This guide focuses on the best Monk build in Baldur’s Gate 3, the Way of the Four Elements subclass, and includes all components to build a powerful character.

Monk Class Guide
The Monk build Baldur’s Gate 3 is a skilled and disciplined martial artist, who harnesses their body’s inner energy to perform incredible feats of physical prowess and spiritual enlightenment. Monks are known for their unarmed combat, swift movement, and unique mystical abilities.
For the Best Baldur’s Gate 3 Way of the Four Elements Monk Build Guide, we will select the Way of the Four Elements subclass which unlocks spell casting. The Way of the Four Elements Monk is a powerful class, but it can be difficult to master. You need to carefully manage your ki points and choose your elemental disciplines wisely. If you can do this, you can become a force to be reckoned with.
This build has been updated for the latest version of Baldur’s Gate 3
Monk Class Pros | Monk Class Cons |
---|---|
Spell Damage | Limited Range |
Versatility | No Weapon Needed |
Multiple Attacks Per Turn | Little Area Damage |
Monk Class Features & Mechanics
The following list presents class mechanics and features for Baldur’s Gate 3 Monk Way of the Four Elements Build:
- Primary Ability: Dexterity
- Subclass: Way of the Four Elements
- Armor Proficiency: None
- Weapon Proficiencies: Simple Weapons, Martial Weapons
- Preferred Armor: Clothing
- Preferred Weapon: Unarmed (no weapon equipped)
- Ki: resource points to use special Monk attacks.
- Flurry of Blows: punch twice in quick succession.
- Unarmed Strike: After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a bonus action.
The Monk build and mechanics are very different from typical melee builds. Your armor, with Unarmored Defense, gives AC for having high Wisdom. That’s why our ability score will reach 16 during character creation. It’s important to use “clothing” for this reason. Additionally, Dexterity NOT Strength increases our damage with melee attacks. Another reason why the ability score will look different than other builds. Below we will explain more about this class and its unique subclass in the Best Baldur’s Gate 3 Way of the Four Elements Monk Build Guide.
Monk Ki Points Explained

Ki points are a resource that monks use to power their special abilities. Monks can replenish their Ki Points via short rest. Ki points are a limited resource, so monks must use them wisely. These points are unlocked at level 1, and as you level, you earn more and more. They are core to the damage, crowd control, and spell casting so make sure to short rest after every combat engagement.
Way of the Four Elements Monk Subclass Explained

The Way of the Four Elements Monk subclass in Baldur’s Gate 3 is a versatile class that allows you to harness the power of the elements. You can use your ki points to cast elemental spells, create elemental effects, and enhance your unarmed strikes. As you level up, you gain access to more powerful elemental disciplines. You also learn how to combine your elemental powers to create even more devastating effects.
Below is a list of the Way of the Four Elements Monk subclass progression, features, and spells:
- Disciple of the Elements (Level 3) – Choose three spells
- Harmony of Fire and Water (Level 3) – While not in combat, regain half your Ki Point (rounded down). Restores on Long Rest.
- Disciple of the Elements (Level 6) – Select one spell.
- Improved Elemental Casting (Level 9) – Your affinity with elemental Ki deepens. Several of your offensive Four Elements features deal an additional dice of damage, your Clench of the North Wind can hold an additional creature, and your Embrace of the Inferno fires an extra ray.
- Disciple of the Elements (Level 9) – Select one spell.
- Disciple of the Elements (Level 11) – Select one spell.
Recommended Background

The best background is Entertainer because it gives skill proficiency in Acrobatics and Performance. These two skills are high due to our ability score and help in dialogue specifically. Background primarily plays a role in outside-of-combat dialogue and exploration checks. Below are our background recommendations:
- Entertainer: represents characters who live to sway and subvert their audience, engaging common crowds and high society alike. Grants skill proficiency in Acrobatics and Performance.
- Outlander: As an Outlander, you have experience living off the land, navigating the wilderness, and surviving in harsh environments. This background provides proficiencies in skills like Survival and Athletics, which are valuable for a Monk’s exploration and survival abilities.
Best Race Choice for Way of the Four Elements Monk Build
Githyanki is the best choice for the Monks because they grant access to Psionic Jump, along with Misty Step for additional maneuverability. A secondary option would be the Wood Elves which have Fleet of Foot increasing movement to 10.5 meters per turn.
Githyanki | Wood Elf |
---|---|
Astral Knowledge | Fleet of Foot |
Martial Prodigy | Civil Militia |
Mage Hand | Mask of the Wild |
Misty Step | Darkvision (12m) |
The Monk’s racial choice will not influence ability score, but everyone should get a +2 and +1 to spend regardless. This frees your race choice up to not completely hinder yourself based on ability score, but race features. Each of these races offers unique advantages that can enhance your combat prowess, survivability, or utility. Additionally, consider the roleplaying opportunities and character concepts that resonate with you. Consider playing what race resonates with you Best Baldur’s Gate 3 Monk Way of the Four Elements Build Guide.
Recommended Skills for Monk Build

Athletics and Insight are the best skills for the Monk Way of the Four Elements build in Baldur’s Gate 3. Select skills that skill in effectiveness based on your highest ability score like Dexterity and Wisdom. Note, you get different scores depending on the background you selected.
Here are the recommended skills for a Monk Way of the Four Elements:
- Athletics: Keep your footing in a precarious situation, such as when crossing a frozen lake, or traversing a high wire.
- Insight: You can discern the genuine motives of a being, whether it’s unraveling deception or foreseeing their upcoming actions
In Baldur’s Gate 3, each skill is related to a specific ability score, and its effectiveness scales with the level of that score. You want to choose skills for your character that they already have a high ability score in. For example, if you want to have high Persuasion (which is used to influence dialogue choices), you need to have correspondingly high Charisma. Ideally, you want a party composition that includes a variety of high ability scores which can give you success in different skills for your Best Baldur’s Gate 3 Way of the Four Elements Monk Build Guide.
Best Way of the Four Elements Monk Ability Scores

Below is the best ability score for a Way of the Four Elements Monk Build in Baldur’s Gate 3:
Ability Score | Points Goal |
---|---|
Strength | 12 |
Dexterity | 16 |
Constitution | 13 |
Intelligence | 8 |
Wisdom | 16 |
Charisma | 10 |
The Monk’s priority ability is to reach at least 16 Dexterity with 13 Constitution and 16 Wisdom. This will give you offensive capability, defensive with wearing unarmored clothing, and great saving throw protection. Usually, you want to select even numbers for ability scores. We suggest 13 Constitution because at level 4 you can select a feat to increase one ability by +1. You don’t get any benefit from having odd numbers, but this is intentional and will be even at level four and beyond. Wisdom is also important for spells with this subclass.
After you choose the class, subclass, race, and background, the game will automatically distribute your abilities in the character creation abilities tab. You will need to reprioritize the stats for the chart for the Best Monk build. Simply use the plus-minus in the character creator and make sure you have the suggested race, or the numbers will be off for the Best Baldur’s Gate 3 Way of the Four Elements Monk Build Guide.
Way of the Four Elements Monk Spellcasting
The Way of the Four Elements Monk subclass in Baldur’s Gate 3 allows you to cast elemental spells using your ki points. To cast an elemental spell, you must spend the appropriate number of ki points. Your Wisdom modifier is your ability score that influences casting alongside the amount of Ki Points.
Here’s a chart that shows the levels at which you learn spell and Ki Points for the Way of the Four Element Monk Baldur’s Gate 3:
Monk Level | Ki Points | Spells Known |
---|---|---|
Level 3 | 4 | 3 |
Level 4 | 5 | 3 |
Level 5 | 6 | 4 |
Level 6 | 7 | 4 |
Level 7 | 8 | 4 |
Level 8 | 8 | 5 |
Level 9 | 10 | 5 |
Level 10 | 11 | 5 |
Level 11 | 12 | 5 |
Level 12 | 13 | 6 |
Way of the Four Elements Monk Illithid Powers

Illithid Powers are unlocked later in the game when you learn more about the Mind Flayers and tadpoles. You can gain jars of Mind Flayer Parasite Specimens, consume them to gain one point. This is essentially another skill tree advancement with some very strong powers. If you decide to advance this skill line, these are the choices we suggest.
Here are the best Illithid Powers for the Monk Build:
- Psionic Backlash: When an enemy within 9m casts a spell, you can use your reaction to inflict ld4 Psychic damage to the caster per the spell’s level.
- Psionic Dominance: When an enemy within 18m targets you with a spell of a Level that is lower than or equal to your Proficiency Bonus, you can use your reaction to nullify the spell.
- Shield of Thralls: Conjure a volatile shield around yourself or an ally, granting the target 10 temporary hit points.
Monk Level Progression
Level 1

At level one, the Monk unlocks Flurry of Blows. Flurry of Blows: punch twice in quick succession. This will be your primary damage source and can use it as a bonus action. Even right away, you can use an action for a weapon attack and Flurry of Blows for an additional attack even at level one. Look to play unarmed meaning no weapon equipped, along with cloth, no armour. As you level up, your passives will benefit you so it’s very important to have this gear set loadout. Moreover, the damage amplifications come from gloves, not weapons with Monks. There are a lot of available options per Acts and we list them in the gear section following the leveling progression. Here’s what you unlock as a Monk at level 1:
- Ki: resource points to use special Monk attacks can be replenished on short rest.
- Unarmored Defense: While not wearing armour, you add your Wisdom Modifier to your Armour Class. This is why we want high Wisdom and only use clothing not armor unless it gives more Armour Class (AC).
- Dexterous Attacks: Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher. This is the reason our primary offense stat is Dexterity, not Strength.
- Deft Strikes: Attacks with Monk Weapons and unarmed attacks deal 1~4 Bludgeoning damage, unless their normal damage is higher.
- Unarmed Strike: After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a bonus action.
You will get your subclass at level 3, so don’t expect it during character creation. Gameplay at the start is very simple, move in and use an action for the unarmed attack, then unarmed strike with a bonus action. At level 3, you get spells, level 5 you get an extra attack. These two levels are important for overall power and progression.
Level 2

At level 2, the Monk unlocks a lot of class features and actions including an additional Ki point. Here’s what to expect as a level two Monk:
- Unarmoured Movement: Your movement speed increases by 3m while you are not wearing armour or using a shield.
- Patient Defense: using a bonus action and a Ki Point, Attack Rolls against you have Disadvantage, and you have Advantage on Dexterity Saving Throws.
- Step of the Wind: Dash (Action): using a bonus action and a Ki point, Double your movement speed. Jump no longer requires a bonus action.
- Step of the Wind: Disengage (Action): using a bonus action and a Ki point, Retreat to safety by Disengaging. Jump no longer requires a bonus action.
If we unpack these additional class features and actions, it gives us more incentive to use clothing not armor due to the movement speed increase. With Patient Defense, you can give disadvantage. This forces the enemy to roll two d20 and take the lowest. It basically gives you a big offensive and defensive advantage against an enemy. You will also have much higher mobility with Step of the Wind Dash and Disengage. The Dash in particular is extremely useful because it can be used as a bonus action. You are one level away from subclass selection, then level 4 is a feat, with 5 giving extra attack. Level 5 you start feeling very powerful so if the build feels underwhelming now, just make it to level 5.
Level 3
At level 3 of Monk, you can pick your subclass and we’ll obviously be choosing Way of the Four Elements. As a subclass feature, you’ll then be able to choose three new spells.
- Disciple of the Elements (subclass feature) – Choose three spells
- Harmony of Fire and Water (subclass feature) – While not in combat, regain half your Ki Point (rounded down).
- Fist of Unbroken Air (spell selection): Push the target back 6m and knock it Prone.
- Water Whip (spell selection): Possibly pulls the target towards you or knocks it Prone.
- Blade of Rime (spell selection): Throw a shard of ice that deals 1~10 Piercing damage. It explodes and deals 2~12 Cold damage to anyone nearby. It leaves an ice surface.
- Githyanki Psionic: Jump (race feature): Jump in a long arc, depending on your strength modifier.

Harmony of Fire and Water subclass feature allows you to regain half of your Ki Points when you’re not in combat. This is a great way for you to regain some of your spell slots without having to use a Short or Long Rest. Fist of Unbroken Air is our big damage ability and offers great crowd control with it’s knock-back and possibility to drop the enemy Prone. The Water Whip spell is a great way to pull enemies to you when you run out of movement to reach them. Blade of Rime is similar to Ice Knife, a spell that can be used at a distance and gives us access to ranged DPS. Use actions for unarmed strikes or spells, and bonus action for flurry of blows or movement.
Level 4


At level four, you get to pick a Feat along with Ki Point and Slow Fall. Slow Fall (class feature): When you fall, you can use your Reaction to gain Resistance to Falling damage.
Tavern Brawler Feat: When you make an unarmed attack, use an improvised weapon, or throw something, your Strength Modifier is added twice to the damage and Attack Rolls. Also, lets you choose +1 ability score in Strength or Constitution. With our +1 selection, we will reach 14 Constitution giving us an even number and more health. This will help us do more damage with Strength. At this point, Elixirs of Hill Giant Strength becomes very important to add a ton of damage. This potion increases your strength to 21 until long rest. Tavern Brawler, and with our next level, extra attack, will see a big spike in damage.
Level 5

As a level 5 Monk, our power dramatically increases via a new class feature along with some extra utility.
- Extra Attack: can make an additional free attack after making an unarmed or weapon attack.
- Stunning Strike (Melee): use action to possibly stun the target.
- Stunning Strike (Unarmed): use action to possibly stun the target.
- Misty Step (Githyanki Race): Surrounded by silver mist, you teleport to an unoccupied space you can see.
You can now use an action and a bonus action to stun a target. This gives the Monk tons of single-target crowd control, and if you miss attempt number one you can try again. You get two attacks with one action thanks to Extra Attack and can still use a bonus action for another attack. This opens up a lot of offensive possibilities. The easiest thing to do is target the hardest-hitting enemy and simply lock them down with constant stuns, knockback, and prone status effects.
You want to attack with action first, using a stun if needed, and keep an eye out on Ki Points. You can also use spells if needed at this level, but remember, extra attack gives you incentives to move into melee range and attack. The spells are very useful for ranged damage where melee isn’t possible or crowd control. After your melee attack, use a bonus action for an extra attack. This gives you 3 attacks per round and this can be further amplified later with multi-classing. You should start seeing a lot more damage, and if you don’t, make sure you are unarmed and clothed. Prioritize getting gloves that increase unarmed damage, there are plenty in every act.
Level 6
At level 6, expect even more to unlock for your class and subclass. Here’s the breakdown of the Monk at level 6 in Baldur’s Gate 3:
- Disciple of the Elements (Level 6) – Select one spell.
- Improved Unarmoured Movement: Your movement speed increases by 4.5m while you are not wearing armor or using a shield.
- Ki Empowered Strikes: Your unarmed attacks count as magical for the purpose of overcoming enemies’ Resistance and Immunity to non-magical damage.
- Clench of the North Wind (spell selection): Hold a humanoid enemy still. They can‘t move, act or react. Attacks from within 3m are always Critical Hits.
We’re choosing this spell because damage on other abilities is very low in comparison to unarmed attacks, also the range damage won’t be that helpful and we can use Misty Step to close the distance, this helps with ranged crowd control.
Level 7

As a Level 7 Monk, you unlock more Ki points and some defensive class features.
- Evasion (class feature): When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it feels no damage if you succeed, and only half damage if you fail.
- Stillness of Mind (class feature): If you are Charmed or Frightened, you automatically cast Stillness of Mind to remove the condition.
The gameplay remains the same at this level, you’ve just received more defensive capabilities.
Level 8
At level 8, you get another feat selection and I suggest taking the Ability Improvement. Ability Improvement Dexterity: Increase your Dexterity to +2 which will help with damage. This will be the last feat we take for this build, but ability improvements are always solid choices and it’s harder to increase Dexterity than say Strength due to consumables. Hitting 18 in Dexterity means big damage, a higher percentage to hit, and zero complex gameplay mechanics. Not much else happens at this level besides gaining more Ki Points.
Level 9
At level 9 the Way of Elements Monk receives a few class features along with a new spell selection.
- Advanced Unarmoured Movement (class feature): Difficult Terrain doesn’t slow you down and you can Jump an additional 6m while you are not wearing armour or using a shield.
- Improved Elemental Casting (Level 9) – Your affinity with elemental Ki deepens. Several of your offensive Four Elements features deal an additional dice of damage, your Clench of the North Wind can hold an additional creature, and your Embrace of the Inferno fires an extra ray.
- Disciple of the Elements (Level 9) – Select one spell.
- Embrace of the Inferno (spell selection): Expel the fire burning through your veins as 3 flaming rays. Each ray deals 2~12 Fire damage.
You’ll want to take Embrace of the Inferno as your spell selection. This spell gives 4 rays each 2-12 possible 8-48 damage due to the Improved Elemental Casting passive. This damage isn’t extraordinary but it’s helpful if you cannot reach a target. Overall, this will provide the Monk with a little more versatility.
Level 10
We have three more levels to go with the Monk and we need to make an important decision. For the next three levels, the Way of the Four Elements Monk receives only a bonus to movement and one new spell. The power wanes substantially, and with a bonus action-heavy class, there is a better option to optimize the build. I suggest at this point to multi-class the last three levels to get another bonus action with the Rogue and Thief subclass. The Thief Rogue with 3 levels will give you the following:
- Sneak Attack: (not useful for this build)
- Cunning Action Hide, Dash or Disengage
- Fast Hands (two bonus actions)
- Second-Story Work (Resistance to fall damage)
When you hit max level with this build, you would then be able to attack twice with your action and use two bonus actions giving you four attacks in one turn. If remain in the Monk class, you will gain another feat which can be helpful to improve Dexterity to 20, but the extra bonus action makes the build do much more damage. Note, this will max out our Ki Points at 10, which is plenty for spell casting.
You can amplify two skills, which I recommend Acrobatics and Sleight of Hand if you use this Monk in replacement for a Rogue or Ranger.
Level 11
Level 11 will seem a bit lackluster because our bonus action won’t be used for hiding or running away but it will get much more useful at level 12. The second level in Thief gives you:
- Cunning Action Hide: Hide from enemies by succeeding Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.
- Cunning Action Dash: Cover more distance this turn: double your Movement Speed.
- Cunning Action Disengage: Retreat safely: moving won’t provoke Opportunity Attacks.
The benefit of Cunning Action is having Dash be a bonus action rather than an Action. This allows you to use the bonus action and cover a massive distance with the Monk’s high movement speed.
Level 12
Now you’ve reached max level 12 in Baldur’s Gate 3 as a Monk, congratulations! With three levels into Rogue, we want to take another level in the Thief Subclass giving us Fast Hand and an extra bonus action. Now, each turn if you attack with your action, you should get two attacks, two bonus actions for four in total! At max level, you primarily want to use actions and bonus actions for damage. The spells come in handy for crowd control and ranged damage when melee isn’t possible. Look below for how to optimize your gear getting more damage out of the Best Baldur’s Gate 3 Way of the Four Elements Monk Build Guide!
Way of the Four Elements Monk Companions
The best companion for a Monk Build in Baldur’s Gate 3 is Lae’zeal because she’s a melee-focused damage dealer. When you combine the Monk and another front-line fighter in cooperation the pressure and crowd control on the group is great.
- Lae’zeal (Fighter): damage, crowd control, and in-your-face aggression.
- Shadowheart (Cleric): buffs, healing, and control.
- Gale (Wizard): Used for area base damage, crowd control, and range.
When putting your party together, consider companions for not only their combat prowess but also their outside abilities and skills that can influence storytelling, dialogue, and exploration. A balanced party will fit the traditional RPG ‘holy trinity’: Tank, Healer, and DPS. Ideally, in Baldur’s Gate 3, you are going to want one tank, one healer, one melee DPS, and one range DPS. Some classes/subclasses can cover both roles, so feel free to experiment and find out what works best for you.
Way of the Four Elements Monk Recommended Gear
Beginner: Act 1
Here’s the best beginner gear for the Way of the Four Elements Monk Build in Baldur’s Gate 3:
Gear Slot | Best Gear Item |
---|---|
Head | Marksmanship Hat |
Cape | – |
Chest | Bloodguzzler Garb |
Gloves | Gloves of the Underdog |
Boots | Featherlight Boots |
Necklace | Amulet of Misty Step |
Ring | Crusher’s Ring |
Ring | Ring of Psionic Protection |
Weapon 1 Main Hand | Unarmed |
- Marksmanship Hat: You gain a +1 bonus to Attack Roll and Thrown Attack Rolls.
- Sold by Roah Moonglow in Moonrise Towers in Act 2
- Bloodguzzler Garb: Grievous Retribution: When an enemy damages the wearer, they gain Wrath for 1 Turn.
- You can loot it from Bulette’s body in the Underdark.
- Gloves of the Underdog: The wearer gains Advantage on melee attack rolls while surrounded by 2 or more foes. Strength Saving Throws +1
- Found inside Dror Ragzlin’s treasure chests in the Shattered Sanctum ( X: 298 Y: 66 ).
- Featherlight Boots: When the wearer has 50% Hit Points or less, their Movement Speed is increased by 3m / 10ft.
- One of two choices in reward given to you by Sovereign Glut for helping him kill Sovereign Spaw during Avenge Glut’s Circle.
- Amulet of Misty Step: Grants Misty Step Level 2 Conjuration Spell
- You can find it in the chest behind the ogre Polma in the Defiled Temple within the Goblin Camp
- Crusher’s Ring: Movement Speed +3m
- Can be stolen or looted from Crusher in the Goblin Camp in Act 1
- Ring of Psionic Protection: Wearer cannot be charmed
- Can be a quest reward from Omeluum or you can simply buy it from him, Myconid Colony in the Underdark.
Advanced: End-Game
The following table presents the best advanced and end-game gear for the Way of the Four Elements Monk Build in Baldur’s Gate 3:
Gear Slot | Best Gear Item |
---|---|
Head | Mask of Soul Perception |
Cape | Fleshmelter Cloak |
Chest | Vest of Soul Rejuvenation |
Gloves | Gloves of Soul Catching |
Boots | Boots of Uninhibited Kushigo |
Necklace | Surgeon’s Subjugation Amulet |
Ring | Killer’s Sweetheart |
Ring | Ring Of Blink |
Weapon 1 Main Hand | Unarmed |
- Mask of Soul Perception: Gain a +2 bonus to Attack Rolls, Initiative Rolls, and Perception Checks.
- Upstairs room at the Devil’s Fee, locked in a Gilded Chest in Act 3
- Fleshmelter Cloak: Whenever a creature deals melee damage to the wearer, that creature takes 1~4 Acid Damage
- Found in the House of Healing Morgue, in a chest above a massive pit of acid fumes.
- Vest of Soul Rejuvenation: Whenever the wearer succeeds on a Saving Throw against a spell, they regain 1-4 hit points; The wearer can use a reaction to make an unarmed strike against any attacker that misses; Armour Class +2
- Can be purchased from Sorcerous Sundries in Act 3
- Gloves of Soul Catching: Your unarmed attacks deal an additional 1~10 Force Damage; Once per turn, on an unarmed hit, you regain 10 hit points. Alternatively, you may forego healing to gain Advantage on Attack Rolls and Saving Throws until the end of your next turn; Constitution +2 (up to 20)
- Can be looted from Raphael in Act 3
- Boots of Uninhibited Kushigo: The wearer deals additional damage equal to their Wisdom Modifier with unarmed strikes.
- Dropped by Prelate Lir’i’c in Act 3
- Surgeon’s Subjugation Amulet: Once per Long Rest, when scoring a critical hit on a humanoid, the wearer can Paralyse the target for 2 turns.
- Can be looted from Malus Thorm at the House of Healing in Act 2
- Killer’s Sweetheart : When you kill a creature, your next Attack Roll will be a critical hit. Once spent, this effect refreshes after a Long Rest.
- Can be found lying on the ground at the top of the stone structure in the Self-Same Trial inside the Gauntlet of Shar ( X: -833 Y: -729 ).
- Ring Of Blink: Allows the wearer to learn and cast Blink.
- Found underneath a sitting Tressym in Riverton (Act 3). You must successfully ask the winged cat to move aside for you.
Best Consumable Items and Potions
Consumables are items that can be used once and then destroyed. They are typically used to restore health or other resources. Some common types of consumables include potions, scrolls, food, drinks, and arrows.
The following list represents the best individual use consumable items that will aid in our Best Baldur’s Gate 3 Way of the Four Elements Monk Build:
- Potion of Speed: Gain extra action, +2 Armour Class, Advantage on Dexterity Saving Throws, and double movement speed making it the best consumable in the game.
- Smokepowder Bomb: Throw bomb 18m with a 4m radius dealing 3d4+9 Force damage dealing a massive amount of area damage.
- Arrow of Fire: Deals +1D4 fire damage and creates a fire surface for extra area damage.
- Greater Healing Potion: use a bonus action to self-heal for 4D4+ 4 HP.
- Basic Poison: use a bonus action to coat a weapon with poison.
- Feather Fall Scroll: become immune to falling damage which helps to enter Underdark.
- Alchemist Fire: throwable single target dealing 1d4 Fire damage per turn to a creature hit
Way of the Four Elements Monk Gameplay Tips and Tricks
Here is a list of 10 gameplay, combat, tips, and tricks when playing the Monk in Baldur’s Gate 3:
- Mobility: Monks have one of the highest movement speeds for a melee build so take advantage of it offensively and defensively.
- Bonus Actions: make sure to use your bonus action every turn for an extra attack or utility.
- Stuns: the Monk excels at single-target crowd control, and in later levels, you can make multiple attempts.
- Armor: make sure to use clothing not light, medium, or heavy armor as it’ll destroy your mobility.
- Spells: use spells for ranged damage and crowd control
- Consumables: Using a potion of speed gives you a secondary action for 3 turns and is very helpful.
- Mist Step: close the distance with Misty Step, scroll, or Githyanki bonus spell for massive movement.
- Ki Points: make sure to refresh these points after combat so you don’t run out during each encounter.
- Opening Turn: attempt to reach a target for attack or use bonus action for double movement speed.
- Throw: you can throw objects when not in melee range to help keep damage high.
Remember, this build guide serves as a foundation, and you can always adapt it to suit your preferences and the needs of your campaign. Enjoy playing as a formidable Best Baldur’s Gate 3 Monk Way of the Four Elements Build Guide!
Best Baldur’s Gate 3 Monk Way of the Four Elements Build Guide Summary
Mechanics
- Extra Attack
- Ki Points
- Flurry of Blows
- Spell Casting
- Way of the Four Elements
Feats
- Level 4 – Tavern Brawler
- Level 8 – Dexterity +2
Race – Githyanki
Abilities Distribution
- Strength: 12
- Dexterity: 16
- Constitution: 13
- Intelligence: 8
- Wisdom: 16
- Charisma: 10
Best Companions
- Lae’zeal
- Shadowheart
- Gale
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