Best Baldur’s Gate 3 Sorcerer Draconic Bloodline Build Guide

This guide focuses on the best Sorcerer build in Baldur’s Gate 3, the Draconic Bloodline Subclass, and includes all components to build a powerful character.

BG3 Disintegrate Spell
Sorcerer Casting Disintegrate

Sorcerer Class Guide

Sorcerers possess innate magical abilities and manipulate their magic with a class mechanic metamagic. Using metamagic, Sorcerers can add additional range, cast multiple times in a turn, and provide incredible versatility when it comes to spell casting. While their spell book is limited compared to a Wizard, the burst potential is high.

This build is intended for massive area-based damage. Depending on your party composition, you want to assign other companions or players to heal, tank, play in melee, and buff. Your goal is to do what the Sorcerer excels at, lobbing multiple fireballs or similar massive area spells and wiping out groups.

This build has been updated for the latest version of Baldur’s Gate 3

Sorcerer Class ProsSorcerer Class Cons
Metamagic Spell ManipulationLimited Spell Selection
Massive Area DamageFragile
Sorcery Points ResourcesSorcery Points Resources

Sorcerer Class Features and Mechanics

The following list presents all the essential Sorcerer Features and Mechanics in Baldur’s Gate 3

  • Primary Ability: Charisma
  • Subclass: Draconic Bloodline
  • Armour Proficiency: Clothing
  • Weapon Proficiency: Dagger, Quarterstaff, Light Crossbow
  • Preferred Armor: Clothing
  • Preferred Weapon: Quarterstaff
  • Metamagic: Add effects to spells like changing range, multiple targets, and more.
  • Bonus Action: Use meta magic to cast another spell-consuming bonus action.
  • Dragon Ancestor: Allows you to specialize in draconic ancestry.

Sorcerer Spell Mechanics

Here is a list of all the essential Spell Mechanics in Baldur’s Gate 3

  • Cantrips: are like spells, but you can cast them infinitely, and they don’t take your spell slots. 
  • Spell Slots: At each level you gain access to more usage of spells and high-tier spells.
  • Sorcery Points: can be used to alter your Spells or create extra Spell Slots.
  • Concentration: is a spell mechanic that requires you to maintain concentration otherwise the spell effect ends.

For the list of the best spells for the Sorcerer, look below in level progression.

Sorcerer Meta Magic Explained

Sorcerer Metamagic is a unique and powerful feature that sets sorcerers apart from other spellcasting classes in Baldur’s Gate 3. It allows Sorcerers to manipulate and enhance their spells in various ways, granting them incredible flexibility and versatility in their spellcasting.

Baldur's Gate 3 Sorcerer Metamagic Distance
Sorcerer Metamagic Distance

Here is a list of all the metamagic options in Baldur’s Gate 3:

  • Empower Spell: When you cast a spell that allows you to make a ranged spell attack, your allies within 30 feet of the target have half cover against the attack unless they are also targeted by the spell. Useful for area damage spells that allies might be hit with.
  • Distant Spell: When you cast a spell with a range of touch, you can double the range. When you cast a spell with a range of 5 feet or greater, you can increase the range by 30 feet. Useful for massive distance spells like Magic Missile.
  • Extended Spell: When you cast a spell with a duration of minutes, you can increase the duration to 1 hour. Great for spell like Bless to keep it active longer.
  • Heightened Spell: When you cast a spell that allows you to make a saving throw, the DC of the saving throw is increased by 1. Increase chances for succeeding in saving throws.
  • Quicken Spell: You can cast a spell as a bonus action on your turn. This is one of the best options because you can cast twice in one turn.
  • Subtle Spell: When you cast a spell, you can choose to cast it without any somatic or verbal components.This means that you can cast the spell while you are bound or gagged, and you can even cast it while you are hidden.
  • Twinned Spell:  When you cast a spell that targets only one creature, you can choose to target two creatures instead. The creatures must be within 30 feet of each other and must be able to see each other. Awesome spell for single-target buffs like Haste which gives multiple actions to a target.

Ultimately, the best metamagic options for you will depend on your playstyle and preferences. If you want to be a powerful spellcaster who can deal a lot of damage, then Empowered Spell, Quicken Spell, and Heightened Spell are good options. If you want to be a versatile spellcaster who can cast spells in a variety of situations, then Careful Spell, Distant Spell, Extended Spell, and Subtle Spell are good options. If you want to be a creative spellcaster who can use metamagic to achieve unexpected results, then Twinned Spell is a good option.

Sorcery Points

BG3 Sorcery Points

An important aspect of the Best Sorcerer Build in Baldur’s Gate 3 is the amount of Sorcerery Points you get to spend on metamagic. Sorcery Points are a limited resource that you need to recharge via long rest. You earn more per level and it amplifies your power significantly.

Here is a chart giving you a list of Sorcery Points per level in Baldur’s Gate 3:

Sorcerer LevelSorcery Points
Level 10
Level 22
Level 33
Level 44
Level 55
Level 66
Level 77
Level 88
Level 99
Level 1010
Level 1111
Level 1212

Sorcerer Class and Best Subclass

BG3 Draconic Bloodline Subclass
BG3 Dragonic Ancestry Red Fire

Draconic Bloodline is the best subclass for the Sorcerer because you gain access to Draconic Resilience, Draconic armour class, and Draconic Ancestor.  This allows you to focus on a specific elemental magic type and also have higher survivability. For subclass, we will pick Draconic Ancestry: Red (Fire) that will pair well with the Fireball level 3 spell.

The following is a list on the Sorcerer Subclasses for Baldur’s Gate 3:

  • Draconic Bloodline: descendants from dragons, gain breath weapon, resistance to damage, and the ability to add their Charisma modifier to their AC.
  • Wild Magic: unpredictable, wild surges of power and spell casting.
  • Storm Sorcery: Control the weather, create powerful storms, fly, and deal lightning damage with spells.

Draconic Bloodline Sorcerer leans into fire damage with high survivability. It also maintains metamagic allowing you to cast multiple spells in one turn. This class and playstyle is all about big area damage and does it better than anyone. With our race and subclass selections, we will have a lot more spells than the default Sorcerer. Giving us more utility at range or up close. Take the Draconic Ancestry Red Fire for the Burning Hands spell.

Baldur’s Gate 3 Draconic Bloodline Sorcerer Features & Progression

The Draconic Bloodline subclass unlocks the following features and spells:

  • Draconic Resilience Hit Points (Level 1): Your Hit Point maximum increase by 1 for each Sorcerer level.
  • Draconic Resilience Armour Class (Level 1): Dragon-like scales cover parts of your skin. When you aren’t wearing armor, your Base Armour Class increased by 13.
  • Dragon Ancestry (Choose Red – Fire) (Level 1): At Level 6, spells that deal Fire damage are more powerful, and you can become resistant to Fire Damage.
  • Elemental Affinity Damage (Level 6): When you cast a spell that deals damage of the type associated with your draconic ancestry, you add your Charisma Modifier to the damage.
  • Elemental Affinity Resistance (Level 6):  When you cast a spell that deals damage of the type associated with your draconic ancestry, you can spend 1 Sorcery point to gain Resistance to that damage type.
  • Fly (Level 11): You can now fly at will using your movement speed.
BG3 Noble Background

Noble is the Best Background for a Best Sorcerer Build in Baldur’s Gate 3.  This choice mostly influences roleplaying and dialogue options aspects and allows you to create unique characters. Here’s a list of the best backgrounds for a Sorcerer:

  1. NobleYou were raised in a family among the social elite, accustomed to power and privilege. Accumulating renown, power, and loyalty will raise your status.
  2. Guild ArtisanYour skill in a particular craft has earned you membership in a mercantile guild, offering privileges and protection while engaging in your art. Repairing and discovering rare crafts will bring new inspiration.
  3. CharlatanYou’re an expert in manipulation, prone to exaggeration, and more than happy to profit from it. Bending the truth and turning allies against each other will bring you success down the road.

Best Race Choice Sorcerer Build

BG3 Dragonborn Subrace Brass

Dragonborn is the best race choice for the Sorcerer Build in Baldur’s Gate 3 because they have two unique dragon features with breath weapons dealing damage and extra resistance. The Draconic Dragon subclass synergies very well with the story of the Dragonborn, making it the best performance and role-play choice. Select the Brass subrace in order to obtain Fiery Breath. A secondary choice is Asmodeus Tiefling because of hellish resistance and rebuke helping with damage and fire resistance.

DragonbornAsmodeus Tiefling
Draconic AncestryHellish Resistance
Breath WeaponHellish Rebuke
Synergy With SubclassDarkvision (12m)
Best Draconic Bloodline Sorcerer Racial Choice

The Sorcerer’s racial choice will not influence the ability score, as everyone should get a +2 and +1 to spend regardless. This frees your race choice up to not completely hinder yourself based on ability score, but race features. Each of these races offers unique advantages that can enhance your combat prowess, survivability, or utility. Additionally, consider the roleplaying opportunities and character concepts that resonate with you.

Sorcerer Skills - Baldur’s Gate 3
Baldur's Gate 3 Perception Successful
Automatic Skill check example

Intimidation and Deception are the best skills for the Sorcerer in Baldur’s Gate 3 because they complement your class abilities and enhance your effectiveness in various situations. In Baldur’s Gate 3, skills represent the abilities and proficiencies of your character that allow them to perform various actions and interact with the game world. Skills are associated with specific attributes and are used to determine the success or effectiveness of certain actions or abilities. They can be edited during character creation or with companions, during respec or reroll screen.

Here are the best skills for Sorcerer in Baldur’s Gate 3:

  1. Intimidation is a Charisma Skill.
  2. Deception is a Charisma Skill.

In Baldur’s Gate 3 each skill is related to a specific ability score and it’s effectiveness scales with the level of that score. You want to choose skills for your character that they already have a high ability score in. For example, if you want to have high Persuasion (which is used to influence dialogue choices), you need to have correspondingly high Charisma. Ideally, you want a party composition which includes a variety of high ability scores which can give you success in different skills.

For example, a primary Dexterity companion like Astarion can be the primary one to open locks with his Sleight of Hand ability. A primary Intelligence companion such as Gale can be used to investigate cursed objects or can take the lead in dialogue with Intelligence checks.The ideal configuration is to have one member with primary Dexterity, one primary Intelligence, one primary Charisma, and one primary Wisdom. This may not always work out, and may not be 100% necessary, depending on your own personal roleplay style, your preferred companions and how you like to play the game.

Best Sorcerer Ability Scores

Best Sorcerer Ability Score - Baldur’s Gate 3
Sorcerer Ability Score

Here’s the recommended ability point distribution to maximize the Best Baldur’s Gate 3 Sorcerer Draconic Bloodline Build:

AbilityPoints Goal
Best Draconic Bloodline Sorcerer Ability Score

The Sorcerer’s best ability score will reach 16 Charisma which helps chances to land spells and damage along with 16 Dexterity which helps with Armour Class (AC). 14 Constitution should be next, and these three stats will give you a great blend of damage and survivability. Your damage comes from Charisma and your AC or chance people hit you from Dexterity since we will be wearing clothing not armor with this build.

After you choose the Sorcerer, Draconic Bloodline, race, and background, the game will automatically distribute your abilities in the character creation abilities tab. You will need to reprioritize the stats for the chart for the Best Sorcerer build.  Simply use the plus-minus in the character creator and make sure you have the suggested race, or the numbers will be off. 

Sorcerer Spell Slots

Here’s a chart that shows the levels and spell slots unlocked for the Best Baldur’s Gate 3 Sorcerer Draconic Bloodline Build:

Sorcerer Level1st2nd3rd4th5th6th
Level 1200000
Level 2300000
Level 3420000
Level 4430000
Level 5432000
Level 6433000
Level 7433100
Level 8433200
Level 9433310
Level 10433320
Level 11433321
Level 12433321

Sorcerer Illithid Powers

BG3 Illithid Powers

Illithid Powers are unlocked later in the game when you learn more about the Mind Flayers and tadpoles.  You can gain jars of Mind Flayer Parasite Specimens, consume them to gain one point.  This is essentially another skill tree advancement with some very strong powers.  If you decide to advance this skill line, these are the choices we suggest.

Here are the best Illithid Powers for the Sorcerer Build:

  • Charm: Channel the dark allure of the tadpole to Charm an enemy that attacks you, preventing them from attacking you until their next turn.  This is the priority power you want to obtain because you can force enemies to attack something else. 
  • Repulsor: Deal force damage and Force Push anything and anyone back 6m. Used if surrounded and or you don’t have Thunderwave.
  • Shield of Thralls: Conjure a volatile shield around yourself or an ally, granting the target 10 temporary hit points.  If these temporary hit points are lost due to incoming damage, the shield bursts, possibly Stunning nearby foes.  This can be a useful defensive shield when expecting or taking pressure.
  • Freecast: You have discovered a marvelous adaption within yourself. Spell slots, charges, and similar resource costs for your next action or spell are removed. Refreshes after a Short or Long rest. Utterly god-tier feature to pair with metamagic making your build obscenely strong because you can cast essentially three spells in one turn.  Quickened spell (2x) and Freecast with bonus action (3x).

Sorcerer Level Progression

Level 1

BG3 Draconic Bloodline Sorcerer Build

Level one follow our character creator to pick all correct backgroundraceskills, and ability distribution focusing on Charisma and Dexterity. Sorcerer also gets to choose their subclass at level one, select Draonic Bloodline and the Draconic Ancestry: Red (fire). You will want to use a Quarterstaff for your weapon and stick to “clothing.” It’s vitally important you do not use any armor on gear slots. The ability score has high Dexterity which will add to our AC total. You can also use spells to pump this up higher, specifically Mirror Image if you have trouble with survivability. At level one, you will have access to four cantrips.  You will also have access to two level-one spells along with two very important subclass features.

Here are the most important features at level 1 with a Draconic Sorcerer Build in Baldur’s Gate 3:

Subclass Features

Draconic Resilience Hit Points: Your Hit Point maximum increases by 1 for each Sorcerer level.  This is one reason you will see much higher health than other casters, making the subclass a great choice.

Draconic Resilience Armour Class:  Dragon-like scales cover parts of your skin. When you aren’t wearing armour, your Base Armour Class increased to 13.  13 AC passively is a massive benefit to using this subclass. Most spell casters wearing light armor rely solely on Mage Armour to raise Armour Class (AC) to level 13.  Then you add your Dexterity modifier typically 2 or 3 and reach 15 or 16.  With this build, we can reach 16 Dexterity modifier, passive Draconic Armour Class and have 16 AC at the very start of the game wearing cloth.  This is the mechanic behind why we don’t use Mage Armour on this specific subclass build.

Sorcerer Cantrip Recommendations

  • Fire Bolt: Ranged fire spell that deals 1d10 fire damage. 
    • Usage: Simple ranged attack that can be combined with Grease early on for big area damage.
  • Ray of Frost: Call forth a frigid beam of blue-white light and reduce the target’s Movement Speed by 3m. 
    • Usage: This is a decent attack to prevent a melee aggressor from closing the distance on you. 
  • Acid Splash: Hurl a bubble of acid that hurts each creature it hits. 
    • Usage: This is a decent area damage spell that can reduce armor.
  • Shocking Grasp: melee ability Lightning springs from your hand and prevents the target from taking reactions.
    • Usage: You have an advantage when using this spell on creatures wearing metal armor. Used to shut down melee aggressors with important reaction triggers. Consider this your flex spell which you can use something else in this position.

Sorcerer Spell Recommendations

  • Chromatic Orb: Hurl a sphere of energy. It deals 3d8 element damage and creates a surface.
    • Usage: This area damage spell is useful to cast at range and control choke points or proc certain elemental effects. The strength of this skill on a Sorcerer is you can use Sorcerery point Twinned and cast it twice even at level 2 with one action. This gives you a ton of power early on and even later in the game.
  • Magic Missile: Create 3 darts of magical force, each dealing 1d4+1 Force to its target. The darts always hit their target. 
    • Usage: The strength of this ability is its 100% chance to land. It has far lower damage but is useful when you can target up to three separate enemies or finish someone off when you need a guaranteed hit.

At this level use your Chromatic Orb for small area damage and Magic Missile when you need guaranteed damage. Fire Bolt will hit hard and Shocking Grasp does great in melee range. Use Acid Splash if you want to reduce armor on a target and Ray of Frost if you need to flee a melee target chasing you. Level two will introduce Metamagic which gives your build a lot more power early.

Level 1 Spell Loadout:  Firebolt, Ray of Frost, Acid Splash, Shocking Grasp, Chromatic Orb, and Magic Missile.

Level 2

At level two you unlock Sorcery Points, Metamagic, and one additional spell. We suggest taking Thunderwave spell and Twinned Spell and Distance Spell for metagmagic class passives.

Thunderwave: Release a wave of thunderous force that pushes away all creatures and objects (2d8 Thunder). This spell acts as your knockback to melee characters and allows you to create distance and get away. It’s also great to knock enemies off ledges or high positions and keeps you having some defensive capabilities at the early level.

Metamagic as explained above, essentially lets you manipulate spells to add range, cast on multiple targets, and more. Sorcery Points can be converted into additional Spell Slots, allowing you to cast more spells in between long rests. At level two, you get to select two Metamagic Options out of four: Careful, Distant, Extended, and Twinned. We suggest taking Twinned and Distance.

  • Twinned Spell: Cast a single target spell on multiple targets.
  • Distance Spell: Increase range of spell.
BG3 Metamagic Twinned Spell

In the next phase, you get more options, but these are the best at this stage. Twinned combined with Chromatic Orb gives you two casts in a single target which is huge damage early in the game. At this level, you can pick up two more spells and we suggest Thunderwave and Burning Hands.

Level 2 Spell Loadout:  Chromatic Orb, Magic Missile, Burning Hands, and Thunderwave.

Level 3

Level three will unlock more metamagic options, Heighted, Subtle, and Quickened Spell. Quickened spell is the obvious choice here because it allows us to use an attack as a bonus action, using one action to cast a spell and one via bonus action. 

At this level, you can learn another spell, along with replacing a spell. You want to learn Misty Step and replace Thunderwave with Scorching Ray. This will allow you to have two strong level 2 spells, Misty Step to be used infrequently and Scorching Ray for single target kills mainly.

Misty Step: Surrounded by silver mist, you teleport to an unoccupied space where you can see up to 18m range. One of the BEST defensive spells early in the game. It’s a teleport when you need it most. Moreover, this spell only requires a bonus action. You can use your action for a high-powered spell, and a bonus action to get away, assuming you have the spell slots.

Scorching Ray: Hurl 3 rays of Fire, each deal 2d6 Fire damage at 18m range. Think of this spell as an improved Magic Missile, that can miss, but also do a lot of damage when you need it.  You can cast on same target or up to three which is great for multi-kills without using and are skill. 

BG3 Quickened Spell
Quickened Spell

With Quickened Spell, you have a way to cast area-based damage spells with Sorcery Points. Keep in mind, the cost is substantial early with Quickened Costing 3 Sorcery points. Early on, it’s better to use Chromatic Orb twice with Twinned then at level 5 and beyond you have flexibility in Sorcery Point usage. You may also see Burning Hands or Hellish Rebuke on the spell book chart, and some of those spells can be granted passively depending on your race. Dragonborn also has an additional spell, High Elf Fire Bolt cantrip, and so on. So your spell book might look slightly different depending on the race choice you wen with for the Best Sorcerer Build in Baldur’s Gate 3!

Level 3 Spell Loadout:  Chromatic Orb, Magic Missile, Burning Hands, Scorching Ray, and Misty Step.

Level 4

Level four gives you a cantrip, spell, and feat. We recommend taking the Ability Improvement feat for an increase in Charisma by +2 giving you 18 overall. This will help with damage and landing spells.

Poison Spray Cantrip: a simple cantrip for poison damage. You can take a non-combat related cantrip in this position as you won’t rely on this much.

Mirror Image: this is a defensive spell that helps when taking pressure with melee. It creates three images each increasing your AC by 3. They go away each time you get attacked. We error on the side of staying alive, and this will dramatically increase your survival at this level. Feel free to take Cloud of Daggers if you feel less damage at level four. Mainly Chromatic Orb for area damage and Scorching Ray for single target should be the play.

So far, this build is setup mainly for defensive as you learn the game. You rely on simple spells like Chromatic Orb for damage and Mirror Image and Misty Step for survival. Things are about to get much warmer, with Fireball coming at level 5!

Level 4 Spell Loadout: Chromatic Orb, Magic Missile, Burning Hands, Scorching Ray, Mirror Image, and Misty Step.

Level 5

BG3 Level 5 Sorcerer Spells
BG3 Level 5 Sorcerer Spell Book

At level 5, your Sorcerer starts to feel very powerful with access to Level 3 spells.  There are a lot of powerful spells to choose from at this point, but here’s suggestions:

  • Fireball: Shoot a bright flame from your fingers that explode upon contact, torching everything in the vicinity 8d6 18m range 6m radius. This is the “mega” spell that everyone wants as a Sorcerer, and you start to feel very powerful.

Up until now, we’ve setup your Sorcerer to be survivable and lean on Chromatic Orb and Twinned Metamagic for damage. This is the point in which we switch to huge damage. With the introduction of Fireball, expect massive area damage. However, you are not an Evocation Wizard, so you do not want to hit friendly targets. Placing the circle radius just at the edge to hit as many targets as possible is the key to using this ability.

With Quickened Metamagic, you can cast this spell and another with a bonus action (3 Sorcery Points).  Once you get more spell slots, you guessed it, you can cast two Fireballs on your first turn. The key to mastering the damage output is using Metamagic Quickened for area-based spells and Twinned for single target. This also applies to buffs, debuffs, and crowd control, not just magic. Typically I fire off my major nuke like Fireball on turn one when enemies are likely to be clumped together and not separated.

Fireball Radius

Level 5 Spell Loadout:  Magic Missile, Chromatic Orb, Burning Hands, Scorching Ray, Mirror Image, Misty Step, Fireball.

Level 6

BG3 Level 6 Sorcerer Spells
BG3 Level 6 Sorcerer Spell Book

At level six the Sorcerer will gain an extra level 3 spell slot, Bend Luck class Feature, and pick up one more spell.

Bend Luck: Give a target a 1d4 bonus or penalty to Attack Rolls, Saving Throws, or Ability Checks. This is just a passive bonus that helps avoid damage.

The spell you pick at this level depends a lot upon your group composition and what the overall purpose of your Sorcerer is.  My preferred method is all-out area damage.  Haste is the strongest choice because of it’s synergistic effect with Metamagic Twinned.

  • Haste: Target yourself or an ally to become Hastened which allows an additional action for that character hastened.  This spell requires concentration, and the target becomes lethargic when the condition ends after 10 turns. 
    • Usage: This gives whoever’s targeted a huge advantage in combat at the expense of a level 3 spell. Combine this Twinned metamagic and can cast it on two players.

Adding Haste as a Sorcerer is a massive boost to overall power. You can cast Haste turn one on you and another high-powered damage dealer with Twinned Metamagic. Next, you can still use your action to cast a powerful spell. And later in the game, you can use even more Sorcery Points for Quickened Metamagic and cast yet another spell with your bonus action. This is what makes the Sorcerer the most powerful spell caster in the game, more actions, more spell casting and more raw power.

Level 6 Spell Loadout:  Magic Missile, Chromatic Orb, Burning Hands, Scorching Ray, Mirror Image, Misty Step, Fireball, Haste.

Level 7

BG3 Level 7 Sorcerer Spell Selection
BG3 Ice Storm Spell
Ice Storm Spell

At level 7, you will gain access to a higher rank of spells, level 4.  We are going to stick with the theme of the build, massive area damage which leads us to the Ice Storm Spell.

Ice Storm: deal d2d8 bludgeoning damage and 4d6 cold damage in a massive 6m radius. This spell radius is enormous, and you want to make sure not to hit allies with it. Since it’s a level 4 spell, you can use in conjunction with Fireball. You then have two sources of area damage. The Cold damage is also nice because of the prone status effect.

The gameplay remains the same at this point, using mostly area-based damage abilities. Use mobility for survival and allow melee builds to pressure targets and healers like Clerics and Bards to replenish your health.

Level 7 Spell Loadout:  Magic Missile, Burning Hands, Scorching Ray, Mirror Image, Misty Step, Fireball, Haste, Ice Storm.

Level 8

BG3 Level 8 Draconic Sorc Spell
BG3 Level 8 Sorcerer Feat

At level 8 you gain another level 4 spell slot and a Feat.  We are going to select Magic Initiate Warlock, and Blight Spell at this level.

Magic Initiate Warlock feat: You learn 2 Cantrips and a Level 1 spell from the warlock spell list. You can cast the Level 1 spell once per Long Rest. Your Spellcasting Ability for all 3 spells is Charisma.

Eldritch Blast: fires off a beam of energy 1d10 force damage. This is the best cantrip in the game and is very used when you are out of spell slots or just want force damage. This can also be useful to knock open holes in the walls outside of combat. It’s a huge boost to utility to be able to still do great damage at range when you are tapped out of spell slots.

Blade Ward: Take only half of the damage from Bludgeoning, Piercing, and Slashing attacks. This is a decent cantrip when expecting incoming melee damage.

Hellish Rebuke: 2d10 fire damage the next time you take damage, you use your reaction to surround your attacker in hellish flames. This gives you passive return fire damage when taking damage. The damage is significant and it doesn’t cost you an action punishing those who attack you. You can also get Hellish Rebuke from the Asmodeus Tiefling race. If that is the case, then the Spell Sniper Feat is a better choice.

Having this much utility in a feat is a lot and just what the Sorcerer needs at level 8. If you don’t use Hellish Rebuke and prefer just Eldritch Blast, consider taking the Spell Sniper feat. It helps with critical chance and still gives one cantrip.

Blight: 9m range, dealing 8d8 necrotic damage. This will help with single-target damage and a different elemental type if someone is susceptible to it.  Moreover, they still take half damage on save so it’s consistent damage that can spike a single target. Twinned Metamagic works on this spell for huge single target damage and this is your go-to until level 11.

Level 8 Spell Loadout:  Magic Missile, Burning Hands, Scorching Ray, Mirror Image, Misty Step, Fireball, Haste, Ice Storm, Blight.

Level 9

BG3 Level 9 Sorcerer Spells

At level 9, you can access level 5 spells. We recommend taking Telekinesis.

Telekinesis: Throw a creature or object up to 18m with a thought. Once per turn, you can use Telekinesis again without expending a spell slot. Heavier items deal more damage. This is a deceptively powerful spell in which you can one-shot kill targets by throwing them off high ledges or into death environments.

As a Sorcerer with level 5 spells, you get access to mostly powerful area-based damage spells. The issue is, we have plenty of those in our kit, so adding another isn’t necessarily going to improve our power. What we lack is crowd control. This ability is a bit deceptive because you can chuck people off ledges and or use this outside of combat for utility as well. Consider this an added utility spell, though you can go with Cone of Cold if you want even more area-based damage. You can also lean on scrolls for Banishment, Slow, and Confusion which is how I play this class. Loot books and you’ll get them constantly and free up your spell slots for big damage.

Level 9 Spell Loadout:  Magic Missile, Burning Hands, Scorching Ray, Mirror Image, Misty Step, Fireball, Haste, Ice Storm, Blight, Telekinesis.

Level 10

BG3 Level 10 Spell Selection
BG3 Sorc Cantrip level 10
BG3 Metamagic Careful

At level 10, the Sorcerer gets access to another spell, cantrip, and class passive.

Metamagic Careful Spell: Allies automatically succeed Saving Throws against spells that require them. This is very useful considering the massive amount of area damage we inflict. It’s a mini Evocation Wizard bonus, eliminating friendly fire from spells like Fireball. I generally prefer to use Quickened and try to aim it properly. But there are situations which you cannot do this, and chucking a friendly Fireball is the play.

Mage Hand cantrip: When you cast Mage Hand, the spectral hand is invisible and can carry out additional tasks. Consider this a utility cantrip that can help with outside-of-combat actions and thievery.

Cloudkill: craft a large cloud that inflicts 5-40 Poison damage per turn. Massive area damage and poison. This is very useful for fights that are expected to stay in one position for a duration because you can reposition this spell though it does cost concentration.

Level 10 Spell Loadout:  Magic Missile, Burning Hands, Scorching Ray, Mirror Image, Misty Step, Fireball, Haste, Ice Storm, Blight, Telekinesis, Cloud Kill.

Level 11

BG3 Level 11 Sorcerer Spells
BG3 Disintegrate Spell

At level 11 the Sorcerer access level 6 spells and my favorite spell in the entire game, which is Disintegrate. Our subclass also unlocks a free Fly movement addition.

Disintegrate: Shoot a thin green ray from your finger. If the 50-100 Force damage reduces the target to 0 hit points, it disintegrates into crumbly ash. My favorite spell in the entirety of Baldur’s Gate 3. It’s a powerful single-target damage spell that can outright disintegrate targets. While this build is focused on AOE, it’s a must-have in any aresnal for single target pressure.

The trick to using Disintegrate is pairing it with Twinned Magic. As you can see in the picture above (Voldermort look), the spell can hit two targets in one cast, and both nearly hit 80 damage. That’s nearly 160 damage with my action. Moreover, you can then fire up Quickened Metamagic for another cast with your bonus action, typically a follow-up area damage spell. You start to feel god-like at this level and one of the coolest spells in videogame history (I’m a fan if you cannot tell).

BG3 Sorcerer Fly
Sorcerer Fly

Fly (subclass feature unlocked): Fly to a target position up to 18 meters. This allows you tremendous movement potential without the need for Misty Step.  Another advantage of this not using Tadpole power or a potion is, you can move over terrain without going prone or setting on fire. It seems not that important for a spell caster, but saving our bonus action is critical with Quickened Magic.

Level 11 Spell Loadout:  Magic Missile, Burning Hands, Scorching Ray, Mirror Image, Misty Step, Fireball, Haste, Ice Storm, Blight, Telekinesis, Cloud Kill, Disintegrate.

Level 12

BG3 Level 12 Sorcerer Spells
BG3 Level 12 Sorcerer Feat

You’ve reached the maximum level in Baldur’s Gate 3 as a Sorcerer. At level 12 the Sorcerer gets an additional level 6 spell and a feat.

Chain Lighting: deals 10-80 lighting damage Strike an enemy with lightning. Three more bolts will leap from the target, electrifying as many as three other enemies within 18m. Another amazing damage skill that has some area or multitarget potential. What holds the spell back from Disintegrate, is the lowest it can strike is 10, so there’s a wide range of outcomes but has better multi-kill potential. 

Ability Improvement Feat: you want to increase your Charisma to 20 at this point. You will have great damage, a chance to hit along high defensive capabilities at level 12 with this ability score. Not to mention, you can get gear on top of these bonuses for ever-better gameplay.

Here’s a breakdown of important categories of spells as a Level 12 Sorcerer in Baldur’s Gate 3:

  • Defensive Spells: Misty Step, Mirror Image
  • Single Target: Scorching Ray, Blight, Disintegrate
  • Area Damage: Fireball, Ice Storm, Chain Lighting
  • Crowd Control: Use scrolls of Slow, Confusion, Banishment, Command, and Sleep

Level 12 Spell Loadout:  Magic Missile, Chromatic Orb, Burning Hands, Scorching Ray, Mirror Image, Misty Step, Fireball, Haste, Ice Storm, Blight, Telekinesis, Cloud Kill, Disintegrate, Chain Lighting.

Best Companions for Sorcerer Build

Here’s a list of the best companions for the Best Baldur’s Gate 3 Sorcerer Draconic Bloodline Build:

  • Lae’zeal (Fighter): damage, crowd control, and in-your-face aggression which takes the pressure off you.
  • Shadowheart (Cleric): buffs, healing, crowd control, and useful to help heal and cc enemies.
  • Astarion (Rogue): stealth, lockpicking, critical damage, and an asset in and out of combat.

When putting your party together, consider companions for not only their combat prowess but also their outside abilities and skills that can influence storytelling, dialogue, and exploration. A balanced party will fit the traditional RPG ‘holy trinity’: Tank, Healer, and DPS. Ideally, in Baldur’s Gate 3 you are going to want one tank, one healer, one melee DPS, and one range DPS. Some classes/subclasses can cover both roles, so feel free to experiment and find out what works best for you.

Best Gear for Sorcerer Build

Beginner: Starting the Game

BG3 Melf’s First Staff
BG3 The Protecty Sparkswall
BG3 Cinder Shoes
Cinder Shoes

Here’s the best beginner gear for the Sorcerer Draconic Bloodline Build in Baldur’s Gate 3:

Gear SlotBest Gear Item
HeadCirclet of Blasting
ChestThe Protecty Sparkswall
GlovesBracers of Defence
BootsCinder Shoes
NecklaceAmulet of Misty Step
RingRing of Colour Spray
RingSunwalker’s Gift
Weapon 1 Main HandMelf’s First Staff
  • Circlet of Blasting: You can cast the spell Scorching Ray once per Long Rest. Sold by Blurg in the Myconid Colony.
  • The Protecty Sparkswall: 10 AC + Dexterity modifier, +1 bonus to spell saves.  Looted in Gilded Chest in Grymforge X: -645 Y: 360.
    • Alternative: Poisoner’s Robe: When the wearer casts a spell that deals Poison damage, it deals an additional 1d4 Poison Damage. Looted from Phase Spider Matriarch underneath Blighted Village easiest entrance through a well.
  • Bracers of Defence: You gain a +2 bonus to Armour Class as long as you are not wearing armour or holding a shield. Obtained in Necromancers cellar in Blighted Village
  • Cinder Shoes: whenever you Burn an enemy, you gain 2 turns of Heat.  Sold by Blurg in the Myconid Colony, Underdark.
  • Amulet of Misty Step: Grants Misty Step Level 2 Conjuration Spell. Found in a Gilded Chest (X386 Y8) in Defiled Temple
  • Ring of Colour Spray: Once per Battle, you can cast the Colour Spray spell.  Obtained in Harpy’s Nest Secluded Cove (X:326, Y:495).
  • Sunwalker’s Gift: the wearer can see in the dark up to 12m (used for non-Darkvision races like Dragonborn, Githyanki, etc.). Buy it from Blurg in Myconid Colony in the  Underdark.
    • Alternative: The Sparkswall: the wearer cannot be electrocuted and gains resistance to lightning damage.  Obtained in a chest in Arcane Tower, Underdark Act 1.
  • Melf’s First Staff: 1d6 + 1 bludgeoning damage, gain +1 bonus to spell save DC, spell attack rolls, and Melf’s acid Arrow once per long rest.  Sold by Blurg in the Myconid Colony.
    • Alternative: Staff of Crones: Gain Ray of Sickness, Level 1 Spell. Underneath Auntie Ethel Hut in Sunlit Wetlands, in the Hag treasure room, after defeating her.

Advanced: End-Game

BG3 Markoheshkir Legendary Quarterstaff
BG3 Potent Robe
BG3 Killer's Sweetheart

The following table presents the best advanced and end-game gear for the Draconic Bloodline Sorcerer Build in Baldur’s Gate 3:

Gear SlotBest Gear Item
CapeCloak of the Weave
ChestPotent Robe
GlovesQuickspell Gloves
BootsDisintegration Night Walkers
NecklaceLofty Sorcerer’s Amulet
RingKiller’s Sweetheart
RingShifting Corpus Ring
Weapon 1 Main HandMarkoheshkir
  • Birthright: Increase Charisma +2.
    • Sorcerer’s Sundries store in the Lower City of Baldur’s Gate.
  • Cloak of the Weave: You gain a +1 bonus to Spell Save DC and Spell Attack Rolls; Absorb elemental damage once per Short Rest. Take half damage from the next elemental attack targeting you, and deal an additional 1d6 of that element type on your next attack.
    • Can be found in a locked chest in Raphael’s House of Hope.
  • Potent Robe: Your cantrips deal additional damage equal to your Charisma Modifier; At the beginning of the wearer’s turn, the robe activates, granting them temporary hit points equal to their Charisma Modifier; Armor Class +1
    • Successfully complete the Rescue the Tieflings quest for a reward from Alfira
  • Quickspell Gloves: Cantrips that cost an action cost a bonus action instead. This effect can be used once per Short Rest.
    • Can be purchased at Lorroakan’s Projection at Sorceror’s Sundries
  • Disintegration Night Walkers: Can’t be Enwebbed, Entangled, or Ensnared and can’t slip on grease or ice; Misty Step once per Short Rest
    • Dropped by True Soul Nere at the Grymforge
  • Lofty Sorcerer’s Amulet: The amulet taps deep into your magical bloodline to increase your Sorcery Points by 1
  • Killer’s Sweetheart: When you kill a creature, your next Attack Roll will be a critical hit. Once spent, this effect refreshes after a Long Rest.
    • Can be found laying on the ground at the top of the stone structure in the Self-Same Trial inside the Gauntlet of Shar ( X: -833 Y: -729).
  • Shifting Corpus Ring: Gain access to the Invisibility and Blur spells
    • Drop by Fist Marcus at the Last Light Inn
  • Markoheshkir: You gain a +1 bonus to Spell Save DC and spell attack rolls; Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn’t cost a spell cost.
    • At Ramazith’s Tower, get to the lower level by jumping from the balcony with Feather Fall active. Find the interactive plate with the inscription “Below”. Press it to teleport at the bottom, and disable the shield using arcane.

Best Sorcerer Consumables, Potions, and Items

The following list represents the best individual use consumable items that will aid in our Paladin Build:

  • Potion of Speed: Gain extra action, +2 Armor Class, Advantage on Dexterity Saving Throws, and double movement speed making it the best consumable in the game.
  • Smokepowder Bomb: Throw bomb 18m with a 4m radius dealing 3d4+9 Force damage dealing a massive amount of area damage.
  • Greater Healing Potion: Use a bonus action to self-heal for 4D4+ 4 HP.
  • Feather Fall Scroll: Become immune to falling damage which helps to enter Underdark.
  • Alchemist Fire: Throwable single target dealing 1d4 Fire damage per to turn to a creature hit

Sorcerer Gameplay Tips and Tricks

Here are some more detailed tips for playing a Sorcerer effectively in Baldur’s Gate 3:

  1. Metamagic: Always look to use this resource to cast spells multiple times.
  2. Bonus Action: Make sure to expend this with metamagic or potion, even hide. 
  3. Knockback: Use a spell like Thunderwave to knock melee aggressors back or off ledges.
  4. Area Damage: Try to make as much area damage as possible with spells like Fireball and Chromatic Orb.
  5. Rest Constantly: Your spell slots will quickly run out after one or more fights, especially if challenging. 
  6. Positioning: Always try to keep your distance so you can hit enemies and avoid needless melee damage.
  7. Crowd Control: Use your crowd control abilities when in trouble and needing to relieve pressure from you or an ally.
  8. Use Consumables: Potion of Speed gives you an additional action and can be found during the tutorial.
  9. Big Nuke: Fire off your big spell like Fireball when you can hit the maximum number of enemies.
  10. Misty Step: Save a level 2 spell in case you need to retreat via Misty Step.

Remember, this build guide serves as a foundation, and you can always adapt it to suit your preferences and the needs of your campaign. Enjoy playing Best Baldur’s Gate 3 Sorcerer Draconic Bloodline Build Guide!

Baldur’s Gate 3 Sorcerer Build Summary Guide

Mechanics – Metamagic, Sorcery Points

Subclass – Draconic Bloodline

BackgroundNoble, Guild Artisan, Charlatan


Persuasion, Deception, and Intimidation


Abilities Distribution

  • Strength 10
  • Dexterity 16
  • Constitution 14
  • Intelligence 8
  • Wisdom 14
  • Charisma 14

Best Companions

Lae’zal, Shadowheart, Astarion

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