The Shaman
ESO Warden Healer PvE build
Welcome to the ESO Warden Healer PvE build called The Shaman for ESO update 29 Flames of Ambition. The Warden Healer provides incredible buffs, great utility and insane burst heals! In this guide you will find information on any patch-related changes, the class, skills, champion points, gear options, tips, and more!
Table of Contents
- Recent Changes
- Should You Play This Build?
- Skills
- Priority Passives & Skills
- Suggested Gear Options
- Race
- Consumables
- Mundus
- Attribute Points
- Champion Points
Full Build Video (coming soon)
Recent Changes New armor passives
- Champion point system overhaul
- New racial passives
- New mundus stone passives
- New weapon passives
- More base health
Objective
This build is for players interested in playing a group oriented buff machine Warden Healer optimized for 4-man content, but could also be used in endgame trials. This is a general build, so feel free to play around with skills as needed to fit your own play style.
Should you play this build?
Wardens have unique buffs that provide the group benefits on sustain, damage and more. Making them one of, if not the best healers in the Elder Scrolls Online. You’ll want to pick this up for top end healing at end game.
Skills
For this build the following skills are recommended, although feel free to play around with it and make it comfortable for your play style
Bar One Restoration Staff for healing and buffs
Radiating Regen: A heal over time that heals you or up to 3 nearby allies
Illustrious Healing: An AOE heal over time that gives you and allies standing in the area a heal and also a heal over time for 12 seconds
Harness Magicka: A shield that absorbs damage for 6 seconds and helps you restore magicka when you take damage. If you’re already comfortable with the content and don’t need a shield, illustrious healing will be a good replacement
Enhanced Growth: burst heal with boost to magicka and stamina recovery
Combat Prayer: a strong AoE heal that adds minor berserk increasing damage and minor resolve increasing resistances
Life Giver: A very strong MOBILE heal over time that heals you and an ally for 5 seconds
- [FLEX] Enchanted Forest: strong AoE heal for stationary fights
Blue Betty: sustain tool that provides spell power buff and removes negative effects
Mystic Orbs: mystic orb gives massive damage and sustain (flex in Energy Orb for better healing)
Elemental Drain: applied free of cost for minor magicka steal increasing group sustain
Fetcher Infection: damage over time that increase group damage for minor vulnerability
Aggressive War Horn: A must have for most four-man content and trials to boost dps as well as a health, stamina and magicka pool
Priority Skill Lines & Passives
Class-Specific Skill Lines
- Animal Companions
- Green Balance
- Winter’s Embrace
Weapon Skill Lines
- Restoration Staff
- Destruction Staff
Armor Skills
- Light Armor
- Medium Armor
- Heavy Armor
Guild Skills
- Mages Guild
- Psijic Order
- Undaunted
- Fighter’s Guild
Crafting Skills
- Alchemy
- Provisioning
Alliance War Skills
- Assault
- Support
Racial Skill Line
Suggested Gear
This a general set up that is suitable for most content, but you may need to run different sets depending on content. Click on the tables below to see a more in depth overview of build options
Beginner Gear Setup
Slot | Weight | Set | Trait | Glyph |
Head | Heavy | Law of Julianos | Divines | Magicka |
Shoulders | Medium | Law of Julianos | Divines | Magicka |
Chest | Light | Armor of the Seducer | Divines | Magicka |
Legs | Light | Armor of the Seducer | Divines | Magicka |
Gloves | Light | Armor of the Seducer | Divines | Magicka |
Boots | Light | Armor of the Seducer | Divines | Magicka |
Belt | Light | Armor of the Seducer | Divines | Magicka |
Weapon One | Ice | Willpower | Charged | Frost |
Weapon Two | Resto | Willpower | Powered | Absorb Magicka |
Necklace | Law of Julianos | Arcane | Mag Recovery | |
Ring | Law of Julianos | Arcane | Spell Damage | |
Ring | Law of Julianos | Arcane | Spell Damage |
Law of Julianos: Craftable set in Orsinium
- (2 items) Adds 657 Spell Critical
- (3 items) Adds 1096 Maximum Magicka
- (4 items) Adds 657 Spell Critical
- (5 items) Adds 300 Spell Damage
Armor of the Seducer: Craftable set in Stormhaven, Grahtwood and Deshaan
- (2 items) Adds 129 Magicka Recovery
- (3 items) Adds 1096 Maximum Magicka
- (4 items) Adds 129 Magicka Recovery
- (5 items) Reduces the cost of your Magicka Abilities by 10%.
Willpower: Overland set found in Imperial City or dungeons
- (2 items) Adds 1752 Maximum Magicka
- (3 items) Adds 206 Spell Damage
Advanced Gear Setup
Slot | Weight | Set | Trait | Glyph |
Head | Heavy | Symphony of Blades | Divines | Magicka |
Shoulders | Medium | Symphony of Blades | Divines | Magicka |
Chest | Light | Worm’s Raiment | Divines | Magicka |
Legs | Light | Worm’s Raiment | Divines | Magicka |
Gloves | Light | Spell Power Cure | Divines | Magicka |
Boots | Light | Worm’s Raiment | Divines | Magicka |
Belt | Light | Spell Power Cure | Divines | Magicka |
Weapon One | Ice | Worm’s Raiment | Charged | Frost |
Weapon Two | Resto | Worm’s Raiment | Powered | Absorb Magicka |
Necklace | Spell Power Cure | Arcane | Mag Recovery | |
Ring | Spell Power Cure | Arcane | Spell Damage | |
Ring | Spell Power Cure | Arcane | Spell Damage |
Symphony of Blades: Found in veteran Depths of Malatar dungeon
- (1 item) Adds 4% Healing Done
- (2 items) When you heal an ally who is under 50% of their primary resource, grant them Meridia’s Favor, which restores 570 Magicka or Stamina every 1 second for 6 seconds. This effect can occur every 18 seconds per target. The resource returned is based off the target’s highest maximum resource.
Worm’s Raiment: Found in Vaults of Madness dungeon
- (2 items) Adds 129 Spell Damage
- (3 items) Adds 1096 Maximum Magicka
- (4 items) Adds 129 Magicka Recovery
- (5 items) Grants 145 Magicka Recovery to you and up to 11 other group members within 28 meters of you.
Spell Power Cure: Found in White Gold Tower dungeon
- (2 items) Adds 1096 Maximum Magicka
- (3 items) Adds 1096 Maximum Magicka
- (4 items) Adds 129 Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon Damage and Spell Damage by 430.
Optimal Gear Setup
Slot | Weight | Set | Trait | Glyph |
Head | Heavy | Symphony of Blades | Divines | Magicka |
Shoulders | Medium | Symphony of Blades | Divines | Magicka |
Chest | Light | Hollowfang Thirst | Divines | Magicka |
Legs | Light | Hollowfang Thirst | Divines | Magicka |
Gloves | Worm’s Raiment | Spell Power Cure | Divines | Magicka |
Boots | Light | Hollowfang Thirst | Divines | Magicka |
Belt | Light | Spell Power Cure | Divines | Magicka |
Weapon One | Ice | Hollowfang Thirst | Charged | Frost |
Weapon Two | Resto | Timeless Blessing | Powered | Absorb Magicka |
Necklace | Spell Power Cure | Arcane | Mag Recovery | |
Ring | Spell Power Cure | Arcane | Spell Damage | |
Ring | Spell Power Cure | Arcane | Spell Damage |
Symphony of Blades: Found in veteran Depths of Malatar dungeon
- (1 item) Adds 4% Healing Done
- (2 items) When you heal an ally who is under 50% of their primary resource, grant them Meridia’s Favor, which restores 570 Magicka or Stamina every 1 second for 6 seconds. This effect can occur every 18 seconds per target. The resource returned is based off the target’s highest maximum resource.
Hollowfang Thirst: Found in Moongrave Fane Dungeon
- (2 items) Adds 657 Spell Critical
- (3 items) Adds 1096 Maximum Magicka
- (4 items) Adds 657 Spell Critical
- (5 items) Whenever you critically heal or critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1750 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received by 8%. This effect can occur once every 9 seconds.
Spell Power Cure: Found in White Gold Tower dungeon
- (2 items) Adds 1096 Maximum Magicka
- (3 items) Adds 1096 Maximum Magicka
- (4 items) Adds 129 Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon Damage and Spell Damage by 430
Timeless Blessing: Found in Asylum Sanctorium
(2 items) When you cast Blessing of Protection, the cost of your Magicka and Stamina healing abilities are reduced by 21% for 3 seconds.
Race Options
Breton: incredible sustain and great magicka race
Passive abilities | ||
---|---|---|
Opportunist | Increases your experience gain with the Light Armor skill line by 15%. Increases your Alliance Points gained by 1%. | |
Gift of Magnus | Increases your Max Magicka by 2000. | |
Spell Attunement | Increases your Spell Resistance by 2310. This effect is doubled if you are afflicted with Burning, Chilled, or Concussed. Increases your Magicka Recovery by 130. | |
Magicka Mastery | Reduces the Magicka cost of your abilities by 7%. |
High Elf: my favorite all around magicka race
Passive abilities | ||
---|---|---|
Highborn | Increases your experience gain with the Destruction Staff skill line by 15%. Increases your experience gained by 1%. | |
Spell Recharge | When you activate an ability, you restore 625 Magicka or Stamina, based on whichever is lowest. This effect can occur once every 6 seconds. When you are using an ability with a channel or cast time, you take 5% less damage. | |
Syrabane’s Boon | Increases your Max Magicka by 2000. | |
Elemental Talent | Increases your Weapon and Spell Damage by 258. |
Khajiit: Powerful crit heals
Passive abilities | ||
---|---|---|
Cutpurse | Increases your experience gain with the Medium Armor skill line by 15%. Increases your chance to successfully pickpocket by 5%. | |
Robustness | Increases your Health Recovery by 100 and your Stamina and Magicka Recovery by 85. | |
Lunar Blessings | Increase your Maximum Health, Magicka, and Stamina by 915. | |
Feline Ambush | Increases your Critical Damage and Critical Healing by 12%. Decreases your detection radius in Stealth by 3 meters. |
Consumables
- Food: Clockwork Citrus Filet, Witchmother’s Brew, or Artaeum Pickled Fish Bowl
- Clockwork Citrus Filet: Increase Max Health by 3724, Health Recovery by 351, Max Magicka by 3458 and Magicka Recovery by 319 for 2 hours. (5 second cooldown)
- Witchmother’s Brew: Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours. These effects are scaled based on your level.
- Artaeum Pickled Fish Bowl: Increase Max Health by 5652 and Max Magicka by 5117 for 2 hours. These effects are scaled based on your level. Additionally, fish may be drawn to you.
- Potions: Essence of Spell Power or Tri-Pots
- Tri-pots: = Restores health, magicka, and stamina and increases recovery of all three
- Essence of Spell Power: Grants Major Sorcery which increases your Spell Damage by 20%
Mundus Stone
- Thief: Increases the Critical Strike rating by 1333 (generally a great choice for most situations)
- Mage/Apprentice: Increases Maximum Magicka by 2023 (great if you are an RO/Jorvulds trials off healer)
- Ritual: Increases healing effectiveness by 8 % (great for beginners or healing-intensive trials like vCR kite healing)
Attribute Points
This patch players get a huge health boost so it will not be necessary to put any points into health. So all 64 points will go into magicka
Champion Points
Fitness CP Slottables:
- Rejuvenation 50/50
- Ironclad 50/50
- Boundless Vitality 50/50
- Spirit Mastery 50/50
Warfare CP Slottables:
- Arcane Supremacy 50/50
- Foresight 50/50
- Swift Renewal 50/50
- Fighting Finesse 50/50
Craft CP Slottables:
- Rationer 30/30
- Liquid Efficiency 75/75
- Steed’s Blessing 50/50
- Treasure Hunter 50/50
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