Best Baldur’s Gate 3 Fighter Champion Build Guide

This guide focuses on the best Fighter build in Baldur’s Gate 3, the Champion subclass, and includes all components to build a powerful character.

Baldur's Gate 3 Fighter Class
Fighter class Actions

Fighter Class Introduction Baldur’s Gate 3

The Fighter class is a great choice for players who want to focus on dealing damage and being a tough tank in Baldur’s Gate 3. Fighters have a high hit point pool and access to a variety of armor and weapons, making them very durable in combat. They also have a few abilities that can help them deal more damage, such as Action Surge and Second Wind. 

This build is focused on using a two-handed weapon style, ultra-aggressive and big damage. The subclass Champion prioritizes burst damage, and with a Two-Handed melee weapon, we will aim for big damage and a feat that feeds into a critical strike build.

This build is being updated with the full release of the game. There will be significant changes over Early Access buildsHere’s a list of what you can expect to be different on the launch of Baldur’s Gate 3:

  • Race & Ability: each race now has a +2 and +1 of your choice rather than specific ability improvements.
  • Respec & Reroll: your character will be able to reroll qualities of your original choice like subclass, and decision at various levels.
  • Companions: can now also be respec or changed into the class you desire.
  • Level Cap: the maximum level will now be 12 rather than 5.
  • Multi-Class: you will be able to multi-class, and this will open many options.

We will be making changes live as we learn more about how Baldur’s Gate 3 plays out at the end game, including gear, multi-class, level progression and racial changes.

Fighter Build Pros

  • Weapon Proficiency
  • Extra Attacks
  • Melee or Ranged
  • High Health

Fighter Build Cons

  • Lacks Spell Casting
  • Equipment Dependent
  • Bonus Action Limited
  • Vulnerable to Spellcasters

If you’re looking for a class that can dish out a lot of punishment and takes a lot of hits, then the Fighter is a great choice for you. With their high damage output and survivability, Fighters are an asset to any party.

Fighter Class Features & Mechanics

The Fighter Class features Action Surge, giving you an extra action, second heal, which is a self-heal and proficiencies in all armor and weapon types. Consider the Fighter a versatile martial class that is ultra simple to play and very effective. At level 5, you unlock Extra Attack allowing you two attacks in one turn, along with Action Surge for even another action. The Champion subclass also helps with landing more critical strikes with Improved Critical subclass feature.

The following list presents all the essential Fighter Champion Class Mechanics and Features in Baldur’s Gate 3:

  • Primary Ability: Strength
  • Armour Proficiency: Light, Medium, and Heavy
  • Weapon Proficiency: Simple, Martial, and Shield
  • Health Points: 10 HP + their Constitution Modifier, and then gain 6 HP + their Constitution Modifier every level thereafter.
  • Second Wind: heal yourself with a bonus action, gain access to this at level 1.
  • Action Surge:  Gain one additional action, acquired at level 2.
  • Champion Subclass: Improved Critical your weapon attacks score a critical hit on a roll of 19 or 20.
  • Extra Attack: You can make an additional free attack after making an unarmed or weapon attack.

Fighter Best Subclass – Champion

BG3 Champion Subclass

The Champion subclass is a good subclass for the Fighter in Baldur’s Gate 3 because it has a unique bonus to critical damage. The Champion Fighter subclass has a unique advantage in burst damage while maintaining the hallmarks of the FIghter. It’s a tough, durable, two-handed playstyle. Subclass selection will be unlocked at level 3.

Here’s the list of the Fighter’s Subclasses:

  • Battle Master: is a more versatile subclass for the Fighter giving you Superiority Dice and extra control over attacks.
  • Champion: the subclass that emphasizes critical strikes and the simplest and most straightforward.
  • Eldritch Knight:  is a subclass that combines the martial prowess of the Fighter with spellcasting.

The Champion Fighter Subclass will give you Improved Critical which reduces your need to roll a D20 for a critical strike instead a 19 or 20. This subclass is also very simple to understand and is the easiest to play for any new Baldur’s Gate 3 player.

Soldier is the Best Background for a Champion Fighter in Baldur’s Gate 3. This background grants proficiencies in Athletics and Intimidation. You want to select backgrounds that give you proficiencies in your main ability strength. This choice mostly influences roleplaying and dialogue options aspects and allows you to create unique characters. Additional background choices are:

Best Race Choice Fighter Build

The Half-Orc is the best race choice for Fighter Champion in Baldur’s Gate 3 because the Relentless Endurance racial feature can save you from death dropping to 0 hit points you stay 1 for a turn. The Half-Orc’s savage attack allows for extra damage and Darkvision is vital playing in the Underdark. A secondary option is Mephistopheles Tiefling which offers Hellish Resistance and Flame Blade along with Darkvision. This is a great race for filtering with fire and makes a great melee race choice option.

Here is the best race choice for a Champion Fighters build in Baldur’s Gate 3.

Half-OrcMephistopheles Tiefling
Relentless EnduranceHellish Resistance
MenacingFlame Blade Spell
Darkvision (12m)Darkvision (12m)
Savage Attack Free Spells

The Fighter’s racial choice will not influence ability score, as everyone should get a +2 and +1 to spend regardless.  This frees your race choice up to not completely hinder yourself based on ability score, but race features. Each of these races offers unique advantages that can enhance your combat prowess, survivability, or utility. Additionally, consider the roleplaying opportunities and character concepts that resonate with you.

BG3 Solider Background Fighter Skills

Acrobatics and Athletics are the best best skills for the Fighter in Baldur’s Gate 3 because they complement your class abilities and enhance your effectiveness in various situations. In Baldur’s Gate 3, skills represent the abilities and proficiencies of your character that allow them to perform various actions and interact with the game world. Skills are associated with specific attributes and are used to determine the success or effectiveness of certain actions or abilities. Skills can be edited during character creation or with companions, during respec or reroll screen.

Here are the skills for Fighter in Baldur’s Gate 3:

  1. Acrobatics is a Dexterity Skill.
  2. Athletics is a Strength Skill

While these skills are well-suited for the build, it’s important to consider your character concept and the specific challenges you may face in Baldur’s Gate 3. The selection of skills should align with your intended playstyle, complement your party composition, and reflect the narrative and roleplaying aspects of your character.

Best Fighter Ability Score

Best Fighter Ability Score - Baldur’s Gate 3
Fighter Ability Score

Below is the best ability score to unlock the full potential of a Fighter Baldur’s Gate 3:

AbilityPoints Goal
Strength16
Dexterity 14
Constitution16
Intelligence8
Wisdom 10
Charisma10

The best Champion Fighter Ability Score reaches 16 Strength and 16 Constitution in order to increase your damage potential and survivability. Dexterity is an optional ability score because you will be using heavy armor. Additional Dexterity will help you in other combat environments and it’s recommended to reach 14.

After you choose the class, subclass, race, and background, the game will automatically distribute your abilities in the character creation abilities tab. You will need to reprioritize your Champion stats for the chart for the Best Baldur’s Gate 3 Fighter Build.  Simply use the plus-minus in the character creator and make sure you have the suggested race, or the numbers will be off.

Fighter Illithid Powers

BG3 Illithid Powers

Illithid Powers are unlocked later in the game when you learn more about the Mind Flayers and tadpoles.  You can gain jars of Mind Flayer Parasite Specimens, and consume them to gain one point.  This is essentially another skill tree advancement with some very strong powers.  If you decide to advance this skill line, these are the choices we suggest.

Here are the best Illithid Powers for the Fighter Build:

  • Luck of the Far Realms: When you make a successful Attack Roll against a foe, you can change that hit into a Critical Hit. This is a passive feature you can react to once you land your first attack.
  • Cull of the Weak: When you bring a creature down to fewer hit points than your number of evolved illithid powers, it dies and all nearby creatures take 1-4 Psychic damage. This can provide massive area damage for free and can be toggled off.
  • Psionic Backlash: When an enemy within 9m casts a spell, you can use your reaction to inflict ld4 Psychic damage to the caster per the spell’s level. This is a passive and hard counter to casters near you.
  • Ability Drain: Once per turn, when you make an Attack Roll, the attack reduces that target’s corresponding Ability by 1. This is another useful passive that helps debuff enemies and doesn’t require action or bonus actions.
  • Repulsor: deal 2~12 Damage 1d6 force damage and Force Push anything and anyone back 6m. This is a great aoe knockback and does good damage early in the game.

Fighter Class Level Progression

Level 1

Best Baldur’s Gate 3 Champion Fighter Build
BG3 Great Weapon Fighting

Level one follow our character creator to pick all correct backgroundraceskills, and ability distribution focusing on Strength and Constitution. Level one you unlock an ability that allows you to heal yourself. Don’t expect much gameplay-wise outside of attacking with a melee weapon. Aim to pickup a Greatsword right away. Level 3 you will get your subclass pick and a lot of utility then. Your goal is to get a two-handed weapon. Ideally, during prologue, you get the Everburn Blade and give it to Lae’zel. Use the medium armor you have until you find better heavy and get a crossbow.

  • Select the correct race, ability distribution, skills, and background.
  • Health Points: The Fighter class will have higher health than other classes, so be aware and prepare to force fights and jump in. 
  • Second Wind: You will receive a very powerful self-heal immediately called Second Wind.  This allows you to heal yourself using a bonus action, not an action.  This is very important because you can heal and attack in one turn. 

Fighting Style Choice

  • Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack with a two-handed melee weapon, that die is rerolled once.
    • Usage: this just helps us not fail on dice rolls and gives us more reason to use two handed based weapons.

Level 2

Baldur’s Gate 3 Fighter Level 2 Progression
Baldur's Gate 3 Action Surge

Level two gives you one new skill, Action Surge.

  • Action Surge:  gain one additional action. This allows the Fighter very early to take multiple actions, which will likely be attacked. This makes you formability very early in the game. Moreover, you only need a Short Rest to replenish this, which can be done twice in the bottom right of your User Interface. Take a Long Rest via camp to fill Short Rest.

Gameplay you now have a way to get two attacks in one turn along with a self-heal. Play aggressively and charge in. Don’t forget to equip a bow because you want some type of range weapon when melee isn’t an option because of distance.

Level 3

BG3 Improved Critical Hit

Level three you get access to your subclass and for this build, we want to select Champion.

Champion Subclass Unlocked: Improved Critical Hit The number you need to roll a Critical Hit while attacking is reduced by 1 and this effect can stack. The Champion subclass remains the simplest and easiest to understand. You can further reduce the critical hit dice roll, which by default is 20, even further with a level 4 feat Spell Sniper. Stacking means you can add more and more ways to reduce the number via feat and gear.

Using this subclass means you lack spellcasting or superiority dice from the other two. Look to either weapon skills or companion spells for providing stuns, buffs, and crowd control. Your goal is to reach enemies and do damage with an advantage at every turn. Advantage mechanic rolls two D20 and selects the higher of the two.

Another thing that will help you with utility is weapon poisons and elemental arrows. Always stockpile these so you can use ice to proc prone or put an enemy asleep if you really need a stun.

Level 4

BG3 Great Weapon Master Feat
Baldur's Gate 3 Great Weapon Master All In Toggle

At level four you can take a feat or increased ability score for your main stat Strength. I recommend taking the Great Weapons Master feat at level 4 because it will help you make use of your bonus action offensively.

Great Weapon Master: When a melee attack scores a critical hit or kills a creature, you can make another melee attack as a bonus action. When attacking with Heavy Weapons you are proficient with, attack rolls take a -5 penalty, but their damage increases by 10.

Great Weapon Master does two things for you. One, it has a high risk high reward ability to add 10 damage BUT -5 attack roll penalty. You can turn this off in the Passive section on your toolbar, which will give you the normal percentage. At level four, this will lower your percentage significantly, but as your Strength goes up along with buffs like Bless, the percentage will come up into a respectable range of 60% or greater. Just go to passives and toggle GWM off, if you are in the 30% and want more consistent damage until a higher level.

Secondly, this feat allows you to use your bonus action after you successfully critical strike or kill an enemy. At level four, this is very helpful because our one weakness early is bonus action utility. Constantly getting kills and critical strikes turns the Fighter into an offensive juggernaut. Considering the Champion is built for critical strikes, the Great Weapon Master feat is a must!

Combat should therefore be initiated using your action first, saving your bonus action for a Great Weapons Master attack.

Level 5

Baldur's Gate 3 BG3 Level 5 Fighter Extra Attack
BG3 Extra Attack Explained

Level five is where the Fighter starts to feel very powerful. You get Extra Attack, along with Action Surge AND Great Weapon Master. Extra Attack does the following:

  • Extra Attack: allowing you to make two attacks when you take the Attack action on your turn. This significantly boosts your damage potential in combat

In one turn, you can attack twice with Extra Attack, kill an enemy or critical strike and attack again with Great Weapon Master. That’s three so far.

You use Action Surge and attack another two times for a total of 5 in one turn. You can make it 7 by either using a Potion of Speed or having someone cast Haste on you. This gives you another action once per turn.

And this is why the Fighter is so strong, in an action meta game, nothing beats it. You need to use superiority dice and those attacks sparingly when the situation calls for it. Otherwise, just keep it simple and blast people with multiple attacks!

Level 6

BG3 Fighter Level 6 Ability Improvement

At level 6, the Fighter gets another feat or ability improvement. We want to increase strength by +2 for a total of 18. This will help us hit harder, and more likely to land which is especially handy with Great Weapons Master. If you have this toggled off due to lower percentages of chances to strike, turn it back on. Also, use the spell Bless or have someone cast it on you for much higher percentages and big damage!

Gameplay remains unchanged, get aggressive and try to land critical strikes with advantage dice rolls. The nice thing about Fighter is you get feats at levels 4, 6, 8, and 12. Most classes give you just 3 so this is a big advantage for staying in the class only and not multi-classing.

Level 7

BG3 Champion Level 7 Progression

At level 7 the Champion Subclass gets two features: Athlete Proficiency and Jump. In combat, the only benefit is the jump distance. You can also reach other ledges that you wouldn’t normally, which is somewhat helpful. Combat remains the same.

  • Remarkable Athlete: Proficiency (You’re a master of your own body, your athletic prowess extended beyond the usual. You can add half of your Proficiency Bonus to any Strength, Dexterity, and Constitution Checks that you are not Proficient in.)
  • Remarkable Athlete: Jump (You’re a master of your own body, your athletic prowess extended beyond her usual. Your Jump distance is increased by 3m.)

Level 8

BG3 Alert Feat

At level 8 the Fighter gets another feat choice. Alert makes the most sense for the build.

Alert: You gain a +5 bonus to Initiative and can’t be Surprised.

At first, this feat seems to be lack luster, but it’s incredible. The weakness of the Fighter is having their turn way later in the round. If you can open up with the Fighter, crowd control, or kill multiple targets, your incoming damage is significantly reduced. Not to mention, just having a Fighter with high health and AC near targets will create a distraction. The initiative is a big weakness of the Fighter because we don’t stack that much Dexterity, due to wearing heavy armor and strength-based damage. With 8 initiative you are going pretty early in the round if not first and that gives you a huge advantage in combat.

Another reason this is so strong is the Surprised status effect. This essentially skips one round for you. In some fights, particularly dialogue-based consequences later in Acts 2 and 3, you will be Surprised after a conversation with combat starting immediately. Without this benefit, your entire team will miss one turn, then return to you. With high difficulty and the enemy is given a free round, you are starting a massive disadvantage. When you cannot be surprised and you go first, second or third, you can crowd control or outright kill high-damage dealers. This prevents a catastrophic round one nuke, and I cannot recommend this enough for specifically a Fighter build.

Level 9

BG3 Level 9 Fighter

Not much happens at level 9 for the Fighter besides getting the class feature Indomitable.

Indomitable: Whenever you fail a Saving Throw, you can roll again, using the new result instead.

This is a simple passive feature that helps increase our survivability and requires zero action by you the player.

Level 10

Baldur's Gate 3 Champion Fighter Defence Fighting Style

At level 10 the Champion Fighter subclass gets to pick an additional fighting style. The logical choice here is Defence which increases our Armour Class (AC) by +1 while wearing armor. You can swap this to Archery if you find yourself using range, which shouldn’t be likely. Combat remains unchanged, just slightly more durable.

Level 11

BG3 Level 11 Fighter

At level 11, the Fighter receives another INSANE bonus, Improved Extra Attack.

Improve Extra Attack: You can make two additional attacks after attacking with your main-hand weapon.

This makes the Fighter the most action-heavy class and build in Baldur’s Gate 3. You get multiple actions, then two more, along with an action surge for another action, and with Great Weapon Master you can use your bonus action for another attack. Not to mention if someone cast Haste on you or you use a Potion of Speed. This is why that Alert feat is so powerful at this level. If the Fighter goes early in the turn, and they cannot be crowd controlled by a caster, it’s nearly game over for the entire opposition.

Level 12

BG3 Fighter Level 12 Ability Improvement Strength 20

We’ve reached max level in Baldur’s Gate 3, and improving our Strength to 20 is the play with this feat. At this level, you should feel insane powerful and we hope you enjoyed reading our leveling progression.

Best Companions for Fighter Build

Shadowheart, Gale, and Astarion make the best companions For the Fighter Build. We do not recommend additional front-line fighters and damage dealers. The idea is, your character charges in melee range with support, range damage, or even stealth attacks.  If you have multiple melee characters, 2-3, it can be troublesome in close-quarters combat. 

It’s important to note that party composition and synergy play a significant role in determining the effectiveness of your companions. Consider the strengths and weaknesses of each companion and how they align with your main character’s abilities and playstyle.  You can go more range with Wyll or a double melee setup with Lae’zel.  Also, feel free to swap out and explore different options.

Best Gear for Champion Fighter Build

Beginner: Act 1

Here’s the best beginner gear for Fighter Champion Build in Baldur’s Gate 3:

Gear SlotBest Gear Item
HeadGrymskull Helm
Cape
ChestAdamantine Splint Armour
GlovesGloves of the Growling Underdog
BootsBoots of Speed
NecklaceAmulet of Restoration
RingCrusher’s Ring
RingRing of Psionic Protection
Weapon 1 Main HandEverburn Blade
Weapon 2 Main HandGithyanki Crossbow
  • Grymskull Helm: Grants Resistance to Fire Damage. Attackers can’t land critical hits on the wearer. Grants Hunter’s Mark. Heavy Amour
    • Defeate Grym, a construct boss at Level 8 in The Adamantine Forge (X:-558 Y:233), Grymforge
  • Adamantine Splint Armour: All incoming damage is reduced by 2. When a melee attack hits you, the attacker is sent Reeling for 3 turns. No AC Bonus from Dexterity. Disadvantage on Stealth rolls. Attackers can’t land Critical Hits on the wearer.)
    • Can be crafted at Grymforge, after defeating Grym golem during the Adamantine Forge Quest. (X: -593 Y: 309) & (X:-558 Y:233)
  • Gloves of the Growling Underdog: The wearer gains an Advantage on melee attack rolls while surrounded by 2 or more foes.
    Strength Saving Throws +1
    • Chest behind Razglin’s throne room. (X295 Y69)
  • Boots of Speed: Allows the wearer to Dash as a bonus action
    • Give an antidote to Thulla in Myconid Colony.
  • Amulet of Restoration: Gain – Healing Word: Cast Healing Word once per Long Rest. Mass Healing Word: Cast Mass Healing Word once per Long Rest.
    • You can buy it from Derryth Bonecloak at Myconid colony in the Underdark
  • Ring of Psionic Protection: Wearer cannot be charmed
    • Can be a quest reward from Omeluum or you can simply buy it from him, Myconid Colony in the Underdark
  • Everburn Blade: + 1D4 Fire
    • Can be looted from Commander Zhalk during the prologue
  • Githyanki Crossbow
    • Can be looted from Githyanki warriors near the path to Mountain Pass on the northwest side of the map.

Advanced: Act 3 End-Game

BG3 Balduran's Giantslayer
Baldur's Gate 3 Helldusk Armor
BG3 Killer's Sweetheart

The following table presents the best advanced and end-game gear for Fighter Champion Build in Baldur’s Gate 3:

Gear SlotBest Gear Item
HeadHelm of Balduran
CapeCloak of Dispalcement
ChestHelldusk Armour
GlovesGauntlets of Hill Giant Strength
BootsHelldusk Boots
NecklaceAmulet of Greater Health
RingKiller’s Sweetheart
RingRing Of Regeneration
Weapon 1 Main HandBalduran’s Githslayer
Weapon 2 Main HandGithyanki Crossbow
  • Helm of Balduran: The helmet heals you 2 hit points at the beginning of every turn; You have a + 1 bonus to Armor Class and Saving Throws; You can’t be Stunned. Attackers can’t land Critical Hits on the wearer.
    • Dropped by Ansur after solving the puzzles in the Wyrmway
  • Cloak of Displacement: the cloak activates, granting enemies Disadvantage on Attack Rolls that target the wearer.
    • Merchant Entharl Danthelon South Span of Wyrm’s Crossing
  • Helldusk Armour: You’re considered Proficient with this armor while wearing it; When you succeed Saving Throw, the caster receives Burning for 3 rounds; You have resistance for Fire Damage and cannot be Burned. You take 3 less damage from All sources.
    • Dropped by Raphael in the House of Hope
  • Gauntlets of Hill Giant Strength: Strength Saving Throw +1; Increases the wearer’s Strength to 23
    • Can be looted from the Archive at the House of Hope.
  • Helldusk Boots: Steadfast: You cannot be forcibly moved by a foe’s spells or actions, and you ignore the effects of Difficult Terrain. Infernal Evasion: When you fail a Saving Throw, you may use your reaction to succeed instead. Hellcrawler: Teleport to an area and deal 2d8 Fire damage where you land. The impact blast spreads in a 3m / 10ft zone.
    • Found in a locked Gilded Chest on the top floor of Wyrm’s Rock Fortress
  • Amulet of Greater Health: Increases the wearer’s Constitution score to 23, Advantage on Constitution Saving Throws Checks.
    • Can be found in the House of Hope
  • Killer’s Sweetheart: When you kill a creature, your next Attack Roll will be a Critical Hit. Once spent, this effect refreshes after a Long Rest.
    • From the Self-Same Trial in the Gauntlet of Shar in Act 2
  • Ring Of Regeneration: At the beginning of your turn, the ring activates to heal you 1d4 Hit Points.
    • Sold by Rolan at Sorcerous Sundries
  • Balduran’s Giantslayer: On a hit, double the damage from your Strength Modifier. This weapon grants you Advantage on Attack Rolls against Large, Huge, or Gargantuan creatures. Weapon Enchantment +3. Giant Form (Class Actions)
    • The reward for completing the Wyrmway trials in Act 3.
  • Githyanki Crossbow: Piercing Shot: Shoot a foe in the chest and possibly inflict Gaping Wounds. Undead and Constructs can’t suffer Gaping Wounds; Brace (Ranged): Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
    • Can be looted from Githyanki warriors near the path to Mountain Pass on the northwest side of the map.

Best Fighter Consumables, Potions, and Items

The following list represents the best individual use consumable items that will aid in our Fighter Build:

  • Potion of Speed: Gain extra action, +2 Armor Class, Advantage on Dexterity Saving Throws, and double movement speed making it the best consumable in the game.
  • Elixir of Hill Giant Strength: Increases strength to 21 until long rest.
  • Smokepowder Bomb: Throw bomb 18m with a 4m radius dealing 3d4+9 Force damage dealing a massive amount of area damage.
  • Arrow of Fire:  Deals +1D4 fire damage and create a fire surface for extra area damage.
  • Greater Healing Potion: Use a bonus action to self-heal for 4D4+ 4 HP.
  • Basic Poison: Use a bonus action to coat a weapon with poison.
  • Feather Fall Scroll: Become immune to falling damage which helps to enter Underdark.
  • Alchemist Fire: Throwable single target dealing 1d4 Fire damage per to turn to creature hit

Combat, Gameplay Tips, and Tricks in Baldur’s Gate 3

The Best Baldur’s Gate 3 Fighter Champion Build uses a combination of aggression, damage, and movement speed to survive and fight. You will need to play aggressively but also use terrain, consumables, and companions to help you in combat.

Here are 10 combat gameplay tips and tricks specifically for playing a Fighter in Baldur’s Gate 3:

  1. Initial Turn: Make sure your initial move either puts you in melee range so you can strike or attack with range weapon.
  2. Bonus Action: make use of your bonus action with skills like Pommel or even shove to knock back enemies.
  3. Potion of Speed: use these potions to gain bigger movement and more actions in challenging fights.
  4. Long Rest: Make sure to rest when your superiority dies are low so you start with many available.
  5. Equip Range: Find and equip a bow early because it will increase your kill potential and take advantage of Fighters weapon versatility.
  6. Make use of Action Surge: Action Surge is a powerful ability unique to Fighters. It grants you an extra action, allowing you to perform additional attacks, use an item, or even cast a spell. Save Action Surge for critical moments in combat or to gain an advantage over tough opponents. 
  7. Action and Bonus Actions: Your main advantage as a Fighter is the multiple things you can do per turn. Try to make use of them all, whether it be dashing, potion of speed, Action Surge, or healing yourself, don’t let a turn go by that you don’t expend everything if you can.
  8. Maximize your Attacks: As a Fighter, you have the Extra Attack feature, allowing you to attack twice during your turn. Take advantage of this by positioning yourself strategically to make the most out of your attacks. Consider using Action Surge for an additional set of attacks, especially during critical moments or challenging encounters.
  9. Weapon Selection: Different Weapons give you different skills, and you should experiment with the best fit. Greatswords can do Cleave, an area attack that makes a great selection to add area damage on a heavy single-target build.
  10. Great Weapon Master: look for lower health targets to take advantage of Great Weapon Master, which will give you another attack with a bonus action.

Remember, this build guide serves as a foundation, and you can always adapt it to suit your preferences and the needs of your campaign. Enjoy playing as a The best Fighter Build in Baldur’s Gate 3!

Baldur’s Gate 3 Fighter Build Summary Guide

Mechanics

Subclass

  • Champion

Background

Skills with Proficiency

RaceHalf-Orc

Abilities Distribution

  • Strength 16
  • Dexterity 14
  • Constitution 16
  • Intelligence 8
  • Wisdom 10
  • Charisma 10

Best Companions


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