Riot Games has added and adjusted many buffs and nerfs to all the characters in 2XKO with numerous updates so far. Here are the details.

Since 2XKO‘s early access launch, players have seen multiple updates. The developers have made various tweaks and changes to almost all characters in the game with every patch to improve the stability of gameplay and maintain overall balance. In this article, we have covered all the Buffs and Nerfs for every single champion in 2XKO in both Update 1.0.1 and 1.0.1.1. Learn about all of them so you can pick a fighter that suits you.
All Character Buffs and Nerfs in 2XKO Season 0 Update 1.0.1

Here is the complete list of every character and their buffs as well as nerfs in 2KXO Season 0 Update 1.0.1:
Characters | Pros/Buffs | Cons/Nerfs |
---|---|---|
Ahri | Improved air and ground combo stability. Spirit Rush routes are more reliable—Hyper Spirit Rush damage reduced by 9 (minor tweak). | Neutral tools overall weakened. Spirit Rush cannot double-chain after a miss. Standing Light: +1 frame startup, -1 block stun. Spirit Rush Assist hurtbox increased. |
Blitzcrank | Fury dash cancel fixed. Steam does not decay during screen freeze anymore. Meter bug fixes for Garbage Collection counterhit. Mid-air throw damage normalized to 210. Improved Rocket Grab follow-ups (QoL). | Air command grab is restricted from extremely low to the ground execution. Removed guaranteed true blockstring into air command grab. |
Braum | Bug fixes improve overall consistency. Extended Shield area and assist shield. Hitbox and OTG fixes. Damage buffs on charged punch as well as other moves. Range and movement tweaks to normals. | N/A |
Darius | Increased Backdash speed. Bleed from normals increased. Various bug fixes improve stability. | N/A |
Ekko | Assist hurtbox now more front-facing. Corner pushback reduced on mid-air charged Chronostrike (for combo stability). General bug and buffering fixes. | Timewinder was made slightly riskier in intent. |
Illaoi | Tentacle follow-up hitbox width increased. Charged move now causes wall bounce. Training mode added new tentacle options. Super hurtbox timing fixed. | N/A |
Jinx | Added Pow Pow cancel into Fishbones. Mid-air Fishbones momentum adjusted (enables new combos). Zap hitbox fixes. Several bug fixes. | Super damage reduced by ~20% (P’Choo Bang Pew Pew Boom Boom). Minor fixes to Flame Chompers loop. |
Vi | Tagging softlock issues fixed. Various bug and collision fixes. | N/A |
Yasuo | Hurtbox and hitbox adjustments fix low profiling. Turbulent Wind active frames adjusted for juggling. Various timing and hitbox bug fixes. | Wind Wall recovery increased by 4 frames. Some combo lengths and guarantees have been reduced slightly. |
The update 1.0.1 in 2XKO introduced tweaks and adjustments by the developers for the very first time. As you can see, most characters who were in the game at that time received both buffs and nerfs, albeit with some exceptions. Although the game has moved on from this version, we still included it in this article to provide a full picture of what Riot Games implemented with the first update of Season 0.
Also read: Is 2XKO Coming to PS5 and Xbox Consoles?
All Character Buffs and Nerfs in 2XKO Season 0 Update 1.0.1.1

Here is the complete list of all Character Buffs and Nerfs in 2XKO Season 0 Update 1.0.1.1, which took place after the previous round of patches.
Characters | Pros/Buffs | Cons/Nerfs |
---|---|---|
Ahri | Improved ground and air combo consistency. Increased hitstun/launch for tighter combos. Foxfire Rain Assist block stun increased. Charm hitbox increased. Spirit Rush travel distance buffed for better mid-air routes. | Minor travel and knockback adjustments reduce runaway potential. Prior small damage reduction remains. |
Blitzcrank | Kara command grab distance slightly increased. Steam-empowered moves leave opponents closer for Super combos. Rocket Grab and Air Purifier follow-ups trigger reliably when held. Increased hit stun vs Assists on grabs/follow-ups. Multiple grab bugs fixed. | No direct damage nerfs. Prior limits on air grabs remain. |
Braum | Stand Behind Me and Assist shield now defend a larger area. Hitbox fixes. Charged normals damage increased. Glacier Breaker and Winter’s Ride cause longer knockdown vs Assists. | N/A |
Darius | Slight backdash speed buff. Bleed from normals increased. Minor bug fixes improve reliability. | N/A |
Ekko | N/A | Timewinder recovery significantly increased (from 41 to 47 frames). Mid-air Timewinder falls slower (adding recovery). Mega Timewinder super block stun reduced by 2 frames. Throw advantage reduced (removes a 1-frame Super combo). Tangled Timeline no longer combos on knockdown. |
Illaoi | N/A | One medium normal startup increased by 1 frame for greater differentiation. |
Jinx | N/A | Significant nerfs to Zaaaapp! Super power and follow-up combo potential. Final hit of Zaaaapp! has more scaling. Combos after Zaaaapp! are much shorter. Throw advantage reduced. |
Vi | Vertical hitbox reduced (good for avoiding overheads). Forward movement and launch distance increased for better airborne combo consistency. Flying Knee hitbox made taller. Charged follow-up damage slightly increased. | Vault Breaker damage reduced by 5. Other changes may affect established movement/hitbox routes. |
Yasuo | N/A | Health reduced (1000 to 975). Major frame-data nerfs across normals and specials. Mid-air recovery and Steel Tempest recovery significantly increased. Settling Gale changed from +2 on block to -7. Hurtbox/hitbox adjustments restrict neutral and air control. Several combo guarantees removed. |
So, this is how the champions in Riot Games’ 2XKO are looking so far with their new round of buffs and nerfs. As we mentioned, update 1.0.1.1 follows its predecessor update 1.0.1. This time around, we also see changes and adjustments made to all of the characters. However, the tweaks still vary as some champions received buffs only while others saw nerfs.
As you can see, new names such as Warwick and Teemo are not included in this list. That is because the developers added these two new fighters only recently, and they do not require any adjustments. However, that could change in the future with player feedback. Furthermore, if you need some help with the game’s controls after choosing your champion, you can check out our 2XKO Control Guide.
Read more: 2XKO: Best Graphics Settings Explored
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