This guide will explain the best Karlach Companion Build in Baldur’s Gate 3, the Barbarian class, the Berseker subclass, and the best setup.
This build page has been updated for the patch 6 version of Baldur’s Gate 3.
Karlach Companion Introduction
Karlach is a powerful Zariel Tiefling Barbarian who admires strength in combat and life. You confront Karlach early in Act 1, and she’s an optional companion and highly recommended to recruit due to her power and story narrative. She was once a slave soldier, so it’s likely she has a Outlander background. As such, she’s likely to be inspired by and approve of acts of kindness toward the oppressed. She’ll solve problems like a true fighter, never showing weakness.
Companions in Baldur’s Gate 3 are a group of non-player characters (NPCs) who join the player’s party and accompany them throughout their journey in the game. These companions are essential characters that offer various benefits, such as providing additional combat support, contributing to the story, and offering different perspectives on the events unfolding in the game world.
Companions can be avoided entirely, die, be romanced, and have their sprawling background. In this build guide for Karlach, we will explore her character and how to make a powerful Barbarian using this origin character.
Karlach Pros | Karlach Cons |
---|---|
Soul Coin Bonus | Conflicts with Others in the Party |
Amazing Story | Requires Dammon |
Great Melee Combatant | Melee Focused |
Karlach Companion Features & Mechanics
The following list presents all the essential Karlach Companion Mechanics and Features in Baldur’s Gate 3:
- Class: Barbarian
- Race: Zariel Tiefling
- Background: Outlander
- Base Proficiencies: Light, Medium, Shields, Simple weapons
- Best Build: Barbarian Class, Two-handed Weapon
- Origin Character: Yes
- Romance: Yes
- Location: The Risen Road, Act 1, Hunt the Devil Quest
- Voiced By: Samantha Béart
Your companion can be respecced or rerolled early in the game. This means you can change their class, subclass, ability score, and more. The only feature that cannot be adjusted is their race and story. We suggest using Withers at Camp after he’s unlocked to optimize the build.
Where to Find Karlach and How to Recruit Her?
To find and recruit Karlach in Baldur’s Gate 3, head south from Risen Road and find her along near the Toll House at Coordinates X: 111 Y:503. If you already have it uncovered, you can teleport there, or head north and east from the Blighted Village. You will find her wounded on the rock. She will explain that mercenaries are after her and will ask you to kill them. Head to the abandoned house next to her location near Risen Road and speak with the mercenary leader. During the dialogue, select “I know the woman…She’s under my protection.” A fight will start and after you defeat the enemies, report to Karlach to complete the quest.
Next, you find Karlach in your camp, but expect a confrontation between her in Wyll. What you decide will influence their relationship throughout your campaign.
Recommended Subclass
The Berserker Barbarian is the best subclass for Karlach in BG3 because she’s a melee damage dealer with a free smite spell as a Tiefling, and Soul coins give her a passive 1d4 fire damage when raging. The Berserker subclass comes with Frenzy Strike, Enraged Throw, and Rage turns into Frenzy.
Here are all the Baldur’s Gate 3 Barbarian subclasses:
- Berserker: straightforward, simple, and big damage.
- Wildheart: more versatility and control.
- Wild Magic: unpredictable and magic-based.
Baldur’s Gate 3 Berserker Barbarian Features & Progression
The Berserker Barbarian subclass unlocks the following features and spells:
- Frenzy Strike (Level 3): As a bonus action, make a melee attack with your Current equipped weapon.
- Frenzied Strike (Level 3): As a Bonus Action, make a melee attack with your weapon; Will cause a stack of Frenzied Strain on the Barbarian; All stacks are removed when Frenzy ends.
- Enraged Throw (Level 3): You can Pick up an item or Creature to throw at an Opponent Knocking them prone dealing 1-4 damage (Determined by weight and size of thrown Object).
- Mindless Rage (Level 6): Your rage becomes all-consuming, repelling outside influence; While Frenzied, you cant be Charmed or Frightened, and Calm Emotions no longer end your rage.
- Intimidating Presence (Level 10): Menace an enemy and instill a terrible Fear within them. If the target resists this effect, it can’t be targeted again until it Long Rests.
Karlach Race
Karlach, by default, is a Zariel Tiefling from Zariel’s Bloodline. They are empowered with martial strength and can channel searing flame to punish their enemies. They are also often ambitious and ruthless, driven by a desire for power. Moreover, the one thing you cannot change is Karlach’s race. Otherwise, every characteristic of her build can be changed.
Zariel Tiefling Racial Features:
- Base Racial Speed 9m
- Darkvision: Tieflings can see in the dark within 12 meters.
- Hellish Resistance: They have resistance to fire and take only half the damage from it.
- Thaumaturgy Cantrip
- Searing Smite at level 3
- Branding Smite at level 5
- +2 and +1 to any ability
Zariel Tieflings are one of the strongest races in BG3 and an excellent choice for Karlach playing a melee Barbarian. The extra Fire Resistance is helpful in difficult fighters later in the game, in addition to free Smite Spells.
Recommended Skills for Karlach Build
Perception and Intimidation are the best skills for Baldur’s Gate 3: Best Karlach Companion Build because they complement your class abilities and enhance your effectiveness in various situations. In Baldur’s Gate 3, skills represent the abilities and proficiencies of your character that allow them to perform various actions and interact with the game world. Skills are associated with specific attributes and are used to determine the success or effectiveness of certain actions or abilities. They can be edited during character creation or with companions, during respec or reroll screen.
Here are the skills for Karlach in Baldur’s Gate 3:
- Perception is a Strength Skill
- Intimidation is a Charisma skill
Karlach Companion Ability Score
Here’s the best ability score for the Baldur’s Gate 3: Best Karlach Companion Build:
Ability | Score |
---|---|
Strength | 16 |
Dexterity | 14 |
Constitution | 16 |
Intelligence | 8 |
Wisdom | 12 |
Charisma | 8 |
The Best Ability Score for the Karlach Companion Build is 16 Strength and 16 Constitution. That way, your melee abilities will do much damage with a massive health pool for good survivability. The next priority is Dexterity at 14 so you have a higher initiative because going first or sooner means eliminating more enemies and taking less damage. Dexterity also gives us +2 Armour Class (AC) due to a Barbarian passive, again, helping us with survivability.
In Baldur’s Gate 3, ability scores are the six core stats that determine a character’s capabilities. For companions, the game automatically distributes them without the ability to change initially. However, you can later change their default ability score in your camp via the NPC Withers for 100 gold.
Karlach Barbarian Level Progression
Level 1
For companions, the game automatically distributes ability scores and you will want to change that. You can change your default class, ability score, and skills in your camp via the NPC Withers for 100 gold. Use the character creation steps above and hit the appropriate ability score and skills. However, you cannot reset her race. You want to either use medium armor or clothing, and a two-handed weapon preferably Greatsword. You can get a super powerful one in the prologue section called the Everburn Blade.
At level one you will unlock two mechanics as a Barbarian:
- Unarmored Defense: While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
- Rage: While raging, you deal 2 extra damage with melee and improvised weapons, and when throwing objects. You also have Resistance to physical damage and Advantage on Strength checks and Saving Throws. Rage ends early if you don’t attack an enemy or take damage each turn. You can’t cast or concentrate on spells while raging.
Unarmored Defense Explained
Unarmored Defense helps if you don’t plan on wearing medium armor. You can, however, strip Lae’zal’s armor and equip it with high Dexterity for a higher Armour Class (AC). The advantage to using “clothing” not armor is the gear sets. Later on as you develop, the game will incentivize you with clothing-based gear sets with the Wrath status effect, which increases melee damage. There are risk rewards to this. Less AC means you get hit more, but some of the gear sets are ultra-powerful damage. I suggest starting with Medium higher AC and see how your survivability is. If good, switch to meta clothing sets. We will suggest some in our gear section at the bottom of this build page.
Rage is the bread-and-butter component of The Barbarian. You’ll want to use this on your first time with a bonus action and charge in. Also, make sure to equip a ranged weapon so you can always attack once per turn to keep it active while playing Baldur’s Gate 3: Best Karlach Companion Build.
Gameplay essentially is using your bonus action on your first turn to go into Rage, charging ahead and attacking either with a bow or melee weapon two-handed Greatsword preferred.
Karlach Gameplay & Priorities
During the early phase of BG3, Karlach is a powerful melee Barbarian who should equip a Two-Handed Greatsword. Your primary goal is to find a back-bar ranged weapon at the start of the game. You will have limited mobility, and the Heavy Crossbow or Longbow is great until you reach higher levels and access movement-enhancing armor. Moreover, look to acquire Elixir of Hill Giant Strength and Oil of Accuracy. You can combine these two for massive damage increases and Karlach will feel very powerful immediately.
Your overall priority with the Karlch Companion build is the following:
- Complete Prologue
- Recruit Other Companions
- Reached Hollowed City/Druid Grove
- Sell, Stock up, complete quest
- Unlock Withers, respec to proper ability score
- Progress to level 5
- Reach Underdark and Grymforge
Following these steps ensures a strong foundation for her especially if you plan on playing solo or on Honour Mode difficulty.
Level 2
At level two you will unlock Reckless Attack and Dangerous Sense. Here’s what they do:
- Reckless Attack: Reckless Attack feature, which allows you to gain Advantage on melee weapon attack rolls in exchange for granting advantage to enemies attacking you until your next turn. This should be used against an enemy you will either kill or won’t target your next turn.
- Dangerous Sense: You have an Advantage on Dexterity Saving Throws against traps, spells, and surfaces. This is just passively applied to your character.
Reckless Attack is your main skill for damage. When you gain advantage, you can roll two dice rolls rather than one and the game selects the highest. This increases damage significantly. Be aware, that the enemy will have the same advantage against you too.
Gameplay: At this stage of the game, your goal is to simply use Rage as your bonus action on your first turn in charge into combat. Your goal is to get hit or hit someone and extend the Rage effect. Make sure to equip a bow in case you cannot reach a target on your first turn. Use Reckless for the majority of your attacks.
Level 3
At level three you will finally get to pick a subclass and we recommend Berserker. It takes advantage of your bonus action and gives a great ranged damage ability. Here’s what you should do at level 3 with a Barbarian Build:
- Take Berserker Subclass
- Extra Rage Charge
- Frenzied Strike skill unlocked: As a bonus action, make a melee attack with your equipped weapon.
- Enraged Throw skill unlocked: Pick up an item or creature and throw it at a target, dealing Bludgeoning damage and knocking it Prone. Your Strength affects how much weight you can throw. Heavier items deal more damage. The damage of Thrown Weapons is the same as the Weapon’s melee damage. You also deal additional damage based on your Strength
- Frenzy: grants you the ability to enter a frenzied rage as a bonus action, allowing you to make an additional melee weapon attack on each of your turns. Note that this feature also incurs one level of exhaustion once your rage ends.
- Searing Smite (Karlach Racial Unlock): 1d6 Fire damage a target with Searing Smite takes 1d6 icon bg3 wiki guide 11d6 Fire damage every turn, until it succeeds on a Constitution saving throw.
Berserker Gameplay Explained
You can use your bonus actions to attack with Frenzied Strike and Enraged Throw. Ideally, on your first turn, you pop Frenzy (formally Rage) and charge into combat to either strike melee or at range. On your second turn, Frenzy should still be active. Here you can attack with your action and a second attack with a bonus action. And at levels 4 and 5 you can get even more attacks!
Enraged Throw is my favorite of the two new skills because you can stun or knock an enemy prone. The weakness of the Karlach Barbarian is the lack of crowd control, NOT the lack of damage. This skill is essential because it allows us to use primary damage Reckless Attack with our action and stun someone even at range with Enraged Throw. I carry a lot of daggers and spears and use those to throw and pick them up after the fight.
The gameplay now is Frenzy with bonus action on the first turn, charge in for Reckless Attack. On the second turn, use your action first (Reckless) then a bonus action attack like Frenzied Strike or Enraged Throw. Keep in mind, that if you use too many bonus action attacks of either Frenzied or Enraged Throw you will lose Frenzy. Be aware, that if you use Frenzied Strike or Enraged Throw on every turn, you will get knocked out of Frenzy. Limit it if possible and will have more utility with our bonus action later.
Zariel Tiefling Smite Usage
This skill is typically used on Paladin builds but can be useful due to the damage over time. The downside is it uses an action and a bonus action. This consumes our entire turn but can trigger some additional damage which can be useful if you have a high percentage to hit and you just need that extra oomph. I typically shy away from this skill on my Karlach Barbarian build but it’s an option and free once per long rest.
Level 4
Take the Ability Improvements Feat and put two points into strength. At level four you want to increase your strength to 18. This will help you with consistent damage. We don’t recommend Great Weapon Master feat at this level. The reason is, that the Barbarian with the Berserker Subclass makes great use of their bonus action because of Frenizy Strike and Enraged throw. So, go for the simple and effective increase in stats.
Nothing new happens gameplay-wise yet, but you should be hitting harder and have a better chance to hit. We will get another feat at levels 8 and 12. We will take Great Weapon Master at level 8 because we make good use of our bonus action at this current level and want a higher chance to land attacks early.
Level 5
At level five the Barbarian gains extra attack and Fast Movement.
- Gain the Extra Attack feature, allowing you to make two attacks when you take the Attack action on your turn. This significantly boosts your damage potential in combat.
- Gain a Class Feature Fast Movement increases your movement speed by +5 while not wearing heavy armor.
At level 5 the Barbarian becomes amazing with Extra Attack paired with Frenized Strike. This will allow you to attack multiple times with your actions and another with a bonus action. You can drink a Potion of Speed for a further effect and do a lot of damage in one turn.
This is where the Barbarian starts to dominate. Your first turn is the standard, bonus action to activate Rage/Frenzy and charge in with Reckless Attack. If you land the attack you get an additional one. Usually, you want to use your secondary weapon-based skill like Lacerate to cause some bleeding damage. On the second turn, you will have a bonus action free, so you can do 2x attacks, the first being Reckless then use a bonus action strike depending on the range. That’s three attacks per turn. If you are doing a hard fight, use a Potion of Speed and you add another 2 to that!
Karlach’s race also gives us another skill at this level, Branding Smite.
Branding Smite: 2d6 radiant damage possibly marks your target with light, preventing it from turning Invisible.
This ability is typically used on Paladin builds and can be useful for preventing invisibility. The downside for it on our build, like Searing Smite, is it uses an action and a bonus action. This essentially consumes our turn but can hit extremely hard and prevent invisibility.
Karlach Multiclassing Option
Keeping within the Barbarian class for the entirety of the leveling process with Karlach is a powerful option. However, if you are playing on the highest difficulty, Honour Mode, you can squeeze extra power from her and the build with Multiclassing. You would multiclass Karlach for 4 levels of Rogue/Thief, then 3 levels of Fighter/Champion. If you wish to follow that build, look at this solo build designed for completing the Tactican solo. However, this isn’t necessary and can overcomplicate the game.
Level 6
At level 6 of the Barbarian, you get an additional Rage charge and a subclass feature Mindless Rage. Your rage becomes all-consuming, repelling outside influence. While Frenzied, you can’t be Charmed or Frightened, and Calm Emotions no longer end your rage. This helps you become immune to annoying crowd control effects and keeps you from losing damage or missing turns.
Ending Act 1 with Karlach
At this level, you should be close to transitioning out of Act 1. Make sure to check vendors and stock up on camp and alchemy supplies. Moreover, look over the best Act 1 items. There are also permanent bonuses you can acquire in Act 1. Lastly, Grymforge has powerful armor and weapons (Adamantine) that can aid you well into Act 3. Consider taking the time to collect the Mithral, Mould, and Craft items before transitioning to Act 2, where you won’t be able to return (Moonrise Tower).
Level 7
At level 7 the Barbarian unlocks Feral Instinct. You gain a +3 bonus to Initiative and can’t be surprised. Karlach will now have a high Initiative and skip Surprised which eliminates your first turn. This means you are guaranteed to go during the first round of combat and will be one of the first to start. You can then focus on stunning or eliminating the highest priority target and reduce damage for you and your team.
Level 8
At level 8, the Barbarin gets to take another feat, and we suggest Great Weapon Master here. When a melee attack scores a critical hit or kills a creature, you can make another melee attack as a bonus action. When attacking with Heavy Weapons you are proficient with, attack rolls take a -5 penalty, but their damage increases by 10. This is a high-risk reward feat, but expect huge damage.
The Great Weapon Master feat does two things for you. One, it has a high risk high reward ability to add 10 damage BUT -5 attack roll penalty. As shown in the picture above, this simply reduces your chance to hit the percentage significantly. You can turn this off in the Passive section on your toolbar, which will give you the normal percentage.
Secondly, this feat gives you another chance to hit on a kill or critical hit using a bonus action. This is the real reason the feat is so strong, multiple attacks in a turn, and with this build, you will be getting a lot of critical hits and kills. Combat should therefore be initiated using your action first, saving your bonus action for a Great Weapons Master attack.
Assuming you critically strike or kill a target, you want to start using your bonus action for Great Weapon Master attacks rather than Frenzied Strike or Enraged Throw. This will help keep you in Frenzy for the duration of combat. If you must stun a target or you don’t proc this effect, still use those two alternative bonus action attacks.
Level 9
At level 9 the Barbarian unlocks a class feature called Brutal Critical. When you land a Critical Hit, you roll an extra damage die as well as the normal additional critical dice. The gameplay is very simple beyond this level and not much changes besides passive benefits like Brutal Critical. As you can imagine, this gives use even more damage and isn’t something we have to activate, it’s a passive feature. Making the Barbarian ultra-simple and powerful.
Level 10
At level 10 the Barbarian unlocks an action-based skill Intimidating Presence. Menace an enemy and instill a terrible Fear within them. If the target resists this effect, it can’t be targeted again until it Long Rests. This an odd skill that I don’t use much. It requires action and only does fear, which gives a disadvantage. Typically I don’t focus on debuffing targets with this build and use support classes for this. You can try this skill, but I’m not a fan.
Level 11
From level 11 to 12 the Barbarian doesn’t get much. I recommend spending the last two levels multi-classing to the Fighter. At level 11 the Barbarian gets Relentless Rage which mimics the Half-Orc passive Relentless Endurance. If you drop to 0 health, you have 1 health instead of being Downed. At level 12 you will miss a feat where you can take +2 Strength, which admittedly is nice. But you can consume Hill Giant potions and reach 21 or 27 strength for a brief time.
The reason I suggest multi-classing Karlach is purely for Action Surge. A resource used once per short rest ability that gives you another action in combat. Given the Barbarian already has an extra attack, those extra two attacks combined with Great Weapon Master are worth sacrificing Relentless Rage and +2 Strength. If you do not wish to do this, continue and take the Ability Improvement +2 Strength at level 12 with Karlach.
- Great Weapon Fighting Style: When you roll a 1 or 2 on a damage die for an attack with a two-handed melee weapon, that die is rerolled once. This is an amazing benefit only Paladins and Fighters have. You get a reroll low damage die increasing your output potential significantly.
- Second Wind: this skill is unlocked at level one Fighter and is a mediocre heal that is useful during the start of the game. You can use a bonus action, though most potions outperform it.
If you multi-class, this level will feel uneventful, but trust me it’ll be worth it.
Level 12
With two levels into Fighter, you get access to the awe-inspiring Action Surge. You get an extra action, but the biggest strength is, that it doesn’t require any resources to use it. Action Surge is a once-per-fight usage, but it allows you to cast and recharge on short rest.
So, you now have Karlach with Great Weapon Master feat, Extra Attack and give her Action Surge for 2x more attacks. You can take this a step further by using either a Potion of Haste or casting Haste on her, as well. Then you get another action! If you did the math on that:
- Attack one + extra attack = 2
- Attack two (via Action Surge) + extra attack = 4
- Attack three (via Haste) + extra attack = 6
- Great Weapon Master via critical strike or kill = 7 (if you have a bonus action)
Karlach at level 12 with this setup has so much firepower it’s remarkable. Again, if you want to stay entirely in the Barbarian class for all 12 levels, take Ability Improvement +2 Strength or the Alert feat which helps with going early. We hope you enjoyed this build and check out the gear section for more!
Best Gear for Karlach Wizard Build
In Games like Baldur’s Gate 3, you’ll explore the world, loot chests and your enemies’ dead bodies, and complete quests, and all those activities can reward you with useful items, potions, armor, weapons, scrolls, and much more. There are three Acts in BG3, and we’ve updated this guide to include suggested sets and alternatives for Act 1 and Act 3. Look to progress and alternative selections if you don’t have the recommended item.
Beginner: Starting the Game
Here’s the best beginner gear for Karlach Companion Build in Baldur’s Gate 3:
Gear Slot | Best Gear Item | Effect |
---|---|---|
Head | Haste Helm | Increase Movement |
Cape | – | |
Chest | Bloodguzzler Garb | Extra Damage |
Gloves | Bracers of Defence | +2 AC |
Boots | Linebreaker Boots | Wrath when Dash |
Necklace | Amulet of Misty Step | Free Spell |
Ring | Crusher’s Ring | Increased Movement |
Ring | Caustic Band | Poison Damage |
Weapon 1 Main Hand | Everburn Blade | Starter Weapon |
Weapon 2 Ranged | Titanstring Bow: | Add STR Modifier |
Below is the best Act 1 Armor, Weapons, and Equipment for Karlach Companion in BG3:
- Haste Helm: Chest in the Blighted Village X 32, Y 403 (Alternative Cap of Wrath).
- Bloodguzzler Garb: Loot it from Bulette’s body in the Underdark (Alternative Adamantine Splint Armour)
- Bracers of Defence: In the Apothecary’s Cellar beneath the Blighted Village(X: -656 Y: -370 (Alternative Gloves of the Growling Underdog).
- Linebreaker Boots: Loot it from Beastmaster Zurk’s body in the Worg Pens (Alternative Disintegrating Night Walkers)
- Amulet of Misty Step: Chest behind the ogre Polma in the Defiled Temple within the Goblin Camp (Alternative Moondrop Pendant).
- Crusher’s Ring: Can be looted or stolen from Crusher in the Goblin camp in Act 1 (Alternative Ring of Flinging).
- Caustic Band: Merchant Derryth Bonecloak in the Myconid Colony in the Underdark (Alternative: The Sparkswall)
- Everburn Blade: Can be looted from Commander Zhalk during the prologue (Alternative Silver Sword of the Astral Plane or Sword of Justice).
- Titanstring Bow: Brem in Zhentarim Hideout Act 1 (Alternative Giantbreaker).
Advanced: End-Game
The following table presents the best advanced and end-game gear for Karlach Companion Build in Baldur’s Gate 3:
Gear Slot | Best Gear Item | Effect |
---|---|---|
Head | Bonespike Helmet | Damage on Rage |
Cape | Cindermoth Cloak | Burns Attackers |
Chest | Bonespike Garb | Damage Reduction |
Gloves | Gauntlets of Hill Giant Strength | 23 Strength |
Boots | Helldusk Boots | Mobility Skill |
Necklace | Amulet of Greater Health | 23 Constitution |
Ring | Killer’s Sweetheart | Automatic Critical |
Ring | Ring Of Regeneration | Self-healing |
Weapon 1 Main Hand | Balduran’s Giantslayer | Best Greatsword |
Weapon 2 Ranged | Fabricated Arbalest | Best Heavy Crossbow |
Below is the best Act 3 Armor, Weapons, and Equipment for Karlach Companion in BG3:
- Bonespike Helmet: Obtained from Voiceless Penitent Bareki Merchant in Lower City Sewers Baldur’s Gate (Alternative Helm of Balduran).
- Cindermoth Cloak: Looted from Aelis Siryasius in the Lower City Sewers in Act 3 (Alternative: Fleshmelter).
- Bonespike Garb: Purchased from Exxvikyap at The Rivington General in Act 3 (Alternative Bhaalist Armour).
- Gauntlets of Hill Giant Strength: Obtained in Archive of the House of Hope (Alternative Legacy of the Masters).
- Helldusk Boots: Obtained in a locked chest, Wyrm’s Rock Fortress X: -32 Y: 219 (Alternative Bonespike Boots).
- Amulet of Greater Health: Found in the House of Hope in Baldur’s Gate City (Alternative Surgeon’s Subjugation Amulet).
- Killer’s Sweetheart: Obtained from the Self-Same Trial in the Gauntlet of Shar in Act 2 (Alternative Ring of Protection).
- Ring Of Regeneration: Sold by Rolan at Sorcerous Sundries (Alternative Ring of Free Action).
- Balduran’s Giantslayer: Obtained as a reward for completing the Wyrmway trials in Act 3 (Alternative Nyrulna).
- Fabricated Arbalest: Looted from Enver Gortash in Wyrm’s Rock Fortress (Alternative Titanstring Bow).
Best Barbarian Consumables, Potions, and Items
The following list represents the best individual use consumable items that will aid in our Baldur’s Gate 3: Best Karlach Companion Build:
- Elixir of Hill Giant Strength: Increases Strength ability score to 21 until Long Rest.
- Elixir of Bloodlust: Once per turn when you kill a foe, you gain HP 5 temporary hit points and an additional action.
- Potion of Speed: Gain extra action, +2 AC, Advantage on Dexterity Saving Throws, and double movement speed.
- Drow Poison: Weapon poison that adds Constitution Saving Throw or becomes Poisoned and falls Asleep.
- Potion of Flying: Drink to gain a flying speed of 60ft for one hour.
- Elixir of Heroism: Gain 10 temp HP and become Blessed until a long rest.
- Potion of Greater Healing: 4d4 + 4 hit points restored.
- Oil of Accuracy: Coat Weapon. Bonus of +2 in Attack Rolls.
- Elixir of Vigilance: Drink to gain a +5 bonus to Initiative and you can’t be Surprised.
- Elixir of Darkvision: (only non-Darkvision race): Drink to gain the ability to see in the dark up to 12m.
Karlach Gameplay Tips and Tricks
Here are 10 gameplay tips specifically for playing the Baldur’s Gate 3: Best Karlach Companion Build:
- Use Rage Wisely: Activate this and stay aggressive. You need to either do damage or be damaged so play up close.
- Initial Turn: Make sure your initial move either puts you in melee range so you can strike or attack with range to keep Rage active.
- Bonus Action: Once you get Frenzied Strike, you can attack with a bonus action, using two attacks in one turn so don’t waste it.
- Prioritize melee combat: Use different weapons based on their strength and unique skills, like Cleave for Area damage.
- Manage Frenzy: Make sure you have at least two charges left on your Frenzy so that if you are disabled or lose the buff, you can require it during a long fight.
- Reckless Attack: use this attack when it’s likely you will not receive a return blow.
- Potion of Speed: use these potions to gain bigger movement and more actions in challenging fights.
- Enraged Throw: this skill can be useful when you need to keep Rage or Frenzy active, but don’t have the movement.
- Long Rest: Make sure to rest when your Rage and Frenzy counters are low so you start with many available.
- Great Weapon Master: try to target low-health enemies with a high chance of hit so you can proc a free extra attack if you kill them.
Remember, this build guide serves as a foundation, and you can always adapt it to suit your preferences and the needs of your campaign. Enjoy playing as a formidable Barbarian with the best Karlach Companion Build!
Karlach Companion Build Guide Summary
Recruit Karlach
- The Risen Road
- Hunt the Devil Quest
Subclass – Berserker
Preferred Weapon: Greatsword
Preferred Armor: Clothing
Race – Zariel Tiefling
Best Early Action – Reckless Attack
Best Late Action – Action Surge
Karlach Ability Score
- Strength 16
- Dexterity 14
- Constitution 16
- Intelligence 8
- Wisdom 12
- Charisma 8
Feats
- Level 4 – +2 Strength
- Level 8 – Great Weapon Master
Multiclassing
- Fighter at Levels 11 & 12
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