Best Baldur’s Gate 3 Circle of Spores Druid Build Guide

This guide focuses on the best Druid build in Baldur’s Gate 3, the Circle of Spores Subclass, and includes all components to build a powerful character.

BG3 Best Spore Druid Build

This build page has been updated for the patch 6 version of Baldur’s Gate 3.

Druid Class Introduction

Druids are spellcasters who wield and manipulate nature magic and can transform into various animals thanks to the Wild Shape ability. They shape-shift into a wolf, bear, spider, and much more, each granting them unique tactical advantages. Druids excel at support roles, crowd control, and summoning, making them valuable assets to any party.  Consider Druid’s survivability high due to Wild Shape and healing.

This Druid build will be different due to the subclass selection. The Circle of Spore Druid plays offensively, using Wild Shape charges for damage. Moreover, this class can summon creatures, undead or otherwise to help aid in combat. You want to play this build if you enjoy an offensive Druid and are not looking for a support build. Keep reading for character creation, level progression, and gear for the Best Baldur’s Gate 3 Circle of Spores Druid Build Guide.

Spores Druid Class ProsSpores Druid Class Cons
Summon 5x CreaturesDoesn’t Shape Shift
Great Area DamageLower Mobility
Free Reaction Abilities Weak Healing

Spores Druid Class Features and Mechanics

Here is a list of all the essential Spell Mechanics in Baldur’s Gate 3 for a Druid Build:

  • Primary Ability: Wisdom
  • Saving Throw Proficiencies: Wisdom and Intelligence
  • Armour Proficiency: Light Armour, Medium Armour, Shields
  • Weapon Proficiency: Clubs, Daggers, Javelins, Maces, Quarterstaves, Scimitars, Sickles, Spears
  • Preferred Armor: Light
  • Preferred Weapon: Quarterstaff
  • Subclass: Circle of the Spore
  • Wild Shape: As an Action, you can assume the form of a beast.
  • Halo of Spores: Unleash a cloud of necrotic spores upon a target that deals 1d4 Necrotic damage.
  • Symbiotic Entity: Gain 4 Temporary Hit Points per Druid level, and your weapon and unarmed attacks deal an additional 1d6 Necrotic damage while you have them.
  • Fungal Infestation: Target a Beast or Humanoid corpse and raise a Zombie until the next Long Rest. Counts as a Reaction.

Druid Wild Shape Explained

Baldur's Gate 3 Wild Shape Druid
Baldur’s Gate 3 Wild Shape Druid

In Baldur’s Gate 3, Druids can use the Wild Shape ability to transform into a beast form. This ability is available once the Druid reaches level 2, and they have two charges of Wild Shape that they can replenish with each short rest. When a druid Wild Shapes, they take on the game statistics of their beast form, including their hit points, armor class, movement speed, Strength, Dexterity, and Constitution scores. They also gain the special abilities of their beast form, such as the ability to climb walls, and fly or breathe underwater.

However, a Druid cannot cast spells or speak in animal form. Additionally, the druid’s equipment merges into their animal form and cannot be used until they revert to their humanoid form. The type of beast form that a druid can Wild Shape into depends on their subclass.

Due to one of the subclass features of the Circle of Spores, Druid is called Symbiotic Entity, however, this particular Druid build will not be making much use of the Wild Shape forms. Casting Symbiotic Entity requires the use of a Wild Shape charge, but the trade-off is an increase in DPS we don’t want to pass up for the Best Baldur’s Gate 3 Circle of Spores Druid Build Guide.

Druid Wild Shape Forms

Here is a list of some of the most powerful Druid Wild Shape forms:

  • Deep Rothé: shape starts with 23 HP, has a force attack Gore and Charge, which is a great crowd control area ability that can knock enemies prone.
  • Owlbear: High Hit points with fantastic Aoe damage and stun ability.
  • Panther: Can turn invisible and attack from shadows, gaining an advantage. With good hit points it’s a powerful Wild Shape.
  • Sabre Toothed Tiger: Prone Enemies will receive huge damage from this wild shape and with shred Armor ability, it can also weaken enemies its one of the best damaging Druid’s Wild Shape.
  • Dilophosaurus: Take the shape of a dilophosaurus whose Corrosive Spit can dissolve a target’s Armour Class

Druid Spell Mechanics

  • Cantrips: are like spells, but you can cast them infinitely, and they don’t require spell slots. 
  • Spell Slots: these are the limited resources for casting spells that can be replenished on long rest.
  • Spell Levels: this refers to the potency and level of the spell, in BG3 they will go up to level 6.
  • Prepared Spells: allow you to swap in and out spells in between combat.
  • Concentration: is a spell mechanic that requires you to maintain concentration otherwise, the spell effect ends.
  • Replacement Spells: Upon leveling up, you can learn and unlearn spells if you make a mistake in spell selection.

Circle of Spores Druid Subclass Explained

The Circle of Spores subclass is unique using a combination of Symbiotic Entity to buff your damage and then casting Halo of Spores with a reaction. This helps the Druid’s inherent weakness, lack of actions, and bonus action utility. As you progress, the subclass becomes much more powerful and is the offensive form of the Druid using spells. Wild Shape charges will be used for the Symbiotic + Halo combination and not for transforming into creatures. This build will play like a traditional spell caster with the ability at later levels to summon multiple allies.

Circle of Spores Progression

List of the Circle of Spores Druid subclass progression, features, and spells:

  • Halo of Spores (Level 2): Unleash a cloud of Necrotic spores upon a target dealing 1d4 Necrotic damage.
  • Symbiotic Entity (Level 2): Gain 8 temporary hit points per Druid level and deal an additional 1-6d damage necrotic Damage while you have them. Cast Halo of Spores with double damage. Consumes a Wild Shape Charge.
  • Bone Chill cantrip (Level 2): Deal 1-8 necrotic damage and prevent the target from healing until your next turn.
  • Blindness (Level 3): Limit a foes sight range. Attack Rolls against it have Advantage and the foe attacks with Disadvantage.
  • Detect Thoughts (Level 3): Focus your mind to read the thoughts of certain creatures while talking to them.
  • Animate Dead (Level 5): Create an undead servant from a corpse.
  • Gaseous Form (Level 5): Transform yourself or an ally into a tiny gas cloud. It can’t fall and fits through small openings. Becomes resistant to all types of damage.
  • Fungal Infestation (Level 6): Raises a mildewed, mold-encrusted zombie from a corpse until long rest.
  • Blight (Level 7): Deal 8-64 necrotic damage. Plants are more susceptible to this spell.
  • Confusion (Level 7): Befuddle a group of creatures, causing them to attack at random, wander around aimlessly, and occasionally skip turns.
  • Cloudkill (Level 9): Craft a large cloud that inflicts 5∼40 Poison damage per turn. You can reposition the cloud at every turn.
  • Contagion (Level 9): Target is afflicted with a disease to choose from 6 proposed giving debuffs from your selection.
  • Spreading Spores (Level 10): While Symbiotic Entity is active, you can create a cloud of Spreading Spores. When inside of it, an enemy takes your Halo of Spores damage. While the cube persists, you can’t use your Halo of Spores reaction.
BG3 Folk Hero Background - Baldur's Gate 3

Folk Hero is the best background for a Circle of Spores Druid in Baldur’s Gate 3, due to having two Wisdom-based proficiency skills.  This choice mostly influences roleplaying and dialogue options aspects and allows you to create unique characters. Additional choices are:

  1. Folk Hero: Proficiency in Animal Handling (wisdom) and Survival (wisdom). You’re a champion of the common people, challenging tyrants, and monsters to protect the helpless. Folk Hero companions in BG3 are Minsc and Wyll.
  2. Guild ArtisanProficiency in Insight (wisdom) and Persuasion(charisma). Your skill in a particular craft has earned you membership in a mercantile guild, offering privileges and protection while engaging in your art.
  3. Outlander: Proficiency in Athletics (strength) and Survival (wisdom).  You grew up in the wilds, learning to survive far from the comforts of civilization.  Outlander companions in BG3 are Halsin and Karlach

Best Race Choice for Circle of Spores Druid Build

Baldur's Gate 3 Best Circle of the Spore Race Choice

The Wood Elf is the best race choice for the Druid build because you gain the highest movement, Darkvision, Longsword proficiency, and Fey Ancestry. The Asmodeus Tiefling is the second choice because of Hellish resilience and Hellish Rebuke along with Darkvision.

Wood ElfAsmodeus Tiefling
Highest MovementHellish Resistances
Fey AncestryHellish Rebuke
Darkvision (12m)Darkvision (12m)
Elven Weapon TrainingProduce Flame Cantrip
Best Life Circle of Spore Druid Racial Choice

The ability score improvement will be determined by your class and no longer your race freeing up choices. Every race will get +2 and +1 to spend on their Ability Score. Each race offers unique advantages that can enhance combat prowess, survivability, or utility. Additionally, consider the roleplaying opportunities and character concepts that resonate with you for this Best Baldur’s Gate 3 Circle of Spores Druid Build Guide.

BG3 Circle of the Spore Skills

Nature and Insight are the best skills for the Druid in Baldur’s Gate 3 because they complement your class abilities and enhance your effectiveness in various situations. In Baldur’s Gate 3, skills represent the abilities and proficiencies of your character that allow them to perform various actions and interact with the game world. Skills are associated with specific attributes and are used to determine the success or effectiveness of certain actions or abilities. They can be edited during character creation or with companions, during respec or reroll screen.

Here are the skills for Druid in Baldur’s Gate 3:

  1. Nature is an Intelligence skill used in dialogue when dealing with natural environments.
  2. Insight is a Wisdom skill used in dialogue and exploration.

Best Circle of Spores Druid Ability Scores

BG3 Circle of the Spore Ability Score

Below is the best ability score to unlock the full potential of the Best Baldur’s Gate 3 Circle of Spores Druid Build:

AbilityPoints Goal
Strength8
Dexterity16
Constitution14
Intelligence10
Wisdom16
Charisma10
Best Circle of Spores Druid Ability Score

The best ability score for the Circle of the Spores Druid is 16 Wisdom to increase spellcasting potency, then 16 Dexterity which helps with Armour Class (AC), and 14 Constitution to help with concentration spells and health. This will give you a great blend of survivability and allows the build to use clothing or light armor due to set bonuses later in Act 3.

You can increase your ability score via a quest in Act 1, Act 2, and Act 3. Make sure to check out our Permanent bonus guide on how you can boost your ability score through quests.

Druid Spell Slots

Here’s a chart that shows the levels and spell slots unlocked for the Best Baldur’s Gate 3 Druid Circle of Spores Build:

Druid Level1st2nd3rd4th5th6th
Level 1200000
Level 2300000
Level 3420000
Level 4430000
Level 5432000
Level 6433000
Level 7433100
Level 8433200
Level 9433310
Level 10433320
Level 11433321
Level 12433321

Druid Illithid Powers

BG3 Illithid Powers

Illithid Powers are unlocked later in the game when you learn more about the Mind Flayers and Tadpoles.  You can gain jars of Mind Flayer Parasite Specimens, and consume them to gain one point.  This is essentially another skill tree advancement with some very strong powers.  If you decide to advance this skill line, these are the choices we suggest.

Here are the best Illithid Powers for the Druid Build:

  • Luck of the Far Realms: When you make a successful Attack Roll against a foe, you can change that hit into a Critical Hit.
  • Cull of the Weak: When you bring a creature down to fewer hit points than your number of evolved Illithid powers, it dies and all nearby creatures take 1-4 Psychic damage.
  • Psionic Backlash: When an enemy within 9m casts a spell, you can use your reaction to inflict ld4 Psychic damage to the caster per the spell’s level.
  • Blackhole: Area-based suck-in that slows targets.
  • Repulsor: Massive area knockback that can hit friendlies.
  • Charm: Channel the dark allure of the tadpole to Charm an enemy that attacks you, preventing them from attacking you until their next turn.  This is the priority power you want to obtain because you can force enemies to attack something else. 

Druid Level Progression

Level 1

BG3 Circle of the Spore Character Creation

As a level one Druid, you will be able to select the ideal Cantrips and Spells. You will be wearing light armor and using random weapons, but keep on the lookout for a nice quarterstaff. Then, at level 2 you will want to select subclass – but for now, we’re just working with the basics of the class. At this level, mainly work towards reaching your subclass which will give you a lot more damage. Keep reading for details on each level in the Best Baldur’s Gate 3 Circle of Spores Druid Build Guide.

Cantrips and Spells
  • Guidance (cantrip): The target gains a +1d4 bonus to Ability Checks.
  • Shillelagh (cantrip): Imbue your staff or club with nature’s power. It becomes magical, deals 1d8+2 Bludgeoning damage, and uses your Spellcasting Ability for Attack Rolls. This is great because it uses a bonus action, not an action, and does not require concentration
  • Fire Bolt cantrip (High Elf Race): Hurl a mote of fire for 1d10 Fire Damage.
  • Ice Knife (spell): Throw a shard of ice that deals 1∼10 Piercing damage. It explodes and deals 2∼12 Cold damage to anyone nearby. This is a great range damage dealing spell at the start of the game that can cause the prone status effect.
  • Thunderwave (spell): Release a wave of thunderous force that pushes away all creatures and objects (2d8 Thunder). This spell acts as a knockback and should be offensive to get instant kill-off ledges.
  • Healing Word (spell): 18m range heal 1d4. This spell is great because it requires a bonus action rather than an action and a level 1 spell slot. 
  • Cure Wounds (spell): Touch a creature to heal it. Costs an action and needs to be in the melee range to heal, but you can pair them together with Healing Word.
Level 1 Cantrips and Spells Explained

Level one unlocks a lot of spells and cantrips.  You want to use Ice Knife for range damage primarily and Fire Bolt when your spell slots are exhausted.  Thunderwave is used for a knockback when enemies are pressuring you.  Guidance is a utility cantrip and can be swapped for something else if using a Cleric in your party.

We do suggest picking up two heals, Cure Wounds and Healing Word.  While this build is a heavy damage dealer, the combination of these two abilities, one being an action and the other being a bonus action, means you can chain them together in one turn for big healing.  This gives the build some utility even in the lower levels.

Circle of the Spores Druid Gameplay & Priorities

During the early phase of BG3, your Druid will want to equip anything at the start of the game. Within a few levels, you’ll want to switch to medium armour, quarterstaff, and a shield after selecting your subclass. It’s not until later in Act 3 you find and equip powerful Light Armour sets. Look to stockpile and collect Elixir of Bloodlust and Potion of Speed. These two are powerful consumables that can “stack” potentially giving you 3 actions in one turn. Later in Acts 2 and 3, you can stack Elixir of Battlemage’s Power and others for even more powerful spells.

Your overall priority with this build is the following:

Following these steps ensures a strong foundation for her especially if you plan on playing solo or on Honour Mode difficulty.

Circle of the Spores Druid Level 1 Prepared Spells: Ice Knife, Thunderwave, Healing Word, Cure Wounds

Level 2

At level two, you will want to pick the Circle of the Spores subclass.  This subclass will grant three subclass features and let you choose a single new spell:

  • Wild Shape (class feature): As an action, you can assume the form of a beast.  You can transform twice per short rest.
  • Halo of Spores (subclass feature): Unleash a cloud of Necrotic spores upon a target dealing 1d4 Necrotic damage used as reaction.
  • Symbiotic Entity (subclass feature): Gain 8 temporary hit points per Druid level and deal an additional 1-6d damage necrotic Damage while you have them. Cast Halo of Spores with double damage. Consumes a Wild Shape Charge.
  • Bone Chill cantrip (subclass feature): deal 1-8 necrotic damage and prevent the target from healing until your next turn. Undead get Disadvantage on Attack Rolls.
  • Speak with Animals (spell selection): Gain the ability to comprehend and verbally communicate with beasts. Lasts until the next long rest.
Symbiotic Entity Explained

The most important new spell we have access to is Symbiotic Entity, which lasts until the next long rest. Always recast this after resting in camp. The temporary hit points from Symbiotic Entity give you double Halo Spores damage.  Halo of Spores is a “free” spell because it uses a reaction to cast, not an action or a bonus action.  Thus, you can pair three spells in one turn with this combination.  Examples would be Ice Knife (action), Healing Word (bonus action), and Halo of Spores (reaction).

The range of Halo of Spores is 6 6-meter radius from the caster (you).  You will need to focus on key positioning and not get too close, but enough to keep casting this free reaction ability for better damage.  At this level, you will not have a lot of crowd control abilities so look to companions for this (sleep, command, etc.). Between Halo of Spores and the Fire Bolt cantrip, you have tons of damage with or without spell slots which is very good at the beginning of the game or on Tactician difficulty.

Wild Shape Use with Circle of the Spores Druid

With this setup and offensive potential, you be using Wild Shape not to transform but to feed Symbiotic Entity. This is your resource for long rest buff that helps with damage, don’t use Wild Shape to transform. The only exception to doing it might be for the extra health from some of the stronger beasts if you are about to die.

Speak with Animals is a great utility-based spell that is suggested for Druid builds.  It isn’t going to help you in combat, but aids with quest and role-play aspects of the game.

At this point, you can use cloth, light, or medium armor.  The difference in the selection is your AC value and set bonuses.  Medium is going to give you +2 only improvement to Dexterity, while Light will give you up to 3.  Clothing will be weak without Mage Armour, but can have powerful set bonuses.  Look for a light or medium set and aim for 15 to 16 AC or higher.

When it comes to weapons, you can use one hand and shield to get higher AC at this stage as well.  As you progress and unlock more powerful spells and gear selection choices, you can use a Quarterstaff.  The Quarterstaff, especially in Act 3, have powerful bonuses to help with damage and spell slots.  Ultimately, focus on survivability first. If this means using a mace and shield and medium armor, do it.

Circle of the Spores Druid Level 2 Prepared Spells: Ice Knife, Thunderwave, Healing Word, Cure Wounds, Animal Speaking

Level 3

At level three you’ll just select one spell, and two subclass spells: Blindness and Detect Thoughts. These two are always prepared, meaning they still consume a spell slot, but do not take up spots in your spellbook, therefore giving you a lot more spell flexibility.

  • Flaming Sphere (spell selection): Summon a flaming sphere that damages nearby enemies and objects. The sphere sheds bright light in a 6m radius, and dim light for an additional 6m.
  • Blindness (subclass feature): Limit a foes sight range. It is easier to hit, and the creature will miss more often.  Attack Rolls against it have Advantage and the foe attacks with Disadvantage.
  • Detect Thoughts (subclass feature): Focus your mind to read the thoughts of certain creatures while talking to them.
BG3 Flaming Sphere

Take Flaming Spear, use it for distraction damage early in the game and our concentration spell. Continue using Halo of Spores and cantrips for free damage and spell slots for healing and utility with Ice Knife being range damage dealing.

Circle of the Spores Druid Level 3 Prepared Spells: Ice Knife, Thunderwave, Healing Word, Cure Wounds, Animal Speaking, Flaming Sphere

Level 4

At Level 4 the Circle of the Spores Druid will gain a cantrip, one more spell, and a feat.

  • Poison Spray (cantrip selection): Project a puff of noxious gas for 1d12 Poison damage.
  • Heat Metal (spell selection): Cause a metal weapon or armour to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks. If the creature is only wearing metal armour, it always receives Disadvantage. If the creature is still touching the metal, you can use a Bonus Action on subsequent turns to deal another 2d8 Fire damage and force the creature to let go or receive Disadvantage.
  • Ability Improvement (feat): Put an additional +2 points into our Wisdom main stat

We don’t have mega concentration spells so choosing the War Caster feat is out atm. Another good feat to use if you’d rather take something else is Warlock Initiative for access to Hellish Rebuke and Eldritch Blast. During combat, Heat Metal can be used as a hard counter to weapon-based users like the Githyanki, but cannot be used in conjunction with Flaming Sphere so you’ll have to choose one or the other.

Circle of the Spores Druid Level 4 Prepared Spells: Ice Knife, Thunderwave, Healing Word, Cure Wounds, Animal Speaking, Flaming Sphere, Heat Metal

Level 5

At Level 5 you’ll unlock the Wild Strike class feature, level 3 spell slots, and two subclass spells which are always prepared. If you took the Ability Improvement feat last level you’ll also be able to make two spell selections – this gives us more spell slots and it is helpful early in the game.

  • Wild Strike (class feature): You can make an additional attack after making an unarmed strike while in Wild Shape.
  • Animate Dead (subclass feature): Create an undead servant from a corpse.
  • Gaseous Form (subclass feature): Transform yourself or an ally into a tiny gas cloud. It can’t fall and fits through small openings. It is very hard to damage, becoming resistant to all types of damage.
  • Call Lighting (spell selection): Call down lightning to hit all targets within range. Each turn can call down lightning again without expending a spell slot.
  • Sleet Storm (spell selection): Call forth a storm that disrupts the Concentration of spellcasters, douses fires, and creates an Ice Surface. Ice Surface: Difficult Terrain – Movement Speed halved. DEX Save to avoid falling Prone.
Baldur's Gate 3 Animate Dead Skeleton
Circle of the Spores Druid Level 5 Spells Explained

The two spell selections are Call Lighting and Sleet Storm. Both require concentration but can be used for heavy damage at range or in a massive radius.  You can also stack Flaming Sphere summon with Animate Dead giving you two allies on the battlefield.

The benefit of Animate Dead is its until-long rest at the expense of a spell slot.  Usually, I find a previous fight and use a corpse to summon this ally.  Then I’ll use Flaming Sphere or a massive damage ability on turn one in combat.  As we progress further, you will get more and more summons that stack on top of each other. Meaning, that they do not unsummon one, you can retain the previous one and add additional.  Summons help with free damage, and distractions, and make the game very easy if played right.

Circle of the Spores Druid Level 5 Prepared Spells: Ice Knife, Thunderwave, Healing Word, Cure Wounds, Animal Speaking, Flaming Sphere, Heat Metal, Call Lighting, Sleet Storm

Level 6

Best Baldur’s Gate 3 Circle of Spores Druid Build Guide Level 6
Best Baldur’s Gate 3 Circle of Spores Druid Build Guide Level 6 Spells

At level 6 of a Circle of the Spores Druid you get two more Wild Shape forms, one subclass feature, and another spell selection.

  • Fungal Infestation (subclass feature): Raises a mildewed, mould-encrusted zombie from a corpse until long rest. The target must be a beast or a humanoid corpse.
  • Gust of Wind (spell selection): Summon a strong wind that clears all clouds and pushes creatures back 5m, forcing them Off Balance.

At this level, we get even more summoning potential with Fungal Infestation.  The strength of this ability is one, the summoned Zombie stacks with your other two summons.  Secondly, it’s a reaction-based spell and lasts until a long rest. Typically, you want to use Animate Dead and Fungal Infestation out of combat at the scene of a corpse-heavy previous fight.  That way you can collect two summonses until you have a long rest.  But, if a player drops, you can use this reaction and not Halo of Spores to get an additional ally on the battlefield. Gust of Wind selection is simply there as a utility spell and next level we will drop it for tour level four spells.

Ending Act 1 with Circle of the Spores Druid

Around Level 6, you should be close to transitioning out of Act 1. Make sure to visit traders and stock up on camp and alchemy supplies. Furthermore, make sure you haven’t missed any of the best Act 1 items. There are also permanent bonuses you can acquire in Act 1. Lastly, Grymforge has powerful armor and weapons (Adamantine) that can aid you well into Act 3. Consider taking the time to craft some before transitioning to Act 2, where you won’t be able to return to this map.

Circle of the Spores Druid Level 6 Prepared Spells: Ice Knife, Thunderwave, Healing Word, Cure Wounds, Animal Speaking, Flaming Sphere, Heat Metal, Call Lighting, Sleet Storm, Gust of Wind

Level 7

Best Baldur’s Gate 3 Circle of Spores Druid Build Guide Level 7
Best Baldur’s Gate 3 Circle of Spores Druid Build Guide Level 7 Spells
BG3 Druid Spell Conjure Woodland Being

At Level 7 in the Best Baldur’s Gate 3 Circle of Spores Druid Build Guide you will now unlock Level 4 spells (you can pick one of these), and two free subclass spells which are always prepared.

You’ll want to switch out some spells here, too. Drop Gust of Wind and pick up both Ice Storm ( which requires no concentration) and Conjure Woodland Being.

  • Conjure Woodland Beings (spell selection): Summon from 1 fey of CR 2 to 8 fey of CR 1/4, friendly (nbr of creatures/lvl).
  • Ice Storm (spell selection): Impel a storm of hail ice to crash from the sky, covering the ground and striking all objects and creatures within range.
  • Blight (subclass feature): deal 8-64 necrotic damage Plants are more susceptible to this spell: they roll with Disadvantage, and still take half of all the damage if they succeed the roll.
  • Confusion (subclass feature): Befuddle a group of creatures, causing them to attack at random, wander around aimlessly, and occasionally skip turns in the stupor.

With Conjure Woodland Beings, you have access to yet another summon that requires no concentration. This will stack with your other summons, so you can have four other creatures fighting for you aside from your main party members! For spell selection, Blight makes a very powerful offensive burst damage spell and Ice Storm is great area-based damage at range. Confusion is great for massive fights with up to 6 targets. This spell can cause enemies to attack each other, and if your percentage to land is high, can single-handedly win a battle with 6 or more enemies.

Circle of the Spores Druid Level 7 Prepared Spells: Ice Knife, Thunderwave, Healing Word, Cure Wounds, Animal Speaking, Flaming Sphere, Heat Metal, Call Lighting, Sleet Storm, Ice Storm, Conjure Woodland Being

Level 8

Best Baldur’s Gate 3 Circle of Spores Druid Build Guide Level 8 Spells
Best Baldur’s Gate 3 Circle of Spores Druid Build Guide Level 8 Feat

Level 8 we’ll get another feat and one more prepared spell.

  • Wall of Fire (spell selection): Create a blazing wall of fire, burning anyone who dares stand too close.
  • War Caster (feat selection): You gain Advantage on Saving Throws to maintain Concentration on a spell. You can also use a reaction to cast Shocking Grasp at a target moving out of melee range.

We’re taking the War Caster feat because most of our big nukes are concentration-based at this stage, and we can still reach 20 Wisdom with another feat at Level 12. Wall of Fire is seldom used in comparison to Blight or Ice Storm but it can be helpful in choke points to cast this. War Caster helps you maintain concentration and thus keep your damage or crowd control spells active.

Circle of the Spores Druid Level 8 Prepared Spells: Ice Knife, Thunderwave, Healing Word, Cure Wounds, Animal Speaking, Flaming Sphere, Heat Metal, Call Lighting, Sleet Storm, Ice Storm, Conjure Woodland Being, Wall of Fire

Level 9

Best Baldur’s Gate 3 Circle of Spores Druid Build Guide Level 9
Best Baldur’s Gate 3 Circle of Spores Druid Build Guide Level 9 Spells

Level 9 the Circle of the Spores Druid will get level 5 spell slots and two always-prepared subclass spells.

  • Conjure Elemental (spell selection): Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you.
  • Cloudkill (subclass feature): Deal 5-40 poison damage craft a large cloud that inflicts 5∼40 Poison damage per turn. You can reposition the cloud every turn.
  • Contagion (subclass feature): If the spell attack hits, the target is afflicted with a disease to choose from 6 proposed giving debuffs from your selection.

Once again, we get access to another summon, which we can stack with all of the others. A total of five extra fighters for our party! Conjure Elemental I prefer the Earth Elemental because of its health and ability to stun enemies. This skill stacks with other summons and is yet another long rest ability. So, expect to properly buff with 4 or so spells after every long rest. While this might be annoying and tedious, it will save you 4-5 actions if combat starts unexpectedly.

Circle of the Spores Druid Level 9 Prepared Spells: Ice Knife, Thunderwave, Healing Word, Cure Wounds, Animal Speaking, Flaming Sphere, Heat Metal, Call Lighting, Sleet Storm, Ice Storm, Conjure Woodland Being, Wall of Fire, Conjure Elemental

Level 10

Best Baldur’s Gate 3 Circle of Spores Druid Build Guide Level 10
Best Baldur’s Gate 3 Circle of Spores Druid Build Guide Level 10 Spells

At Level 10 we receive Improved Wild Strike, one spell, and a Spreading Spore subclass feature.

  • Improved Wild Strike (class feature): You can make 2 additional attacks after making an unarmed strike while in Wild Shape.
  • Mass Cure Wounds (spell selection): Up to 6 creatures regain 3d8+Spell.Ability.Mod (+1d8 hp/lvl).
  • Spreading Spores (subclass feature): 2-16 necrotic damage per turn to all creatures that inhale them, expect you and your allies within 9 meters. 

Your Spores become even more powerful with Spreading Spore because it is a bonus action, which stacks on top of the reaction spell Halo of Spores, and Fungal Infestation. You can now use one action, one bonus action, and two reactions offensively per turn if conditions are met. The extra benefit of Spreading Spores is it doesn’t damage allies in the area and has a massive 9m radius. The damage isn’t massive, but you want to use this immediately if you have a bonus action to spare to keep up some damage over time. Combine this with your 5 summons, you are doing some serious damage and actions per turn with the Best Baldur’s Gate 3 Circle of Spores Druid Build Guide.

Circle of the Spores Druid Level 10 Prepared Spells: Ice Knife, Thunderwave, Healing Word, Cure Wounds, Animal Speaking, Flaming Sphere, Heat Metal, Call Lighting, Sleet Storm, Ice Storm, Conjure Woodland Being, Wall of Fire, Conjure Elemental, Mass Cure Wound

Level 11

Best Baldur’s Gate 3 Circle of Spores Druid Build Guide Level 11
Best Baldur’s Gate 3 Circle of Spores Druid Build Guide Level 11 Spells

At Level 11 your Circle of the Spores Druid will finally gain access to a level 6 spell slot.

  • Heroes’ Feast (spell selection): You and everyone around can’t be Poisoned, Diseased, or Frightened. Everyone’s maximum hit points increase by 12, and they make Wisdom Saving Throws with Advantage.

Take this for another long rest buff since we don’t need healing or another concentration-based damage spell. This helps protect against negative effects, improves Wisdom saving throws, and provides increased HP. You should use this one level 6 spell slot always following a Long Rest. At level 12, I usually don’t take another level 6 spell because you have one slot available, thus you cannot cast two of them.

However, you can bypass that with the Staff of Spellpower or Markoheshkir. In both of these end-games, Quarterstaff can cast a spell without consuming a spell slot. This is a powerful combination that gives you access to a burst damage ability and a long rest buff for your party.

Circle of the Spores Druid Level 11 Prepared Spells: Ice Knife, Thunderwave, Healing Word, Cure Wounds, Animal Speaking, Flaming Sphere, Heat Metal, Call Lighting, Sleet Storm, Ice Storm, Conjure Woodland Being, Wall of Fire, Conjure Elemental, Mass Cure Wound, Heroes’ Feast

Level 12

Best Baldur’s Gate 3 Circle of Spores Druid Build Guide Level 12 Spellbook
Best Baldur’s Gate 3 Circle of Spores Druid Build Guide Level 12 Feat
Best Baldur’s Gate 3 Circle of Spores Druid Build Guide Level 12 Spells

You’ve now reached the maximum level in Baldur’s Gate and your Circle of the Spores Druid build will gain access to two additional spells as well as your final feat. Here’s our recommendation:

  • Wind Walk (spell selection): Transform yourself and all nearby party members into tiny clouds of mist to avoid attacks.
  • Planar Binding (extra spell): Target an otherworldly creature and attach its consciousness to your own. It will follow and fight for you as an ally for 10 turns.
  • Ability Improvement (feat selection): Add a +2 to Wisdom for max of 20

Similar to Gaseous Form, Wind Walk is a utility spell that can temporarily shield you from attacks but often has more use getting you into small spaces. Take the Sunbeam spell instead if you get the two powerful Quarterstaff mentioned at level 11. The final Ability Improvement feat will get our Wisdom score to the max of 20, meaning all of our damage spells will be hitting for their maximum amount of damage. Look below for our recommended gear for the Best Baldur’s Gate 3 Circle of Spores Druid Build Guide.

Circle of the Spores Druid Level 12 Prepared Spells: Ice Knife, Thunderwave, Healing Word, Cure Wounds, Animal Speaking, Flaming Sphere, Heat Metal, Call Lighting, Sleet Storm, Ice Storm, Conjure Woodland Being, Wall of Fire, Conjure Elemental, Mass Cure Wound, Heroes’ Feast, Wind Walk, Planar Binding 

Best Companions for Circle of Spores Druid Build

For this Druid Build, you will be playing a typical spellcaster at range, which can be aided by up-front damage dealers and a Cleric for healing. Have a support class like the Cleric or Bard provide healing and crowd control. You will want a Fighter or Barbarian to take melee pressure and a range Rogue or Ranger to provide damage with bows.

When putting your party together, consider companions for not only their combat prowess but also their outside abilities and skills that can influence storytelling, dialogue, and exploration. A balanced party will fit the traditional RPG ‘holy trinity’: Tank, Healer, and DPS. Ideally, in Baldur’s Gate 3, you are going to want one tank, one healer, one melee DPS, and one range DPS. Some classes/subclasses can cover both roles, so feel free to experiment and find out what works best for you but the above is what works for our Best Baldur’s Gate 3 Circle of Spores Druid Build Guide.

Best Gear for Circle of Spores Druid Build in Baldur’s Gate 3

In Games like Baldur’s Gate 3, you’ll explore the world, loot chests and your enemies’ dead bodies, and complete quests, and all those activities can reward you with useful items, potions, armorweapons, scrolls, and much more. Progression and finding new gear are part of the game, and you will organically get more powerful weapons during your journeys.

Beginner: Act 1

Baldur's Gate 3 Melf’s First Staff
Adamantine Scale Mail Baldur's Gate 3 BG3
BG3 Disintegrating Night Walkers boots

Here’s a list of some of the Best Beginner Circle of Spores Druid Build Gear, Weapons, and Armor:

Gear SlotBest Gear ItemEffect
HeadCirclet of BlastingFree Scorching Ray
Cape
ChestAdamantine Scale Mail16 AC Medium
GlovesGloves of Cinder and SizzleFree Scorching Ray
BootsDisintegrating Night WalkersMovement Protection
NecklaceAmulet of Misty StepMisty Step Spell
RingRing of Absolute Force Thunderwave Spell
RingFetish of Callarduran SmoothhandsInvisibility Spell
Weapon 1 Main HandMelf’s First StaffFree Melf’s Acid Arrow
Weapon 1 Off-HandAdamantine Shield+2 AC
Weapon 2 RangedBow of Awareness+1 Initiative
Best Beginner Circle of the Spores Armor, Weapons, and Equipment in BG3

Below is the best Act 1 Armor, Weapons, and Equipment for Circle of the Spores Druid in BG3:

Advanced: End-Game

BG3 Markoheshkir Legendary Quarterstaff - Baldur's Gate 3
BG3 Armour of the Sporekeeper
BG3 Shapeshifter Hat

The following table presents the best advanced and end-game gear for the Best Baldur’s Gate 3 Circle of Spores Druid Build Guide:

Gear SlotBest Gear ItemEffect
HeadShapeshifter Hat+1 Wild Shape
CapeCloak of the Weave+1 Spell Save & Attack
ChestArmour of the SporekeeperBoost to Symbiotic Entity
GlovesQuickspell GlovesBonus Action Cantrip
BootsDisintegrating Night WalkersMobility and Misty Step
NecklaceAmulet of Greater Health23 Constitution
RingKiller’s SweetheartAuto Critical
RingShifting Corpus RingFree Invisibility & Blur
Weapon 1 Main HandMarkoheshkirFree spell slot
Weapon 1 Off-HandViconia’s Walking Fortress+3 AC
Weapon 2 RangedDarkfire ShortbowFree Haste Spell
Best Circle of the Spores Druid Gear

Below is the best Act 3 Armor, Weapons, and Equipment for Circle of the Spores in BG3:

Best Druid Consumables, Potions, and Items

BG3 Potion of Speed
BG3 Superior Elixir of Arcane Cultivation
BG3 Elixir of Viciousness

Circle of Spores Druid Gameplay Tips and Tricks

Consumables are items that can be used once and then destroyed. They are typically used to restore health or other resources. Some common types of consumables include potions, scrolls, food, drinks, and arrows.

Here are 10 gameplay, combat tips, and tricks for using the Spores Druid in Baldur’s Gate 3:

  1. Wild Shape: save these charges for Spores vs Transforming.
  2. Summons: Constantly use your summons and attack with them.
  3. Range: Try to stay close enough for 6m Halo of Spores but far enough away to avoid melee damage.
  4. Rest: Make sure to use quick rest and long rest to replenish your spell slots before important fights.
  5. Flame Shape: Drop this ability in the fray and let it soak up all the damage for your party.
  6. Double Healing: Use spells like Healing Word and Cure Wound for two heals one one turn.
  7. Use Consumables: In critical situations, you can use Potion of Speed for two actions per turn.
  8. Prone: Try to use ice spells to proc the prone status effect so late-game wild-shape forms can do better damage.
  9. Reactions: Make sure to use your reaction-based spells every turn for extra damage.
  10. Opening Turn: Use your hard-hitting damage spells as an opener and keep one concentration spell only active.

Remember, this build guide serves as a foundation, and you can always adapt it to suit your preferences and the needs of your campaign. Enjoy playing as the Best Baldur’s Gate 3 Circle of Spores Druid Build Guide!

Baldur’s Gate 3 Circle of Spores Build Summary Guide

Subclass Circle of Spores

Armor

  • Acts 1 & 2: Medium
  • Act 3: Light

Weapons: Quarterstaff and Shield

RaceWood Elf

Background – Folk Hero

Ability Score

  • Strength 8
  • Dexterity 16
  • Constitution 14
  • Intelligence 10
  • Wisdom 16
  • Charisma 10

Level Progression

  • Level 1 – Ice Knife Spell
  • Level 2 – Wild Shapes Unlocked
  • Level 3 – Flaming Sphere Spell
  • Level 4 – Feat +2 Wisdom
  • Level 5 – Call of Lightning Spell
  • Level 6 – Fungal Infestation
  • Level 7 – Conjure Woodland Beings Spell
  • Level 8 – War Caster Feat
  • Level 9 – Conjure Elemental Spell
  • Level 10 – Spreading Spores
  • Level 11 – Heroes’ Feast Spell
  • Level 12 – Feat +2 Wisdom

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