Best Baldur’s Gate 3: Lae’zel Companion Build Guide

In this guide, we will explain the best Lae’zel Companion Build in Baldur’s Gate 3, the Battle Master subclass, and the optimal setup.

Baldur's Gate 3 Fighter Class
Lae’zel in Combat

This build has been updated for the patch 3 version of Baldur’s Gate 3.

Lae’zel Companion Introduction

Welcome to the companion build guide for Lae’zal, one of the companions in Baldur’s Gate 3. Lae’zal is a powerful Githyanki warrior who joins your party on your journey through the tumultuous world of Avernus. This guide will provide you with essential information about Lae’zal, her background, abilities, quests, and tips on how to maximize her potential in combat and interactions.

Lae’zal is a Githyanki, a race of fierce and proud warriors hailing from the astral plane. She is a skilled fighter, wielding a deadly mind blade that allows her to channel psionic powers in combat. Lae’zal’s motivation for joining your party revolves around her mission to retrieve a stolen artifact known as the “Nautiloid.” Her character is marked by her stoic and disciplined demeanor, and her interactions with the player and other companions can be complex and revealing.

This Lae’zel Best Fighter build is focused on using a two-handed weapon style, ultra-aggressive and big damage. The strength is single target damage, crowd control, and durability. An added value of this build is, it’s very simple and easy for newer BG3 players. It starts out strong and continues throughout the max level of 12.

Lae’zel ProsLae’zel Cons
Amazing in CombatWeak Ability Score
Great Gear AutomaticallyRewards Aggression Dialogue
Flexibility in BuildNo Magic Casting

Lae’zel Companion Features & Mechanics

The following list presents all the essential Lae’zel Companion Mechanics and Features in Baldur’s Gate 3:

Your companion can be respecced or rerolled early in the game. This means you can change their class, subclass, ability score, and more. The only feature that cannot be adjusted is their race and story. We suggest using Withers at Camp after he’s unlocked in order to optimize the build.

BG3 Battle Master Subclass

The Battle Master subclass is the best subclass for the Best Baldur’s Gate 3: Lae’zel Companion Build because it is the most versatile and adaptable. Subclass selection will be unlocked at level 3 for the Fighter Class.

Here’s the list of the Fighter’s Subclasses:

  • Battle Master: is a more versatile subclass for the Fighter. Battle Master’s use Superiority Dice and Battle Manoeuvre’s for control and damage.
  • Champion: are the most straightforward subclass for the Fighter. This subclass gives a bonus to critical damage.
  • Eldritch Knight: is a subclass that combines the martial prowess of the Fighter with the spellcasting ability of the Wizard.

Baldur’s Gate 3 Battle Master Fighter Features & Progression

Battle Master will give you three passives you can pick from, along with Superiority Dice by 4. Superiority dice are a mechanic built into Fighter Attacks and can be replenished during a short rest. This mechanic will be explained in level progression, but helps you have added attacks that can do damage, crowd control and more.

The Battle Master Fighter subclass unlocks the following features and spells:

  • Superiority Dice: 4 (Level 3): Your Superiority Dice are d8s. You have 4. They fuel your Battle Master manoeuvers and are expended upon use. You regain expended Superiority Dice after a Short or Long Rest.
  • Battle Manoeuvers (Level 3): Manoeuvers are powerful attacks that use superiority dice. You can choose three.
  • Battle Manoeuvers (Level 7): Manoeuvers are powerful attacks that use superiority dice. You can choose two more
  • Superiority Dice: +1 (Level 7): Gain an additional Superiority Dice
  • Battle Manoeuvers (Level 10): Manoeuvers are powerful attacks that use superiority dice. You can choose two more
  • Improved Superiority Dice (Level 10): The size of your Superiority Dice increases to 1d10.

Where to Find Lae’zel and How to Recruit Her?

Baldur's Gate 3 Lae'zel Unlock Location
Lae’zel Location

The first time, you’ll meet Lae’zel aboard the Nautiloid, imprisoned with you by the Mind Flayers. During the prologue, she temporarily joins your party. To fully recruit her as a companion, escape together and then find her again at the Roadside Cliffs, near the Ravaged Beach. Free her from Tiefling captors in a hanging cage. You can resolve the conflict peacefully if you pass a charisma check or kill Tieflings. In both cases, Lae’zel will join your party.

Lae’zel Race

The Githyanki are a prominent race in the world of Baldur’s Gate 3. Hailing from the astral plane, they are fierce and proud warriors with a deep-seated hatred for the mind flayers, also known as Illithids. Their history is one of rebellion and escapes from the oppressive rule of the mind flayers, which has shaped their culture and motives.

Long ago, the Githyanki were enslaved by the mind flayers, who used them as labor and sustenance. Over time, a rebellion led by a powerful Githyanki warrior named Gith broke free from their oppressors, creating two distinct factions: the Githyanki and the Githzerai. The Githyanki are more militaristic, with a focus on raiding and plundering the planes, particularly hunting down Illithids and their Nautiloid ships.

Githyanki Racial Features:

  • Base Racial Speed 9m.
  • Choice of skill proficiency
  • Proficiency in Light Armor, Medium Armor
  • Proficiency in Shortsword, Longsword, and Greatsword
  • +2 and +1 to any ability of your choosing

The Githyanki make a perfect race for a two-handed Fighter build and that’s what we suggest with Lae’zel.

Lae'zel Skills - Baldur’s Gate 3
Lae’zel Skills

Acrobatics and Athletics are the best skills for the Best Baldur’s Gate 3: Lae’zel Companion Build because they complement your class abilities and enhance your effectiveness in various situations. In Baldur’s Gate 3, skills represent the abilities and proficiencies of your character that allow them to perform various actions and interact with the game world. Skills are associated with specific attributes and are used to determine the success or effectiveness of certain actions or abilities. They can be edited during character creation or with companions, during respec or reroll screen.

Here are the skills for Lae’zel in Baldur’s Gate 3:

  1. Acrobatics is a Dexterity Skill.
  2. Athletics is a Strength Skill

Lae’zel Ability Score

Here is the Best Baldur’s Gate 3: Lae’zel Companion Build ability score:

AbilityPoints Goal

The Best Ability Score for Lae’zel companion is high Strength of 16 and Constitution of 16 that way your melee abilities will do a lot of damage with a massive health pool for good survivability. The next priority is Dexterity at 14 so you have a higher initiative because going first or sooner means eliminating more enemies and taking less damage.

In Baldur’s Gate 3, ability scores are the six core stats that determine a character’s capabilities. For companions, the game automatically distributes them without the ability to change initially. However, later you can change your default ability score in your camp via the NPC Withers for 100 gold.

Lae’zel Level Progression

Level 1

BG3 Lae’zel Companion Build
BG3 Great Weapon Fighting
BG3 Second Wind Fighter Skill

At level one you unlock an ability that allows you to heal yourself. Don’t expect much gameplay-wise outside of attacking with a melee weapon. Aim to pickup a Greatsword right away. Level 3 you will get your subclass pick and a lot of utility then. Your goal is to get a two-handed weapon. Ideally, during prologue, you get the Everburn Blade and give it to Lae’zel. Use the medium armor you have until you find better heavy and get a crossbow.

REMEMBER for companions, they will come default with their preferred class and subclass. If you can, unlock Withers as early as level 2 just after the prologue, and respec Lae’zel for the correct ability score.

Fighting Style Choice

  • Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack with a two-handed melee weapon, that die is rerolled once. This just helps us not fail on dice rolls and gives us more reason to use two handed based weapons.

Class Features

  • Health Points: The Fighter class will have higher health than other classes, so be aware and prepare to force fights and jump in. 
  • Second Wind: You will receive a very powerful self-heal immediately called Second Wind.  This allows you to heal yourself using a bonus action, not an action.  This is very important because you can heal and attack in one turn. 

Gameplay: at this level, you simply attack with a melee weapon and use the range attacks when you cannot close the distance. Save your heal when you need it.

Level 2

BG3 Fighter Level 2
Baldur's Gate 3 Action Surge

Level two the Fighter gets a very powerful skill, Action Surge.

  • Action Surge:  Gain one additional Action. This allows the Fighter very early to take multiple actions, which will likely be an additional attack. This makes you incredibly formidable very early in the game. Moreover, you only need a Short Rest to replenish this, which can be done twice in the bottom right of your User Interface. To replenish this resource, just Short Rest.

Gameplay you now have a way to get two attacks in one turn along with a self-heal. Play aggressively and charge in. Don’t forget to equip a bow because you want some type of range weapon when melee isn’t an option because of distance.

Level 3

BG3 Battle Master Subclass
BG3 Superiority Die Resource

Level three you get access to your subclass and for this build, we want to select Battle Master.

Battle Master Subclass Unlocked: this will give you access to a new mechanic called Superiority Dice, which are d8s. Think of this as an additional resource that can be replenished during a Long Rest.  You will also get to select three maneuvers which are attacks that consume superiority dice.  We suggest the following:

  • Disarming Attack: Spend a superiority die to make an attack that deals an additional Ids damage and possibly forces the target to drop the weapons they are holding. This essentially shuts down completely weapon based damage dealer if you drop their weapon. You can use this at melee or at range and is super effective against Barbarians, Fighters, and Longbow users. You can disarm and even pickup the weapon immediately following preventing the enemy from using it. This doesn’t work on casters, but amazing skill for the entirety of the game.
  • Trip Attack: Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly knocks the target Prone. The target must be Large or smaller. This attack is used for a stun in melee or at ranged. Prone is a status effect and this can be used on casters or none weapon based enemies.  With these two maneuvers you will have battlefield control early instead of mindlessly swinging your two-handed weapon.
  • Riposte: When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful strike that deals an additional 1d8 damage. Your Fighter will most likely be taking a lot of damage, and if they miss this uses a reaction (not an action) and does some free damage in return using your superiority dice resource.  Don’t use the resource if you are low and need a stun next turn.
BG3 Fighter Manoeuvre Examples

Gameplay on the Fighter at this level gives you two types of control disarm and stun. You can also use Pommel Strike on a Greatsword to proc Daze as well. Continue to use crowd control and weapon damage and use Action Surge when you need another attack. Short rest after every battle if possible to replish your resources.

Level 4

BG3 Great Weapon Master Feat
Baldur's Gate 3 Great Weapon Master All In Toggle

At level four you can take a feat or increased ability score for your main stat Strength. I recommend taking the Great Weapons Master feat at level 4 because it will help you make use of your bonus action offensively.

Great Weapon Master: When a melee attack scores a critical hit or kills a creature, you can make another melee attack as a bonus action. When attacking with Heavy Weapons you are proficient with, attack rolls take a -5 penalty, but their damage increases by 10.

Great Weapon Master does two things for you. One, it has a high risk high reward ability to add 10 damage BUT -5 attack roll penalty. You can turn this off in the Passive section on your toolbar, which will give you the normal percentage. At level four, this will lower your percentage significantly, but as your Strength increases and if you add in buffs like Bless, the percentage will come up into a respectable range of 60% or greater. Just go to passives and toggle GWM off, if you are in the 30% and want more consistent damage until a higher level.

Secondly, this feat allows you to use your bonus action after you successfully critical strike or kill an enemy. At level four, this is very helpful because our one weaknesses early is bonus action utility. Constantly getting kills and critical strike turns the Fighter into an offensive juggernaut. Combat should therefore be initiated using your action first, saving your bonus action for a Great Weapons Master attack.

You are just one level away from an awe-inspiring Extra Attack. At this level, you want to optimize Great Weapons Master, focusing on kills to get bonus action extra attack.

Level 5

BG3 Level 5 Fighter
BG3 Extra Attack Explained

Level five is where the Fighter starts to feel very powerful. You get Extra Attack, along with Action Surge AND Great Weapon Master. Extra Attack does the following:

  • Extra Attack: allowing you to make two attacks when you take the Attack action on your turn. This significantly boosts your damage potential in combat

In one turn, you can attack twice with Extra Attack, kill an enemy or critical strike and attack again with Great Weapon Master. That’s three so far.

You use Action Surge and attack another two times for a total of 5 in one turn. You can make it 7 by either using a potion of speed or having someone cast Haste on you. This gives you another action once per turn.

And this is why the Fighter is so strong, in an action meta game, nothing beats it. You need to use superiority dice and those attacks sparingly when the situation calls for it. Otherwise, just keep it simple and blast people with multiple attacks!

Level 6

BG3 Fighter Level 6 Ability Improvement

At level 6, the Fighter gets another feat or ability improvement. We want to increase Strength by +2 for a total of 18. This will help us hit harder, and more likely to land attacks which is especially handy with Great Weapons Master. If you have this toggled off due to lower percentages of chances to strike, turn it back on. Also, use the spell Bless or have someone cast it on you for much higher percentages and big damage!

The nice thing about Fighter is you get feats at levels 4, 6, 8, and 12. Most classes give you just 3 so this is a big advantage for staying in the class only and not multi-classing.

Level 7

BG3 Level 7 Fighter
BG3 Level 7 Fighter Manoeuvre
BG3 Precision Attack and Pushing Attack

At level 7, the Fighter gets to pick two more manoeuvre’s. Here are our suggestions:

  • Precision Attack: Your next weapon attack gets an Attack Roll bonus equal to your Superiority Die. The nice thing about this attack is it doesn’t require an action, just a superiority die resource. You obviously want to use it with the highest amount of Superiority Die possible and make it last until long rest.  So, as soon as you get done long resting, you can activate it immediately for a big opener next fight.
  • Pushing Attack: Spend a superiority die to deal damage type depending on the weapon used and possibly push the target back 4.5m. This is a simple knockback that can be used in melee or ranged.  You can get many kills from knocking enemies of ledges and this gives you more battlefield crowd control.

Level 8

BG3 Alert Feat

At level 8 the Fighter gets another feat choice. Alert makes the most sense for the build.

Alert: You gain a +5 bonus to Initiative and can’t be Surprised.

At first, this feat may seem to be lack luster, but it’s incredible. The weakness of the Fighter is going way later in the round. If you can open up with the Fighter, crowd control, or kill multiple targets, your incoming damage is significantly reduced. Not to mention, just having a Fighter with high health and AC near targets will create a distraction. The lack of high Initiative is a big weakness of the Fighter because we don’t stack that much Dexterity, because of wearing heavy armor and strength-based damage. With 8 initiative you are going pretty early in the round if not first and that gives you a huge advantage.

Another reason this is so strong is the Surprised status effect. This essentially skips one round for you. In some fights, particularly dialogue-based consequences later in Acts 2 and 3, you will be surprised after a conversation with combat starting immediately. Without this benefit, your entire team will miss one turn, then return to you. With high difficulty and the enemy is given a free round, you are starting a massive disadvantage. When you cannot be surprised and you go first, second or third, you can crowd control or outright kill high-damage dealers. This prevents a catastrophic round one nuke, and I cannot recommend this enough for specifically a Fighter build.

Level 9

BG3 Level 9 Fighter

Not much happens at level 9 for the Fighter besides getting the class feature Indomitable.

Indomitable: Whenever you fail a Saving Throw, you can roll again, using the new result instead.

This is a simple passive feature that helps increase our survivability and requires zero action by you the player.

Level 10

BG3 Level 10 Fighter
BG3 Fighter Level 10 Manoeuvre
BG3 Sweeping Attack and Goading Attack Manoeuvre

At level 10 the Fighter with Battle Master subclass will get an additional two battle maneuvers.  Here are our suggestions:

  • Sweeping Attack: Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll your superiority die for damage. This attack acts as area based AOE damage. The weakness of the Fighter is lack of area damage outside of Cleave skill from our weapon.  This isn’t super important, but if you need to get down multiple targets in one action, this is a good choice.
  • Goading Attack: Deal an additional 1d8 and attempt to goad the target into attacking you. Target receives Disadvantage on attacking any other creature. Our Fighter isn’t necessarily a tank, but this skill can be useful when a Wizard or spellcaster is getting harassed by a damage dealer. Even if you don’t force them to attack you, you give them Disadvantage so likely they will do less damage even if they land an attack.

Level 11

BG3 Level 11 Fighter

At level 11, the Fighter receives another INSANE bonus, Improved Extra Attack.

Improve Extra Attack: You can make two additional attacks after attacking with your main-hand weapon.

This makes the Fighter the most action-heavy class and build in Baldur’s Gate 3. You get multiple actions, then two more, along with an Action Surge for another action, and with Great Weapon Master you can use your bonus action for another attack. Not to mention if someone casts Haste on you or you use a Potion of Speed. This is why that Alert feat is so powerful at this level. If the Fighter goes early in the turn, and they cannot be crowd controlled by a caster, it’s nearly game over for the entire opposition.

Level 12

BG3 Fighter Level 12 Ability Improvement Strength 20

We’ve reached max level in Baldur’s Gate 3, and improving our Strength to 20 is the play with this feat. At this level, you should feel insane powerful and we hope you enjoyed reading our leveling progression.

Beginner: Act 1

Baldur's Gate 3 Everburn Blade tooltip
Adamantine Splint Armour BG3
Grymskull Helm - Baldur’s Gate 3

The following table presents the best advanced and end-game gear for Lae’zel Companion Build in Baldur’s Gate 3:

Gear SlotBest Gear Item
HeadGrymskull Helm
ChestAdamantine Splint Armour
GlovesGloves of the Growling Underdog
BootsBoots of Speed
NecklaceAmulet of Restoration
RingCrusher’s Ring
RingThe Sparkswall
Weapon 1 Main HandEverburn Blade
Weapon 2 RangedGiantbreaker
  • Grymskull Helm: Grants Resistance to Fire Damage. Attackers can’t land critical hits on the wearer. Grants Hunter’s Mark. Heavy Amour
    • Defeate Grym, a construct boss at Level 8 in The Adamantine Forge (X:-558 Y:233), Grymforge
  • Adamantine Splint Armour: All incoming damage is reduced by 2. When a melee attack hits you, the attacker is sent Reeling for 3 turns. No AC Bonus from Dexterity. Disadvantage on Stealth rolls. Attackers can’t land Critical Hits on the wearer.)
    • Can be crafted at Grymforge, after defeating Grym golem during the Adamantine Forge Quest. (X: -593 Y: 309) & (X:-558 Y:233)
  • Gloves of the Growling Underdog: The wearer gains an Advantage on melee attack rolls while surrounded by 2 or more foes.
    Strength Saving Throws +1
    • Chest behind Razglin’s throne room. (X295 Y69)
  • Boots of Speed: Allows the wearer to Dash as a bonus action
    • Give an antidote to Thulla in Myconid Colony.
  • Amulet of Restoration: Gain – Healing Word: Cast Healing Word once per Long Rest. Mass Healing Word: Cast Mass Healing Word once per Long Rest.
    • You can buy it from Derryth Bonecloak at Myconid colony in the Underdark
  • Crusher’s Ring: Movement Speed increased by 3m
    • Can be looted or stolen from Crusher in the Goblin camp in Act 1
  • The Sparkswall: The wearer cannot be electrocuted and gains resistance to lightning damage.
    • Obtained in a chest in Arcane Tower, Underdark Act 1.
  • Everburn Blade: 2D6 Slashing + 1D4 Fire. Can be looted from Commander Zhalk during the prologue.
    • AlternativeSilver Sword of the Astral Plane – 2d6 + 3 slashing legendary weapon. In Act 1 can be obtained using the Command spell (drop) on Voss before the fight with the Githyanki at the Mountain Pass; use this guide.
  • Giantbreaker1D10 Piercing damage and heavy hitter passive send targets reeling.  Obtained by merchant Brem in Zhentarim Hideout.

Advanced: Act 3 End-Game

BG3 Balduran's Giantslayer
Baldur's Gate 3 Helldusk Armor
BG3 Gauntlets of Hill Giant Strength

The following table presents the best advanced and end-game gear for Lae’zel Companion Build in Baldur’s Gate 3:

Gear SlotBest Gear Item
HeadHelm of Balduran
ChestHelldusk Armour
GlovesGauntlets of Hill Giant Strength
BootsHelldusk Boots
NecklaceAmulet of Greater Health
RingKiller’s Sweetheart
RingRing Of Regeneration
Weapon 1 Main HandBalduran’s Githslayer
Weapon 2 RangedDarkfire Shortbow
Best Fighter Armour BG3
  • Helm of Balduran: cannot be a stunned or critical strike, and +1 AC and saving throws. Obtained in Act 3, Dragon’s Sanctum on an altar X: 636 Y: -964.
    • Alternative: Helldusk Helmet cannot be blinded or critical hit, gain +2 bonus to saving throws. Obtained in House of Hope X: -6482 Y: 2939.
  • Fleshmelter: when damaged with melee, that creature takes 1d4 acid damage.  Obtained in Chest in House of Healing Morgue.
    • Alternative: Cindermoth Cloak: A creature that damages the wearer within 2m receives Burning.  Looted from Aelis Siryasius in the Lower City Sewers in Act 3.
  • Helldusk Armour: AC 21, grants flying spell, resistance to fire, and lowers damage from all sources by 3. Dropped by Raphael in the House of Hope.
    • Alternative:Armour of Persistence AC 20, reduces damage by 2, gains Resistance & Blade Ward. Sold by Dammon in Forge of the Nine Baldur’s Gate.
  • Gauntlets of Hill Giant Strength: Wearer’s strength increased to 23. Obtained in Archive of the House of Hope.
    • Alternative: Helldusk Gloves +1 bonus to spell attack rolls and saves. Dropped by Haarlep in House of Hope.
  • Helldusk Boots: cannot be forcibly moved, gain Hellcrawler teleport ability.  Obtained in a locked chest, Wyrm’s Rock Fortress X: -32 Y: 219.
  • Amulet of Greater Health: Increases the wearer’s Constitution score to 23. Can be found in the House of Hope in Baldur’s Gate City.
  • Killer’s Sweetheart: When you kill a creature, your next Attack Roll will be a Critical Hit. Obtained from the Self-Same Trial in the Gauntlet of Shar in Act 2.
    • Alternative: Ring of Protection increases AC and Saving Throws +1.  Steal the Sacred Idol quest reward in Act 1.
  • Ring Of Regeneration: At the beginning of your turn, heal yourself for 1d4 HP.  Sold by Rolan at Sorcerous Sundries.
    • Alternative: Ring of Free Action cannot be Paralyzed, restrained, and ignore difficult terrain.  Bought from Araj Oblodra in Moonrise Towers Act 2.
  • Balduran’s Giantslayer: 2d6 + 3 slashing, double the damage from your Strength Modifier, grants you Advantage on Attack Rolls against Large, Huge, or Gargantuan creatures, and Giant Form ability. Obtained as a reward for completing the Wyrmway trials in Act 3.
    • Alternative: Sword of Chaos 2d6 + 2 slashing and gain 1-6 HP on hit.  Looted from Sarevok during Act 3.
  • Darkfire Shortbow: 1d6 + 2 piercing and resistance to fire, cold, and cast Haste once per long rest. Sold by trader Damon Act 2 Last Light Inn X: -35 Y: 169.
    • Alternative: Fabricated Arbalest 1d10 + 2 piercing, gain Illuminating Shot and Dazzling Ray.  Looted from Enver Gortash in Wyrm’s Rock Fortress.

Best Consumable Items 

Baldur's Gate 3 Elixir of Hill Giant Strength tooltip
Baldur's Gate 3 Potion of Speed
Baldur's Gate 3 Elixir of Vigilance

Consumables are items that can be used once and then destroyed. They are typically used to restore health or other resources. Some common types of consumables include potions, scrolls, food, drinks, and arrows.

The following list represents the best individual use consumable items that will aid in the Best Baldur’s Gate 3: Lae’zel Companion Build:

Lae’zal Combat, Gameplay Tips, and Tricks

Here are 10 combat gameplay tips and tricks specifically for playing the Best Baldur’s Gate 3: Lae’zel Companion Build:

  1. Initial Turn: Make sure your initial move either puts you in melee range so you can strike or attack with a range weapon.
  2. Bonus Action: Make use of your bonus action with skills like Pommel or even shove to knock back enemies.
  3. Potion of Speed: Use these potions to gain bigger movement and more actions in challenging fights.
  4. Long Rest: Make sure to rest when your Superiority Dies counters are low so you start with many available.
  5. Equip Range: Find and equip a bow early because it will increase your kill potential and take advantage of Fighters weapon versatility.
  6. Make use of Action Surge: Action Surge is a powerful ability unique to Fighters. It grants you an extra action, allowing you to perform additional attacks, use an item, or even cast a spell. Save Action Surge for critical moments in combat or to gain an advantage over tough opponents. 
  7. Action and Bonus Actions: Your main advantage as a Fighter is the multiple things you can do per turn. Try to make use of them all, whether it be dashing, potion of speed, Action Surge, or healing yourself, don’t let a turn go by that you don’t expend everything if you can.
  8. Maximize your Attacks: As a Fighter, you have the Extra Attack feature, allowing you to attack twice during your turn. Take advantage of this by positioning yourself strategically to make the most out of your attacks. Consider using Action Surge for an additional set of attacks, especially during critical moments or challenging encounters.
  9. Weapon Selection: Different Weapons give you different skills, and you should experiment with the best fit.  Greatswords can do Cleave, an area attack that makes a great selection to add area damage on a heavy single-target build.
  10. Utilize Maneuvers: Take advantage of your maneuvers and superiority dice. These combat techniques allow you to perform additional actions, such as disarming enemies, knocking back, or dealing extra damage. Experiment with different maneuvers to adapt to different combat scenarios and exploit enemy weaknesses.

Remember, this build guide serves as a foundation, and you can always adapt it to suit your preferences and the needs of your campaign. Enjoy playing as The best Lae’zal Build in Baldur’s Gate 3!

Baldur’s Gate 3 Lae’zel Companion Build Summary Guide

If you followed the guide, this is how your Baldur’s Gate 3 Lae’zel with all Build components should look:

Recruit Lae’zel

  • North of Roadside Cliffs

Subclass – Battle Master

Preferred Weapon: Greatsword

Preferred Armor: Heavy

Race – Githyanki

Best Early Action – Action Surge

Best Late Action – Sweeping Attack

Lae’zel Abilities Score

  • Strength 16
  • Dexterity 14
  • Constitution 16
  • Intelligence 8
  • Wisdom 10
  • Charisma 10


  • Level 4 – Great Weapon Master
  • Level 6 – +2 Strength
  • Level 8 – Alert
  • Level 12 – +2 Strength

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