Baldur’s Gate 3: Best Weapons for Rogue Class

Explore the strongest Rogue weapons in Baldur’s Gate 3, as we present the Best Weapons for Your BG3 Journey.

Baldur’s Gate 3 Astarion Companion Guide

In Baldur’s Gate 3, the Rogue class stands as a paragon of agility and precision. Armed with dexterity-based finesse, Rogues traditionally favor wielding dual weapons such as daggers and shortswords, or they can show unmatched skill with ranged bows and crossbows. For those seeking to improve their Rogue’s capabilities, the choice of race can be a pivotal decision, with Elves offering proficiency in Longbows, such as Astraion. To truly master the Rogue’s craft, it’s essential to understand its mechanics, including the advantages of stealth. This guide will delve into the best weapons for the Rogue Class in Baldur’s Gate 3.

Equipment Proficiencies: Simple Weapon, Hand Crossbows, Longswords, Rapiers, Shortswords, Light Armour

Best Weapon for Rogue in Baldur’s Gate 3

Crimson Mischief is the best rogue weapon in Baldur’s Gate 3 because it deals additional damage when you have an advantage, more damage on lower health targets, and you can main or off-hand this weapon. It excels due to its versatility and can be wielded in either hand or dual-wielded for exceptional melee damage potential.

The best weapon choices for rogues typically include Rapiers for melee combat and Longbows for ranged attacks. Rapiers offer precision and damage, while Longbows provide excellent range. Shortswords are also favored, especially when dual-wielded, for their versatility and agility in close combat situations. Choosing the right weapon type largely depends on your preferred playstyle and the specific feats and abilities you wish to enhance for your rogue character.

Here are the best weapons for the Rogue class in BG3:

  1. Crimson Mischief
  2. Duellist’s Prerogative
  3. The Dead Shot
  4. Infernal Rapier
  5. Sword of Life Stealing
  6. Knife of the Undermountain King
  7. Titanstring Bow
  8. Rapier +1

8 Rapier +1

Baldur's Gate 3 Rapier

Rapier +1 features in BG3:

  • Damage: 1d8 +3 Piercing
  • Type: Rapier
  • Requirements: Martial Weapon Proficiency
  • Rarity: Uncommon
  • Location: Buy from Dammon in the Druid Grove, Act 1

Rogues in Baldur’s Gate 3 can significantly enhance their combat effectiveness during Act 1 with the Rapier +1. This weapon provides a substantial damage upgrade compared to dual shortswords, making it a prime choice for rogues seeking to maximize their damage output. Additionally, at level 4, rogues can take advantage of the Dual Wielder feat, which allows the use of two Rapiers and grants a valuable +1 bonus to Armor Class while wielding a melee weapon in each hand. This feat’s synergy with Rapiers allows rogues to deal exceptional damage with their main hand and efficiently utilize their bonus action for off-hand attacks, making it an ideal choice for those who prefer the dual-wield playstyle. Acquiring this combination early in the game is recommended for rogues aiming to excel in melee combat.

7 Titanstring Bow

Knife of the Undermountain King features in BG3:

  • Damage: 1d8 +2 Piercing
  • Type: Longbow
  • Requirements: Martial Weapon Proficiency
  • Rarity: Rare
  • Location: Brem in the Zhentarim Hideout after completing Find the Missing Shipment, Act 1

In the early stages of Act 1 in Baldur’s Gate 3, you have the opportunity to acquire the Titanstring Bow, a powerful Longbow. This weapon’s unique feature sets this weapon apart, adding your Strength modifier to your damage output. While rogues typically prioritize Dexterity, you can temporarily boost your Strength to 21 using consumables like the Elixir of Hill Giant Strength, which lasts until a long rest. To maximize the effectiveness of the Titanstring Bow, consume this potion right after resting, especially when anticipating challenging battles. This combination results in significant damage potential with each shot.

It’s important to note that proficiency with Longbows is required to use this weapon. The Elf race is an excellent choice for rogues, as it provides Longbow proficiency as a passive bonus. This makes playing an Elf rogue the optimal choice if you want to fully unlock the potential of the Titanstring Bow and enjoy the benefits of dealing substantial damage in combat.

6 Knife of the Undermountain King

BG3 Knife of the Undermountain King

Knife of the Undermountain King features in BG3:

  • Damage: 1d6 +7 Piercing
  • Type: Shortsword
  • Requirements: Martial Weapon Proficiency
  • Rarity: Very Rare
  • Location: Sold by A’jak’nir Jeera in Crèche Y’llek, Act 2

In Baldur’s Gate 3, towards the end of Act 1, you’ll venture into the Githyanki Crèche, where you have the opportunity to obtain the formidable Shortsword known as the Knife of the Undermountain King. This powerful weapon can be purchased from A’jak’nir Jeera and possesses two distinct attributes that make it highly appealing for rogues. Firstly, it enhances your chances of landing critical hits by reducing the required roll from 20 to 19. Additionally, when you roll a 2 or lower, you gain the ability to reroll the dice, taking the highest result.

To further maximize the potential of the Knife of the Undermountain King, consider pairing it with a feat like “Lucky,” which grants you a resource to gain an advantage on attack rolls. By doing so, you not only mitigate the occurrence of lower dice rolls but also gain the advantage, allowing you to roll two D20s and choose the higher result for optimal damage output. This combination of the Knife of the Undermountain King and the Lucky feat empowers your rogue to consistently deal significant damage and is a valuable asset for any character focusing on critical hits and precision strikes.

5 Sword of Life Stealing

BG3 Sword of Life Stealing

Sword of Life Stealing features in BG3:

  • Damage: 1d6 +4 Piercing
  • Type: Shortsword
  • Requirements: Martial Weapon Proficiency
  • Rarity: Very Rare
  • Location: Sold by Dammon at the Last Light Inn, Act 2

In Baldur’s Gate 3, as you advance into Chapter 2, you’ll have the opportunity to visit the Last Light Inn and acquire the Shortsword known as the Sword of Life Stealing. Unlike Rapiers, Shortswords are considered “Light” weapons, enabling you to dual-wield them without the need for a specific feat. This Shortsword possesses a unique attribute: it deals additional damage upon landing a critical hit and grants you 10 temporary hit points as a result. By wielding the Sword of Life Stealing in your main hand, you ensure that you receive these additional temporary hit points, allowing you to maintain an aggressive playstyle as a melee dual-wield rogue.

The Sword of Life Stealing is a valuable addition for the rogue, offering increased damage potential and a source of temporary hit points that can help you survive in close combat situations. With this weapon, your rogue can stay on the offensive, delivering powerful strikes and sustaining themselves in battle. Its suitability for dual-wielding without requiring a feat makes it an accessible and advantageous choice for rogues in melee combat.

4 Infernal Rapier

Infernal Rapier features in BG3:

  • Damage: 1d8 +5 Piercing
  • Type: Rapier
  • Requirements: Martial Weapon Proficiency
  • Rarity: Very Rare
  • Location: Potential reward During Wyll’s quest from Mizora, The Blade of Frontiers, Act 2.

The Infernal Rapier, obtainable at the end of Act 2 by progressing Wyll’s personal story, is an excellent weapon choice for rogues in Baldur’s Gate 3. Although initially designed for spellcasters, this rapier possesses a unique feature that makes it invaluable for rogues: the ability to summon a Planar Ally Cambion once per long rest. You can summon this strong ally to the battlefield even without spellcasting abilities and regardless of your rogue subclass. The Cambion has substantial hit points, deals impressive damage, and effectively distracts your enemies. The presence of additional allies enhances your chances of survival in challenging encounters.

Additionally, let’s not forget the synergy with the Dual Wielder feat, as mentioned previously:

You cannot dual-wield Heavy weapons. If you’ve also taken the Dual Wield feat, you can pair the Infernal Rapier with another rapier, allowing your rogue to deal even more damage. This combination significantly boosts your rogue’s combat capabilities and makes the Infernal Rapier a must-have weapon for your character. This combination enhances your rogue’s damage output and versatility, making the Infernal Rapier an even more appealing choice for rogue players.

3 The Dead Shot

The Dead Shot features in BG3:

  • Damage: 1d8 + 4 Piercing
  • Type: Longbow
  • Requirements: Martial Weapon Proficiency
  • Rarity: Very Rare
  • Location: Sold by Fytz the Firecracker at the Stormshore Armoury in Lower City, Act 3

As you venture into Act 3 in Baldur’s Gate 3, you’ll have the opportunity to acquire one of the finest longbows in the game: The Dead Shot. This exceptional bow can be obtained from Fytz at Stormshore Armoury in the Lower City, which makes it a great choice because of how easy it is to obtain it.

It offers a significant advantage by reducing the chance you need to roll a critical hit by 1. For an added benefit, you can pair The Dead Shot with the Knife of the Undermountain King, which further lowers the critical hit chance as the effects of these items stack.

Another compelling reason to consider The Dead Shot is its Keen Attack feature. When wielding this bow, the wielder doubles their Proficiency Bonus when making ranged attacks unless they have Disadvantage. This results in increased damage output and enhances your chances of landing critical hits. The combination of reduced critical chance increased critical damage, and improved attack rolls makes The Dead Shot a great upgrade for rogues in Act 3.

However, it’s important to note that proficiency with Longbows is required to fully utilize this weapon’s potential, a proficiency granted when selecting, for example, the Elf Race during character creation. So, if you aim to excel as a rogue with ranged combat, acquiring The Dead Shot and Longbow proficiency should be a priority.

2 Duellist’s Prerogative

BG3 Duelist's Prerogative

Duellist’s Prerogative features in BG3:

  • Damage: 1d8 +8 piercing, +2 Piercing, +1d4 Necrotic
  • Type: Rapier
  • Requirements: Martial Weapon Proficiency
  • Rarity: Legendary
  • Location: Reward for completing the quest Save Vanra, Act 3

In Baldur’s Gate 3, you’ll encounter the legendary weapon known as Duellist’s Prerogative, a +3 Rapier. This extraordinary weapon offers a unique feature known as Elegant Duellist. To fully benefit from this feature, keep your off-hand empty while wielding the Duellist’s Prerogative. With an empty off-hand, you gain the ability to score a Critical Hit when rolling a 19. Additionally, you receive an extra reaction per turn. This weapon aligns perfectly with the design philosophy of Baldur’s Gate 3, which encourages rogue players to choose weapons that lower their critical hit chance, making it a highly advantageous choice. While you can technically off-hand this weapon with the Dual Wielder feat, it’s primarily intended for use in the main hand, which is why it ranks as the second-best option for rogues on our list.

Duellist’s Prerogative rewards skilled and precise combat, making it an exceptional choice for rogues who prefer a single, powerful strike over dual-wielding. This legendary rapier is a definition of the elegance of dueling and is a fantastic choice for rogues.

1 Crimson Mischief

BG3 Crimson Mischief

Crimson Mischief features in BG3:

  • Damage: 1d6 +7 Piercing, + 1d4 necrotic, 1d4 Piercing
  • Type: Shortsword
  • Requirements: Martial Weapon Proficiency
  • Rarity: Legendary
  • Location: Dropped by Orin during Get Orin’s Netherstone in Chapter Three, Act 3

In Baldur’s Gate 3, the Crimson Mischief Shortsword stands as the ultimate weapon for rogues, requiring no specific feat selection to fully utilize its damage potential and burst. This versatile weapon can be effectively wielded in either the main hand or off-hand, making it exceptionally versatile. As a shortsword, it allows rogues to dual-wield two powerful weapons, unlocking incredible damage and bonuses in close combat situations.

To maximize the effectiveness of the Crimson Mischief, pairing it with an advantage in attacks is crucial. This advantage can be automatically activated with the Lucky feat or by attacking from stealth. By doing so, you greatly enhance your damage output. Additionally, when you target enemies with less than 50% health, you further increase your damage potential.

While the Crimson Mischief Shortsword becomes available toward the end of the game, it is undeniably one of the finest weapons in Baldur’s Gate 3 and should be a top priority for any rogue Build aiming for the best possible performance.


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