This Multiclass guide focuses on the Multiclass Sorcerer in Baldur’s Gate 3 (BG3), combined with the Warlock class, to create a powerful build.
- Build Features
- Multiclassing Explained
- Sorcerer Meta Magic Explained
- Sorcery Points
- Best Sorcerer Multiclass
- Character Creation
- Level Progression
- Recommended Gear
- Consumables and Items
- Build Guide Summary
- Looking For More About Baldur’s Gate 3?
This build has been updated for the patch 4 version of Baldur’s Gate 3.
Multiclass Sorcerer Build Guide
Sorcerers in Baldur’s Gate 3 are natural-born spellcasters, drawing their power from an innate gift or bloodline. Sorcerers are known for their powerful offensive spells and their ability to bend magic to their will with Metamagic. Sorcerers use Charisma as their primary ability score, which makes them good in social situations as well as combat.
This Sorcerer build uses multiclassing. Multiclassing means combining two classes, the Sorcerer and the Warlock, to further increase the build’s combat potential in BG3. The Sorcerer Draconic Bloodline subclass provides Metamagic, Sorcery Points, Draconic Resilience, and Ancestry. Combining with the Warlock adds more utility spells, Pact Boon, Eldritch Invocation, and The Fiend Subclass. Pick this build-up if you want a versatile and powerful Sorcerer and Warlock multiclass build.
Multiclass Sorcerer Build Features
- Primary Ability: Charisma
- Saving Throws: Charisma, Constitution
- Armour Proficiency: Light Armour
- Weapon Proficiency: Simple Weapons
- Draconic Bloodline Subclass: specialized in metamagic.
- Metamagic: Add effects to spells like changing range, multiple targets, and more.
- Known Spells: Sorcerer Spells are Always Prepared.
- Draconic Bloodline Subclass: Gain resistance and deal more damage with specific elemental types.
- Draconic Resilience Armour Class: When you aren’t wearing armor, your Base AC increases to 13.
- Draconic Resilience Hit Points: Your Hit Point maximum increases by 1 for each Sorcerer level.
- Dragon Ancestry Brass: Spells that deal with Fire damage are more powerful starting at level 6.
- Dragon Ancestor: Allows you to specialize in draconic ancestry.
- The Fiend Subclass: subclass focused on fire spells and healing on kill.
- Spell Slots: Recharge Warlock spell slots on short rest.
- Dark One’s Blessing: Kill enemies grants you temporary HP.
Multiclassing in Baldur’s Gate 3 allows your character to gain a level in a new class instead of advancing in their current class. To Multiclass in BG3, hit the top right plus button to add a class, so that it will bring up a new screen with the other classes in Baldur’s Gate 3.
Multiclassing grants most of the benefits of that new class, but there are some limitations. Your multiclassing character does not receive all the proficiencies of their new class. You also cannot multiclass when playing on Explorer Difficult. For this build, you will gain Light Armour and Simple Weapon proficiencies. Shield proficiency can be gained with your racial selection and is important for added survivability.
Below is a list of Multiclass Proficiencies gained by taking one level in a new class:
|Barbarian||Shields, Simple Weapons, Martial Weapons|
|Bard||Light Armor, One skill, One instrument|
|Cleric||Light Armor, Medium Armor, Shields, Morningstars|
|Druid||Light Armor, Medium Armor, Shields|
|Fighter||Light Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons|
|Monk||Simple Weapons, Shortswords|
|Paladin||Light Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons|
|Ranger||Light Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons, One skill|
|Rogue||Light Armor, One skill|
|Warlock||Light armor, Simple Weapons|
Sorcerer Meta Magic Explained
Sorcerer Metamagic is a unique and powerful feature that sets sorcerers apart from other spellcasting classes in Baldur’s Gate 3. It allows Sorcerers to manipulate and enhance their spells in various ways, granting them incredible flexibility and versatility in their spellcasting. Two Metamagic types are chosen at level 2, with one additional metamagic chosen at levels 3 and 10.
Here is a list of all the metamagic options in Baldur’s Gate 3:
- Careful Spell: Allows Sorcerers to prevent harmful Spell effects affecting their allies.
- Distant Spell: Increases the range of the spell by 50%.
- Extended Spell: Double the duration of Conditions, summons, and surfaces caused by spells.
- Heightened Spell: Targets of spells that require Saving Throws have Disadvantage on their first Saving Throw.
- Quicken Spell: Spells that take an Action take a Bonus Action instead.
- Subtle Spell: You can cast spells while Silenced Silenced.
- Twinned Spell: Spells that only target 1 creature can target an additional creature.
The Best Metamagic options are Quickened, Twinned, and Careful spells. Quickened is useful because you can cast two spells in one turn with an action and a bonus action. Twinned can cast two powerful single target abilities like Disintegrate, Blight, or Chromatic Orb. Twinned only consumes one spell slot as well. Lastly, careful spell prevents allies from being damaged with area-based spells like Fireball or Ice Storm. You can combine Twinned and Quickened in the same turn to get cast a double single target spell and immediately follow it up with another spell. Consider Metamagic important to understand and use to get the most damage out of your Best Baldur’s Gate 3 Multiclass Sorcerer Build.
An important aspect of the Best Multiclass Sorcerer Build in Baldur’s Gate 3 is the amount of Sorcerery Points you get to spend on metamagic. Sorcery Points are a limited resource that you need to recharge via long rest. You earn more per level and it amplifies your power significantly.
Here is a chart giving you a list of Sorcery Points per level in Baldur’s Gate 3:
|Sorcerer Level||Sorcery Points|
Best Sorcerer Multiclass
The best class for the Sorcerer to multiclass into is the Warlock because you can get additional spells, Pact Boon, light armor proficiency, and more spells that scale with Charisma. A secondary multiclass choice for Sorcerer is Paladin because you unlock weapon and armor proficiencies, a fighting style, and more spells that also scale off of Charisma ability score.
Here is the best multiclass choice for a Sorcerer build in Baldur’s Gate 3:
|Pact Boon||Healing Spells|
|New Proficiencies||Fighting Style|
|More Spells||Weapon & Armor Proficiencies|
For this build, we recommend 9 levels into the Sorcerer Draconic Bloodline, and 3 levels into The Fiend Warlock. The Warlock adds powerful cantrip Eldritch Blast, along with spells such as Hex and Hellish Rebuke. This combination allows for powerful spell casting and more available spell options.
High Half-Elf is the Best Race Choice for a multiclass Sorcerer Build because Civil Militia allows you to equip a shield, and you get access to the Fire Bolt cantrip. However, a secondary choice is Human because of you also gain access to shield proficiency with Civil Militia and additional carrying capacity.
It is critical to select either or these two races, or one with Shield proficiency. You can achieve a high (+20) Armour Class simply by combining a Shield with a Quarterstaff. Dragonborn is a popular choice, however, it does not have Civil Militia or Darkvision, and this build isn’t recommended. Ultimately pick a race that you are interested in and enjoy, but understand it may come with a combat-related downside when playing the Best Baldur’s Gate 3 Multiclass Sorcerer (BG3) Build Guide.
The best Background for a Sorcerer Multiclass Build is Charlatan because it has proficiency in Deception and Sleight of Hand. Backgrounds in Baldur’s Gate 3 are a way to represent your character’s backstory and give them some starting skills and abilities.
The Best Ability Score for multiclass Sorcerer Build is 16 Charisma, 16 Dexterity, and 14 Constitution. This will give you a good blend of damage with spell attacks, health pool, and evasion capabilities.
- Strength – 8
- Dexterity – 16
- Constitution – 14
- Intelligence – 10
- Wisdom – 10
- Charisma – 16
For this build, the most critical ability score is 16 Charisma for increased spell power. Dexterity of 16 with Draconic Bloodline passive will increase your AC to 16 passively. You can then combine a shield to achieve 18 AC immediately at the start of the game while wearing only clothes. This will help you survive and spells like Shield or Mirror Image will make you nearly unhittable. Constitution is helpful for health and saving throws especially if using concentration-based spells.
The best companions for a Sorcerer Multiclass build in BG3 are Shadowheart, Lae’zel, and Astarion This will give you a balanced team with a Cleric for support, a Lae’zel for tanking, and a Rogue for ranged damage, and utility.
- Shadowheart (Cleric): buffs, healing, and support.
- Lae’zel (Fighter): melee damage, survivability, and utility.
- Astarion (Rogue): range damage, lockpicking, and utility.
Multiclass Sorcerer Build – Level Progression in Baldur’s Gate 3
At Level 1, follow our character creation steps above to pick all correct background, race, skills, and ability score distributions. You want to use clothing and a Quarterstaff. If you selected a High Half-Elf or Human, equip a shield too for passive AC Boost. You can quickly upgrade your weapons in Act 1. Check our guide for the best weapons so you can collect them as you progress through the game.
We will select 5 levels of the Sorcerer before swapping to the Warlock for 3 levels. Then we will swap back to the Sorcerer to finish leveling the Best Baldur’s Gate 3 Multiclass Sorcerer Build Guide. At level 1 the Sorcerer will select their subclass and unlock a lot of features, cantrips, and spells. Below are our recommendations for the Multiclass Sorcerer:
- Fire Bolt (High Half-Elf): Hurl a mote of fire for 1~10 damage.
- Bone Chill: 1~8 Necrotic damage. Prevent the target from healing until your next turn. An undead target receives Disadvantage on Attack Rolls.
- Mage Hand: Create a spectral hand that can manipulate and interact with objects.
- Blade Ward: Take only half of the damage from Bludgeoning, Piercing, and Slashing attacks.
- Light: Infuse an object with an aura of light. Lasts until Long Rest.
- Chromatic Orb: Hurl a sphere of energy. It deals 3~24 Elemental damage of choice and possibly creates a surface on impact.
- Magic Missile: Shoot 3 magical darts, each dealing 2∼5 Force damage. They always hit their target.
Draconic Bloodline Subclass Features:
- Draconic Resilience Armour Class: Dragon-like scales cover parts of your skin. When you aren’t wearing armour, your Base Armour Class increases to 13.
- Draconic Resilience Hit Points: Your Hit Point maximum increases by 1 for each Sorcerer level. This is one reason you will see much higher health than other casters, making the subclass a great choice.
- Dragon Ancestry Brass: Fire is the damage type associated with your dragon ancestor. At the 6th level, spells that deal with Fire damage are more powerful, and you can become Resistant to Fire damage.
The Draconic Bloodline passives are important to understand. The resilience passive allows you to not use the Mage Armour spell and obtain 13 AC passively. Combine that with 16 Dexterity in cloth, you get a +3 reaching a total of 16. If you have shield proficiency, equip one for an extra +2 AC, netting you 18 AC initially. This will likely be more than heavy armor users early in the game increasing your survivability dramatically.
Next up is the Dragon Ancestry passive which unlocks a spell and boosts your damage for a chosen type. We prefer anything that boosts Fire, mainly because of the power of the Fireball spell unlocked at level 5. This spell can be upcast with a 4th-level spell slot or higher, adding an additional 1d6 fire damage. Meaning, that while this spell is only level 3, you can increase its damage potential and it’s a staple for area damage in BG3.
Your gameplay at early levels should revolve around Fire Bolt cantrip if you took the High Elf or High Half-Elf race. You will be low on spell slots and it can be frustrating to start. Chromatic Orb is an important spell to use, especially with the different element types. This allows you to target specific weaknesses or avoid resistance. To check an enemy’s stats, simply hit examine, and highlight their resistances and vulnerability. You can stun or knock enemies prone with Ice Orb making it one of the best spells early or even late in the game.
Magic Missile is great because it has a 100% to land and it doesn’t travel in a linear direction. You can use this to target up to 3 enemies or around an object. We suggest using this when you can’t risk missing, and you need to guarantee some type of damage. Also, Magic Missile is force damage and it is useful for destroying objects when exploring.
Level 1 Multiclass Sorcerer Spells: Magic Missile, Sleep, and Chromatic Orb.
At level 2, you will unlock Metamagic and a new spell. Unlike Wizards, you won’t be able to “prepare” these spells. Meaning, if you want to make a change, you will need to do it during the leveling process via “Replace Spell.” In essence, this makes it annoying to swap spells if you made a mistake or want to experiment.
You will also not have nearly the variety in spells of the Cleric or Wizard. The best workaround for this is to pick up each and every scroll you can. Looting bookshelves, vendors, and crates are the best sources. You won’t have the versatility of the Wizard, but you will have much more power via Metamagic. Below are our recommendations for level 2:
- Thunderwave (spell selection): Release a wave of thunderous force that pushes away all creatures and objects.
- Metamagic Careful Spell (class passive): Allies automatically succeed in Saving Throws against spells that require them.
- Metamagic Twinned Spell (class passive): Spells that only target 1 creature can target an additional creature.
The spell of choice here is Thunderwave which acts as a knockback. This is a great early offensive and defensive spell that can get you instant kills when enemies fall off ledges. You can also select two megamagic options which Careful and Twinned are useful here. Careful essentially allows you to cast area-based damage spells like Fireball or Chromatic Orb without “friendly fire.” Meaning, your allies will succeed in saving throws and not get hit by the collateral damage.
Twinned spell is another powerful metamagic option. It allows you to cast a single target spell (buff, debuff, damage) at two targets. The benefit here is it doesn’t require another spell slot. Early on, this is a powerful utility with Chromatic Orb, casting two Ice Orbs and knocking down enemies. Later, you can use Haste, and Blight, and provide massive damage or utility. Even though it’s unlocked early, both of these Metamagic selections become very powerful early and late in the game.
Level 2 Multiclass Sorcerer Spells: Magic Missile, Sleep, Chromatic Orb, and Thunderwave.
At level 3, you will unlock level 2 spells and another Metamagic option. Below are our suggestions:
- Misty Step (spell selection): Surrounded by silver mist, you teleport to an unoccupied space you can see.
- Metamagic Quickened Spell (class passive): Spells that cost an action cost a bonus action instead.
Misty Step acts as a mobility tool to charge in with Thunderwave to knock off enemies. You can use Misty Step to retreat and it costs a bonus action, not an action. You have a lot more mobility and control at this level with Misty Step and Thunderwave, however, the damage will come at level 5. You can also “replace” spells at this level and drop an early spell. Scorching Ray we will pick up the next level, if you feel your damage lacking pick it up here at level 3.
Quickened Spell allows you to consume 3 sorcery points for and cast a spell using a bonus action. This will consume your entire resource at lower levels, but a higher you can use this more frequently. At level 5, you can use Twinned for two targets with Chromatic Orb, then Quickened for a Fireball in one turn. This will require constant long resting, which can be annoying but your overall power is dramatically increased.
Level 3 Multiclass Sorcerer Spells: Magic Missile, Sleep, Chromatic Orb, Thunderwave, and Misty Step.
At level 4, you unlock a cantrip, a new spell selection, and a feat. Below is our recommendation for the Sorcerer at level 4:
- Friends (spell selection): Gain Advantage on Charisma Checks against a non-hostile creature.
- Scorching Ray (spell selection): Hurl 3 rays of fire. Each ray deals 2∼12 Fire damage.
- Ability Improvement (feat selection): Add +2 Charisma.
Scorching Ray is a fire-based damage ability that allows you to shoot 3 rays similar to Magic Missile. It’s a more powerful ranged damage ability, however, it has a wide range of outcomes (6-30). You can either do a lot of damage, or whiff and end up with nothing. Consider it a great bursting damage tool, but use Magic Missile when you must hit a target.
For ability improvement, +2 Charisma is the play at this level. Since we are going with a 9/3 split multiclass build, we will miss out on one feat. Taking +2 here and another +2 with 8 levels in our Sorcerer will allow 20 Charisma. You can then use the Birthright hat in Act 3 to achieve 22 Charisma. This will keep your build simple, strong, and effective.
Level 4 Multiclass Sorcerer Spells: Magic Missile, Sleep, Chromatic Orb, Thunderwave, Misty Step, and Scorching Ray.
At level 5 with the Sorcerer, you unlock level 3 spells and can select one. Below are our recommendations:
- Fireball (spell selection): Shoot a bright flame from your fingers that explode upon contact, torching everything in the vicinity.
- Counterspell (spell selection): Nullify another creature’s spell as a reaction. The spell must be 3rd level or lower. If it is higher, you must succeed in a Check to nullify it, the difficulty of which is based on the spell’s Level.
At or around this level, you want to drop Thunderwave and find the Ring of Absolute Force in Grymforge, Underdark. This will give you a free Thunderwave spell, allowing you to drop it from your spell list and pick up Counterspell. Counterspell is a way to expend a level 3 or higher spell slot and negate an enemy’s spell. This is incredibly powerful when used right. First, check your reactions and make sure the “ask” feature is checked. You only want to use this on incoming crowd control or massive damage spells like Fireball.
Next up is the spell Fireball, which is one of the favorites in DnD and BG3. It does massive area damage and it does have “friendly fire.” Meaning, you, if you hit allies with it, will do damage unless you preemptively activate “careful” metamagic prior to casting. At this level you should feel extremely powerful, combining Twinned Chromatic Orb with Quickened for Fireball if you absolutely need a massive damage turn.
Level 5 Multiclass Sorcerer Spells: Magic Missile, Sleep, Chromatic Orb, Misty Step, Scorching Ray, Fireball, and Counterspell.
At Level 6, we want to multiclass this Sorcerer build by selecting the + sign in the upper right of the leveling screen. Select the Warlock which unlocks your subclass, spells, and cantrips. Below are our suggestions:
- Eldritch Blast (cantrip selection): Conjure a beam of crackling energy for 1~10 damage.
- Mirror Illusion (cantrip selection): Create an illusion that compels nearby creatures to investigate.
- The Fiend Subclass: subclass focused on fire spells and healing on kill.
- Dark One’s Blessing: Whenever you reduce a hostile creature to 0 Hit Points, this gift from your patron grants you 4 temporary hit points.
- Hellish Rebuke (spell selection): React to your next attacker with flames that deal 2~20 Fire damage.
- Hex (spell selection): Make your attacks deal an additional 1~6 Necrotic damage to the target and give it Disadvantage on an Ability of your choosing.
Selecting the Warlock gives us the most powerful cantrip in the game Eldritch Blast. You deal 1d10 Force damage per ray. At level 5 you will have 2 rays and at level 10, 3 rays. The combo with this spell is using Hex first to debuff enemies. You can choose to give a target Disadvantage on checks, and this spell requires concentration. If the target dies, you can reapply Hex to another target without expending a spell slot similar to Hunter’s Mark for the Ranger.
Hex also costs a bonus action, so typically, Warlocks will cast Hex on turn one to their primary target, and Eldritch Blast with their action. You will gain an additional 1d6 Necrotic damage. With this build, you want to use this rotation after expending Sorcery points on Quickened, Twinned, or Careful metamagic. This will keep your damage high relying on a cantrip and saving spell slots for huge damage when needed.
Level 6 Multiclass Sorcerer Spells: Magic Missile, Sleep, Chromatic Orb, Misty Step, Scorching Ray, Fireball, Counterspell, Hellish Rebuke, and Hex.
At level 7, we will continue to progress the Warlock and unlock two subclass features and a new spell.
- Command (spell selection): Command a creature to flee, move closer, freeze, drop to the ground, or drop its weapon.
- Agonizing Blast (class feature): When you cast Eldritch Blast, add your Charisma Modifier to the damage it deals, unless it is negative.
- Repelling Blast (class feature): When you hit a creature with Eldritch Blast, you can push the creature up to 4.5 m away from you.
Command is a powerful crowd control spell with different options to select. Grovel is great to knock enemies prone when you need a ranged stun. Using the Command Drop is exceptional against Githyanki Fighters or any enemy that relies on martial weapons for damage. You can pick up their weapons immediately following, essentially rendering the enemy useless.
You will also add the ability to change the functionality of Eldritch Blast with Agonizing Blast and Repelling Blast. Agonizing Blast adds damage based on how much Charisma you have, thus making it an even stronger damage tool. Repelling Blast gives you a knockback, but only on the first beam rather than potentially three. The benefit here is you get all the utility and ease of the Warlock Eldritch Blast gameplay, with the huge area-based damage from the Sorcerer. Plus, you won’t be entirely dependent on spell slots for damage with this Best Baldur’s Gate 3 Multiclass Sorcerer (BG3) Build Guide.
Level 7 Multiclass Sorcerer Spells: Magic Missile, Sleep, Chromatic Orb, Misty Step, Scorching Ray, Fireball, Counterspell, Hellish Rebuke, Hex, and Command.
At level 8, we will keep in the Warlock class to unlock Pact of the Blade and another spell.
- Mirror Image (spell selection): Create 3 illusory duplicates of yourself that distract attackers. Each duplicate increases your Armour Class by 3.
- Pact of the Blade (class feature): You can Summon a pact weapon, or Bind the one you are wielding, making it magical. Pact weapons use the wielder’s Spellcasting Ability Modifier instead of Strength or Dexterity.
- Bind Pact Weapon: Bind your main hand weapon. Its damage becomes magical, you cannot drop or throw it, and you become Proficient with it if you weren’t already. You can only have 1 pact weapon at a time. Lasts until Long Rest.
The Pact of the Blade feature helps the Warlock class use melee weapons and extra damage. While not the emphasis of our build, the other Pact fades in powerful quickly. This will allow you to summon a powerful melee weapon and use your spellcasting ability modifier (Charisma) for damage rather than strength or dexterity. Essentially, this gives you more gameplay freedom and less reliance on spell slots.
The spell selected at this level is Mirror Image which is an obscenely strong defensive spell. If you combine this with Shield, you can reach an AC of 30 for a limited time, making you nearly impossible to hit. Shield, which you can access via the Sorcerer spells is a reaction, while Mirror Image requires an action to cast. We recommend this spell for added defensive potential along with carrying some scrolls in case your Sorcerer is in the fray with melee damage dealers.
Level 8 Multiclass Sorcerer Spells: Magic Missile, Sleep, Chromatic Orb, Misty Step, Scorching Ray, Fireball, Counterspell, Hellish Rebuke, Hex, Command, and Mirror Image.
At level 9, we are going to go back into the Sorcerer class to finish the leveling process for the Best Baldur’s Gate 3 Multiclass Sorcerer (BG3) Build Guide. To do this, simply press the Sorcerer icon which will take you back in the progression tree. Below are our recommendations for this level:
- Haste (spell selection): Target yourself or an ally to become Hastened. Gain an action, and become faster and harder to hit.
- Elemental Affinity Damage (subclass feature): When you cast a spell that deals damage of the type associated with your draconic ancestry, you add your Charisma Modifier to the damage.
- Elemental Affinity Resistance (subclass feature): When you cast a spell that deals damage of the type associated with your draconic ancestry, you can spend 1 Sorcery Point to gain Resistance to that damage type.
The Haste spell is a powerful buff that is a single target. You can combine this with Twinned to cast it on yourself and another ally granting increased AC, movement, and another action. The downside to using this spell is it requires concentration. Thus, you cannot use it in combination with Hex or another concentration spell. If your concentration is broken, you and potentially the ally you cast this on will become lethargic. This is a status effect that skips your next turn. So, be careful about when you cast this and try not to cast another concentration spell or take damage.
The next two unlocks are from your subclass which makes your original decision at level 1 important. The Affinity Damage will add damage to your specific elemental of choice (fire). You still want a variety of damage types, but lean into fire when you need the most damage, and upscale or upcast Fireball for the most possible area damage.
Level 9 Multiclass Sorcerer Spells: Magic Missile, Sleep, Chromatic Orb, Misty Step, Scorching Ray, Fireball, Counterspell, Hellish Rebuke, Hex, Command, Mirror Image, and Haste.
At level 10, you unlock 1 level 4 spell slot and a spell selection. We recommend Blight. 8d8 Necrotic damage at 9-meter range. This is a single target medium-range spell that can be combined with Twinned. This hits extremely hard and aids in single-target damage. However, undead, fiends, and boss fights are often times immune or resistant to Blight. Make sure to examine before expecting a mega single target nuke only to see 0 damage.
Other options are this level or Wall of Fire, Ice Storm, and Banishment. Most likely, you will lack crowd control. This isn’t an issue when playing with a Life Cleric or a Battle Master Companion like Shadowheart or Lae’zel. Ideally, you keep your learned spells for damage and keep scrolls of important crowd control spells for rare usages. Hold Person, Command, Fear, and Banishment are great options.
Level 10 Multiclass Sorcerer Spells: Magic Missile, Sleep, Chromatic Orb, Misty Step, Scorching Ray, Fireball, Counterspell, Hellish Rebuke, Hex, Command, Mirror Image, Haste, and Blight.
At level 11, we reach our final feat and another spell unlock. We recommend taking the Banishment spell. Temporarily Banish your target to another plane of existence. This will remove a creature for 2 turns only to have it reappear. This spell does require concentration but can remove a high-damage target while you elimatte the other enemies. Typically, this will have a high percentage chance to land even on powerful enemies and only cost a level 4 spell slot. Ice Storm or Wall of Fire are good choices if you feel your crowd control is handled by companions or scrolls.
Level 11 Multiclass Sorcerer Spells: Magic Missile, Sleep, Chromatic Orb, Misty Step, Scorching Ray, Fireball, Counterspell, Hellish Rebuke, Hex, Command, Mirror Image, Haste, Blight, and Banishment.
Congratulations on reaching the maximum level with the Best Baldur’s Gate 3 Multiclass Sorcerer (BG3) Build Guide! At level level, we unlock a level 5 spell and recommend Cloudkill. Craft a large cloud that inflicts 5∼40 Poison damage per turn. You can reposition the cloud at every turn. The cloud Heavily Obscures everything within it. Cloudkill will lock down an entire area and is ideal for choke points where enemies have to move toward you. This also requires concentration so be careful about its usage. Another option at this level is Cone of Cold, which is a medium-range ice spell.
Below are the spells and their usage for the Multiclass Sorcerer and Warlock build:
- Single Target Damage: Magic Missle, Chromatic Orb, Scorching Ray, Blight
- AOE Damage: Fireball, Cloudkilll
- Utility: Misty Step, Counterspell, Hex, Haste
- Crowd Control: Sleep, Command, Chromatic Orb (Ice Orb)
Thanks for reading our Best Baldur’s Gate 3 Multiclass Sorcerer (BG3) Build Guide. Below you will find gear recommendations for this build.
Level 12 Multiclass Sorcerer Prepared Spells: Magic Missile, Sleep, Chromatic Orb, Misty Step, Scorching Ray, Fireball, Counterspell, Hellish Rebuke, Hex, Command, Mirror Image, Haste, Blight, Banishment, Cloudkill.
Recommended Gear for Baldur’s Gate 3 Multiclass Sorcerer Build
In Games like Baldur’s Gate 3, you’ll explore the world, loot chests and your enemies’ dead bodies, and complete quests and all those activities can reward you with useful items, potions, armor, weapons, scrolls, and much more. There are three Acts in BG3, and the Best Baldur’s Gate 3 Multiclass Sorcerer Build includes suggested sets and alternatives for Act 1 and Act 3.
Beginner: Starting the Game
Here’s the best beginner gear for the Sorcerer Multiclass Build in Baldur’s Gate 3:
|Gear Slot||Best Gear Item|
|Head||Circlet of Blasting|
|Chest||The Protecty Sparkswall|
|Necklace||Amulet of Misty Step|
|Ring||Ring of Absolute Force|
|Weapon 1 Main Hand||Melf’s First Staff|
|Weapon 2 Off-Hand||Adamantine Shield|
- Circlet of Blasting: Cast the spell Scorching Ray once per Long Rest. Sold by Blurg in the Myconid Colony.
- The Protecty Sparkswall: 10 AC + Dexterity modifier, +1 bonus to spell saves. Looted in Gilded Chest in Grymforge X: -645 Y: 360. Fleetfingers: if you use a dash, you can use a jump without consuming a bonus action. Found in Act 1 Wilderness X: 77 Y: 347.
- Fleetfingers: after the wearer Dashes or takes a similar action, they can Jump without using a Bonus Action. Act 1 in wilderness chest X: 77 Y: 347.
- Cinder Shoes: whenever you Burn an enemy, you gain 2 turns of Heat. Sold by Blurg in the Myconid Colony, Underdark.
- Amulet of Misty Step: Grants Misty Step Level 2 Conjuration Spell. Found in a Gilded Chest (X386 Y8) in Defiled Temple
- Ring of Absolute Force: Cast the spell Thunderwave once per Short Rest. Dropped by Sergeant Thrinn in Grymforge.
- Alternative: Ring of Colour Spray: Once per Battle, you can cast the Colour Spray spell. Obtained in Harpy’s Nest Secluded Cove (X:326, Y:495).
- The Sparkswall: cannot be electrocuted & gains resistance to lightning damage. Obtained in a chest in Arcane Tower, Underdark Act 1.
- Alternative: Sunwalker’s Gift: the wearer can see in the dark up to 12m (used for non-Darkvision races like Dragonborn, Githyanki, etc.). Buy it from Blurg in Myconid Colony in the Underdark.
- Melf’s First Staff: 1d6 + 1 bludgeoning damage, gain +1 bonus to spell save DC, spell attack rolls, and Melf’s acid Arrow once per long rest. Sold by Blurg in the Myconid Colony.
- Adamantine Shield: +2 AC, cannot be a critical hit, and provides Shield Bash. Forged in Act 1 The Adamantine Forge with a Shield Mould and Mithral Ore. Note, must be High Half-Elf, Human, or another race that grants shield proficiency.
The following table presents the best advanced and end-game gear for the Sorcerer Multiclass in Baldur’s Gate 3:
|Gear Slot||Best Gear Item|
|Cape||Cloak of the Weave|
|Chest||Robe of the Weave|
|Boots||Disintegrating Night Walkers|
|Ring||Shifting Corpus Ring|
|Weapon 1 Main Hand||Markoheshkir|
|Weapon 2 Off-Hand||Viconia’s Walking Fortress|
- Birthright: Increase Charisma +2. Sorcerer’s Sundries store in the Lower City of Baldur’s Gate.
- Cloak of the Weave: You gain a +1 bonus to Spell Save DC and Spell Attack Rolls. Found in a locked chest in Raphael’s House of Hope.
- Robe of the Weave: 10 AC, +2 AC, +1 bonus to spell saves & attack rolls. Ramazith’s Tower during Act 3.
- Quickspell Gloves: Cantrips that cost an action cost a bonus action instead. Can be purchased at Lorroakan’s Projection at Sorceror’s Sundries
- Disintegrating Night Walkers: Can’t be Enwebbed, Entangled, or Ensnared and can’t slip on grease or ice; Misty Step once per Short Rest. Dropped by True Soul Nere at the Grymforge
- Spellcrux Amulet: restores one expended spell slot per long rest. Drop by The Warden in Moonrise Towers Prison X: 569 Y: -650.
- Killer’s Sweetheart: When you kill a creature, your next Attack Roll will be a critical hit. Once spent, this effect refreshes after a Long Rest. Can be found lying on the ground at the top of the stone structure in the Self-Same Trial inside the Gauntlet of Shar ( X: -833 Y: -729).
- Shifting Corpus Ring: Gain access to the Invisibility and Blur spells. Drop by Fist Marcus at the Last Light Inn
- Markoheshkir: You gain a +1 bonus to Spell Save DC and spell attack rolls, Arcane Battery, and Kereska’s Favour. At Ramazith’s Tower Act 3.
- Viconia’s Walking Fortress: +3 AC, Reflect Spell, and Warding Bond. Can be looted from Viconia DeVir during Shadowheart’s companion quest in Act 3.
- Alternative Shield of Devotion: +2 AC with Shield Bash and Shield of Devotion Aid spell. Act 2 Bought from Quartermaster Talli at the Last Light Inn.
Consumables, Potions, and Items
Consumables are items that can be used once and then destroyed. They are typically used to restore health or other resources. Some common types of consumables include potions, scrolls, food, drinks, and arrows.
The following list represents the best individual use consumable items that will aid in the Best Baldur’s Gate 3 Multiclass Sorcerer Build:
- Potion of Greater Healing: 8d4 + 8 healing and removes burning.
- Potion of Invisibility: Become invisible for 1 minute. Attacking or casting spells ends the status.
- Potion of Flying: 10 turns of flying.
- Potion of Speed: 3 turns of an increased action via the Haste condition.
- Potion of Angelic Slumber: fall asleep for two turns, then restore all spell slots, hit points, and abilities.
- Elixir of Peerless Focus: gain advantage on concentration saves (ingredients Sublimate of Belladona, and any ashes).
- Elixir of Vigilance: gain +5 bonus initiative and you cannot be surprised (ingredients sublimate of bloodstained hook, any ashes).
- Superior Elixir of Arcane Cultivation: gain a level 3 spell slot (ingredients Solution of Night Orchid, any Vitriol).
- Elixir of Viciousness: increase your critical hit chance (ingredients Vitriol of Shadowroot Sac, any Ashes).
- Elixir of Universal Resistance: gain resistance to all damage (ingredients Vitriol of Divine Miasma, any Sublimate).
Best Baldur’s Gate 3 Multiclass Sorcerer Build Guide Summary
- Draconic Bloodline (Sorcerer)
- The Fiend (Warlock)
- Strength 8
- Dexterity 16
- Constitution 14
- Intelligence 10
- Wisdom 10
- Charisma 16
- Level 1 – Draconic Bloodline Subclass
- Level 2 – Metamagic Careful & Twinned
- Level 3 – Metamagic Quickened
- Level 4 – +2 Charisma Feat
- Level 5 – Fireball & Counterspell
- Level 6 – Multiclass Warlock
- Level 7 – Agonizing & Repelling Blast
- Level 8 – Pact of the Blade
- Level 9 – Sorcerer, Haste Spell
- Level 10 – Blight Spell
- Level 11 – Banishment Spell
- Level 12 – Cloudkill Spell
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