Learn what the production ratio is in Anno 117 Pax Romana and how to optimize your supply chains to avoid wasting key resources.

From the name production ratio, you can get a rough idea of its purpose in Anno 117 Pax Romana. It is a ratio that helps you develop an efficient supply chain, ensuring that resources neither reach the manufacturing stage too early nor too late. That allows you to maintain a continuous flow of output while avoiding waste of key and strategic resources.
Here is a detailed article that contains everything you need to know about the production ratio in the game.
Also Read: How To Get Free Twitch Drop Items in Anno 117 Pax Romana?
What Is a Production Ratio in Anno 117 Pax Romana

As mentioned earlier, the production ratio in the game helps you gauge your resource management efficiency. In simpler words, if you manage to build a supply chain where the inputs match the outputs of the produced material in a fixed amount of time, you have a 1:1 production ratio.
To understand it better, consider the example of the woodcutter and the sawmill in Anno 117 Pax Romana. It takes about thirty seconds for the woodcutter to produce one thousand units of wood. The next step, the sawmill, takes thirty seconds to turn one thousand units of wood into timber
This setup represents a supply chain with a 1:1 production ratio. While this ratio is ideal for maximizing efficiency, it is not always necessary or recommended. That is so because some situations require hybrid supply chains with multiple inputs and outputs.
Additionally, it is also important to note that many supply chains only unlock at tier 3. Therefore, in the early stages of gameplay, it is better to start with simpler chains rather than trying to create a complex, highly efficient system from the start.
Albion Province’s Perfect Production Ratio in Anno 117 Pax Romana
| Final Product | Production Chain 1 | Production Chain 2 | Production Chain 3 |
|---|---|---|---|
| 2 Shoe Weaver | 1 Reed Gatherer | N/A | N/A |
| 2 Bakery | 2 Wheat Farm | 2 Donkey Mill | 1 Charcoal Burner |
| 2 Salsicium | 1 Pig Farm | 3 Herb Garden | 1 Charcoal Burner |
| 4 Fibularium | 1 Silver Mine | 2 Silver Forge | 2 Charcoal Burner |
| 2 Potter | 3 Mud Driver | 2 Resin Tapper | 1 Charcoal Burner |
Latium Province’s Perfect Production Ratio in Anno 117 Pax Romana
| Final Product | Production Chain 1 | Production Chain 2 | Production Chain 3 | Production Chain 4 | Production Chain 5 | Production Chain 6 |
|---|---|---|---|---|---|---|
| 3 Marble Mason | 2 Marble Quarry | N/A | N/A | N/A | N/A | N/A |
| 2 Ropemaker | 1 Hemp Farm | N/A | N/A | N/A | N/A | N/A |
| 3 Sailmaker | 1 Sheep Farm | N/A | N/A | N/A | N/A | N/A |
| 2 Pileus Felter | 1 Sheep Farm | N/A | N/A | N/A | N/A | N/A |
| 3 Olive Press | 4 Olive Grower | N/A | N/A | N/A | N/A | N/A |
| 2 Tiler | 1 Clay Pit | 1 Charcoal Burner | N/A | N/A | N/A | N/A |
| 6 Concrete Mixer | 2 Limestone Quarry | 3 Sand Refinery | N/A | N/A | N/A | N/A |
| 3 Garum Works | 2 Schomber’s Shack | 1 Salt Ponds | N/A | N/A | N/A | N/A |
| 1 Vitner | 2 Vineyard | 1 Apiary | N/A | N/A | N/A | N/A |
| 8 Tabulus | 6 Sandrac | 3 Apiary | N/A | N/A | N/A | N/A |
| 3 Weaponsmith | 1 Iron Mine | 2 Furnace | 2 Charcoal Burner | N/A | N/A | N/A |
| 2 Bakery | 2 Wheat Farm | 1 Flour Mill | 1 Charcoal Burner | N/A | N/A | N/A |
| 4 Sandal Maker | 2 Tannery | 1 Pig Farm | 1 Salt Ponds | N/A | N/A | N/A |
| 2 Potter | 1 Clay Pit | 2 Resin Tapper | 1 Charcoal Burner | N/A | N/A | N/A |
| 2 Soap Maker | 1 Pig Farm | 4 Lavender Grower | 2 Renderer | 1 Charcoal Burner | N/A | N/A |
| 2 Loom Weavery | 4 Weaver | 4 Dye Works | 3 Snailery | 3 Flax Farm | N/A | N/A |
| 8 Glassblower | 3 Mineral Quarry | 3 Sand Refinery | 4 Mineral Crusher | 6 Glass Smelter | 4 Charcoal Burner | N/A |
| 3 Armourer | 2 Charcoal Burner | 2 Furnace | 2 Tannery | 1 Pig Farm | 1 Salt Ponds | 1 Iron Mine |
That was all about the production ratios in Anno 117 Pax Romana.
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