ESO Templar PvP Healer Build
The Fulcrum
Lasted Updated Blackwood Chapter ESO Update 30
Table of Contents
- Should You Play This Build?
- Skills
- Priority Passives
- Gear Options
- Race
- Consumables
- Mundus Stone
- Attribute Points
- Champion Points
Should You Play This Build?
The Templar Healer provides incredible burst healing. It’s very, very beginner friendly and a great place to start for all new healers. You can get the gear easily, have some idea of how to heal and turtle up and play defensive when pressured. This is a great start point for anyone looking to get into Cyrodiil and has no direction. Before you become a 1vX master, try healing. It’s very fun and forgiving and you’ll have no problem getting groups.
Skills
Bar One: Restoration Staff for Healing
Purifying Light (morph of Backlash | Templar/Dawns Wrath skill line): this is fantastic burst tool even on a healer! Plus it makes a target which is handy for raid leading and heals at the base.
- Consider this your flex spots with many options. Radiant Magelight for anti ganking. Living Dark when pressured constantly. Energy Orbs for more stationary healing, etc.
Radiating Regeneration (morph of Regeneration | Weapon/Restoration Staff skill line): great heal over time that procs various gear sets. Consider this a must to keep at all times.
Radiant Aura (morph of Restoring Aura | Templar/Restoring Light skill line): great AoE sustaining tool since it provides massive range Minor Magickasteal.
Blazing Spear (morph of Spear Shard | Aedric Spear skill line): provides group sustain and massive damage in an area making your healer both offensive and defensive with a resto staff.
Combat Pray (morph of Blessing of Protection | Weapon/Restoration Staff skill line): good healing plus minor resistance and minor berserk DPS boost.
Life Giver (morph of Panacea | Weapon/Restoration staff skill line): insane survivability for you or the group with mobility and low cost.
Bar Two: Sword and Shield for Defensive and burst healing
Channeled Focus (morph of Rune Focus | Templar/Restoring Focus skill line): major resistances buff, increase our healing via minor mending and resources sustain.
Extended Ritual (morph of Cleansing Ritual | Templar/Restoring Light skill line) cleansing of five negate effects per cast used when taking a lot of DoTs or pressure.
Race Against Time (morph of Acceleration | Guild/Psijic Order skill line): mobility tool to use when immobilized or needing a burst of speed.
Binding Javelin (morph of Piercing Javelin | Templar/Aedric Spear skill line): single target knockback and stun, used to punt people off of you and great for turtling which can be block casted (holding block and pressing).
Breath of Life (morph of Rushed Ceremony | Templar/Restoring Light skill line): burst single target heal which can be block casted making turtling (playing super defensive) easy on a Templar.
Solar Prison (morph of Nova | Dawns Wrath skill line): an insane burst tool with damage reduction and a huge synergy Grav Crush.
Priority Passives
- Aedric Spear
- Dawn’s Wrath
- Restoring Light
Weapon Skill Lines
- Restoration Staff
- Sword and Shield
Armor Skill Lines
- Light Armor
- Medium Armor
- Heavy Armor
World Skill Line
- Soul Magic
Alliance War Skill Line
- Assault
- Support
Guild Skill Lines
- Undaunted
- Fighter’s Guild
- Psijic
- Mage’s Guild
Crafting Skill Lines
- Alchemy
- Provisioning
Racial Skill Line
Gear
Slot | Weight | Set | Trait | Glyph |
Head | Heavy | Engine Guardian | Sturdy | Prismatic |
Shoulders | Heavy | Engine Guardian | Sturdy | Magicka |
Chest | Heavy | Daedric Trickery | Reinforced | Prismatic |
Legs | Heavy | Daedric Trickery | Sturdy | Prismatic |
Gloves | Light | Gossamer | Impenetrable | Magicka |
Boots | Light | Gossamer | Impenetrable | Magicka |
Belt | Heavy | Daedric Trickery | Impenetrable | Magicka |
Weapon One | Restoration | Perfected Maelstrom | Powered | Poison |
Weapon Two | Sword/Shield | Daedric Trickery | Powered/Sturdy | Spell damage |
Necklace | Gossamer | Arcane | Reduced Magicka Cost | |
Ring | Gossamer | Arcane | Magicka Recovery | |
Ring | Gossamer | Arcane | Magicka Recovery |
The below setup will add value to any team you are on and amazing survivability.
Engine Guardian: helm obtained in Darkshade Caverns II, shoulder from Maj with undaunted keys
- (1 item) Adds 129 Health Recovery
- (2 items) When you use an ability, you have a 25% chance to summon a Dwemer automation to restore 550 Stamina or Magicka or 1955 Health to you every 0.5 seconds for 6 seconds. This effect can occur once every 10 seconds.
WHY? healing in PvP isn’t about hit 20,000 breath of lifes, it’s about survival. Keeping this as your resources sustaining tool will make you insanely strong.
Daedric Trickery: craftable 8 traits in Morrowind
- (2 items) Adds 1206 Maximum Health
- (3 items) Adds 1096 Maximum Stamina
- (4 items) Adds 1096 Maximum Magicka
- (5 items) When you deal damage you gain one of 5 random Major Buffs for 21 seconds every 9 seconds. Eligible buffs are Expedition, Protection, Mending, Heroism, or Vitality.
WHY? provides great buffs that will keep you and your party alive!
- (2 items) Adds 129 Magicka Recovery
- (3 items) Adds 1096 Maximum Magicka
- (4 items) Adds 1096 Maximum Magicka
- (5 items) When you heal yourself or an ally, you grant them Major Evasion for 1 second, reducing damage from area attacks by 20%.
WHY? Crazy survivability for you and your group regardless if playing with stamina builds.
2) Spell Power Cure: obtained in White Gold Tower dungeon and great for group play
- (2 items) Adds 1096 Maximum Magicka
- (3 items) Adds 1096 Maximum Magicka
- (4 items) Adds 129 Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon Damage and Spell Damage by 430.
WHY? not only does it boost your spell damage (both healing/damage) but it’s a massive help to your party. Coordinated PvP groups will want this and Powerful Assault in their groups.
Perfected Precise Regeneration (Maelstrom): Found in Veteran Maelstrom Arena Wrothgar solo arena
- (2 items) Adds 526 Spell Critical, When your Regeneration critically strikes, you restore 558 Magicka. This effect cannot occur from simultaneous critical strikes.
WHY? provides resource sustain to you and your group when critically healing.
Race
#1 Argonian =god tier tanky making it a perfect fit for being that annoying healer that just won’t die.
Passive Skills | |
---|---|
Amphibian | Increases your experience gain with the Restoration Staff skill line by 15%
Increases your swimming speed by 50% |
Resourceful | Increases your Maximum Magicka by 1000
Whenever you drink a potion you restore 3125 health, magicka, and stamina |
Argonian Resistance | Increases your max health by 1000 and poison and disease resistance by 2310 |
Life Mender | Increases your healing done by 6% |
#2 Breton (High Elf) = insane sustainability for magicka users
Opportunist |
Increases your experience gain with the Light Armor skill line by 15%. Increases your Alliance Points gained by 1%. | |
Gift of Magnus | Increases your Max Magicka by 2000. | |
Spell Attunement |
Increases your Spell Resistance by 2310. This effect is doubled if you are afflicted with Burning, Chilled, or Concussed. Increases your Magicka Recovery by 130. | |
Magicka Mastery | Reduces the Magicka cost of your abilities by 7%. |
#3 Dunmer (Dark Elf) = all around great if you want to switch between magicka/stamina build though lacks resources sustain
Passive Skills | |
---|---|
Ashlander | Increases your experience gain with the Dual Wield skill line by 15%. Reduces your damage taken from environmental lava by 50%. |
Dynamic | Increases your Maximum Magicka and Maximum Stamina by 1910. |
Resist Flame | Increases your Flame Resistance by 4620. |
Ruination | Increases your Weapon Damage and Spell Damage by 258. |
Consumables
- Food: Clockwork Citrus: Increase Max Health by 3724, Health Recovery by 351, Max Magicka by 3458 and Magicka Recovery by 319 for 2 hours
- Potions: Tri-pots and Immovability
- Tri-pots: Restores Magicka, Stamina, and Health. These are great to use if you’re having issues with survivability and/or sustain
- Immovability: Immobilizes your target and grants you Unstoppable, rendering you immune to control effects for 4.4 seconds. This poison will also break you free of ongoing control effects. (10 second cooldown)
Mundus Stone
- The Ritual:
- Bonus: Increases healing effectiveness by 8 % (13% with 8 Legendary Divine Traits)
- Location: Malabor Tor, Alik’r Desert, Eastmarch
- The Mage:
- Bonus: Increases Maximum Magicka by 2023 ( 7 Divines armor pieces: 3309)
- Location: Grahtwood, Deshaan, Stormhaven
- Atronach: Run if needing more sustain in content
- Bonus: Increases Magicka Recovery by 310 (535 with 8 Legendary Divine Traits)
- Location: Greenshade, Rivenspire, Shadowfen and Cyrodiil
Attribute Points
You want to reach 31,000 health inside of PvP (Cyrodiil Campaign/Battlegrounds). Then make sure you have at least 16,000 stamina and rest to magicka. You won’t be pushing 40,000 magicka, but that’s better than pushing up daisies.
Champion Points
Fitness
- Boundless Vitality [slot-able] Grants 28 Max Health per stage.
- Helps being more durable
- Slippery [slot-able] When you are affected by a disabling effect, you automatically break free for no cost. Has a 21 second cooldown
- Helps manage sustain and to break free from immobilizations
- Rejuvenation 50 [slot-able] Grants 3 Health, Magicka, and Stamina Recovery per stage.
- Helps with sustain
- Juggernaut 50 [slot-able]: While immune to crowed control, you take 2% less damage per stage.
- Helps surviving burst ultimates like Dawnbreaker and Soul Tether
Warfare
- Unassailable: Reduces your damage taken by area of effect attacks by 2% per stage.
- Helps with overall survivability
- Fighting Finesse: Increases your critical damage/healing done by 2% per stage.
- Helps with damage and healing
- Salve of renewal: whenever you remove a harmful effect from yourself or an ally, you sanctify the groud healing them and allies with 8 meters every 10 seconds.
- Helps with overall survivability
- Arcane Supremacy: Increases your max magicka by 26 per stage.
- Helps damage and healing
Craft
- Treasure Hunter 50 [slot-able] Increase the quality of items you find in treasure chests.
- Helps with farming gear
- Rationer 30 [slot-able] Adds 10 minutes to the duration of any food or drink that increases your character’s stats per stage.
- Helps save gold
- Liquid Efficiency 75 [slot-able] Whenever you use a potion or poison you have a 10% chance to not consume it.
- Helps save gold
- Steed’s Blessing 50 [slot-able] Increases your out of combat Movement Speed by .4% per stage.
- Helps getting around faster
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