Check out this detailed article to learn all the necessary details regarding Specialists in Anno 117 Pax Romana.

Specialists in Anno 117 Pax Romana work like item cards that provide area-of-effect buffs to nearby structures. You can obtain them in several ways, including completing quests and trading. Additionally, each specialist comes in a specific rarity tier, and higher rarity naturally gives stronger buffs.
Here is an article that contains everything you need to know about the Specialists in the game.
Also Read: Does Anno 117 Pax Romana Support First Person Mode?
What Are Specialists in Anno 117 Pax Romana?

Just as the name suggests, Specialists are cards that focus on a key attribute in the game, ranging from Military to Economy and more. Once you get a specialist, you can use the card in your Villa or Officium. After you place the specialist, the nearby buildings within the radius also receive the special effect. This makes it important to plan the layout of your structures and position your Villa and Officium in a densely packed area.
How To Get More Specialists in Anno 117 Pax Romana
In addition to the existing specialists, you can unlock new ones in the following ways:
- Completing Quests: The best way to add more specialists is by tackling different quests and progressing through the gameplay. That way, you can obtain specialists as a quest completion reward.
- Trading: You may get a specialist by trading for him at trading posts on other players’ islands.
- Fulfiling Contracts: There is a chance that you get a specialist as a reward after completing the contracts via players’ lighthouses.
All Specialists in Anno 117 Pax Romana
| Specialist | Rarity | Effect |
|---|---|---|
| Actuary | Common | +0.6 income to residences |
| Physician | Common | +0.6 health to residences |
| Sartorist | Common | +1 Knowledge if supplied with Pileus |
| Reangler | Common | Fishing Hut and Scomber’s Shacks in range get a reduction of -25% workforce needed |
| Eelhunter | Common | +0.5 belief area for Eel Grabbers |
| Preacher | Common | +0.6 belief to residences |
| Adept Troughtender | Rare | −50% water use for plantations |
| Laconic Swordsmith | Rare | +20% production to weapon buildings |
| Threefold Defender | Rare | +15% attack, +35% HP, +50% repair for towers |
| Judicious Rigger | Rare | +25% HP, −40% cargo slowdown for ships |
| Whataboutist Watis | Rare | +1.2 knowledge to residences |
| Deep-water Dredger | Rare | +500 denarii for sunk ships and +10% ship scorpion attack range |
| Brutus Julius Lupus | Epic | +20% workforce from residents |
| Gaius Julius Lupus | Epic | +1.5 income to markets |
| Merypath, Gromatic Surveyor | Unique | +100% discovery, +25% HP, +15% speed, +45° wind for ships |
| Actorius Maximinus | Unique | +1.5 income, −75% upkeep for markets |
| Troucotouto | Unique | +150% workforce, −1 happiness for Liberti and Wader residences |
| Judoc Daidalos | Unique | +20% tower range, −80% workforce, −50% upkeep, +50% HP |
| Arruns Spedius Fastus | Unique | +1 happiness, +3 Prestige from footwear |
| Menander of Nicomedes | Unique | +1.5 belief area effect, +0.5 knowledge area effect, and -50% upkeep cost for sanctuaries and fanums in range |
| Siochainri Bichearb | Unique | +25% belief, +25% knowledge to residences |
That was all about Specialists in Anno 117 Pax Romana.
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