Best Baldur’s Gate 3 Rogue Thief Build Guide

This guide focuses on the Best Rogue class build in Baldur’s Gate 3, the Thief Subclass, and includes all components to build a powerful character.

Rogue Critical Strike
Rogue Critical Strike

This build has been updated for the patch 3 version of Baldur’s Gate 3.

Rogue Class Guide

The Rogue Thief is a master of stealth, able to move unseen and unheard. This makes them ideal for scouting ahead, sneaking past enemies, or picking locks. The Rogue Thief build uses sneak attacks in melee or range for their burst damage before getting back into stealth. This build also excels at outside-of-combat utility and is able to pick locks, disarm traps, and steal from others. This makes them invaluable for acquiring loot and information.

This build will use the Thief subclass because it gets an extra bonus action and extra skill proficiency. This allows you to have great damage and utility outside of combat. Having a character in your party that can scout ahead, disarm traps and lockpick is essential. The Rogue Thief does it better than any other build in Baldur’s Gate 3.

Rogue Class Pros:Rogue Class Cons:
Huge Critical DamageWeak Durability
Non-Combat UtilityWeapon Dependent
Multiple Bonus ActionsAdvantage Dependent

Rogues may not be a front-line tank, but they can dish out a ton of damage in a single turn.  This is your prototypical stealth damage dealer and a strong one in Baldur’s Gate 3.

Rogue Class Features and Mechanics

The following list presents all essential Rogue class mechanics in Baldur’s Gate 3:

  • Primary Ability: Dexterity
  • Subclass: Thief
  • Armour Proficiency: Light Armor
  • Weapon Proficiency: Rapier, Hand Crossbows, Simple Weapons
  • Preferred Armor: Light Armor
  • Preferred Weapon: Longbow
  • Advantage: gain an additional dice roll d20 if you strike while hidden.
  • Sneak Attack: Deal additional damage while having an advantage.
  • Bonus Actions: Rogues can use bonus actions for multiple attacks per turn.

Rogue Sneak Attack Explained

Baldur's Gate 3 Sneak Attack

In Baldur’s Gate 3, the Rogue’s Sneak Attack ability is vital to do the most damage per turn. The Sneak Attack action allows a Rogue to deal extra damage under certain conditions, representing the character’s ability to exploit an opponent’s vulnerabilities during combat

Here’s how the Sneak Attack works in Baldur’s Gate 3 Rogue Thief Build:

  1. Trigger Conditions: The primary condition is that the Rogue must have an Advantage on the attack roll, or an ally of the Rogue must be within 1.5m, engaged in melee combat with the enemy, and the Rogue doesn’t have a disadvantage on the attack roll. Additionally, the attack must use a finesse or ranged weapon.
  2. Extra Damage: If the conditions for Sneak Attack are met, the Rogue can add extra damage to the attack. The amount of extra damage increases with the Rogue’s level and can be substantial, making Sneak Attack a crucial feature for the Rogue class.
  3. Once per Turn: The Sneak Attack ability can only be used once per turn, so the Rogue must choose wisely when to apply it for maximum impact.
  4. No High Ground: Having high ground will no longer give an advantage because it was changed to a +2 Attack Roll bonus.

Sneak Attack is a core feature of the Rogue class in D&D 5e and plays a significant role in enhancing the Rogue’s damage output. It encourages tactical positioning and teamwork, as the Rogue benefits from having allies engaged in close combat with the enemy to trigger the Sneak Attack conditions.

Baldur’s Gate 3 Advantage Explained

Advantage in Baldur’s Gate 3 is a mechanic that gives you a bonus to your chances of success on an attack roll, ability check, or saving throw. To have advantage, you must meet one of the following conditions:

  • You are hidden from the target of your attack.
  • You have an ally within 1.5m of the target of your attack.
  • The target is prone.
  • You are using a spell or ability that grants advantage.

If you have advantage, you roll your d20 twice and take the higher result. This means that you have a 50% greater chance of success on your roll.  Disadvantage is the opposite of advantage. If you have disadvantage, you roll your d20 twice and take the lower result. This means that you have a 50% lower chance of success on your roll.

Here are some additional tips for gaining advantage:

  • Use Environment: Use hide while out of line of sight to end your turn, so you start stealth.
  • Work with Allies: Have a melee character engage and distract the enemy if they maintain 1.5m distance, you will have advantage.
  • Spells & Abilities: Cast and use spells and abilities like Guidance cantrip, and the Faerie Fire spell to gain advantage.

With a little planning and effort, you can gain an advantage on your rolls and increase your chances of success in Baldur’s Gate 3.

Rogue Class and Best Subclasses

BG3 Thief Subclass for Rogue

The Best Subclass for the Rogue is Thief, because it provides additional bonus actions, can pick locks, disarm traps and has high movement. The Thief subclass can be unlocked at level 3 and is great in combat and out to provide your team with high damage and great group utility.

Here are all the Baldur’s Gate 3 Rogue Subclasses:

  • Thief: This subclass is all about being stealthy and resourceful. Thieves can pick locks, disarm traps, and move quickly and quietly. They also get several bonus actions that they can use to gain an edge in combat. Thieves are perfect for players who want to be able to sneak around and take out enemies from behind.
  • Arcane Trickster: This subclass combines the skills of a rogue with the magic of a wizard. Arcane Tricksters can cast spells, use magic items, and even sneak attack while invisible. They are versatile and powerful, making them a good choice for players who want to be able to do a little bit of everything.
  • Assassin: The Assassin is a rogue subclass that focuses on stealth, surprise attacks, and dealing devastating blows to unsuspecting foes. The Assassin is a master of assassination, infiltration, and eliminating high-priority targets efficiently. 

Baldur’s Gate 3 Rogue Thief Features & Progression

The Rogue Thief subclass unlocks the following features and spells:

  • Fast Hands (Level 3): Gain an additional Bonus Action.
  • Second-Story Work (Level 3): You’ve mastered the art of falling and gain Resistance to Falling damage.
  • Supreme Sneak (Level 9): Blend into the environment so completely that you become Invisible.
BG3 Criminal Background

Criminal is the Best Backgrounds for a Rogue Thief Build in Baldur’s Gate 3 because it gives you Deception and Stealth Proficiency.  This choice mostly influences roleplaying and dialogue options aspects and allows you to create unique characters. Additional choices are:

  1. Criminal: gain proficiency in Deception and StealthYou have a history of breaking the law and survive by leveraging less-than-legal connections. Profiting from criminal enterprise will lead to greater opportunities in the future.
  2. Charlatan: gain proficiency in Deception and Sleight of Hand.  You’re an expert in manipulation, prone to exaggeration and more than happy to profit from it. Bending the truth and turning allies against each other will bring you success down the road.
  3. Urchin: gain proficiency in Sleight of Hand and Stealth. After surviving a childhood on the streets, you know how to make the most out of very little. Using your street smarts bolsters your spirit for the journey ahead.

Best Race Choice for Rogue Build

Baldur's Gate 3 Elf race example
Baldur's Gate 3 Drow race example

Wood Elves are the best choice for Rogue because they get Stealth proficiency, Darkvision, along with the best movement speed of all races. Wood Elves also have Fey Ancestry, giving an advantage on saving throws against being charmed and resistance to being put to sleep. A secondary option would be the Drow which also Fey Ancestry along with Superior Darkvision of 24m. 

Wood ElfDrow
Stealth ProficiencyWeapon Proficiency
Highest MovementDarkness Spell
Keen SensesFey Ancestry
Darkvision (12m) Supererior Darkvision (24m)
Best Rogue Thief Racial Choice

The Rogue’s racial choice will not influence the ability score, as everyone should get a +2 and +1 to spend regardless. This frees your race choice up to not completely hinder yourself based on ability score, but race features. Each of these races offers unique advantages that can enhance your combat prowess, survivability, or utility. Additionally, consider the roleplaying opportunities and character concepts that resonate with you.

Rogue Skills - Baldur’s Gate 3
Baldur's Gate 3 Pickpocketing

Insight, Stealth, Persuasion, Acrobatics, and Sleight of Hand are the best skills for the Rogue Thief in Baldur’s Gate 3 because they give you the Best Assassin Build for detecting traps, sneaking, stealing and avoiding detection. In Baldur’s Gate 3, skills represent the abilities and proficiencies of your character that allow them to perform various actions and interact with the game world. Skills are associated with specific attributes and are used to determine the success or effectiveness of certain actions or abilities. They can be edited during character creation or with companions, during respec or reroll screen.

Here are the best skills for Rogue Thief in Baldur’s Gate 3:

  1. Acrobatics is a Dexterity Skill.
  2. Insight is a Wisdom Skill.
  3. Stealth is a Dexterity Skill.
  4. Sleight of Hand is a Dexterity Skill.
  5. Persuasion is a Charisma Skill.

In Baldur’s Gate 3 each skill is related to a specific ability score and it’s effectiveness scales with the level of that score. You want to choose skills for your character that they already have a high ability score in. For example, if you want to have high Persuasion (which is used to influence dialogue choices), you need to have correspondingly high Charisma. Ideally, you want a party composition which includes a variety of high ability scores which can give you success in different skills.

For example, a primary Dexterity companion like Astarion can be the primary one to open locks with his Sleight of Hand ability. A primary Intelligence companion such as Gale can be used to investigate cursed objects or can take the lead in dialogue with Intelligence checks.The ideal configuration is to have one member with primary Dexterity, one primary Intelligence, one primary Charisma, and one primary Wisdom. This may not always work out, and may not be 100% necessary, depending on your own personal roleplay style, your preferred companions and how you like to play the game.

Best Rogue Build Ability Scores

Best Rogue Ability Score - Baldur’s Gate 3
Rogue Ability Score

Below is the best ability score to unlock the full potential of the Best Baldur’s Gate 3 Rogue Thief Build:

AbilityPoints Goal
Intelligence 8
Best Rogue Thief Ability Score

The Rogue’s priority ability scores are to hit at least 16 Dexterity and 14 Constitution. Charisma and Wisdom can also be important depending on your subclass choice, but Dexterity is our primary focus. In Baldur’s Gate 3, ability scores are the six core stats that determine a character’s capabilities. You can adjust for the optimal setup in character creation or reroll with Withers in your Camp.

After you choose the Rogue, Thief Subclass, race, and background, the game will automatically distribute your abilities in the character creation abilities tab. You will need to reprioritize the stats for the chart for the Best Baldur’s Gate 3 Rogue Thief Build. Simply use the plus-minus in the character creator and make sure you have the suggested race, or the numbers will be off.

Rogue Illithid Powers

BG3 Illithid Powers

Illithid Powers are unlocked later in the game when you learn more about the Mind Flayers and tadpoles.  You can gain jars of Mind Flayer Parasite Specimens, consume them to gain one point.  This is essentially another skill tree advancement with some very strong powers.  If you decide to advance this skill line, these are the choices we suggest.

Here are the best Illithid Powers for the Rogue Build:

  • Charm: Channel the dark allure of the tadpole to Charm an enemy that attacks you, preventing them from attacking you until their next turn.  This is the priority power you want to obtain because you can force enemies to attack something else. Hypothetically, you would react and use this when you are getting pressured and about to die.
  • Psionic Backlash: When an enemy within 9m casts a spell, you can use your reaction to inflict ld4 Psychic damage to the caster per the spell’s level. This is a passive and hard counter to casters near you.
  • Repulsor: Deal force damage and Force Push anything and anyone back 6m. This is a great area knockback and does good damage early in the game.
  • Absorb Intellect: Gobble up a foe’s intellect, lowering their Intelligence by 1 per turn and healing your wounds for 5 turns for 1d8. This is a once per short rest action that can be useful to lower a Wizard’s intelligence and get some extra healing.
  • Psionic Dominance: When an enemy within 18m targets you with a spell of a Level that is lower than or equal to your Proficiency Bonus, you can use your reaction to nullify the spell. Passive feature that helps against spell casters.
  • Shield of Thralls: Conjure a volatile shield around yourself or an ally, granting the target 10 temporary hit points. If these temporary hit points are lost due to incoming damage, the shield bursts, possibly Stunning nearby foes. This can be a useful defensive shield when expecting or taking pressure.

Rogue Level Progression

Level 1

Best Baldur’s Gate 3 Rogue Thief Build Guide
BG3 Sneak Attack Range Example

Level one follow our character creator to pick all correct backgroundraceskills, and ability distribution focusing on Dexerity and Charisma. At level three we can pick our subclass. You want to find a longbow eventually and use light armor. Level two and three will start getting more utility and damage so just level up from here.

Class Feature and Mechanics

  • Sneak Attack (Ranged & Melee): Deal an additional to an enemy you have Advantage against. Attack/Save: Ranged Attack Recharge: Once per turn. In order to gain Advantage, you need to be hiding or that enemy to be engaged with another in 1.5 meters.

At level one, your main goal is to get into stealth, prior to a fight or during and use sneak attack. The advantage mechanic can be tricky to understand. In essence, you need to attack targets engaged with others or use hide to get in stealth. You will have more options and easier use of this when you can use a bonus action to hide. For now, engage with a bow or melee and seek high ground and targets with advantage. I suggest playing this build at range, it’s just much easier and sneaking, gaining advantage is much simpler.

Level 2

BG3 Rogue Level 2

At level two, you will unlock the Cunning Action class feature, more health and one more level until subclass choice.

Rogue Class Features

  • Cunning Action Hide: Hide from enemies by succeeding Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.
  • Cunning Action Dash: Cover more distance this turn: double your Movement Speed.
  • Cunning Action Disengage: Retreat safely: moving won’t provoke Opportunity Attacks.

This gives you the ability to use Dash, Hide, and Disengage as a bonus action. Bonus actions are the theme of the build, using attacks and Cunning Actions to free up your action for Sneak Attack. Dash is useful to create space or close the distance, while disengage allows you to flee a fight without an opportunity attack. Use these to either move in and out of fights and the hide bonus action at the end of the turn to go into stealth.

BG3 Character Select
Click to exit dialogue and move other party members around

Gameplay you want to now use your bonus action hide to get in stealth and gain an advantage and use sneak attack. That’s essentially the gameplay loop to open up for simple big damage. You also want to do your best to start encounters FROM stealth. Obviously, you will not be able to dictate the terms of every fight. But even during dialogue, you can select the character to select screen and move the non-talking party members to your ideal area. Buff up, get in stealth and get ready to open for a big stealth attack.

Level 3

BG3 Thief Subclass for Rogue
BG3 Two Bonus Actions

At level three, you can pick your subclass and we recommend the Thief. 

Here’s what you can expect from the Thief Subclass until max level 12 in Baldur’s Gate 3:

  • Fast Hands (Level 3): Gain an additional bonus action.
  • Second-Story Work (Level 3): You’ve mastered the art of falling and gain Resistance to Falling damage.
  • Supreme Sneak (Level 9): Blend into the environment so completely that you become Invisible.

The double bonus action is very handy. You most likely use one bonus action to hide and get Advantage. The second one is usually for dash, potion, poison on the weapon, etc. Your goal, 100% of each turn is to get into stealth, and range sneak attack at least once. When I play this build, usually I use one bonus action to hide, use my action to do a sneak attack and then use another bonus action to go back into stealth. That way, the following turn I can use two bonus actions if I need. And that’s the essence of the gameplay combat loop. We will get additional feats that amplify this effect and make it easier for us to do range damage and so forth.

Level 4

BG3 Sharpshooter Feat
BG3 Sharpshooter Toogle

At level four you get an important decision, between a feat or ability improvement.  We recommend forgoing the ability improvement to select the Sharpshoot feat

  • Sharpshooter: Your ranged weapon attacks do not receive penalties from High Ground Rules. Ranged weapon attacks with weapons you are Proficient with have a -5 penalty to their Attack Roll, but deal an additional 10 damage.
    • This makes you hit much harder and ignore high-ground rules, so you don’t receive a penalty when not at a height advantage. You will lower you chance to hit, and this can be troubling in the early part of the game with lower ability score and gear. You can click your passives on tool bar and toggle this off but still get the high-groud rule. I always left this on and had great luck with a range build on my rogue.

Alternatively, you can use Dual Wielder feat here and play a double Rapier dual-wield build. I personally played that until level 8, but found my damage was the same as a range build, and my survivability was significantly diminished. The premise behind the dual-wield build is using your off-hand attack with a bonus action for multiple attacks. And yes, in theory, this works. But in reality, your bonus action often goes for hiding to get a sneak attack, which you can do at range. It’s MUCH easier to hide behind a bush, bonus action hide, and snipe with a sneak attack at range than playing melee and trying to time it all. Your choice, but I saw drastic improvements in my survivability using a bow at range.

Level 5

BG3 Rogue Level 5

At level five, you gain access to Gain Uncanny Dodge when an attack hits you, you only take half the usual damage.  This will help with your survival and sneak attack damage will be increased to 3d6. 

Gameplay remains unchanged at this point. Look for gear, potions, arrows and poison to amplify damage.

Level 6

BG3 Level 6 Rogue
BG3 Level 6 Rogue Skills

Level 6 you get to add expertise into two skillsDeception and Acrobatics are good choices. This simply helps you in overland, dialogue, and exploration rather than combat generally. Soon, we will get another feat which will help with damage.

Level 7

BG3 Rogue Level 7
BG3 Rogue Evasion

At level 7 the Rogue gains access to Evasion: Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail. This class feature helps with avoiding damage but gameplay remains unchanged.

Level 8

BG3 Rogue Level 8 Ability Increase

At level 8, you get access to another feat. Since we took Sharpshooter at level 4, so take the Ability Improvement here and put +2 into Dexterity. This should get you to 18, allowing for huge damage with sneak attacks at range. We will get a couple more feats and Lucky along with another Ability Improvement will give us even more damage and control over Advantage.

Level 9

BG3 Level 9 Rogue
BG3 Supreme Sneak

At level 9, the Rogue Thief gets a new subclass feature, Surpeme Sneak.

  • Supreme Sneak (Level 9): Blend into the environment so completely that you become Invisible. This essentially gives you the ability to become invisible that can be used every short rest. The downside is it cost an action, so it’s not as useful in combat considering you want to attack with your action. But, out of combat it’s a great way to sneak around and avoid detection and punishment.

Gameplay: Remains unchanged at this level, use Invisibility after you use disengage and run away from attackers and heal up with bonus action.

Level 10

BG3 Rogue Lucky Feat
BG3 Lucky Reaction

At level 10 we get to choose an ability improvement or a feat. We will choose the Lucky feat.

  • Lucky: You gain 3 Luck Points, which you can use to gain Advantage on Attack Rolls, Ability Checks, or Saving Throws, or to make an enemy reroll their Attack Rolls. So, Lucky gives a replenishable resource that helps gain Advantage which we need for our max damage setup. You can also use it for ability checks and saving throws so it comes in handy when you need to land big damage you can choose via reaction.

You will need to long rest in order to replenish your Luck points, but use them in critical situation where you need an extra d20, which will take the higher of the two.

Level 11

BG3 Level 11 Rogue

At level 11, not much happens with the Rogue Thief build. We are one level from another feat which is helpful. You gain access to another non-combat related skill Reliable Talent.

Reliable Talent: When you make an Ability Check with a Skill you are Proficient with it, the lowest result you can roll on the die is 10.

Level 12

BG3 Rogue Level 12 Ability Improvement

And now you can reach level 20 in your primary ability Dexterity with another +2 to via Ability Improvement. This build excels at simple ranged combat, and is amazing outside of combat utility.

Best Companions for Rogue Build

The best companion for a Rogue Build in Baldur’s Gate 3 is Lae’zeal because she’s a melee-focused damage dealer.  She will engage enemies and take the pressure off your ranged-focused build, allowing you to free-cast spells and ranged attacks.  Heavy focus on melee will keep you in the distance while applying pressure, snaring, and debuffing the opposition. 

When putting your party together, consider companions for not only their combat prowess but also their outside ability and skills that can influence storytelling, dialogue, and exploration. A balanced party will fit the traditional RPG ‘holy trinity’: Tank, Healer, and DPS. Ideally, in Baldur’s Gate 3 you’re are going to want one tank, one healer, one melee DPS, and one range DPS. Some classes/subclasses can cover both roles, so feel free to experiment and find out what works best for you.

Beginner: Act 1

BG3 Joltshooter Longbow
BG3 Drow Studded Leather Armour
BG3 Disintegrating Night Walker Boots

Here’s the best beginner gear for Rogue Thief Build in Baldur’s Gate 3:

Gear SlotBest Gear Item
HeadShadow of Menzoberranzan
ChestDrow Studded Leather Armour
GlovesGloves of Archery
BootsDisintegrating Night Walkers
NecklaceAmulet of Selûne’s Chosen
RingCrusher’s Ring
RingCaustic Band
Weapon 1The Joltshooter
Weapon 2 Main HandThe Baneful
Weapon 2 Off-HandHunter’s Dagger
  • Shadow of Menzoberranzan: Gives Shrouded in Shadow
    • Looted from the Pale Corpse in the Myconid Colony, Underdark (X:50, Y:75).
  • Drow Studded Leather Armour: Stealth +1
    • Inside a Heavy Chest at Lolth’s Cultist’s cache (X:71 Y:-220) in Underdark.
  • Gloves of Archery: You gain Proficiency with longbows and shortbows. In addition, your ranged weapon attacks deal an additional 2 damage.
    • Bought from Grat the Merchant in the Goblin Camp.
  • Disintegrating Night Walkers: Can’t be Enwebbed, Entangled, or Ensnared and can’t slip on grease or ice. Grants Misty Step
    • Can be looted from True Soul Nere in Grymforge
  • Amulet of Selûne’s Chosen: Selûne’s Dream: 1d8-1 hit points. A creature you touch regains 1d8-1 hit points but potentially falls into a slumber.
    • Found in Dror Ragzlin’s treasure pile in the Shattered Sanctum (X:296, Y:71)
  • Crusher’s Ring: Movement Speed +3m
    • Dropped by Novice Crusher in the Goblin Camp in Act 1
  • Caustic Band: Your weapon attacks also deal 2 Acid damage.
    • You can buy it from Derryth in Myconid colony, Underdark
  • The Joltshooter: When the wielder deals damage using this weapon, they gain 2 Lightning Charges.
    • Reward for completion of Rescue the Grand Duke Quest
  • The Baneful: 1d6 + 1 pricing and +1 to Attack Rolls. Sold by Blurg in Myconid Colony.
  • Hunter’s Dagger: 1d4 + 1 Piercing and Rupturing on hit. Bought from Roah Moonglow in Shattered Sanctum Act 1.

Advanced: Acts 2 & 3

BG3 Gontr Mael Legendary Longbow
BG3 Gontr Mael Legendary Longbow
BG3 Killer's Sweetheart
BG3 Disintegrating Night Walker Boots

Here’s the best-advanced gear for Rogue Thief Build in Baldur’s Gate 3:

Gear SlotBest Gear Item
HeadMask of Soul Perception
CapeShade-Slayer Cloak
ChestDrow Studded Leather Armour
GlovesGloves of Dexterity
BootsDisintegrating Night Walkers
NecklaceAmulet of Greater Health
RingKiller’s Sweatheart
RingShifting Corpus Ring
Weapon 1 (Bow)Gontr Mael
Weapon 2 Main HandBloodthirst
Weapon 2 Off-HandRhapsody
  • Mask of Soul Perception: Gain a +2 bonus to Attack Roll, Initiative Rolls, and Perception Checks.
    • Found inside the Devil’s Fee, Helsik’s Room upstairs locked inside a chest.
  • Shade-Slayer Cloak: While hiding, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
    • Can be purchased at the Thieves Guild in Act 3
  • Drow Studded Leather Armour: Stealth +1
    • Inside a Heavy Chest at Lolth’s Cultist’s cache (X:71 Y:-220), climbing up a high spot near the entrance of The Festering Cove
  • Gloves of Dexterity: Increases the wearer’s Dexterity score to 18; Attack +1
    • Sold by A’jak’nir Jeera at Crèche Y’llek.
  • Disintegration Night Walkers: Can’t be Enwebbed, Entangled, or Ensnared and can’t slip on grease or ice. Grants Misty Step
    • Can be looted from True Soul Nere in Grymforge
  • Amulet of Greater Health: Increases the wearer’s Constitution score to 23; Advantage on Constitution Saving Throws Checks
    • Can be taken from the Archive in the House of Hope
  • Killer’s Sweatheart: When you kill a creature, your next Attack Roll will be a critical hit. Once spent, this effect refreshes after a Long Rest.
    • Can be found laying on the ground at the top of the stone structure in the Self-Same Trial inside the Gauntlet of Shar ( X: -833 Y: -729).
  • Shifting Corpus Ring: Gain access to the Invisibility and Blur spells
    • Drop by Fist Marcus at the Last Light Inn
  • Gontr Mael: On a hit, possibly inflict Guiding Bolt upon the target; This object shines with a glowing light in a radius of 6m; Cast Celestial Haste once per Long Rest.
    • Can be looted from the Steel Watcher Titan in Steel Watch Foundry
  • Bloodthirst: The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack; Creatures hit with this weapon receive Vulnerability to Piercing damage.
    • Reward for defeating Orin in Act 3.
  • Rhapsody: Provides Scarlet Remittance: Gain a +1 bonus to Attack Rolls, damage, and Spell Save DC for every foe you slay, up to a maximum of +3; and Sweet Bloodletting: Possibly inflict Bleeding when hitting a creature with this weapon while Hiding or Invisible.
    • Dropped by Cazador Szarr.

Best Consumable Items 

Consumables are items that can be used once and then destroyed. They are typically used to restore health or other resources. Some common types of consumables include potions, scrolls, food, drinks, and arrows.

The following list represents the best individual use consumable items that will aid in our Astarion Companion Build:

  • Potion of Speed: Gain extra action, +2 Armor Class, Advantage on Dexterity Saving Throws, and double movement speed making it the best consumable in the game.
  • Smokepowder Bomb: Throw bomb 18m with a 4m radius dealing 3d4+9 Force damage dealing a massive amount of area damage.
  • Arrow of Fire:  Deals +1D4 fire damage and creates a fire surface for extra area damage.
  • Greater Healing Potion: Use a bonus action to self-heal for 4D4+ 4 HP.
  • Basic Poison: Use a bonus action to coat a weapon with poison.
  • Feather Fall Scroll: Become immune to falling damage which helps to enter Underdark.
  • Alchemist Fire: Throwable single target dealing 1d4 Fire damage per turn to a creature hit

Rogue Build Gameplay Tips and Tricks

The Rouge gameplay revolves around using stealth, sneak attack and advantage for damage and survivability.

Here are the best Roge build gameplay tips.

  1. Stealth: Always try to end or start the turn stealth.  Use the Hide function if you have bonus action at the end of the turn.
  2. Advantage: Remember to attack targets that are engaged with melee allies for easy advantage.
  3. High Ground: Use elevation when melee isn’t impossible to improve damage with range weapon.
  4. Consumables: Consume potion of speed or shot fire arrow at range for increased combat effectiveness.
  5. Prepare: Always get in sneak with Shift + C prior to combat.
  6. Sneak Attack: Use your action primarily for sneak attack and double off-hand for three attacks in one turn.
  7. Movement: Use cunning dash to close the distance while still allowing an action
  8. Disengage: You can move to the flank or back of the opposition while in an engagement without taking an opportunity attack. If you need to flee, use disengage to avoid taking needless damage.

Remember, this build guide serves as a foundation, and you can always adapt it to suit your preferences and the needs of your campaign. Enjoy playing as a formidable Thief Rogue!

Baldur’s Gate 3 Rogue Build Summary Guide

Mechanics – Sneak Attack

Subclass – Thief



Stealth, Perception, and Sleight of Hand

RaceWood Elf

Abilities Distribution

  • Strength 9
  • Dexterity 16
  • Constitution 14
  • Intelligence 8
  • Wisdom 14
  • Charisma 14

Best Companions

Lae’zal, Shadowheart, Gale

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