to heal allies at the same time.
  4. Flex Spot.  There are many great skills you may chose from depending on the content at hand.  If you need to purge negative effects from allies, try slotting Efficient Purge (morph of Purge | Alliance War Support skill line).  You may also chose to run more damage like Force Pulse (morph of Force Shock | Destruction Staff skill line) if you’re doing smaller group content like dungeons.
  5. Inner Light (morph of Mage Light | Mage’s Guild skill line) – Same as front bar, this merely gives loads of stats for slotting.  If you’d prefer to run something else, feel free to replace it!
    1. If you like to have permanent Major Prophecy but don’t want Inner Light, you can also try Lotus Blossom (morph of Lotus Flower | Green Balance skill line) which grants you Major Prophecy for 20 seconds, and healing you or the nearest ally in a 12m radius whenever you Light or Fully Charged Heavy Attack.
  • Ultimate Choice 1 (Pure healing) Enchanted Forest (morph of Secluded Grove | Green Balance skill line) – This Ultimate operates as a massive heal over time to up to 6 allied targets.  It has an extremely low cost (75 Ultimate), and has an initial heal as well as every second for 6 seconds.  If this manages to heal a target under 50% Health, it instantly grants 20 Ultimate, once per cast.  This means you have a form of healing for 6 seconds even if you run out of resources, for only 55 Ultimate.
  • Ultimate Choice 2 (Meta application) Aggressive Warhorn (morph of Warhorn | Alliance War Assault skill line) – Tried and true, Aggressive Horn remains one of the best support ultimates in the game.  Having no allied target cap, it grants 10% bonus Health, Magicka, and Stamina for 30 seconds.  Furthermore, for the first 9.5 seconds of the cast, it grants Major Force to make Critical Strikes 15% stronger.  This ultimate might not boast up front damage numbers in your face, but your allies and yourself will begin doing insanely high damage for the duration, making it the strongest damage performing ultimate in the game.

Gear

In this section you will find a multitude of options, trying to give every player an idea of what gear to go after.  Always try to experiment and find what works best for you, as there is no real universal “best”.

 

Crafted + BoE Route

 

  • Seducer’s (3 trait craftable) – A wonderful set that simply reduces all costs of Magicka abilities by 8%.  Amazing sustain.
    • If sustain isn’t an issue as much, try Kagrenac’s Hope (8 trait craftable).  It’s harder to get a hold of, but it offers great healing power, tankiness, and group utility by speeding up resurrection timers.
  • Magnus’s Gift (4 trait craftable) – Tons of Magicka Regeneration on this set, helping sustain even more.  Nice and easy.
  • Willpower (Imperial City chests and LFG rewards) – An easy to get BoE 3 piece that has a bonus 50% modifier to the bonuses.  It offers tons of Magicka and Spell Damage.
    • If you have the coin to spend, Archmage or Alteration Mastery are both BoE purchasable sets that drop from Cyrodiil events.  Both offers tons of sustain as well, with stronger set bonuses.

 

Infinite Magicka

  • Seducer’s (3 trait craftable) – A wonderful set that simply reduces all costs of Magicka abilities by 8%.  Amazing sustain.
  • Worm Cult (Vaults of Madness) – Offering a bunch of Magicka cost reduction to up to 12 allied group mates, this set helps anyone casting Magicka abilities.  Wonderful for the wearer and the group’s sustain!
  • Master (Veteran Dragonstar Arena) or Maelstrom (Veteran Maelstrom Area) – Both of these ultra hard to get weapons offer unique bonuses.  Master Restoration staves are the best, giving Stamina whenever you heal with Grand Healing.  They’re hard to get, but worth it.
    • If you can’t get these, just use any old staff in their place until you do.

 

Group Support

  • Worm Cult (Vaults of Madness) – Offering a bunch of Magicka cost reduction to up to 12 allied group mates, this set helps anyone casting Magicka abilities.  Wonderful for the wearer and the group’s sustain!
  • Spell Power Cure (White Gold Tower) – A staple healer set that offers amazing group utility by bolstering allied targets Spell and Weapon Damage if you manage to heal them at full Health.  Any good healer finds themself wearing it.
  • Master (Veteran Dragonstar Arena) or Maelstrom (Veteran Maelstrom Area) – Both of these ultra hard to get weapons offer unique bonuses.  Master Restoration staves are the best, giving Stamina whenever you heal with Grand Healing.  They’re hard to get, but worth it.
    • If you can’t get these, just use any old staff in their place until you do.

 

Bar Swap God

This setup is for the healer who is very good at managing buffs and debuffs.  Your 5 piece bonuses will only be active on their respective weapon type, making you have to juggle in between to gain their effects.  This is not an easy to use setup, but has a lot of versatility.

  • Worm Cult (Vaults of Madness) – Offering a bunch of Magicka cost reduction to up to 12 allied group mates, this set helps anyone casting Magicka abilities.  Wonderful for the wearer and the group’s sustain!
    • If you’re in a group only one person needs to run this set.  You can easily swap to a different 5 piece like Sanctuary (Banished Cells) or something else.
  • Spell Power Cure (White Gold Tower) – A staple healer set that offers amazing group utility by bolstering allied targets Spell and Weapon Damage if you manage to heal them at full Health.  Any good healer finds themself wearing it.
  • Monster Set (Undaunted dailies and respective dungeons) – There are a lot of great options for healers to run Undaunted.  If you want to have good self sustain, Engine Guardian (Darkshade II) is a great option.  Chokethorn (Elden Hollow I) offers good Magicka recovery and healing, while Sentinel (Darkshade I) has amazing Stamina sustain for the group.  Troll King (Blessed Crucible) also makes your group nigh impossible to kill.  Experiment with them all!

Consumables, Race, and Mundus

Food: Bi Health & Magicka food offers great healing capabilities, as well as helping our Health pool be sturdy enough.  If you prefer more sustain however, try Witchmother’s Brew (a holiday event recipe).  You’ll need to spend some Attribute points in Health to make sure you’re healthy enough though!

Potions: If you’re not using Betty Netch, you’ll need to use Spell Power potions (Corn Flower + Lady’s Smock + Wormwood) to ensure Sorcery is up indefinitely.  If you’re using Inner Light and Netch, you can use any potions you want, as long as they restore some Magicka.

Race: Breton is a stellar option, boasting wonderful Max Magicka and cost reduction of spells.  It even has some added Spell Resistance, making them much harder to kill in some areas.

High Elves offer just as much Magicka as a Breton, but instead of cost reduction they work with Magicka Regeneration.  Which one is better depends on your build and playstyle.  High Elves also boast amazing damage capabilities, so are great for more aggressive players.

Argonians remain one of the best options for healers in the game at the moment.  With amazing Magicka AND Health bonuses, they also have added healing modifiers, and the best resource management in the game.  Take this race if you’re looking to get the best performance out of your healer in PvE or PvP.

Mundus: The best Mundus stone depends on what you’re trying to do, and what your playstyle is like.  If you’re more conservative and want to be able to cast more heals, try using the Atronach.  If you like more aggressive playstyles and want to pump out serious healing AND damage, try the Thief.  Finally, if you want to just pump out as much healing as possible, go with the Ritual.

Champion Points

The Mage (Blue)

  • Blessed – 100
  • Elfborn – 100
  • Free 10 points
    • if you prefer a more offensive approach for 4 man content, try spending some points into Elemental Expert, Master at Arms, and Thaumaturge, and taking some out of Blessed and Elfborn.

The Thief (Green)

  • Tenacity– 100
  • Arcanist– 100
  • Free 10 points

The Warrior (Red)

  • Elemental Defender – 49
  • Hardy – 49
  • Ironclad – 61
  • Thick Skinned – 28
  • Expert Defender – 11
  • Free 12 points