Best Baldur’s Gate 3 Swashbuckler Rogue Build

This guide focuses on the key aspects of a Swashbuckler Rogue build in Baldur’s Gate 3 (BG3) and how to use those powers to your advantage.

Best Baldur’s Gate 3 Swashbuckler Rogue Build

In Baldur’s Gate 3, players can select from a wide range of variables in order to create a build. Builds the serves as an overall theme both in combat and dialogue. In this guide, we walk you through a Rogue Subclass, Swashbuckler, introduced in Patch 8 of BG3. Explaining all the critical choices like ability score, level progression, companions, weapons, armor, and consumables.

This build page has been updated for the patch 8 version of Baldur’s Gate 3.

Rogue Class Guide in BG3

The Rogue class in Baldur’s Gate 3 is known for its high dexterity, sneaking, and lockpicking potential. The Rogue excels at group utility, range, and melee combat. Most parties opt for a Rogue due to pickpocketing, lockpicking, and general non-combat usage. However, they can also be potent combatants, using both range and melee combat.

Why Should You Choose the Swashbuckler Subclass for the Rogue Class in BG3?

You should choose the Swashbuckler Rogue if you want to hit targets with advantage often and want a thematic build and character. The Swashbuckler’s feature Rakish Audacity makes it so that you automatically hit targets with sneak attack as long as you’re in 1.5 meter range. Moreover, the Swashbuckler gets power subclass features Dirty Trick, giving you extra utility with your attacks. Lastly, the Swashbuckler will have more Charisma than other Rogue builds and fit a thematic theme for players.

Everything About the Swashbuckler Rogue in Baldur’s Gate 3

What makes the Swashbuckler unique is its ability to automatically land sneak attacks in melee combat and its charisma-based dirty trick actions. This gives you a build focused on dexterity and charisma, allowing you to talk your way through combat or engage. The Swashbuckler emphasizes melee combat and makes sneak attack damage much easier with an overall simple build.

However, you will need to multiclass out of the Rogue for optimal combat performance. Moreover, you won’t gain the benefit of the auto sneak attack feature playing at range. Lastly, the racial choice is critical to get the weapon proficiencies needed at the start of the game.

Swashbuckler Rogue Build ProsSwashbuckler Rogue Build Pros
Utility in CombatMelee Focused
Thematic BuildMulticlass Needed
Auto Sneak Attack  Charisma Subclass Features
Best Baldur’s Gate 3 Swashbuckler Rogue Build Pros and Cons

Features and Mechanics of Swashbuckler Rogue

The following list presents all the essential Swashbuckler Rogue Build Mechanics and Features in Baldur’s Gate 3:

  • Class: Rogue
  • Subclass: Swashbuckler
  • Background: Urchin 
  • Ability Score
    • Strength: 8
    • Dexterity: 17
    • Constitution: 16
    • Intelligence: 10
    • Wisdom: 8
    • Charisma: 14
  • Saving Throw: Dexterity and Intelligence
  • Armour Proficiency: Light Armour
  • Weapon Proficiency: Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords

Character Creation

CategorySelection
CharacterOrigin – Custom character
RaceHigh Elf
Racial BonusElven Weapon Training
Darkvision
Fey Ancestry
1 Cantrip
ClassRogue
SubclassesSwashbuckler, Champion
CantripsBooming Blade
SpellsNone
BackgroundUrchin
Ability ScoreSTR: 8
DEX: 17
CON: 16
INT: 10
WIS: 8
CHA: 14
Skill Proficiencies

Race Choice for Swashbuckler Rogue

High Elf is best for the Swashbuckler Rogue race because you gain Longbow and Longsword proficiency and a cantrip. Patch 8 introduces a powerful cantrip, Booming Blade. You can select this and gain a thunder-based attack in melee range, making it the best choice and critical for this build. Alternatively, the Githyanki also has weapon proficiencies and additional movement spells but lacks a cantrip and darkvision. The Half-Orc has Savage Attacks and a decent choice depending on your preferred weapons.

Here is the best race choice for a Swashbuckler Rogue build in Baldur’s Gate 3:

RaceFeatures
High ElfElven Weapon Training
Darkvision
Fey Ancestry
1 Cantrip
GithyankiAstral Knowledge
Githyanki Psionics
Martial Prodigy
Half-OrcDarkvision
Savage Attacks
Relentless Endurance
Intimidation

Rogue Subclass – Swashbuckler

The Rogue unlocks their subclass at level three, and once selected, the Swashbuckler unlocks two features. The most notable is Rakish Audacity which helps automatically trigger sneak attack damage in melee. Then at level four, you gain Dirty Trick, three individual actions that help you control the battlefield.

Below are the Swashbuckler Rogue subclass features that become available while leveling up in Baldur’s Gate 3:

  • Fancy Footwork (Level 3): If you make a melee attack against a target, that target can’t make Opportunity Attacks against you for the rest of your turn.
  • Rakish Audacity (Level 3): You gain a +2 bonus to initiative rolls. This scales with your rogue level. You no longer need Advantage to trigger Sneak Attack if you are within 1.5 meters of the target and don’t have Disadvantage.
  • Dirty Tricks (Level 4): Learn the following Dirty Tricks. Charisma is the spellcasting modifier used for these abilities.
    • Dirty Trick: Flick o’ the Wrist: Flick your weapon at a target and possibly Disarm them.
    • Dirty Trick: Sand Toss a handful of sand at your enemy and possibly Blind them.
    • Dirty Trick: Vicious Mockery: Cast as a cantrip at will.
  • Panache (Level 9): Roll a Persuasion check to beguile a humanoid, who must contest it with an Insight check. Enemies who fail gain Panache: Disadvantage; others who fail become Charmed.
  • Panache (Level 9): Roll a Persuasion check to beguile a humanoid, who must contest it with an Insight check. Enemies who fail gain Panache: Disadvantage; others who fail become Charmed.

Urchin is the recommended background for the Swashbuckler due to gaining two dexterity-based skills. However, you can select Entertainer or another charisma-based background. You want to increase persuasion and/or intimidation skills to fit with the theme of the build.

Ability Score

The best ability score for the Swashbuckler Rogue Build is 17 Dexterity, 16 Constitution, and 14 Charisma.  Dexerity is your primary means to avoid damage with AC in light armour as well as damage scaling with piercing weapons. However, at end game, you can take an elixir of cloud giant strength and scale your damage with strength. This applies if your weapons scale either strength or dexterity (hover the mouse over it to tell you).

Next, you choose between constitution (health) or charisma (dialogue and subclass). If you prefer dialogue to combat, go with 16 charisma, however if playing in melee range, 16 constitution is advised for more survivability.

Also, Dexerity is at 17 an odd number and requires you to gain Auntie Ethel’s Hair in Act 1 to increase to 18. If you do not plan on getting this permanent bonus, put Dexerity at 16 and increase Wisdom to 10.

Below is the best ability score for a Swashbuckler Rogue in Baldur’s Gate 3:

AbilityRecommended Score
Strength8
Dexterity17
Constitution 16
Intelligence14
Wisdom8
Charisma10
Best Ability Score – Swashbuckler Rogue

You can increase your ability score via a quest in Act 1, Act 2, and Act 3. Make sure to check out our Permanent bonus guide on how you can boost your ability score through quests.

Look to boost persuasion and intimidation-based skills along with sleight of hand and stealth for the most versatile Swashbuckler Rogue.

Illithid Powers For Swashbuckler Rogue

Best Tapdole Powers for Builds in Baldur's Gate 3

The best Illithid Powers for a Swashbuckler Rogue build are Luck of the Farm Realms, Black Hole, and Cull of the Weak. Luck of the Farm helps with critical hits and burst damage and, combined with Cull of the Weak, can trigger AOE damage passively. Black Hole requires you to take the Astral Tadpole in Act 2, but it sucks in 5 enemies, slows them, and can be recast for free. This is helpful in certain large-scale boss fights with many enemies. Below are the best Illithid Tadpole Powers for the Swashbuckler Rogue build in Baldur’s Gate 3:

Illithid PowersDescription
Luck of the Far RealmsWhen you make a successful Attack Roll against a foe, you can change that hit into a Critical Hit.
Cull of the WeakWhen you bring a creature down to fewer hit points than your number of evolved Illithid powers, it dies and all nearby creatures take 1-4 Psychic damage.
Psionic BacklashWhen an enemy within 9m casts a spell, you can use your reaction to inflict ld4 Psychic damage to the caster per the spell’s level.
BlackholeArea-based suck-in that slows targets.
RepulsorMassive area knockback that can hit friendlies.
CharmThis is the priority power you want to obtain because you can force enemies to attack something else. 

Best Companions for Swashbuckler Rogue

ShadowheartGale, and Lae’zel make the best companions for the Swashbuckler Rogue build because you gain a melee damage dealer, support healer, and spellcaster.

  • Gale (Wizard) – area based damage spells, elemental damage, and utility.
  • Lae’zel (Fighter – Battlemaster) – Use as front-line fighter and attention-getter.
  • Shadowheart (Cleric – Life) – buff, heal, and stun enemies.

Best Swashbuckler Rogue Build – Level Progression in Baldur’s Gate 3

LevelClassSelection
1RogueSneak Attack (Ranged & Melee)
2RogueCunning Actions
3RogueSubclass: Swashbuckler
4RogueFeat: Duel Wielder
5FighterMulticlass: Fighter
6FighterAction Surge
7FighterSubclass: Champion
8FighterFeat: +2 Dex
9FighterExtra Attack
10FighterFeat: Alert
11FighterRemarkable Athlete: Proficiency and Jump
12FighterFeat: Savage Attack

Level 1

At level one, the Rogue doesn’t gain much outside of Sneak Attack. You gain your subclass at level 3 so expect a slow start. If you chose the Half-Elf race, then rely on Boooming Blade cantrip in melee and finding a ranged weapon during the tutorial.

  • Sneak Attack (Ranged & Melee): Deal an additional to an enemy you have an Advantage against. Attack/Save: Ranged Attack Recharge: Once per turn. In order to gain Advantage, you need to be hiding or that enemy to be engaged with another in 1.5 meters.

Level 2

At level two, the Rogue gains cunning actions which helps your movement and survivability. Gameplay remains the same and you should look to equip duel wield shortswords or daggers at this point with a Longbow on ranged weapon if Half Elf.

  • Cunning Action Hide: Hide from enemies by succeeding Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.
  • Cunning Action Dash: Cover more distance this turn: double your Movement Speed.
  • Cunning Action Disengage: Retreat safely: moving won’t provoke Opportunity Attacks.

Level 3

At level 3, the Rogue will choose the Swashbuckler Subclass and unlock the following:

  • Fancy Footwork (Level 3): If you make a melee attack against a target, that target can’t make Opportunity Attacks against you for the rest of your turn.
  • Rakish Audacity (Level 3): You gain a +2 bonus to initiative rolls. This scales with your rogue level. You no longer need Advantage to trigger Sneak Attack as long as you are within 1.5 m / 5 ft of the target and don’t have Disadvantage.

This gives you incentive to play in melee range, thus make sure you have duel wielding weapons.

Level 4

At level 4 you unlock Dirty Tricks subclass feature and a feat. For feats, there are a lot of choices, but at this stage, Duel Wielder is a good choice. It lets you equip two non-heavy weapons such as Longswords or Rapiers. This frees up additional weapon options and gives you +1 AC in Light Armour. However, you can go with ability score improvement +2 Dexerity if you stick with shortswords and daggers. The Dirty Trick feature allows you to use a bonus action for an effect on the target. The two best choices are Flick of the wrist and Sand Toss. When fighting a weapon user, flick of the writs, fighting magic user, sand toss.

  • Duel Wielder (feat): Duel Wielder Feat: You can use Two-Weapon Fighting even if your weapons aren’t Light. You cannot dual-wield Heavy weapons.
  • Dirty Tricks (Level 4): Learn the following Dirty Tricks. Charisma is the spellcasting modifier used for these abilities.
    • Dirty Trick: Flick o’ the Wrist: Flick your weapon at a target and possibly Disarm them.
    • Dirty Trick: Sand Toss: Toss a handful of sand at your enemy and possibly Blind them.
    • Dirty Trick: Vicious Mockery: Cast as a cantrip at will.

Level 5

At level 5 and beyond, the Rogue suffers from weak bonuses. Therefore, it’s highly recommended to multiclass to a Fighter. You will gain a Fighting Style, Extra Attack, and three features giving you a much-needed performance boost in combat. Below is what you unlock:

  • Second Wind: You will receive a very powerful self-heal immediately called Second Wind.  This allows you to heal yourself using a bonus action, not an action.  This is very important because you can heal and attack in one turn. 
  • Two Weapon Fighting Style: When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack.

Level 6

At level 6, the Figher unlocks Action Surge which replinehses on short rest and gives you an extra action for a turn.

  • Action Surge: Immediately gain an extra Action to use this turn.

Level 7

At level 7, with three levels into a fighter, you gain a subclass. For simplicity and damage, go with the Champion which increases the odds of landing a critical strike.

  • Champion Subclass Unlocked: Improved Critical Hit. The number you need to roll a Critical Hit while attacking is reduced by 1 and this effect can stack.

Level 8

At level 8 you can choose another feat. At this point, increase your Dexerity +2. If you completed Auntie Ethel’s Hair in Act 1, you’ll reach 20. In Act 3, you can increase Dex by +2 with Mirror of the loss.

Level 9

At level 9, you will unlock extra attack, giving you two attacks with one action.

  • Extra Attack: You can make an additional free attack after making an unarmed or weapon attack.

Level 10

At level 10 select the Alert Feat. This will give you +5 initiative and avoid being surprised. This helps going first in combat and avoids getting killed when ambushed.

Level 11

At level 11, your subclass adds a few features:

  • Remarkable Athlete: Proficiency – You’re a master of your own body, your athletic prowess extended beyond the usual. You can add half of your Proficiency Bonus to any Strength, Dexterity, and Constitution Checks that you are not Proficient in.
  • Remarkable Athlete: Jump – You’re a master of your own body, your athletic prowess extended beyond her usual. Your Jump distance is increased by 3 meters.

Level 12

At level 12, take the Savage Attacker feat, which allows melee attacks to roll your damage dice twice and use the highest result.

Best Gear for Swashbuckler Rogue Build

Beginner

Knife of the Undermountain King Baldur’s Gate 3 BG3
BG3 Disintegrating Night Walker Boots
Baldur's Gate 3 Drow Studded Leather Armour

Here’s the best beginner gear, items, and equipment for the Swashbuckler Rogue Build in Baldur’s Gate 3:

Gear SlotBest Gear ItemEffect
HeadShadow of MenzoberranzanInvisibility Spell
CapeDeathstalker Mantle (optional) Invisibility on Kill
ChestDrow Studded Leather Armour12 AC
GlovesGloves of the Growling UnderdogAdvantage on Melee
BootsDisintegrating Night WalkersFree Misty Step
NecklaceBroodmother’s Revenge1d6 when healed
RingCrusher’s RingIncrease Movement
RingCaustic BandPoison Damage
Weapon 1 Main HandPhalar AluveSpecial Attack
Off-HandKnife of the Undermountain KingLowers Critical
Weapon 2 RangedTitanstring Bow+ Str to Damage

List of best Swashbuckler Rogue Baldur’s Gate 3 Equipment in Act 1:

Advanced

Baldur's Gate 3 Balduran's Giantslayer
Baldur's Gate 3 Bhaalist Armour BG3
Legacy of the Masters - Baldur’s Gate 3 - BG3

The following table presents the best gear, items, and equipment for the Swashbuckler Rogue Build in Baldur’s Gate 3:

Gear SlotBest Gear ItemEffect
HeadHelme of Grit+ Bonus Action
CapeCloak of Protection+1 AC
ChestBhaalist Armour2x Piercing Damage
GlovesLegacy of the Masters+2 Attack rolls
BootsHelldusk BootsMobility
NecklaceAmulet of BhaalInflicts Bleeding
RingKiller’s SweetheartAuto Critical
RingRisky Ring+ Advantage
Weapon 1 Main HandCrimson MischiefNecrotic Damage
Off-HandBloodthirstLower Critical
Weapon 2 RangedDarkfire ShortbowGives Haste

Below is the best Act 3 Armor, Weapons, and Equipment for Swashbuckler Rogue build in BG3:

How to Play Swashbuckler Rogue

The best way to play the Swashbuckler Rogue is in melee range to take advantage of the automatic sneak attack subclass feature. Use the Dirty Trick bonus action to disarm enemies or blind them if they are spell casters. Use piercing weapons like Crimson Mischief, Bloodthirst, daggers and shortswords in combination with Bhaalist Armour for double damage.

Below are some general tips on how to play the best Swashbuckler Rogue build in BG3:

  • Loot Everything: You will need a lot of gold to buy consumables, potions, and ammunition so loot and sell constantly.
  • Crafting: Elixirs and potions are vital, and you need to purchase materials when trading for crafting.
  • Reach Level 6: Spend the early part of the game completing every quest to reach level 6 where your power dramatically increases.
  • Sell Often: Your carrying capacity will be limited so sell often, and store excessive items in your traveler’s chest.
  • Stealth: Start combat in stealth if at all possible to trigger the Surprise status effect.
  • Consider Illithid Powers: While it can come with an altered appearance, the powers are powerful and can help you.
  • Oils + Elixiris: Combine both oils/coatings and Elixir during combat for a dual benefit.
  • Persuasion: Try to avoid combat through dialogue if possible.

Best Tips and Tricks for Swashbuckler Rogue in BG3

The best tip to playing the Swashbuckler Rogue is selecting a High Elf race to gain Longbow, Longsword proficiency, and Booming Blade Cantrip. This cantrip can be used once every turn, adding thunder damage to every attack. Then multiclass to a Fighter at level 5 to gain four feats, extra attack, and two-weapon fighting.

Best Consumables, Potions, Ammunition, and Items

Baldur's Gate 3 Elixir of Hill Giant Strength tooltip
Baldur's Gate 3 Potion of Speed
Elixir of Bloodlust - Baldur's Gate 3

The following list is the best consumable items that will aid in our Guide:

  • Elixir of Bloodlust: Once per turn when you kill a foe, you gain HP 5 temporary hit points and an additional action.
  • Elixir of Hill Giant Strength: Increases Strength ability score to 21 until Long Rest.
  • Potion of Speed: Gain extra action, +2 ACAdvantage on Dexterity Saving Throws, and double movement speed.
  • Drow Poison: Weapon poison that adds Constitution Saving Throw or becomes Poisoned and falls Asleep.
  • Potion of Flying: Drink to gain a flying speed of 60ft for one hour.
  • Elixir of Heroism: Gain 10 temp HP and become Blessed until a long rest.
  • Potion of Greater Healing: 4d4 + 4 hit points restored.
  • Oil of Accuracy: Coat Weapon. Bonus of +2 in Attack Rolls.
  • Elixir of Vigilance: Drink to gain a +5 bonus to Initiative and you can’t be Surprised.

Permanent Bonuses

BG3 Us Summon Attacks and Abilities

Throughout Baldur’s Gate 3, you will have the ability to gain permanent bonuses to your character. These can grant additional spells, ability scores, and other bonuses. Permanent Bonuses are not displayed throughout the campaign but are vital to increase overall combat performance. We have all permanent bonuses here in a guide, but the most important ones for you to collect are listed below.

Act 1Act 2Act 3
Auntie Ethel’s Hair: Gain +1 to an Ability Score.Potion of Everlasting Vigour: Gain +2 Strength.Mirror of Loss – +2 to an Ability Score of your choice.
Awakened: Use illithid powers as a Bonus Action.Slayer Form: Ability to transform into the Slayer.Partial Ceremorphosis: Access to tier 3 illithid Powers.
Scratch: Gain Find Familiar Scratch.Summon Us: Allows you to summon Us.Sweet Stone Features: Blessed permanent.
Cheeky Quasit: Gain Summon Quasit Shovel.Statue of the Gods: +2 to Saving Throws
Loviatar’s Love: 30% Hit Points or less, you gain a +2 bonus to Attack Rolls and Wisdom saving throws. 
Necromancy Of Thay: access to powerful spells in Act 3.
Volo’s Ersatz Eye: See Invisibility
Best Permanent Bonuses for Swashbuckler Rogue in Baldur’s Gate 3

Swashbuckler Rogue Changes in Patch 8 for BG3

BG3 Patch 8 Patch Notes
Baldur’s Gate Patch 8 (Image via Larian Studios)

Patch 8 adds 12 new subclasses, spells, and cantrips. The most important is the Swashbuckler Rogue and Booming Blade cantrip. You can access this powerful cantrip by selecting a High Elf ,giving you more melee burst starting at level 1.

Build Summary – Best Baldur’s Gate 3 Swashbuckler Rogue

Classes: Rogue, Fighter

Subclasses: Swashbuckler, Champion

Armor: Light

Weapons: Longswords and Shortswords

Race – High Elf

Ability Score

  • Strength: 8
  • Dexterity: 17
  • Constitution: 16
  • Intelligence: 10
  • Wisdom: 8
  • Charisma: 14

Level Progression

  • Level 1 – Sneak Attack (Ranged & Melee)
  • Level 2 – Cunning Actions
  • Level 3 – Subclass: Swashbuckler
  • Level 4 – Feat: Duel Wielder
  • Level 5 – Multiclass: Fighter
  • Level 6 – Action Surge
  • Level 7 – Subclass: Champion
  • Level 8 – Feat: +2 Dexerity
  • Level 9 – Extra Attack
  • Level 10 – Feat: Alert
  • Level 11 – Remarkable Athlete: Proficiency and Jump
  • Level 12 – Feat Savage Attack

FAQs about the Swashbuckler Rogue build in Baldur’s Gate 3

What abilities should the Swashbuckler Rogue prioritize for my class?

The Swashbuckler wants high dexterity for weapon damage and charisma for their unique dirty trick subclass features.

What are the best feats for Swashbuckler Rogue builds?

The best feats are Savage Attacker, Dual Wielder, and Alert

What are the best multiclass combos?

The Fighter is the best multiclass combo for the Swashbuckler because you gain Action Surge, feats, extra attack and Two-Weapon Fighting.

Are there “must-have” items for Swashbuckler Rogue builds?

Helmet of Grit is a must have item to give you an extra bonus action when health is below 50%. You can start off combat with low HP to trigger this, and thus give yourself a high constitution to make it easier to reach this bonus.

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