Best Baldur’s Gate 3 Multiclass Wizard Build

This Multiclass guide focuses on the Multiclass Wizard in Baldur’s Gate 3 (BG3), combined with the Sorcerer class, to create a powerful build.

BG3 Multiclass Wizard Build

This build page has been updated for the patch 6 version of Baldur’s Gate 3.

Multiclass Wizard Build Guide

The Wizard class in Baldur’s Gate 3 are the masters of arcane magic in Baldur’s Gate 3. They have access to a wide range of spells, from powerful damage dealers to versatile utility spells. Wizards are best played as ranged spellcaster who stay behind their party members and focus on casting spells. Wizards can be very effective damage dealers, but they can also provide valuable support to their party by casting magic like buff spells, debuff spells, and healing spells.

This Wizard build uses multiclassingMulticlassing means combining two classes, the Wizard and the Sorcerer, to increase the build’s combat potential in BG3. The Wizard Evocation subclass provides area damage without friendly fire, or causing damage to allies. The Sorcerer has Metamagic allowing you to manipulate magic and use your bonus action to cast an additional spell. This build will give you the versatility of the Wizard spellcasting class, with the powerful Metamagic from the Sorcerer. Below we will walk you through all the components of the Best Baldur’s Gate 3 Multiclass Wizard Build.

Multiclass Wizard Build Features

The following list presents all the essential Multiclass Wizard/Sorcerer Build Mechanics and Features in Baldur’s Gate 3:

  • Primary Ability: Intelligence
  • Saving Throws: Intelligence and Wisdom
  • Armour Proficiency: None
  • Weapon Proficiency: Daggers, Quarterstaves, Light Crossbows
  • Evocation Subclass: subclass focused on area damage with Evocation spells.
  • Sculpt Spells: Allied creatures automatically succeed in their saving throws and take no damage from them.
  • Evocation Savant: Learning Evocation spells from scrolls costs half as much, becoming 25 gold pieces per spell level.
  • Arcane Recovery: replenish expended spell slots once per day out of combat.
  • Learn Spells: Wizards can learn spells by reading scrolls and paying gold.
  • Draconic Bloodline Subclass: specializes in elemental damage and spells.
  • Draconic Resilience: When you aren’t wearing armour, your base Armour Class is 13.
  • Draconic Resilience Hit Points: Hit Point maximum increases by 1 for each Sorcerer level.
  • Metamagic: Add spell effects like changing range, multiple targets, and more.
  • Dragon Ancestor: Allows you to specialize in draconic ancestry.

Multiclassing Explained

BG3 How to Multiclass

Multiclassing in Baldur’s Gate 3 allows your character to gain a level in a new class instead of advancing in their current class. To Multiclass in BG3, hit the top right plus button to add a class, so that it will bring up a new screen with the other classes in Baldur’s Gate 3.  

Multiclassing grants most of the benefits of that new class, but there are some limitations. Your multiclassing character does not receive all the proficiencies of their new class. You also cannot multiclass when playing on Explorer Difficult.  

Below is a list of Multiclass Proficiencies gained by taking one level in a new class:

ClassGained Proficiency
BarbarianShields, Simple Weapons, Martial Weapons
BardLight Armor, One skill, One instrument
ClericLight Armor, Medium Armor, Shields, Morningstars
DruidLight Armor, Medium Armor, Shields
FighterLight Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons
MonkSimple Weapons, Shortswords
PaladinLight Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons
RangerLight Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons, One skill
RogueLight Armor, One skill
Sorcerer
WarlockLight armor, Simple Weapons
Wizard
Multiclass Proficiencies in BG3

Best Wizard Multiclass

The best class for the Wizard to multiclass into is the Sorcerer because you can get Metamagic, Bonus Action Utility, and a Dragon Ancestor. A secondary multiclass choice for Wizard is Sorcerer because you unlock Metamatic which can increase spell distance or targets.

Here is the best multiclass choice for a Wizard build in Baldur’s Gate 3:

SorcererCleric
MetamagicHealing Spells
Bonus ActionArmour Proficiency
Dragon AncestorChannel Divinity Spells

For this build, we recommend 9 levels into Wizard and 3 levels into Sorcerer. This will allow you to reach level 5 spells, with many spell slots at level 12. You will be able to manipulate magic by casting single-target damage spells on two targets or using your bonus action to cast two powerful area spells like Fireball.

We will start with 5 levels into Wizard first to unlock level 3 spells, then switch to 3 Sorcerer levels for Metamagic. For the remainder of the leveling process, you will switch back to Wizard. This will give you two feats, and a massive amount of utility with the most useful being Quickened Spell allowing bonus action spell casting. Follow along below in the leveling progression for the Best Baldur’s Gate 3 Multiclass Wizard Build.

Character Creation

Race

BG3 Wizard Race Choice

High Half-Elf is the Best Race Choice for a multiclass Wizard Build because you gain Darkvision, Extra Cantrip, and Shield Proficiency, giving you powerful offensive and defensive capabilities. However, a secondary choice is the Human because of extra carry capacity and shield proficiency.

Here is the best race choice for a multiclass Wizard build in Baldur’s Gate 3:

  1. High Half-Elf
  2. Human

Background

The best Background for a Wizard Multiclass Build is SageAcolyte, and Noble because it has proficiency in History, Arcana, and PersuasionBackgrounds in Baldur’s Gate 3 are a way to represent your character’s backstory and give them some starting skills and abilities.

Ability Score

Best Wizard Ability Score - Baldur’s Gate 3

The Best Ability Score for multiclass Wizard Build is 16 Intelligence, 16 Dexterity, and 14 Constitution. This will give you a good blend of damage with spell attacks, health pool, and evasion capabilities.

Below is the best ability score for a multiclass Wizard in Baldur’s Gate 3:

  • Strength – 8
  • Dexterity – 16
  • Constitution – 14
  • Intelligence – 16
  • Wisdom – 10
  • Charisma – 10

The most critical ability score for this build is 16 Intelligence for increased spell damage. 16 Dexterity helps your Armour Class and turn Initiative so you are likely to go sooner in combat order. Constitution is useful for higher health pools and concentration saving throws. Your Strength is sacrificed to hit high numbers across the board which can be a pain for hauling items and materials.

The Human race gives you extra carry capacity as well so consider that. Wisdom and Charisma are used in dialogue and exploration and if you prefer more points into these, sacrifice 2 Dexterity. While race is important for combat performance, if you pick something “sub-optimal” it will not ruin your experience in the game. Pick a character, or race, that resonates with you because you are likely to be spending a lot of time playing the Best Baldur’s Gate 3 Multiclass Wizard Build.

Skills

Investigation and Religion are the best skills for the multiclass Wizard because they complement your build when exploring the environment.

Companions

The best companions for a Wizard Multiclass build in BG3 are Shadowheart, Lae’zel, and Astarion. This will give you a balanced team with a Cleric for support, Lae’zel for tanking, and a Rogue for ranged damage, and utility.

Multiclass Wizard Build – Level Progression in Baldur’s Gate 3

Level 1

Best BG3 Multiclass Wizard Build

Level 1 follows our character creator to pick all correct backgroundraceskills, and ability distribution focusing on Intelligence and Dexterity. You want to use cloth and a quarterstaff. If you’ve picked a High Half-Elf or a Human, you can equip a shield with a Quarterstaff for some extra AC. At Level 1, the Wizard will have access to three Cantrips, six spells, and four prepared spells.  Here are our suggestions for the Best Baldur’s Gate 3 Multiclass Wizard Build:

Cantrip Selection
  • Firebolt: Hurl a mote of fire for 1~10 damage.
  • Mage Hand: Create a spectral hand to manipulate and interact with objects.
  • Light: Infuse an object with an aura of light. Lasts until Long Rest.
Spell Selection
  • Mage Armour: Surround an unarmoured creature in a protective magical force. Its Armour Class increases to 13 + its Dexterity modifier. 
  • Magic Missile: Create 3 darts of magical force, each dealing 1d4+1 Force to its target.  The darts always hit their target. The strength of this ability is its 100% chance of landing.  
  • Thunderwave: Release a wave of thunderous force that pushes away all creatures and objects (2d8 Thunder).  
  • Grease: Cover the ground in grease, slowing creatures within and possibly making them fall Prone. 
  • Sleep: Put creatures into a magical slumber. Select targets up to a combined 24 hit points. 
  • Chromatic Orb:  Hurl a sphere that deals 3-24 elemental damage and possibly creates a surface on impact. 

Arcane Recovery (class feature): Once per day out of combat, you can replenish expended Spell Slots.

Multiclass Wizard Gameplay & Priorities

The most important aspect of playing a Wizard is using Mage Armour immediately following every long rest. This will boost your AC reaching 16 with a shield, giving you 18 AC. However, to equip a shield you need a race like Half-Elf or Human! Next, you want to focus on crowd control. This can be done with Sleep, Grease, and Fire Bolt combination. Additionally, you can use Thunderwave as a knockout, and Chromatic Orb for stuns. Chromatic Orb can be cast using Ice which can knock enemies prone, essentially skipping their turn. Wizards become much more powerful at level 5 but expect a slow start until you reach there. Your priorities early are:

In summary, you want to have a knockback, area damage, single target damage, and stuns. The default spell selection will give you this, but you can freely swap in and out spells as you learn what’s best for your party composition.

Level 1 Wizard Multiclass Spells: Thunderwave, Magic Missile, Mage Armour, and Sleep.

Level 2

BG3 Evocation Subclass Wizard

The level 2 Wizard will unlock subclass selection, two new prepared spells, and subclass features: 

  • Evocation Subclass: They can protect their allies from harmful Evocation spell effects.
  • Sculpt Spells: Create pockets of safety within your Evocation Spell. Allied creatures automatically succeed in their saving throws and take no damage from them. 
  • Evocation Savant: Learning Evocation spells from scrolls costs half as much, becoming 25 gold pieces per spell level. 
  • Shield (spell selection): When you are about to be hit by an enemy, increase your Armour Class by 5. You take no damage from Magic Missile.
  • Find Familiar (spell selection): Summon a familiar, fey spirit that takes an animal form of your choosing.

The Evocation subclass allows you to use area-based damage spells and not hit allies. This makes you the best area-based subclass for damage, and at level 5 the spell Fireball becomes much easier to use. For spell selection, Shield is a powerful defensive spell if you struggle with survivability. Find Familiar is a spell that helps you in exploration and looking in small places your main character cannot access. At this level, prepare Chromatic Orb which will add some area-based damage.

Level 2 Wizard Multiclass Prepared Spells: Thunderwave, Magic Missile, Mage Armour, Sleep, and Chromatic Orb.

Level 3

At Level 3, the Wizard gains two level 2 spells, and one new prepared spell.

  • Misty Step (spell selection): Surrounded by silver mist, you teleport to an unoccupied space where you can see up to 18m range. 
  • Scorching Ray (spell selection): Hurl 3 rays of Fire, each dealing 2d6 Fire damage at 18m range. 

For spell selection, Mist Step is a mobility tool that uses a bonus action and teleports you. You can use this offensively or defensively, and prepare this spell for the next level. Scorching Ray is a more powerful version of Magic Missile and will hit hard with 1 to 3 targets.

Level 3 Wizard Multiclass Prepared Spells: Thunderwave, Magic Missile, Mage Armour, Sleep, Chromatic Orb, and Scorching Ray.

Level 4

At Level 4, the Wizard unlocks one new cantrip, two new spells, and one feat.

  • Flaming Sphere (spell selection): Summon a Flaming Sphere that deals 2d6 Fire damage to nearby enemies and objects. It also sheds bright light in a 6 m radius.
  • Mirror Image (spell selection): Create 3 illusory duplicates of yourself that distract attackers. Each duplicate increases your Armour Class by 3.  
  • Blade Ward (cantrip selection): Take only half of the damage from Bludgeoning, Piercing, and Slashing attacks. 
  • Ability Improvement (feat selection): +2 to Intelligence. 

Once you hit accept with more Intelligence, you can prepare another spell due to your increased Intelligence. At this level, we will prepare Flaming Sphere and Misty Step. Flaming Sphere is powerful at lower levels because it does good damage, soaks up damage for you, and can be a decoy. Mirror image is a helpful defensive spell that you can combine with Shield. If you struggle with survival at this level, flex in these two spells and remove Sleep and Flaming Sphere.

Level 4 Wizard Multiclass Prepared Spells: Thunderwave, Magic Missile, Mage Armour, Sleep, Chromatic Orb, Scorching Ray, Misty Step, and Flaming Sphere.

Level 5

Best Baldur’s Gate 3 Multiclass Wizard Build Level 5 Spells
Best Baldur’s Gate 3 Multiclass Wizard Build Level 5 Spellbook

At level 5, the Wizard unlocks two level 3 spells and one more prepared spell.

  • Fireball (spell selection): Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity.
  • Counterspell (spell selection): Nullify another creature’s spell as a reaction. The spell must be 3rd level or lower. If it is higher, you must succeed in a Check to nullify it, the difficulty of which is based on the spell’s Level.

This level is a huge boost in power with Fireball and Counterspell. Fireball with Evocation subclass means you can cast this right on top of your allies and not damage them. Counterspell is powerful because it can shut down enemy casters and negate an incoming spell. Save one spell slot for Counterspell, typically only negate or counter a crowd control or an incoming kill shot.

To get both of these spells prepared, drop Sleep. The weakness of this build at this level will be crowd control. You can get around this by using scrolls of crowd control or an ally like a Cleric. Look for scrolls of Hold Person, Command, and Fear. Combine the scrolls for must-have stuns and CC when you need them and you will feel very powerful at this level. Now we are going to swap to the Sorcerer to pick up Metagmagic and another subclass with the Best Baldur’s Gate 3 Multiclass Wizard Build.

Level 5 Wizard Multiclass Prepared Spells: Thunderwave, Magic Missile, Mage Armour, Chromatic Orb, Scorching Ray, Misty Step, Flaming Sphere, Fireball, and Counterspell.

Level 6

BG3 Draconic Bloodline Subclass
Best Baldur’s Gate 3 Multiclass Wizard Build Level 6 Spells

At this level, we will multiclass the Wizard into a Sorcerer. To do this, hit the + and axe sign and click Sorcerer. You want to select the Draconic Bloodline subclass because it allows you to get 13 AC as a base. This will allow you to drop Mage Armour and stop preparing it. Below is what you unlock as a level 1 Sorcerer:

Draconic Bloodline Subclass: gain resistance and higher base Armour Class (AC).

  • Draconic Resilience (subclass feature): When you aren’t wearing armour, your base Armour Class is 13.
  • Draconic Resilience (subclass feature): Hit Point maximum increases by 1 for each Sorcerer level.
  • Draconic Ancestry (subclass feature): Red Fire is the damage type associated with your dragon ancestor. You gain the Burning Hands Spell.
Cantrip Selection
  • Minor Illusion: Create an illusion that compels nearby creatures to investigate.
  • Friends: Gain Advantage on Charisma Checks against a non-hostile creature.
  • Bone Chill: Prevent the target from healing until your next turn. An undead target receives Disadvantage on Attack Rolls.
  • True Strike: Gain Advantage on your next Attack Roll.
Spell Selection:
  • Charm Person: Charm a humanoid to prevent it from attacking you. You gain Advantage on Charisma Checks in dialogue.
  • Ice Knife: Throw a shard of ice that deals 1∼10 Piercing damage. It explodes and deals 2∼12 Cold damage to anyone nearby creating an ice surface.

Drop Mage Armour and prepare Shield for an extra defensive spell. Charm Person and Ice Knife are your spell selections which are always prepared. The Sorcerer will unlock a lot of cantrip choices. Generally, pick utility cantrips because you can use Fire Bolt for damage, and the other damage cantrips are weak. This subclass will give you dragon ancestry and a spell, go with Red Fire for burning hands. In the next two levels, we get access to some Metamagic resources.

Ending Act 1 with a Multiclass Wizard

Around Level 6 you should be close to finishing Act 1. Make sure to check traders and stock up on camp and alchemy supplies. Additionally, look over the best Act 1 items. There are also permanent bonuses you don’t want to miss in Act 1. Lastly, Grymforge has powerful armor and weapons (Adamantine) that can aid you well into Act 3. Consider taking the time to craft some items before transitioning to Act 2, because you won’t be able to come back to this map.

Level 6 Wizard Multiclass Prepared Spells: Thunderwave, Magic Missile, Shield, Chromatic Orb, Scorching Ray, Misty Step, Flaming Sphere, Fireball, Counterspell, Charm Person, and Ice Knife.

Level 7

Best Baldur’s Gate 3 Multiclass Wizard Build Level 7
Best Baldur’s Gate 3 Multiclass Wizard Build Level 7 Spells

With a second level in Sorcerer, you will gain Metamagic and one new spell. Below is our recommendation:

  • Metamagic Distance Spell: Increase the range of spells.
  • Megamagic Twinned Spell: Cast a single target spell on multiple targets.
  • Feather Fall (spell selection): You and nearby allies gain Immunity to Falling damage.

Metamagic essentially lets you manipulate spells to add range, cast on multiple targets, and more. Sorcery Points can be converted into additional Spell Slots, allowing you to cast more spells in between Long Rests. At level two, you get to select two Metamagic Options out of four: Careful, Distant, Extended, and Twinned. We suggest taking Twinned and Distance. You will gain 2 Sorcery Points and 1 per level as a Sorcerer. This resource replenishes per Long Rest, so you won’t have a lot with this multiclass Wizard so be careful.

BG3 Metamagic Twinned Spell

Twinned Spell will allow you to cast a single target spell on two targets. At this level, you can cast Chromatic Orb twice using this with 1 Sorcery point. As you level up, even more powerful single-target spells like Blight can be cast on two targets. This also doesn’t consume a second spell slot making it incredibly powerful. For spell selection at this level, pick up a utility spell like Feather Fall and we will use one more level in Sorcerer to get Quickened Spell for the Best Baldur’s Gate 3 Multiclass Wizard Build.

Level 7 Wizard Multiclass Prepared Spells: Thunderwave, Magic Missile, Shield, Chromatic Orb, Scorching Ray, Misty Step, Flaming Sphere, Fireball, Counterspell, Charm Person, Ice Knife, and Feather Fall.

Level 8

Best Baldur’s Gate 3 Multiclass Wizard Build Level 8 Spells

With three levels into the Sorcerer, you unlock one new spell and another Metamagic selection.

  • Metamagic Quickened Spell:  Spells that cost an action cost a bonus action instead.
  • Hold Person (spell selection): Hold a humanoid enemy still. They can’t move, act or react. Attacks from within 3m are always Critical Hits.
Baldur's Gate 3 Metamagic Quickened Spell

Quickened Spell is one of the main reasons to multiclass the Wizard. This allows you to cast two powerful spells in one turn. There’s only one other way to get your bonus action to cast spells and that’s via the Tadpole powers. You will only have 3 Sorcery points at this level, but you can use Quickened Spell once per Long Rest. At this level, try casting Fireball and Fireball via Metamagic Quickened Spell and you will be glad you multiclass this Wizard.

We have unlocked Metamagic and Quickened Spell with 3 Sorcerer levels, now back to Wizard to finish off the leveling process. The reason is, you want to reach powerful level 5 spells.

Level 8 Wizard Multiclass Prepared Spells: Thunderwave, Magic Missile, Shield, Chromatic Orb, Scorching Ray, Misty Step, Flaming Sphere, Fireball, Counterspell, Charm Person, Ice Knife, Feather Fall, and Hold Person.

Level 9

Best Baldur’s Gate 3 Multiclass Wizard Build Level 9
Best Baldur’s Gate 3 Multiclass Wizard Build Level 9 Spells
Best Baldur’s Gate 3 Multiclass Wizard Build Level 9 Spellbook

Swap back to Wizard, and unlock more spells and a subclass feature. Your prepared spells might have reverted back to default so make sure you check and match up what you previously had or reference my picture above.

  • Potent Cantrip (subclass passive): Your cantrips become hard to evade entirely.
  • Haste (spell selection): Target yourself or an ally to become Hastened: Gain an action, and become faster and harder to hit.
  • Slow (spell selection): Alter time around up to 6 enemies to Slow them. They won’t get far, they can’t do much, and they’re easier to hit.

The most important spell to unlock and prepare is Haste. With Wizard Multiclass and Twinned, you can cast this on yourself and another player on turn one. This will give you two actions per turn and another player. This spell requires concentration so do not cast another concentration spell! Slow is a very powerful crowd-control spell for fights with many targets.

Level 9 Wizard Multiclass Prepared Spells: Thunderwave, Magic Missile, Shield, Chromatic Orb, Scorching Ray, Misty Step, Flaming Sphere, Fireball, Counterspell, Charm Person, Ice Knife, Feather Fall, Hold Person, and Haste.

Level 10

Best Baldur’s Gate 3 Multiclass Wizard Build Level 10 Spells
Best Baldur’s Gate 3 Multiclass Wizard Build Level 10 Spellbook

At Level 10 with the Multiclass Wizard, you unlock Level 4 spells.

  • Ice Storm (spell selection): Impel a storm of hail ice to crash from the sky, covering the ground and striking all objects and creatures within range.
  • Banishment (spell selection): Temporarily Banish your target to another plane of existence

Drop Flaming Sphere at this level because it’s not effective any longer, and prepare both new spells. Ice Storm is a great area damage ability with a huge radius. Banishment is one of the best single-target spells in the game. At this stage, you will now have better crowd control and powerful area damage.

Level 10 Wizard Multiclass Prepared Spells: Thunderwave, Magic Missile, Shield, Chromatic Orb, Scorching Ray, Misty Step, Fireball, Counterspell, Charm Person, Ice Knife, Feather Fall, Hold Person, Haste, Ice Storm, and Banishment.

Level 11

Best Baldur’s Gate 3 Multiclass Wizard Build Level 11 Spells
Best Baldur’s Gate 3 Multiclass Wizard Build Level 11 Feat
Best Baldur’s Gate 3 Multiclass Wizard Build Level 11 Spellbook

At Level 11, you will unlock one feat, two new spells, and one new prepared spell. Below are our recommendations:

  • Ability Improvement (feat selection): Add +2 Intelligence
  • Blight (spell selection): Plants take maximum damage from this spell, and have a Disadvantage on the Saving Throw against it.
  • Animate Dead (spell selection): Create an undead servant from a corpse.

Blight is a high-damage single-target spell with a medium range. You can use Twinned to cast it on two targets. Necrotic damage is useful at this point because some targets are resistant to fire, ice, etc. Keeping a variety of elemental damage spells is handy for maintaining high damage, just make sure to examine targets if you are unfamiliar with and check their resistances.

Increased Intelligence will boost our spell’s power and reliability, and Animate Dead can be used outside of combat to a summon dead ally.

Level 11 Wizard Multiclass Prepared Spells: Thunderwave, Magic Missile, Shield, Chromatic Orb, Scorching Ray, Misty Step, Fireball, Counterspell, Charm Person, Ice Knife, Feather Fall, Hold Person, Haste, Ice Storm, Banishment, and Blight.

Level 12

Best Baldur’s Gate 3 Multiclass Wizard Build Level 12 Spells
Best Baldur’s Gate 3 Multiclass Wizard Build Level 12 Spelbook

Congratulations on reaching the maximum level using the Best Baldur’s Gate 3 Multiclass Wizard Build! You will be able to unlock and prepare two level 5 spells at this level.

  • Cone of Cold (spell selection): Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands.
  • Cloudkill (spell selection): Craft a large cloud that inflicts 5∼40 Poison damage per turn. You can reposition the cloud at every turn. The cloud Heavily Obscures everything within it.

Sticking to the theme of the build, you want to select area-based damage spells. Cone of Cold is a conal high-damage frost spell with medium range. Cloudkill is a massive area damage spell that you can reposition dealing poison damage. You want to place this on a choke point that enemies have to travel through for big damage.

Here’s a summary of how to use the Multiclass Wizard Build:

  • Single Target Damage: Magic Missile, Scorching Ray, Blight
  • Area Damage: Fireball, Ice Storm, Cone of Cold, Cloudkill
  • Crowd Control: Charm Person, Hold Person, Banishment
  • Defensives: Shield, Misty Step, Mirror Image

Level 12 Wizard Multiclass Prepared Spells: Thunderwave, Magic Missile, Shield, Chromatic Orb, Scorching Ray, Misty Step, Fireball, Counterspell, Charm Person, Ice Knife, Feather Fall, Hold Person, Haste, Ice Storm, Banishment, Blight, Cone of Cold, and Cloudkill.

In Games like Baldur’s Gate 3, you’ll explore the world, loot chests and your enemies’ dead bodies, and complete quests and all those activities can reward you with useful items, potions, armor, weapons, scrolls, and much more. There are three Acts in BG3, and the Best Baldur’s Gate 3 Multiclass Wizard Build includes suggested sets and alternatives for Act 1 and Act 3.

Beginner: Starting the Game

BG3 Melf’s First Staff
Baldur's Gate 3 The Protecty Sparkswall
BG3 Disintegrating Night Walkers boots

Here’s the best beginner gear for Multiclass Wizard Build in Baldur’s Gate 3:

Gear SlotBest Gear ItemEffect
HeadCirclet of BlastingFree Scorching Ray
Cape
ChestThe Protecty Sparkswall+1 Spell Saves
GlovesBracers of Defence+2 AC without Shield
BootsDisintegrating Night WalkersMobility
NecklaceAmulet of Misty StepFree Misty Step
RingRing of Absolute ForceFree Colour Spray
RingThe SparkswallDarkvision
Weapon 1 Main HandMelf’s First StaffFree Acid Arrow
Weapon 1 Off-handAdamantine Shield +2 AC
Weapon 2 RangedBow of Awareness+1 Initiative

Below is the best Act 1 Armor, Weapons, and Equipment for Multiclass Wizard in BG3:

Advanced: End-Game

BG3 - Markoheshkir - Baldur's Gate 3
Baldur’s Gate 3 Robe of the Weave
BG3 Killer's Sweetheart

The following table presents the best advanced and end-game gear for the Multiclass Wizard Build in Baldur’s Gate 3:

Gear SlotBest Gear ItemEffect
HeadHood of the Weave+2 Spell Save & Roll
CapeCloak of the Weave+1 Spell Save & Roll
ChestRobe of the Weave+2 AC & +1 Roll
GlovesQuickspell GlovesCantrips Bonus Action
BootsHelldusk BootsCannot be Moved
NecklaceAmulet of Greater Health23 Constitution
RingKiller’s SweetheartAuto Critical
RingCrypt Lord RingFree Create Undead
Weapon 1 Main HandMarkoheshkirFree Spells, +1 Roll
Weapon 1 Off-HandViconia’s Walking FortressIf Human/Half-Elf
Weapon 2 RangedDarkfire ShortbowFree Haste Spell

Below is the best Act 3 Armor, Weapons, and Equipment for Multiclass Wizard in BG3:

Consumables, Potions, and Items

Baldur's Gate 3 Elixir of Hill Giant Strength tooltip
Baldur's Gate 3 Potion of Speed
Elixir of Bloodlust - Baldur's Gate 3

Consumables are items that can be used once and then destroyed. They are typically used to restore health or other resources. Some common types of consumables include potions, scrolls, food, drinks, and arrows.

The following list represents the best individual use consumable items that will aid in the Best Baldur’s Gate 3 Multiclass Wizard Build:

Best Baldur’s Gate 3 Multiclass Wizard Build Guide Summary

Subclasses

  • Evocation (Wizard)
  • Draconic Bloodline (Sorcerer)

Armor: Clothing

Weapon: Quarterstaff

Background: Sage

Race: High Half-Elf

Abilities Score

  • Strength 8
  • Dexterity 16
  • Constitution 14
  • Intelligence 16
  • Wisdom 10
  • Charisma 10

Level Progression

  • Level 1 – Arcane Recovery
  • Level 2 – Evocation Subclass
  • Level 3 – Misty Step Spell
  • Level 4 – Feat +2 Intelligence
  • Level 5 – Fireball Spell
  • Level 6 – Multiclass Draconic Bloodline Sorcerer
  • Level 7 – Metamagic: Distanced & Twinned
  • Level 8 – Metamagic: Quickened
  • Level 9 – Haste Spell
  • Level 10 – Ice Storm Spell
  • Level 11 – Feat +2 Intelligence
  • Level 12 – Cone of Cold Spell

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