Here is a list of the new armor sets that come with Imperial City.
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Name | type | 2 items | 3 items | 4 items | 5 items |
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Light | Adds Max Health | Adds Armor | Adds Spell Resistance | While you have an Armor Ability slotted gain 5% increased Max Health. When you activate an Armor Ability you gain 4650 Armor and Spell Resistance for 10 seconds. |
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heavy | Adds X Max Health | Adds X Max Stamina | Adds X Weapon Damage | When you successfully block an attack gain 20% chance to recover 780 Stamina. |
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heavy | Adds X Max Health | Adds X Max Health | Adds 4% healing taken | 6% chance when taking damage to grant yourself and nearby allies a X damage shield that lasts 8 seconds. This effect has a cooldown of 15 seconds. |
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Light | Adds X Max Magicka | Adds 2% Spell Critical | Adds 2% Spell Critical | Critically healing an ally grants them a 3478 damage shield for 8 seconds. This effect has a cool down of 6 seconds. |
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crafted | Adds X Max Stamina | Adds X Max Stamina | Adds X Weapon Damage | When causing damage with light attacks gain 10% chance to draw essence from an enemy. Collecting the essence restores 3650 Health and Stamina and increases your damage by 10% for 10 seconds. |
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Heavy | Adds X Max Health | Adds X Spell Resistance | Adds X Spell Resistance | 10% chance when blocking an attack to charge your arms, causing your next Bash attack to deal X shock damage as well as granting yourself X spell resistance for 6 seconds. |
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crafted | Adds X Max Health | Adds 4% Healing Taken | Adds 4% Healing Taken | When damaged gain an 8% chance to summon a cloud of leeching poison under the attacker that deals 912 Poison Damage every second for 5.5 seconds and heals you for the damage done. |
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mask | 1: Adds 1845 Spell Resistance, 2: 6% chance to summon a shadow orb that adds 6752 Spell Resistance to nearby allies for 12 seconds. | |||
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light | Adds X Max health | Adds X Max Magicka | Adds X Spell Damage | While you cast a Support Ability up to 4 nearby allies gain 2870 Armor and Spell Resistance for 15 seconds. |
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mask | 1: Adds X Weapon Damage, 2: Causing damage with 3 consecutive light attacks triggers Overkill, which increases the cost of all abilities by 50% and increases your Spell Damage and Weapon Damage by 656 for 6 seconds. | |||
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? | Adds Max Health | Adds Max Stamina | Adds 4% Healing Taken | Interrupting an enemy causes them to take 5% increased damage for 5 seconds and heals you for 3000 Health. |
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crafted | Adds X Max Magicka | Adds X Spell Damage | Adds X Spell Damage | When activating a Class Ability gain an 8% chance to surround yourself in a torrent that strikes out at a nearby enemy dealing 730 Shock Damage every seconds for 6 seconds. |
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light | Adds X Max Magica | Adds X Magicka Regen | Adds X Spell Damage | When you die, you instead turn to stone for 3 seconds and are immune to all negative effects but cannot be healed. When the effect ends you heal yourself and explode for 4838 Flame Damage to nearby enemies. The effect has a cool down of 10 minutes. |
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medium | Adds X Max Health | Adds X Max Stamina | Adds X Weapon Damage | When you cast an Assault Ability up to 4 nearby allies gain 117 Weapon and Spell Damage for 15 seconds. |
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heavy | Adds X Max Stamina | Adds X Stamina Regen | Adds X Max Health | While affected by stun, immobilize, fear, knockdown or disorient effects, damage you take is reduced by 35%. |
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light | Adds X Max Health | Adds X Max Stamina | Adds X Max Magicka | When you receive healing while at full Health, heal an ally for X. This can occur once every 3 seconds. |
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crafted | Adds X Max Magicka | Adds 2% Spell Critical | Adds 2% Spell Critical | When you deal critical damage gain a 10% chance to increase your Spell Damage by 440 for 6 seconds. |
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crafted | Adds X Max Stamina | Adds X Weapon Damage | Adds X Weapon Damage | Casuing damage with an execute ability infects the enemy, dealing 474 Poison Damage every second for 6 seconds. The effect has a cool down of 6 seconds. |
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medium | Adds X Max Stamina | Adds X Stamina Regen | Adds X Weapon Damage | Your light and heavy attacks deal 1066 in unresistable damage against enemies with a damage shield. |
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crafted | Adds 2% Weapon Critical | Adds 2% Weapon Critical | Adds X Weapon Damage | Causing damage with a light attack and then immediately causing damage with a fully charged heavy attack chaarges your weapon with lightning, causing your light attacks to deal 950 additional Shock Damage for 10 seconds. |
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crafted | Adds X Max Magicka | Adds X Max Magicka | Adds X Spell Damage | Healing an ally at 100% Health grants them 220 Spell Damage for 3 seconds. |
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crafted | Adds X Max Health | Adds 4% Healing Taken | Adds 4% Healing Taken | Causing damage with a charge ability applies Taunt and increases your Armor and Spell Resistance by 3090 for 5 seconds. |
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crafted | Adds 2% Weapon Critical | Adds X Weapon Damage | Adds X Max Stamina | Causing damage with a Magicka ability causes your Poison attacks to deal an additional 365 Poison Damage for 10 seconds. |
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crafted | Adds Max Stamina | Adds Weapon Damage | ||
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crafted | Adds Max Health | Adds Stamina Regen | ||
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crafted | Adds Max Magicka | Adds Spell Damage |
Under Type it saies crafted on some of the items, does this means they are actually Crafted sets?? And the jewel mini sets also saies Crafted is them?
Molag Kena Set could have nice synergies for a magika nightblade for some burst damage. Just don’t know if 600 spelldamage is enough
Does that mean, that craftable sets are still locked at VR14?
No they go to 16.
While the new Molag Kena set doesn’t look that great at first glance, I cant help but wonder how it will interact with a Sorc. using Overload. The only abilities you would be using would be DOTs so the cost debuff wouldn’t be a big deal (assuming it doesn’t effect ultimates), and you would be constantly light attacking so the buff would always be on.
The Willpower set showed a ring, and showed crafted, does that mean………?
Hi Deltia I was wondering if there are any new gear drops from gold undaunted keys? If so do you think if I accumulate gold keys and save till I hit vr16 those keys would work for new gear sets? Thanks and you are awesome bro.
Deltia, great content man.
That shield breaker set…. Is there some sort of cooldown or is it 1066 damage at all times? If so, that sounds great for a “caster killer” stamina build … like damn.
In general, it looks like they’re trying to really make light weaving a thing again (which is good in my opinion) — I’m looking at you, Essence Thief set.
Ring of willpower sais crafted?
I was thinking that kena set for a stam base bow nightblade..Hundings rage, Molag Kena, flawless dawn breaker, grimfocus, and rally…crap ton of dmg for fast light attacking..and a boom with the spectral arrow and buff to grim focus!
Black Rose looks interesting with the changes in blocking. Do you think this will replace Hist Bark? Also, any idea on how many traits will be needed for each of these sets?
I wonder if the Tormentor set could be used with Lotus Fan to give NB tanks an area-taunt, that could be an interesting combination as the healing received bonuses would also work great with NB tanks.
How many traits do you need to have researched in order to craft those sets?
The table is formatted incorrectly. The “Type” column should have the “actual” armor type, i.e. light, medium, heavy.
The distinction between whether or not it is a crafted or a dropped item/set should be in a column identified as “Acquired By”; with the result being either “Drop” (or some other appropriate designation) or “Crafted”.
If it isn’t done this way it looks illogical and is confusing to read.
Hey Deltia,
your screens differ from http://elderscrollsonline.wiki.fextralife.com/Sets a lot. For example crafted and/or lock on pickup.
Hey mate,
Any idea which trophies drop agility set,
I do not know right now.
update this crap or take it down… enough people are coming here and reading this that it is creating misinformation about the new items.
U say that Shock Master v16 is crafted, if so, which crafting location in which IC sector, 2 peeps from different guilds say it only comes from drops and cant be crafted, one said Deltia is BS, your response please
I’ve been doing some theory-crafting about a stam-sorc running shockmaster and molag kena with power-overload ultimate. Basically once overload is up I would activate it, proc shockmaster then spit out light attacks to proc Molag kena and just keep firing. What i don’t know is what counts as a heavy attack with that ultimate activated…do you know if that ‘sith-lord attack’ of that ultimate counts as a fully charged heavy? The mechanic is different and I’m hoping just doing the cone-lightning AOE attack for a split second counts as a fully charged heavy.
IDK you could test it on the PTS.
Where does shock master gear come from please? 2 peeps in chat said it was left out, Deltia says its crafted, I picked up a v15 piece somewhere but don’t know where from and my understanding is there is only 3 crafting stations in IC and U cant make shock master? So where does it come from please? WGT or Prison run?
WGT
TY
Does the Imperial city gear set work also for pvp outsiide of Imperial city
Yes!
Do not go by anything on Deltias chart for any of this gear, there are many errors within it. Plus some modifications have been made to some of these sets. Including Molag kena.
Crafted OWS Set? you cant craft that set. you need 150 Deadra Shards to open a chest for a CHANCE to get that gear. Actually alot of your sets are categorized wrong, am i missing something here when you list it as “Crafted?”
I know this was released along time ago, where do you exactly get some of the overwhelming surge. I heard you say trash mobs for small pieces. Where do you get the big pieces?
Each of the bosses drops one.
Thanks for the list. It needs some corrections. The errors I saw are that armor master is crafted, not light. And agility, endurance and willpower drop from chests in special trophy rooms in IC.