Best Baldur’s Gate 3 Rogue Thief Build Guide

This guide focuses on the Best Rogue class build in Baldur’s Gate 3, the Thief Subclass, and includes all components to build a powerful character.

Rogue Critical Strike

This build page has been updated for the patch 6 version of Baldur’s Gate 3.

Rogue Class Guide

The Rogue Thief is a master of stealth, able to move unseen and unheard. This makes them ideal for scouting ahead, sneaking past enemies, or picking locks. The Rogue Thief build uses sneak attacks in melee or range for their burst damage before getting back into stealth. This build also excels at outside-of-combat utility and can pick locks, disarm traps, and steal from others. This makes them invaluable for acquiring loot and information.

This build will use the Thief subclass because it gets a bonus action and extra skill proficiency. This allows you to have great damage and utility outside of combat. Having a character in your party who can scout ahead, disarm traps and lockpick is essential. The Rogue Thief does it better than any other build in Baldur’s Gate 3.

Rogue Class Pros:Rogue Class Cons:
Huge Critical DamageWeak Durability
Non-Combat UtilityWeapon Dependent
Multiple Bonus ActionsAdvantage Dependent

Rogues may not be a front-line tank, but they can dish out a ton of damage in a single turn.  This is your prototypical stealth damage dealer and a strong one in Baldur’s Gate 3.

Rogue Class Features and Mechanics

The following list presents all essential Rogue class mechanics in Baldur’s Gate 3:

  • Primary Ability: Dexterity
  • Saving Throws: Dexterity and Intelligence
  • Subclass: Thief
  • Armour Proficiency: Light Armour
  • Weapon Proficiency: Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords
  • Preferred Armor: Light Armor
  • Preferred Weapon: Longbow
  • Thief Subclass: Gain four Superiority Dice, which are d8s, obtained at level 3.
  • Sneak Attack: Deal additional damage while having an advantage.
  • Bonus Actions: Rogues can use bonus actions for multiple attacks per turn.
  • Cunning Action: Hide, Dash, and Disengage.
  • Fast Hands: Additional Bonus Action.
  • Second-Story Work: Gain resistance to Falling damage.

Rogue Sneak Attack Explained

Baldur's Gate 3 Sneak Attack Reaction
Baldur's Gate 3 Sneak Attack Proc

In Baldur’s Gate 3, the Rogue’s Sneak Attack ability is vital to do the most damage per turn. The Sneak Attack action allows a Rogue to deal extra damage under certain conditions, representing the character’s ability to exploit an opponent’s vulnerabilities during combat

Here’s how the Sneak Attack works in Baldur’s Gate 3 Rogue Thief Build:

  1. Trigger Conditions: The primary condition is that the Rogue must have an Advantage on the attack roll, or an ally of the Rogue must be within 1.5m, engaged in melee combat with the enemy, and the Rogue doesn’t have a disadvantage on the attack roll. Additionally, the attack must use a finesse or ranged weapon.
  2. Extra Damage: If the conditions for Sneak Attack are met, the Rogue can add extra damage to the attack. The amount of extra damage increases with the Rogue’s level and can be substantial, making Sneak Attack a crucial feature for the Rogue class.
  3. Once per Turn: The Sneak Attack ability can only be used once per turn, so the Rogue must choose wisely when to apply it for maximum impact.
  4. No High Ground: Having high ground will no longer give an advantage because it was changed to a +2 Attack Roll bonus.

Sneak Attack is a core feature of the Rogue class in D&D 5e and plays a significant role in enhancing the Rogue’s damage output. It encourages tactical positioning and teamwork, as the Rogue benefits from having allies engaged in close combat with the enemy to trigger the Sneak Attack conditions.

Baldur’s Gate 3 Advantage Explained

Baldur's Gate 3 Advantage Dice Roll

Advantage in Baldur’s Gate 3 is a mechanic that gives you a bonus to your chances of success on an attack roll, ability check or saving throw. To have advantage, you must meet one of the following conditions:

  • You are hidden from the target of your attack.
  • You have an ally within 1.5m of the target of your attack.
  • The target is prone.
  • You are using a spell or ability that grants advantage.

If you have advantage, you roll your d20 twice and take the higher result. This means that you have a 50% greater chance of success in your roll.  Disadvantage is the opposite of advantage. If you have disadvantage, you roll your d20 twice and take the lower result. This means that you have a 50% lower chance of success in your roll.

Here are some additional tips for gaining advantage:

  • Use Environment: Use hide while out of line of sight to end your turn, so you start stealth.
  • Work with Allies: Have a melee character engage and distract the enemy if they maintain a 1.5m distance, you will have advantage.
  • Spells & Abilities: Cast and use spells and abilities like Guidance cantrip, and the Faerie Fire spell to gain advantage.

With a little planning and effort, you can gain an advantage on your rolls and increase your chances of success in Baldur’s Gate 3.

Rogue Class and Best Subclasses

BG3 Thief Subclass for Rogue

The Best Subclass for the Rogue is Thief, because it provides additional bonus actions, can pick locks, disarm traps and has high movement. The Thief subclass can be unlocked at level 3 and is great in combat and out to provide your team with high damage and great group utility.

Here are all the Baldur’s Gate 3 Rogue Subclasses:

  • Thief: This subclass is all about being stealthy and resourceful. Thieves can pick locks, disarm traps, and move quickly and quietly. They also get several bonus actions that they can use to gain an edge in combat. Thieves are perfect for players who want to be able to sneak around and take out enemies from behind.
  • Arcane Trickster: This subclass combines the skills of a rogue with the magic of a wizard. Arcane Tricksters can cast spells, use magic items, and even sneak attack while invisible. They are versatile and powerful, making them a good choice for players who want to be able to do a little bit of everything.
  • Assassin: The Assassin is a rogue subclass that focuses on stealth, surprise attacks, and dealing devastating blows to unsuspecting foes. The Assassin is a master of assassination, infiltration, and eliminating high-priority targets efficiently. 

Baldur’s Gate 3 Rogue Thief Features & Progression

The Rogue Thief subclass unlocks the following features and spells:

  • Fast Hands (Level 3): Gain an additional Bonus Action.
  • Second-Story Work (Level 3): You’ve mastered the art of falling and gain Resistance to Falling damage.
  • Supreme Sneak (Level 9): Blend into the environment so completely that you become Invisible.
BG3 Criminal Background

Criminal is the best Background for a Rogue Thief Build in Baldur’s Gate 3 because it gives you Deception and Stealth Proficiency.  This choice mostly influences roleplaying and dialogue options aspects and allows you to create unique characters. Additional choices are:

  1. Criminal: Proficiency in Deception (charisma) and Stealth(dexterity). You have a history of breaking the law and surviving by leveraging less-than-legal connections. 
  2. CharlatanProficiency in Deception (charisma) and Sleight of Hand (dexterity). You’re an expert in manipulation, prone to exaggeration, and more than happy to profit from it. A Charlatan companion is Astarion.
  3. Urchin: Proficiency in Sleight of Hand (dexterity) and Stealth (dexterity). After surviving a poor and bleak childhood, you know how to make the most out of very little.

Best Race Choice for Rogue Build

BG3 Wood Elf Race

Wood Elf is the best race choice for the Baldur’s Gate 3 Rogue Thief Build Guide because you gain Longbow proficiency, highest movement, stealth proficiency, Fey Ancestry, and Darkvision. However, the second best racial choice is Githyanki due to increased movement abilities, skill proficiency, and free Misty Step spell at level 5.

Wood ElfGithyanki
Longbow Proficiency Astral Knowledge
Highest MovementMisty Step
Mask of the WildMartial Prodigy
Darkvision (12m)Enhanced Leap
Best Thief Rogue Racial Choice

The Rogue’s racial choice will not influence the ability score, as everyone should get a +2 and +1 to spend regardless. The most important aspect you want to keep in mind is, that Elf can equip Longbows. This is our preferred loadout because of the range damage and ease. You can select another race, but it will come without equipping Longbow.

BG3 Best Rogue Skills

Insight, Stealth, Persuasion, Acrobatics, and Sleight of Hand are the best skills for the Rogue Thief in Baldur’s Gate 3 because they give you the Best Assassin Build for detecting traps, sneaking, stealing, and avoiding detection. In Baldur’s Gate 3, skills represent the abilities and proficiencies of your character that allow them to perform various actions and interact with the game world. Skills are associated with specific attributes and are used to determine the success or effectiveness of certain actions or abilities. They can be edited during character creation or with companions, during respec or reroll screen.

Here are the best skills for Rogue Thief in Baldur’s Gate 3:

  1. Sleight of Hand – Dexterity skill that aids in picking locks, pickpocketing, and disarming traps.
  2. Stealth – Dexterity skill that aids in remaining hidden or detected from NPCs.
  3. Acrobatics – Dexterity Skill that helps resist being shoved.
  4. Insight – is a Wisdom skill used in dialogue and exploration.
  5. Persuasion – is a Charisma Skill used entirely for dialogue Ability Checks.

Best Rogue Build Ability Scores

BG3 Best Rogue Ability Score

Below is the best ability score to unlock the full potential of the Best Baldur’s Gate 3 Rogue Thief Build:

AbilityPoints Goal
Best Rogue Thief Ability Score

The best Rogue’s ability scores are 16 Dexterity, 14 Constitution, and 14 Wisdom. Dexterity is used for ranged weapon damage, Constitution for health, and Wisdom for skills. In Baldur’s Gate 3, ability scores are the six core stats that determine a character’s capabilities. You can adjust for the optimal setup in character creation or reroll with Withers in your Camp.

You can increase your ability score via a quest in Act 1, Act 2, and Act 3. Make sure to check out our Permanent bonus guide on how you can boost your ability score through quests.

Rogue Illithid Powers

BG3 Illithid Powers

Illithid Powers are unlocked later in the game when you learn more about the Mind Flayers and Tadpoles.  You can gain jars of Mind Flayer Parasite Specimens, and consume them to gain one point. If you decide to advance this skill line, these are the choices we suggest.

Here are the best Illithid Powers for the Rogue Build:

  • Luck of the Far Realms: When you make a successful Attack Roll against a foe, you can change that hit into a Critical Hit.
  • Cull of the Weak: When you bring a creature down to fewer hit points than your number of evolved Illithid powers, it dies and all nearby creatures take 1-4 Psychic damage.
  • Psionic Backlash: When an enemy within 9m casts a spell, you can use your reaction to inflict ld4 Psychic damage to the caster per the spell’s level.
  • Blackhole: Area-based suck-in that slows targets.
  • Repulsor: Massive area knockback that can hit friendlies.
  • Charm: Channel the dark allure of the tadpole to Charm an enemy that attacks you, preventing them from attacking you until their next turn.  This is the priority power you want to obtain because you can force enemies to attack something else. 

Rogue Level Progression

Level 1

BG3 Best Rogue Thief Character Creation

Level one follow our character creator to pick all correct backgroundraceskills, and ability distribution focusing on Dexterity, Consitution, and Wisdom. At level three we can pick our subclass. You want to find a longbow eventually and use light armor. Levels two and three will start getting more utility and damage so just level up from here.

Longbow Ranged Weapon
Gloves of Archery Baldur's Gate 3

It is important to note that the Rogue doesn’t have Longbow proficiency built in. Thus, it’s optimal to pick a Wood Elf for this benefit. Moreover, the Gloves of Archery item gives you Longbow proficiency as well as multiclassing this build to a Ranger at later levels. Keep this in mind if you are unable to effectively use a longbow early.

Class Feature and Mechanics

  • Sneak Attack (Ranged & Melee): Deal an additional to an enemy you have Advantage against. Attack/Save: Ranged Attack Recharge: Once per turn. In order to gain Advantage, you need to be hiding or that enemy to be engaged with another in 1.5 meters.

At level one, your main goal is to get into stealth, before a fight or during and use a sneak attack. The advantage mechanic can be tricky to understand. In essence, you need to attack targets engaged with others or use hide to get in stealth. You will have more options and easier use of this when you can use a bonus action to hide. For now, engage with a bow or melee and seek high ground and targets with advantage. I suggest playing this build at range, it’s just much easier, and sneaking, and gaining advantage is much simpler.

Thief Rogue Gameplay & Priorities

At the beginning of BG3, the Rogue should equip a shortsword for melee, with a dagger in the offhand, and a bow for ranged combat. Additionally, your other primary goal is to find the Gloves of Archery at the start of the game, which will grant you bow proficiencies. Rogues have great mobility but not a lot of defense, so bows are vital until you reach higher levels and access movement-enhancing armor. Moreover, look to acquire Elixir of Bloodlust and Oil of Accuracy. You can combine these two for massive damage increases and your Rogue will feel very powerful immediately.

Your overall priority with the Thief Rogue build is the following:

Following these steps ensures a strong foundation for her especially if you plan on playing solo or on Honour Mode difficulty.

Level 2

BG3 Rogue Level 2

At level two, you will unlock the Cunning Action class feature, more health, and one more level until subclass choice.

Rogue Class Features

  • Cunning Action Hide: Hide from enemies by succeeding Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.
  • Cunning Action Dash: Cover more distance this turn: double your Movement Speed.
  • Cunning Action Disengage: Retreat safely: moving won’t provoke Opportunity Attacks.

This gives you the ability to use Dash, Hide, and Disengage as a bonus action. Bonus actions are the theme of the build, using attacks and Cunning Actions to free up your action for Sneak Attack. Dash is useful to create space or close the distance, while disengage allows you to flee a fight without an opportunity attack. Use these to either move in and out of fights and the hide bonus action at the end of the turn to go into stealth.

BG3 Character Select
Click to exit dialogue and move other party members around

Gameplay you want to now use your bonus action hide to get in stealth gain an advantage and use sneak attack. That’s essentially the gameplay loop to open up for simple big damage. You also want to do your best to start encounters FROM stealth. You will not be able to dictate the terms of every fight. But even during dialogue, you can select the character to select the screen and move the non-talking party members to your ideal area. Buff up, get in stealth, and get ready to open for a big stealth attack.

Level 3

BG3 Thief Subclass for Rogue
BG3 Two Bonus Actions

At level three, you can pick your subclass and we recommend the Thief. 

Here’s what you can expect from the Thief Subclass until max level 12 in Baldur’s Gate 3:

  • Fast Hands (Level 3): Gain an additional bonus action.
  • Second-Story Work (Level 3): You’ve mastered the art of falling and gaining Resistance to Falling damage.

The double bonus action is very handy. You most likely use one bonus action to hide and get Advantage. The second one is usually for dash, potion, poison on the weapon, etc. Your goal, 100% of each turn is to get into stealth, and range sneak attack at least once. When I play this build, usually I use one bonus action to hide, use my action to do a sneak attack, and then use another bonus action to go back into stealth. That way, in the following turn I can use two bonus actions if I need to. And that’s the essence of the gameplay combat loop. We will get additional feats that amplify this effect and make it easier for us to do range damage and so forth.

Level 4

BG3 Sharpshooter Feat
BG3 Sharpshooter Toogle

At level four you get an important decision, between a feat or ability improvement.  We recommend forgoing the ability improvement to select the Sharpshoot feat

  • Sharpshooter: Your ranged weapon attacks do not receive penalties from High Ground Rules. Ranged weapon attacks with weapons you are Proficient with have a -5 penalty to their Attack Roll but deal an additional 10 damage.
    • This makes you hit much harder and ignore high-ground rules, so you don’t receive a penalty when not at a height advantage. You will lower your chance to hit, and this can be troubling in the early part of the game with a lower ability score and gear. You can click your passives on toolbar and toggle this off but still get the high-groud rule. I always left this on and had great luck with a range build on my rogue.

Alternatively, you can use Dual Wielder feat here and play a double Rapier dual-wield build. I personally played that until level 8, but found my damage was the same as a range build, and my survivability was significantly diminished. The premise behind the dual-wield build is using your off-hand attack with a bonus action for multiple attacks. And yes, in theory, this works. But in reality, your bonus action often goes for hiding to get a sneak attack, which you can do at range. It’s MUCH easier to hide behind a bush, bonus action hide, and snipe with a sneak attack at range than playing melee and trying to time it all. Your choice, but I saw drastic improvements in my survivability using a bow at range.

Level 5

BG3 Rogue Level 5

At level five, you gain access to Gain Uncanny Dodge when an attack hits you, you only take half the usual damage.  This will help with your survival and sneak attack damage will be increased to 3d6.  The gameplay remains unchanged at this point. Look for gear, potions, arrows, and poison to amplify damage.

Multiclass Options

The Rogue and Thief subclass is one of the weakest pure subclasses at later levels in terms of combat performance. Almost all of your power comes from levels 1-5, then diminishes substantially. If you’re playing on higher difficulty, consider multiclassing this build to Ranger. We have two versions, a simple multiclass Rogue/Ranger and an ultra-high-performance version (complex) Rogue/Ranger/Fighter for Honour Mode difficulty.

If combat performance isn’t your build focus, and you don’t mind losing out on some benefits, continue below with relatively the same gear options at the end game.

Level 6

BG3 Level 6 Rogue

Level 6 you get to add expertise into two skillsDeception and Acrobatics are good choices. This simply helps you in overland, dialogue, and exploration rather than combat generally. Soon, we will get another feat that will help with damage.

Ending Act 1 with the Thief Rogue

Once you reach Level 6, you should be close to finishing Act 1 content. Be sure to make a final visit to traders and stock up on camp and alchemy supplies. Additionally, be sure to check out the best Act 1 items. There are also permanent bonuses you don’t want to miss in Act 1. Lastly, Grymforge has powerful armor and weapons (Adamantine) that can aid you well into Act 3. Consider taking the time to craft a couple of items there before transitioning to Act 2, where you won’t be able to return.

Level 7

BG3 Rogue Level 7
BG3 Rogue Evasion

At level 7 the Rogue gains access to Evasion: Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail. This class feature helps with avoiding damage but gameplay remains unchanged.

Level 8

At level 8, you get access to another feat. Since we took Sharpshooter at level 4, take the Ability Improvement here and put +2 into Dexterity. This should get you to 18, allowing for huge damage with sneak attacks at range. We will get a couple more feats and Lucky along with another Ability Improvement will give us even more damage and control over Advantage.

Level 9

BG3 Level 9 Rogue
BG3 Supreme Sneak

At level 9, the Rogue Thief gets a new subclass feature, Surpeme Sneak.

  • Supreme Sneak (Level 9): Blend into the environment so completely that you become Invisible. This essentially gives you the ability to become invisible which can be used every short rest. The downside is it costs an action, so it’s not as useful in combat considering you want to attack with your action. But, out of combat, it’s a great way to sneak around and avoid detection and punishment.

Gameplay: Remains unchanged at this level, use Invisibility after you use disengage and run away from attackers and heal up with bonus action.

Level 10

BG3 Rogue Lucky Feat
BG3 Lucky Reaction

At level 10 we get to choose an ability improvement or a feat. We will choose the Lucky feat.

  • Lucky: You gain 3 Luck Points, which you can use to gain Advantage on Attack Rolls, Ability Checks, or Saving Throws, or to make an enemy reroll their Attack Rolls. So, Lucky gives a replenishable resource that helps gain Advantage which we need for our max damage setup. You can also use it for ability checks and saving throws so it comes in handy when you need to land big damage you can choose via reaction.

You will need to long rest to replenish your Luck points, but use them in critical situations where you need an extra d20, which will take the higher of the two.

Level 11

BG3 Level 11 Rogue

At level 11, not much happens with the Rogue Thief build. We are one level from another feat which is helpful. You gain access to another non-combat related skill Reliable Talent.

Reliable Talent: When you make an Ability Check with a Skill you are Proficient with it, the lowest result you can roll on the die is 10.

Level 12

And now you can reach level 20 in your primary ability Dexterity with another +2 via Ability Improvement. This build excels at simple ranged combat, and is amazing outside of combat utility.

Best Companions for Rogue Build

The best companion for a Rogue Build in Baldur’s Gate 3 is Lae’zeal because she’s a melee-focused damage dealer.  She will engage enemies and take the pressure off your ranged-focused build, allowing you to free-cast spells and ranged attacks.  Heavy focus on melee will keep you in the distance while applying pressure, snaring, and debuffing the opposition. 

When putting your party together, consider companions for not only their combat prowess but also their outside abilities and skills that can influence storytelling, dialogue, and exploration. A balanced party will fit the traditional RPG ‘holy trinity’: Tank, Healer, and DPS. Ideally, in Baldur’s Gate 3, you are going to want one tank, one healer, one melee DPS, and one range DPS. Some classes/subclasses can cover both roles, so feel free to experiment and find out what works best for you.

In Games like Baldur’s Gate 3, you’ll explore the world, loot chests and your enemies’ dead bodies, and complete quests and all those activities can reward you with useful items, potions, armor, weapons, scrolls, and much more. There are three Acts in BG3, and Best Baldur’s Gate 3 Thief Rogue Build Guide includes suggested sets and alternatives for Act 1 and Act 3.

Beginner: Act 1

Titanstring Bow - Baldur's Gate 3 - BG3
BG3 Drow Studded Leather Armour
BG3 Disintegrating Night Walker Boots

Here’s the best beginner gear for Rogue Thief Build in Baldur’s Gate 3:

Gear SlotBest Gear ItemEffect
HeadShadow of MenzoberranzanInvisible for 2 Turns
ChestDrow Studded Leather Armour12 AC, Stealth +1
GlovesGloves of ArcheryBow Proficiency, +2 damage
BootsDisintegrating Night WalkersMobility and Misty Step
NecklaceMoondrop PendantAvoid Attacks of Opportunity
RingCrusher’s Ring+3 Movement
RingCaustic Band+2 Acid Damage
Weapon 1Titanstring BowIncrease Damage
Weapon 2 Main HandClub of Hill Giant Strength19 Strength
Weapon 2 Off-HandHunter’s DaggerRupturing on hit
Best Beginner Thief Rogue Armor, Weapons, and Equipment Armour in BG3

Below is the best Act 1 Armor, Weapons, and Equipment for Thief Rogue in BG3:

Advanced: Acts 2 & 3

BG3 Killer's Sweetheart
BG3 Elegant Studded Leather Baldur's Gate 3

Here’s the best-advanced gear for Rogue Thief Build in Baldur’s Gate 3:

Gear SlotBest Gear ItemEffect
HeadCirclet of HuntingImproved attack with Hunter’s Mark
CapeShade-Slayer CloakCrit Roll reduced when Hiding
ChestElegant Studded Leather14 AC, +2 Initiative rolls
GlovesGloves of Soul Catching+2 CON
BootsHelldusk BootsHellcrawler teleport, Infernal Evasion
NecklaceSurgeon’s Subjugation AmuletParalyse on Crit
RingKiller’s SweetheartAuto Crit
RingShifting Corpus RingFree Invisibility and Blur
Weapon 1Gontr MaelFree Celestial Haste, inflict Guiding
Weapon 2 Main HandBloodthirstCauses Vulnerability to Piercing
Weapon 2 Off-HandRhapsody+1 to Attack rolls, damage and spell save DC
Best Thief Rogue Equipment, Armor, and Weapons in BG3

Below is the best Act 3 Armor, Weapons, and Equipment for Thief Rogue in BG3:

Best Consumable Items 

Elixir of Bloodlust - Baldur's Gate 3
Baldur's Gate 3 Potion of Speed
BG3 Drow Poison

Consumables are items that can be used once and then destroyed. They are typically used to restore health or other resources. Some common types of consumables include potions, scrolls, food, drinks, and arrows.

The following list represents the best individual use consumable items that will aid in our Best Baldur’s Gate 3 Rogue Thief Build:

Baldur's Gate 3 Arrow of Many Targets
Baldur's Gate 3 Arrow of Ice
Baldur's Gate 3 Arrow of Dragonslaying

The strongest Ammunition for the Best Baldur’s Gate 3 Rogue Thief Build is listed below:

  • Arrow of Ice: Deals weapon damage + 2d4 Cold and creates ice surface for 2 turns in a 2m radius.
  • Arrow of Roaring Thunder: deals weapon damage, knocks back 5 meters if failed strength throw.
  • Arrow of Many Targets: Deals weapon damage and an additional half of that damage to three other targets in range.
  • Arrow of Dragon/Aberration/Humanoid: Deals weapon damage, and double damage against Dragon, Aberration, or Humanoid.
  • Arrow of Salving: Cures a target of poisoned, paralyzed, and blinded conditions.
  • Arrow of Transposition: teleports the shooter wherever this arrow is fired.

Rogue Build Gameplay Tips and Tricks

The Rouge gameplay revolves around using stealth, sneak attack, and advantage for damage and survivability.

Here are the best Roge build gameplay tips.

  1. Stealth: Always try to end or start the turn stealth.  Use the Hide function if you have a bonus action at the end of the turn.
  2. Advantage: Remember to attack targets that are engaged with melee allies for easy advantage.
  3. High Ground: Use elevation when melee isn’t impossible to improve damage with range weapon.
  4. Consumables: Consume a potion of speed or shoot a fire arrow at range for increased combat effectiveness.
  5. Prepare: Always get in sneak with Shift + C before combat.
  6. Sneak Attack: Use your action primarily for sneak attack and double off-hand for three attacks in one turn.
  7. Movement: Use cunning dash to close the distance while still allowing an action
  8. Disengage: You can move to the flank or back of the opposition while in an engagement without taking an opportunity attack. If you need to flee, use disengage to avoid taking needless damage.

Remember, this build guide serves as a foundation, and you can always adapt it to suit your preferences and the needs of your campaign. Enjoy playing as a formidable Thief Rogue!

Baldur’s Gate 3 Rogue Build Summary Guide

Subclass – Thief

Armor – Light

Weapons – Longbow and Daggers

RaceWood Elf

Ability Score

  • Strength – 8
  • Dexterity – 16
  • Constitution – 16
  • Intelligence – 10
  • Wisdom – 14
  • Charisma – 10

Level Progression

  • Level 1 – Sneak Attack
  • Level 2 – Cunning Actions
  • Level 3 – Thief Subclass
  • Level 4 – Sharpshooter Feat
  • Level 5 – Uncanny Dodge
  • Level 6 – Deception and Acrobatic Skills
  • Level 7 – Evasion
  • Level 8 – Feat +2 Dexterity
  • Level 9 – Supreme Sneak
  • Level 10 – Lucky Feat
  • Level 11 – Reliable Talent
  • Level 12 – Feat +2 Dexterity

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