This Multiclass guide focuses on the Multiclass Monk in Baldur’s Gate 3, combined with the Rogue class, to create a powerful build.
This build has been updated for the patch 4 version of Baldur’s Gate 3.
Multiclass Monk Build Guide
The Monk class in Baldur’s Gate 3 is a skilled and disciplined martial artist, who harnesses their body’s inner energy to perform incredible feats of physical prowess and spiritual enlightenment. Monks are known for their unarmed combat, swift movement, and unique mystical abilities. They use a combination of unarmed attacks, polearms, and spells in Baldur’s Gate 3.
This Monk build is focused on multiclassing. Multiclassing, meaning combining two classes, Monk, and Rogue to further increase this build’s potential in BG3 combat. Moreover, this guide will walk you through creating the Best Baldur’s Gate 3 Multiclass Monk Build Guide. This Monk build will focus on high mobility, bonus action utility, and multiple attacks per turn. With clothing and high ability scores in Wisdom, you can have high defensive potential and Armour Class.
Multiclass Monk Build Features
The following list presents all the essential Multiclass Monk Build Mechanics and Features in Baldur’s Gate 3:
- Primary Ability: Dexterity
- Saving Throws: Strength, Dexterity
- Armour Proficiency: Light Armour
- Weapon Proficiency: Simple Weapons, Shortswords, Hand Crossbows, Longswords, Rapiers
- Ki: resource points to use special Monk attacks.
- Flurry of Blows: punch twice in quick succession.
- Unarmored Defense: While not wearing armour, you add your Wisdom Modifier to your Armour Class.
- Dexterous Attacks: Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
- Rogue Thief Subclass: grants Bonus Action and resistance to falling damage.
- Advantage: gain an additional dice roll d20 if you strike while hidden.
- Sneak Attack: Deal additional damage while having an advantage.
Multiclassing in Baldur’s Gate 3 allows your character to gain a level in a new class instead of advancing in their current class. To Multiclass in BG3, hit the top right plus button to add a class, so that it will bring up a new screen with the other classes in Baldur’s Gate 3.
Multiclassing grants most of the benefits of that new class, but there are some limitations. Your multiclassing character does not receive all the proficiencies of their new class, like Fighter heavy armour. You also cannot multiclass when playing on Explorer Difficulty. With this build, we use the Rogue class which adds Light Armor proficiency but you want to stick with cloth.
Below is a list of Multiclass Proficiencies gained by taking one level in a new class:
|Barbarian||Shields, Simple Weapons, Martial Weapons|
|Bard||Light Armor, One skill, One instrument|
|Cleric||Light Armor, Medium Armor, Shields, Morningstars|
|Druid||Light Armor, Medium Armor, Shields|
|Fighter||Light Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons|
|Monk||Simple Weapons, Shortswords|
|Paladin||Light Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons|
|Ranger||Light Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons, One skill|
|Rogue||Light Armor, One skill|
|Warlock||Light armor, Simple Weapons|
Best Monk Multiclass
The best class for the Monk to multiclass into is the Rogue because you can get Cunning Action, Fast Hands, and Sneak Attack. This increases your bonus action effectiveness and increases overall damage with a secondary bonus action. A secondary multiclass choice for Monk is Fighter because you can gain Action Surge and a Fighting Style.
We will start with 8 levels into Monk first to unlock two feats, Extra Attack, and Way of Open Hand subclass. Then you will switch to Rogue for the final 4 levels in order to obtain another feat and Fast Hands which gives additional bonus actions. Follow along below in the leveling progression for the Best Baldur’s Gate 3 Multiclass Monk Build.
Githyanki is the Best Race Choice for a multiclass Monk Build because you gain Astral Knowledge, Enhanced Leap, and Martial Prodigy. This gives you access to movement spells and skills and also additional weapon and armor proficiencies. However, a secondary choice is the Wood Elf because of their Fleet of Foot increasing base movement speed by 1.5 meters per turn. Wood Elves also receive Mast of the Wild granting proficiency in stealth.
The best Background for a Monk Multiclass Build is Entertainer because it has proficiency in Acrobatics and Performance. Backgrounds in Baldur’s Gate 3 are a way to represent your character’s backstory and give them some starting skills and abilities.
The Best Ability Score for multiclass Monk Build is 16 Dexterity, 16 Wisdom, and 13 Constitution. Dexterity is your primary stat and increases your damage with unarmed attacks Dextrous Attacks class passive. Wisdom increases your Armour Class (AC) which helps you avoid attacks. Constitution is useful for health and overall survivability. Strength is also important due to the Tavern Brawler feat which we will select at level 4.
Below is the best ability score for a multiclass Monk in Baldur’s Gate 3:
- Strength – 12
- Dexterity – 16
- Constitution – 13
- Intelligence – 8
- Wisdom – 16
- Charisma – 10
The best companions for a Monk Multiclass build in BG3 are Lae’zel, Shadowheart, and Gale. This will give you a balanced team with a Cleric for support, Lae’zel for tanking, and a Wizard for ranged spellcasting and utility.
- Lae’zeal (Fighter): damage, crowd control, and in-your-face aggression.
- Shadowheart (Cleric): buffs, healing, and control.
- Gale (Wizard): Used for area base damage, crowd control, and range.
Multiclass Monk Build – Level Progression in Baldur’s Gate 3
Follow our character creator to pick all correct background, race, skills, and ability scoring focusing on Dexterity, Wisdom, and Constitution. You won’t be able to select a subclass until level 3, so expect the Monk class to start slow. You want to wear clothing NOT armour due to the passive Unarmored Defense. The higher your Wisdom, the more AC you will have which can be added to via armour and accessories.
For weapons, we suggest leaving your weapon unequipped though you can use Quarterstaves, Spears early in the game. Both Quarterstaves and Spears are Versatile, so you can equip them with two hands, and are simple weapons. Then look to access the Hollowed City at the north of the starting spot post tutorial where Dammon and others will sell good armor. Below we will walk you through the leveling progression when using the Best Baldur’s Gate 3 Multiclass Monk Build.
At Level 1, the Monk unlocks Flurry of Blows. This will be your primary damage source and can use it as a bonus action. Even right away, you can use an action for a weapon attack and Flurry of Blows for an additional attack even at level one. Additional passives granted at Level 1 as a Monk:
- Flurry of Blows: punch twice in quick succession.
- Ki: resource points to use special Monk attacks can be replenished on short rest.
- Unarmored Defense: While not wearing armour, you add your Wisdom Modifier to your Armour Class. This is why we want high Wisdom and only use clothing not armor unless it gives more Armour Class (AC).
- Dexterous Attacks: Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher. This is the reason our primary offense stat is Dexterity, not Strength.
- Deft Strikes: Attacks with Monk Weapons and unarmed attacks deal 1~4 Bludgeoning damage, unless their normal damage is higher.
- Unarmed Strike: After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a bonus action.
This level unlocks the premise behind the build, unarmed attacks, use of clothing, and an emphasis on bonus actions. From level one, you can combine an action-based attack like an unarmed strike or weapon attack with Flurry of Blows. This will be the theme throughout the Monk build. Your Ki is a resource point system that will augment attacks later on like providing stuns or knockback, etc. The gameplay is very simple, attack with unarmed and bonus action for multiple attacks.
At Level 2, the Monk unlocks a lot of class features and actions including an additional Ki point. Here’s what to expect as a Level 2 Monk:
- Unarmoured Movement: Your movement speed increases by 3m while you are not wearing armor or using a shield.
- Patient Defense: using a bonus action and a Ki Point, Attack Rolls against you have Disadvantage, and you have Advantage on Dexterity Saving Throws.
- Step of the Wind: Dash (Action): using a bonus action and a Ki point, Double your movement speed. Jump no longer requires a bonus action.
- Step of the Wind: Disengage (Action): using a bonus action and a Ki point, Retreat to safety by Disengaging. Jump no longer requires a bonus action.
If we unpack these additional class features and actions, it gives us more incentive to use clothing not armor due to the movement speed increase. With Patient Defense, you can give a disadvantage. Patient Defense is important for a variety of cloth gear choices in Acts 1 through 3 so be aware when you see this at vendors or traders.
You will also have much higher mobility with Step of the Wind Dash and Disengage. The Dash in particular is extremely useful because it can be used as a bonus action. The biggest issue you face early with the Monk build is mobility and entering combat with an action and a bonus action. Now with your Ki Points and bonus action, you can traverse huge distances and still use your action for an attack or something else.
Combat at this point remains the same, except throwing in a Patient Defensive when you need protection or a big hit against an enemy.
At Level 3, we will select the Way of the Open Hand Monk subclass. This will unlock the following:
- Open Hand Technique: manipulate Ki’s Energy to add additional effects to Flurry of Blows.
- Deflect Missiles: Use your reaction to reduce the damage from a ranged weapon attack.
- Enhance Leap (Githyanki Race): allows spellcasters to increase a creature’s Jumping distance.
What this does is essentially morph our Flurry of Blows into three different forms. Stagger, Push, and Topple. Push is useful to knock enemies off cliffs while topple is great to knock enemies prone essentially stunning them for a turn. The flurry of Blows skills cost a bonus action, rather than an action. this will give you more flexibility and control with your unarmed attacks.
At Level 4, you get to pick a Feat along with a Ki Point and Slow Fall. Slow Fall allows you to use a reaction to gain Resistance to Falling damage. Reactions do not consume your action or bonus and give you the freedom to jump from tall heights similar to the feather fall spell.
Tavern Brawler Feat selection allows you to make an unarmed attack, use an improvised weapon, or throw something, your Strength Modifier is added twice to the damage and Attack Rolls. Also, Tarvern Brawler lets you choose a +1 ability score in Strength or Constitution. With our +1 selection, we will reach 14 Constitution giving us an even number and more health. This will help us do more damage with Strength. At this point, Elixirs of Hill Giant Strength becomes very important to add a ton of damage.
Now Strength becomes a very powerful ability score giving a 2x bonus to damage and attack rolls. You want to look for gear sets like Mighty Cloth or potions like Elixir of Hill Giant Strength. The benefit of Hill Giant’s strength is it lasts until a long rest. Therefore, look to consume this potion as a buff for hard fights after your long rest. This will radically increase your damage, and it only gets better next-level Extra Attack with the Best Baldur’s Gate 3 Multiclass Monk Build.
As a Level 5 Monk, our power dramatically increases via a new class feature along with some extra utility.
- Extra Attack: can make an additional free attack after making an unarmed or weapon attack.
- Stunning Strike (Melee): use action to possibly stun the target.
- Stunning Strike (Unarmed): use action to possibly stun the target.
- Misty Step (Githyanki Race): teleport to an unoccupied space you can see once per long rest.
You can now use an action and a bonus action to stun a target. This gives the Monk tons of single-target crowd control, and if you miss attempt number one you can try again. You get two attacks with one action thanks to Extra Attack and can still use a bonus action for another attack. This opens up a lot of offensive possibilities. The easiest thing to do is target the hardest-hitting enemy and simply lock them down with constant stuns, knockback, and prone status effects.
If you selected the Githyanki race, you unlock Misty Step once per long rest. This gives you a massive boost in mobility and the Misty Step spell consumes a bonus action. There are some gear sets that unlock Misty Step as well which we recommend because the weakest part of what limits the Monk’s damage is mobility and incoming crowd control.
At this level, you should be much more powerful especially if you are sticking to cloth and not armour. We suggest staying with the Monk for the next few levels rather than switching to the Rogue Thief at this point. Both options are viable, but you will unlock more class and subclass features along with another feat. The Rogue and Thief bonus action combination is a powerful one, but the Monk still has power left in the class before swapping. Let’s continue our progression with the Best Baldur’s Gate 3 Multiclass Monk Build.
- Improved Unarmoured Movement: Your movement speed increases by 4.5m while you are not wearing armor or using a shield.
- Ki Empowered Strikes: Your unarmed attacks count as magical for the purpose of overcoming enemies’ Resistance and Immunity to non-magical damage.
- Manifestation of Body: Your unarmed attacks deal an additional 3-6 Necrotic damage.
- Manifestation of Mind: Your unarmed attacks deal an additional 3-6 Psychic damage.
- Manifestation of Soul: Your unarmed attacks deal an additional 3-6 Radiant damage.
- Wholeness of Body: heal for 18 Regain half your Ki Points and have an extra bonus action for 3 turns.
To summarize the additions, you get additional benefits from not using armor for movement speed purposes. You get a bit more damage on unarmed attacks with Manifestation of Body. This is a passive toggable feature which allows you to swap elements. This passive essentially adds free damage at no resource cost. Moreover, you can swap the type of damage when facing different opponents with weaknesses or resistances.
The Wholeness of Body action gives you an extra bonus action for 3 turns. It does cost an action to use, but heals, gives Ki Points, and more offensive power for a few turns. You can “stack” this additional bonus action with the Rogue Thief bonus action via Fast Hands. This is one of the reasons we will Multiclass the Monk with the potential for 2 attacks with one action via Extra Attack and 3 attacks with bonus actions. Add on top of that elemental damage and Tavern Brawler, it’s a force to be reckoned with.
As a Level 7 Monk, you unlock more Ki points and some defensive class features. Evasion is when a spell or effect deals half damage on a successful Dexterity Saving Throw, it feels no damage if you succeed, and only half damage if you fail. Stillness of Mind If you are Charmed or Frightened, you automatically cast Stillness of Mind to remove the condition. The gameplay remains the same at this level, just with more defensive capabilities.
The primary reason to stay within the Monk class for the next level feat. Once we take the feat to increase our ability score, we will swap to Rogue and progress that class in order to unlock Fast Hands. Moving on with our Best Baldur’s Gate 3 Multiclass Monk Build.
At level 8, you unlock a feat. The simple and effective choice here is to increase your Dexterity. With Tavern Brawler, both Dexterity and Strength become important for adding damage. Wisdom, if you remember adds to AC helping us avoid attacks. For simplistic sake, increasing your Dexterity will aid in consistent damage along with starting earlier in combat via higher initiative. The Alert feat also helps with initiative, but not damage, and this will get our Monk in combat early, hitting harder, and most consistently.
At level 9, we suggest switching to the Rouge class. To do this, simply click the + sign with two access for multiclass. Select your class then a popup will appear on what you can select. The reason we want to use the Rouge is mainly for the Thief subclass and an additional feat with a four-level investment. Below is what you unlock at level 1:
- Skills: Stealth and Sleight of Hand.
- Sneak Attack (Ranged & Melee): Deal an additional to an enemy you have Advantage against. Attack/Save: Ranged Attack Recharge: Once per turn. In order to gain Advantage, you need to be hiding or that enemy to be engaged with another in 1.5 meters.
Sneak Attack is a core class feature of Rouges in Baldur’s Gate 3 however, it doesn’t do much for this particular build since it’s not focused on stealth. Essentially you can add damage when attacking from stealth or having Advantage on an enemy target. Usually, you set this up via Guiding Bolt from a Cleric, a melee aggressor, or using bonus action for stealth. For this build, simply make sure you have Sneak Attack “ask” checked which you can add damage and be aware of the Advantage component.
The second level in Thief gives you three different Cunning Actions:
- Cunning Action Hide: Hide from enemies by succeeding Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.
- Cunning Action Dash: Cover more distance this turn: double your Movement Speed.
- Cunning Action Disengage: Retreat safely: moving won’t provoke Opportunity Attacks.
The benefit of Cunning Action is having Hide as a bonus action rather than an Action. This helps keep your action freed up and if you want to use hide more frequently.
With three levels into Rogue, we unlock the Thief Subclass giving us Fast Hand an extra bonus action. Now, each turn if you attack with your action, you should get two attacks, two bonus actions for four in total! The main way to increase your power beyond this point is through gear. Mainly gloves, and chest cloth pieces. Look for anything with “unarmed” these are designed for Monks in mind. Below we have two various gear charts on suggestions and where to get them. One more level to go with our Best Baldur’s Gate 3 Multiclass Monk Build!
Congratulations on reaching the maximum level with the Best Baldur’s Gate 3 Multiclass Monk Build! If you follow this guide, you can unlock another feat. Sticking to the theme of easy, simple, and effective, take +2 to Dexterity. You should now be highly mobility, have lots of damage, crowd control, and decent survivability. All without needing fancy swords like the Paladin! Make sure to check below for our gear recommendations and thank you for reading the leveling progression section fo the Best Baldur’s Gate 3 Multiclass Monk Build.
Recommended Gear for Baldur’s Gate 3 Multiclass Monk Build
In Games like Baldur’s Gate 3, you’ll explore the world, loot chests and your enemies’ dead bodies, and complete quests and all those activities can reward you with useful items, potions, armor, weapons, scrolls, and much more. There are three Acts in BG3, and the Best Baldur’s Gate 3 Multiclass Monk Build includes suggested sets and alternatives for Act 1 and Act 3.
Beginner: Starting the Game
Here’s the best beginner gear for the Best Baldur’s Gate 3 Multiclass Monk Build:
|Gear Slot||Best Gear Item|
|Chest||The Protecty Sparkswall|
|Gloves||The Sparkle Hands|
|Boots||Disintegrating Night Walkers|
|Necklace||Amulet of Misty Step|
|Weapon 1 Main Hand||Unarmed|
- Haste Helm: At the start of combat, the wearer gains 1.5m movement speed for 3 turns. Locked chest near the Ancient Rune Circle in the Blighted Village X 32, Y 403.
- The Protecty Sparkswall: 10 AC, gain +1 spell save DC, and +1 AC and Saving Throws when Lighting Charges are active. Found in Chest at the end of the bridge in Grymforge X: -645 Y: 360.
- Alternative: Armour of Uninhibited Kushigo 10 AC, make unarmed strike with reaction against an attacker who misses while Patient Defence is active. Find the Missing Boots quest reward from Sergeant Thrinn in Grymforge Act 1.
- The Sparkle Hands: On a hit with an unarmed attack, the wearer gains 2 Lightning Charges Lightning Charges. Found in chest south of Blighted Village X: 95 Y: 210.
- Alternative: Bracers of Defence: You gain a +2 bonus to Armour Class as long as you are not wearing armor or holding a shield. Obtained in Celler below Blighted Village X: -656 Y: -370.
- Disintegrating Night Walkers: Can’t be Enwebbed, Entangled, or Ensnared and can’t slip on grease or ice and gain Misty Step once per Short Rest. Dropped by True Soul Nere at the Grymforge.
- Amulet of Misty Step: Grants Misty Step Level 2 Conjuration Spell. You can find it in the chest behind the ogre Polma in the Defiled Temple within the Goblin Camp
- Crusher’s Ring: Movement Speed +3m. Can be stolen or looted from Crusher in the Goblin Camp in Act 1
- Sunwalker’s Gift: the wearer can see in the dark up to 12m (used for non-Darkvision races like Dragonborn, Githyanki, etc). Buy it from Blurg in Myconid Colony in the Underdark.
- Alternative: The Sparkswall: the wearer cannot be electrocuted and gains resistance to lightning damage. Obtained in a chest in Arcane Tower, Underdark Act 1.
The following table presents the best advanced and end-game gear for the Best Baldur’s Gate 3 Multiclass Monk Build:
|Gear Slot||Best Gear Item|
|Head||Mask of Soul Perception|
|Chest||Vest of Soul Rejuvenation|
|Gloves||Gloves of Soul Catching|
|Boots||Boots of Uninhibited Kushigo|
|Necklace||Surgeon’s Subjugation Amulet|
|Ring||Ring Of Blink|
|Weapon 1 Main Hand||Unarmed|
- Mask of Soul Perception: Gain a +2 bonus to Attack Rolls, Initiative Rolls, and Perception Checks. The upstairs room at the Devil’s Fee, locked in a Gilded Chest in Act 3
- Fleshmelter Cloak: Whenever a creature deals melee damage to the wearer, that creature takes 1~4 Acid Damage. Found in the House of Healing Morgue, in a chest above a massive pit of acid fumes.
- Vest of Soul Rejuvenation: Whenever the wearer succeeds on a Saving Throw against a spell, they regain 1-4 hit points; The wearer can use a reaction to make an unarmed strike against any attacker that misses; Armour Class +2. Can be purchased from Sorcerous Sundries in Act 3
- Gloves of Soul Catching: Unarmed attacks deal an additional 1~10 Force Damage, Constitution +2 (up to 20). Can be looted from Raphael in Act 3.
- Alternatives: Gloves of Crushing your unarmed attack deals additional 1d4 Fire damage.
- Boots of Uninhibited Kushigo: The wearer deals additional damage equal to their Wisdom Modifier with unarmed strikes. Dropped by Prelate Lir’i’c in Act 3.
- Alternative: Disintegrating Night Walkers: Can’t be Enwebbed, Entangled, or Ensnared and can’t slip on grease or ice and gain Misty Step once per Short Rest. Dropped by True Soul Nere at the Grymforge.
- Surgeon’s Subjugation Amulet: Once per Long Rest, when scoring a critical hit on a humanoid, the wearer can Paralyse the target for 2 turns. Can be looted from Malus Thorm at the House of Healing in Act 2
- Killer’s Sweetheart : When you kill a creature, your next Attack Roll will be a critical hit. Once spent, this effect refreshes after a Long Rest. Can be found lying on the ground at the top of the stone structure in the Self-Same Trial inside the Gauntlet of Shar ( X: -833 Y: -729 ).
- Ring Of Blink: Allows the wearer to learn and cast Blink. Found underneath a sitting Tressym in Riverton (Act 3). You must successfully ask the winged cat to move aside for you.
- Nyrulna: This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals 3d4 thunder damage in a 6-meter radius.
Best Consumable Items and Potions
Consumables are items that can be used once and then destroyed. They are typically used to restore health or other resources. Some common types of consumables include potions, scrolls, food, drinks, and arrows.
The following list represents the best individual use consumable items that will aid in our Best Baldur’s Gate 3 Multiclass Monk Build:
- Elixir of Hill Giant Strength: Increases Strength ability score to 21 until Long Rest.
- Potion of Speed: Gain extra action, +2 AC, Advantage on Dexterity Saving Throws, and double movement speed.
- Drow Poison: Weapon poison that adds Constitution Saving Throw or becomes Poisoned and falls Asleep.
- Potion of Flying: Drink to gain a flying speed of 60ft for one hour.
- Elixir of Heroism: Gain 10 temp HP and become Blessed until a long rest.
- Potion of Greater Healing: 4d4 + 4 hit points restored.
- Oil of Accuracy: Coat Weapon. Bonus of +2 in Attack Rolls.
- Elixir of Vigilance: Drink to gain a +5 bonus to Initiative and you can’t be Surprised.
- Elixir of Darkvision: (only non-Darkvision race): Drink to gain the ability to see in the dark up to 12m.
Best Baldur’s Gate 3 Multiclass Monk Build Guide Summary
- Way of Open Hand (Monk)
- Thief (Rogue)
Weapon: None, Unarmed
- Strength – 12
- Dexterity – 16
- Constitution – 13
- Intelligence – 8
- Wisdom – 16
- Charisma – 10
- Level 1 – Flurry of Blows
- Level 2 – Unarmoured Movement
- Level 3 – Way of the Open Hand Subclass
- Level 4 – Tavern Brawler Feat
- Level 5 – Extra Attack
- Level 6 – Ki Empowered Strikes
- Level 7 – Evasion
- Level 8 – Feat +2 Dexterity
- Level 9 – Multiclass to Rogue
- Level 10 – Cunning Actions
- Level 11 – Thief Subclass
- Level 12 – Feat +2 Dexterity
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