This Where Winds Meet guide will go over Mystic Arts, special skills you can unlock, and will list them all out for you.

A lot of Where Winds Meet’s hype was due to its gameplay, and the game’s Mystic Arts were a big reason for this. Mystic Arts are special abilities, abilities independent of weapons, that allow you to perform unique skills and feats. These skills could be combat-related, such as Tai Chi, which lets you toss a bear, or they could also be general exploration skills, that allow you to break open secret paths.
The possibilities with Where Winds Meet’s Mystic Arts are endless, and this guide will explore all of these skills. In this guide, we shall go over all the Mystic Arts in the game, and will help you unlock them.
How To Unlock Mystic Arts in Where Winds Meet
You unlock most of the Mystic Arts in Where Winds Meet by simply progressing through the main story. The game has a natural progression path where it routinely drops new skills for you to learn. You’ll unlock most of what the game has to offer by simply playing. For some skills, however, you’ll have to explore around. To unlock these skills, you’ll have to go to specific locations where you’ll then have to participate in a short minigame with a golden ring. Simply click on a skill, and you’ll then get hints on where you need to go to unlock it.
All Offensive Mystic Arts

| Mystic Art | Description |
|---|---|
| Blinding Mist | Cast forward poisonous mist to block enemy vision and deal damage, making them blind and unable to fight for 5 seconds. During this time, you can cast Touch of Death to subdue the target. This skill has no effect against mighty enemies. |
| Cloud Steps | While out of combat, you can leap high and crash down upon the ground, or hold your breath and leap toward marked locations. When used in combat, you step on the enemy’s shoulders to deal damage. This skill has bonus effects when used against Cavalry units or other units with unstable lower bodies. |
| Drunken Poet | Take a big gulp of strong spirit and become Intoxicated, paying homage to the greatest poet. Press attack repeatedly to unleash up to 5 hits of attack. Each hit consumes 6 Vitality and inflicts the target with Drunken Haze and damage. |
| Flaming Meteor | Channel your breath and charge forward, stomping the ground to leap into the air. Gather blazing energy into a long spear and hurl it at your target, causing an area explosion—then descend with a crushing impact like a falling meteor, dealing additional damage. Gain 15% damage reduction and super armor when casting this skill. |
| Free Morph | Sever all attachments, and the heart finds freedom. The user launches into the air and unleashes a flurry of kicks: the first strike knocks the enemy upward, followed by a relentless airborne barrage, then a crushing dive that deals AoE damage on impact. |
| Ghost Bind | Silent as a whisper, swift and traceless. Suddenly appear before enemies, immobilizing up to 6 targets for 5 seconds, dealing damage, and breaking their vital points. This skill does not affect powerful enemies or players. |
| Ghostly Steps | Move like a shifting shadow, gaining the Mirage status. Mirage: Reduces the Endurance cost of ground-based dodge skills by 40% for 20 seconds and slightly increases the duration of untargetability. |
| Glow of Fireflies | Summons a swirl of fireflies to circle the user, casting gentle light in a thirty-second radius amid the deep dark. |
| Golden Body | Shoulders loose, spine strong, gain Golden Body that grants a shield and Qi recovery for 8 seconds. While the shield is active, gain Tenacity and damage reduction. |
| Guardian Palm | Smite the ground, dealing AoE damage. Casting the skill at a height of 3–5 meters evolves it into Lamp Light, unleashing a palm strike toward the ground, knocking back targets in an area. |
| Heavenly Snatch | While out of combat, channel internal energy to your fingertips to unleash power and pull distant objects toward you. This technique also works on items in treasure chests or target backpacks. In combat, this technique can be used to disarm enemies and counterattack with their own weapon, dealing Qi damage. The heavier the weapon, the greater the damage dealt. |
| Honking Havoc | Grab the Goose Thug’s throat, forcing it to honk forward, dealing AoE damage and causing a long period of Breath-holding. |
| Leaping Toad | Perform a backflip to knock back nearby enemies and lunge at the target. Upon hitting, deal damage and flip back. You may press repeatedly to unleash up to 2 additional lunges. Each lunge applies Toad Venom. The third strike transforms into Golden Toad Crash, leaping high like a toad and crashing down on the target, knocking down enemies in an area. |
| Lion’s Roar | Conjure a giant bell and slam it to the ground, dealing damage. Next, blast your enemies with its deafening toll like a lion asserts its dominance, dealing 14 hits of damage to a large area in front. Gain 15% damage reduction and Tenacity while casting this skill. |
| Loong Head | Channel inner force to gather nearby fallen leaves and dust, turning them into a mighty Loong Head to launch a powerful strike, dealing damage to targets in an area and knocking them away. Gain 15% damage reduction and super armor when casting this skill. |
| Loong’s Fire-breath | Take a big gulp of strong spirit and become Intoxicated, then spit the strong spirit against the igniter in your hand, pushing the flame with Qi to bring an inferno upon your enemies, dealing two hits of damage while inflicting them with Ignition. Gain 15% damage reduction and Tenacity while casting this skill. |
| Meridian Touch | While out of combat, observe the meridians of a target and select a corresponding acupoint, with a chance to trigger special effects. When used in combat, you have a chance to immobilize the target and break the target’s Qi weak points. Unable to immobilize mighty targets. |
| Serene Breeze | Channels Qi to purge toxins and clear stagnation. Can be used while under attack or control effects. On hit, reduces the target’s Endurance recovery rate by 50% and deals damage over 8 seconds. |
| Soaring Spin | Channel Qi into the dantian and unleash like a tiger’s roar—one sudden thrust, then a swift shift of stance, followed by another spiral thrust. The shifting momentum catches enemies off guard, dealing damage and applying a healing reduction effect. |
| Tai Chi | While out of combat, stir the fallen leaves around your body when used at specific locations. When used on water surfaces, it creates ripples and stirs the fish below. When used in combat, harness momentum to pull and spin the target. This is a tossing attack, and you can use it to toss any enemy that is hiding behind a shield. |
| Talon Strike | Swift and devastating, like a falcon swooping its prey. First, swipe the target to break their defense, then follow up with 3 hits to deal damage. |
| Veil of Stillness | Activating this art lets the user still their breath and suppress their presence, rendering them less detectable by enemies for a short time. However, this technique is purely for stealth. Should combat break out directly, its illusion will fail. |
| Wolflike Frenzy | Channel strength into the staff to knock down the target, then launch a barrage of strikes, finishing with an upward thrust. This skill has bonus effects when used against Cavalry units or other units with unstable lower bodies. |
| Yaksha Rush | Gather your Qi and lunge forward with the ferocity of Yaksha, breaking the enemy’s defense and knocking them away. Breaking the target’s defense deals massive damage. |
All General Mystic Arts
| Mystic Art | Description |
|---|---|
| Divine Counter | Channel inner energy and focus your mind. After defending against enemy technique, counter-attack with precise timing, dealing damage and reducing the target’s Endurance recovery by 50% for 8 seconds. |
| Star Shift | Focus your energy, watching for the enemy’s vulnerability to redirect their Qi. In the instant before an attack lands, consume Insight to trigger Deflection, neutralizing the enemy’s offensive force. |
| Still Waters | Calm like still waters, and your arrow strikes true. While holding breath, reduce the movement speeds of surrounding targets by 75%. This technique consumes Endurance every 0.1 seconds. |
| Touch of Death | Dash behind the target, striking vital points on their back with focused finger strength, dealing damage. Instantly defeat those with weak constitutions. |
| Wind Sense | Perceive approaching entities through wind currents, and distinguish their position by sensing surroundings. Replace sight with intuition to detect weaknesses and information, or examine traces in the environment. |
All Movement Mystic Arts

| Mystic Art | Description |
|---|---|
| Abyss Dive | After mastering this skill, you can dive underwater for a period of time in specific areas like Crimson Cliff. Be free beneath the surface like a careless fish. |
| Fan Glider | With a fan in hand, one roams across the mountains, free and unbound. All major factions enforce restriction on the use of lightness skills. Increase your Exploration for faction keepsakes in order to move freely. |
| Meteor Flight | Like a shooting star, the spear-wielder commands the wind. All major factions enforce restriction on the use of lightness skills. Increase your Exploration for faction keepsakes in order to move freely. |
| Mighty Drop | Use it after jumping with Threefold Skywalk to land swiftly and interrupt the movement technique. |
| Safe Mighty Drop | Upon learning a Lightness Skill, using Safe Mighty Drop grants immunity to disease and fall damage upon landing. |
| Skywalk Dash | Use it after jumping with Threefold Skywalk to dash forward in your current direction. |
| Thousand-Mile Flight | The loong soars through the sky, leaving traces across the land. All major factions enforce restriction on the use of lightness skills. Increase your Exploration for faction keepsakes in order to move freely. |
| Threefold Skywalk | Press jump repeatedly to use up to three times. |
| Wallstride – Shadowdash | Dash at lightning speed, leaping across peaks and valleys. All regional powers restrict the use of Wallstride. Increase your Exploration for faction keepsakes before moving freely. |
| Wallstride – Swiftride | Move along walls and eaves with agility. All regional powers restrict the use of Wallstride. Increase your Exploration for faction keepsakes before moving freely. |
| Wind Rider | Riding the wind through emptiness, untouched by the mortal world. All major factions enforce restriction on the use of lightness skills. Increase your Exploration for faction keepsakes in order to move freely. |

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