Baldur’s Gate 3: Best Minsc Companion Build Guide

This guide will explain the best Minsc Companion Build in Baldur’s Gate 3, the Ranger Class, and the Gloom Stalker subclass, for the optimal setup.

Baldur’s Gate 3 Comprehensive Guides - BG3

This build page has been updated for the patch 6 version of Baldur’s Gate 3.

Minsc Companion Introduction

Minsc is a Ranger Human and a potential companion. He is a complex and well-developed character and was a recruitable character in previous Baldur’s Gate games. He is most remembered for having a companion Boo, who according to Minsc is a ‘Miniature Giant Space Hamster’. Minsc can be recruited in Baldur’s Gate 3 later in Act 3.

Companions in Baldur’s Gate 3 are a group of non-player characters (NPCs) who join the player’s party and accompany them throughout their journey in the game. These companions are essential characters that offer various benefits, such as providing additional combat support, contributing to the story, and offering different perspectives on the events unfolding in the game world. 

Companions can be avoided entirely, die, romanced, and have their sprawling background.  In this build guide for Minsc, we will explore his character and how to make a powerful Gloom Stalker Ranger Build with him. We also suggest using the Respec or Reroll feature to change Minsc’s default subclass to a much more powerful one. This will be explained later. This build is being updated as we progress to the max level of 12. Check back frequently for updates.

Minsc ProsMinsc Cons
Great Ranged damageWeak Area Damage
Stealth and Invisibility Requires Concentration
High MobilityLower Health

Minsc Features & Mechanics

The following list of features and mechanics for Baldur’s Gate 3 Ranger Gloom Stalker Build:

  • Class: Ranger
  • Race: Human
  • Background: Unknown
  • Subclass: Reroll to Gloom Stalker
  • Primary Ability: Dexterity
  • Weapon Proficiencies: Simple Weapons, Martial Weapons
  • Extra Attack:  Can make an additional free attack after making an unarmed or weapon attack. This can be acquired at level 5.
  • Spell Casting: The Ranger gets some limited spells to cast but can combine that with consequential ranged damage.
  • Umbral Shroud: Wrap yourself in shadows to become Invisible if you are obscured.
  • Dread Ambusher: gain a +3 bonus to Initiative. On the first combat turn, your movement speed increases by 3m, and you can make an attack that deals an additional 1d8 damage.
  • Best Build: Ranger, Gloom Stalker subclass
  • Origin Character: No
  • Romance: Yes
  • Location: Act 3

Your companion can be respecced or rerolled early in the game. This means you can change their class, subclassability score, and more. The only feature that cannot be adjusted is their race and story. We suggest using Withers at Camp after he’s unlocked to optimize the build.

How to Find and Recruit Minsc

Minsc cannot be recruited until Act 3 of Baldur’s Gate 3, and you also must have recruited Jaheira first. If you do not have Jaheira in your party (or at least in your camp), then Minsc will not join. Here is how to recruit Minsc in Baldur’s Gate 3:

  • Visit the Guildhall with Jaheira at your party.
  • Then head over to the Counting House located on the south side of the city.
  • Speak to Head Clerk Meadhoney or go upstairs to the Main Office to acquire/steal a Bank Pass.
  • Make your way down to the High-Security Vaults.
  • After the dialogue scene and fight, look for clues to Minsc.
  • Head to the Abandoned Cistern in the Sewers.
  • Solve the Valve Puzzle to hit ‘Perfect Warmth’ and open the secret door below. It’s best if you have Jaheira in your party at this point.
  • Inside you will fight Minsc and his party.
  • DO NOT kill Minsc. Make sure your final hit on him is a non-lethal one, or else he will die.
  • Speak to him afterward. You’ll have to convince The Emperor to extend the protection of the artifact to Minsc, and he will be able to join.

To find a full, detailed guide for the Counting House and the puzzles within, see our Elegant Studded Leathers guide.

Ranger Spell Mechanics

  • Cantrips: are like spells, but you can cast them infinitely, and they don’t take your spell slots. 
  • Spell Slots: a resource that requires you to long rest in order to use spell slots.
  • Concentration: is a spell mechanic in Baldur’s Gate 3 that some Spells require to maintain and keep their magic active. You only want a limited number of spells that require concentration and one active at a time.
Ranger Gloom Stalker Subclass Level 3 - Baldur’s Gate 3

The Best subclass for Minsc is Ranger Gloom Stalker, which focuses on stealth, darkness, and ambushing enemies. The Gloom Stalker excels in operating in low-light or dark conditions, gaining various abilities that make them effective at surprise attacks and staying hidden. Consider this the stealth-based Ranger build with high damage using a bow at range and perfect for Minsc.

For this build, we will be focused on single-target burst damage at range using a bow. Your objective with this build is to destroy targets and be the first to take a turn. This way, you can prioritize the highest damage dealer and eliminate it before their turn. High initiative, stealth, and big damage!

Baldur’s Gate 3 Gloom Stalker Ranger Features & Progression

The Gloom Stalker subclass unlocks the following features and spells:

  • Dread Ambusher (Level 3): You specialize in taking out foes swiftly and ruthlessly. You gain a +3 bonus to Initiative. On the first turn of combat, your Movement Speed increases by 3m, and you can make an additional attack that deals an additional 1d8 damage.
  • Dread Ambusher: Hide (Level 3): Hide from enemies by succeeding Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.
  • Umbral Shroud (Level 3): Use an Action to wrap yourself in shadows to become Invisible if you are obscured.
  • Superior Darkvision (Level 3): You can see in the dark up to 24 m / 80 ft.
  • Misty Step Spell (Level 5): Surrounded by silver mist, you teleport to an unoccupied space you can see.
  • Iron Mind (Level 7): You gain Proficiency in Wisdom and Intelligence Saving Throws.
  • Fear Spell (Level 9): Project an image so frightening it makes targets drop everything and become Fearful. They will be easier to hit and cannot move. If the target ends their turn where they can’t see you, they can make another Saving Throw to shake off their fear. Affected targets become Fearful for 2 turns and Disarmed for 1 turn.
  • Stalker’s Flurry (Level 11): When you miss a weapon attack, you can make another one for free.

Minsc Race

Minsc by default is a Human, which offers versatility and adaptability, making it a popular choice and a decent choice for Ranger. Here are the following Human Race bonuses:

  • +2 and +1 to any ability score of your choosing.
  • Base Racial Speed trait: The distance a race can travel per turn. For most races, including Humans, that distance in 9 meters.
Character Creation Skills for Minsc Companion BG3

Perception, Natureand Insight are the best skills for Baldur’s Gate 3: Best Minsc Companion Build Guide because they complement your class abilities and enhance your effectiveness in various situations. In Baldur’s Gate 3, skills represent the abilities and proficiencies of your character that allow them to perform various actions and interact with the game world. Skills are associated with specific attributes and are used to determine the success or effectiveness of certain actions or abilities. They can be edited during character creation or with companions, during respec or reroll screen.

Here are the best skills for Minsc companion in Baldur’s Gate 3:

  1. Perception: is a Wisdom skill
  2. Nature: is an Intelligence skill
  3. Insight: is a Wisdom skill

Minsc Ability Scores

Best Ranger Ability Score - Baldur’s Gate 3

The best ability score for Baldur’s Gate 3: Best Minsc Companion Build Guide is an ability score is one that prioritizes Dexterity, Wisdom, and Constitution.

Ability ScorePoints Goal
Intelligence 8

The Minsc’s priority ability is to reach at least 16 Dexterity with 14 constitution and 14 wisdom. After you choose the class, subclass, race, and background, the game will automatically distribute your abilities in the character creation abilities tab. You will need to reprioritize the stats for the chart for the Best Ranger build.  Simply use the plus-minus in the character creator and make sure you have the suggested race, or the numbers will be off.

Minsc Spell Slots

Here’s a chart that shows the levels and spell slots the Ranger Unlocks:

Ranger Level1st2nd3rd
Level 1000
Level 2200
Level 3300
Level 4300
Level 5420
Level 6420
Level 7430
Level 8430
Level 9432
Level 10432
Level 11433
Level 12433

Minsc Level Progression

In Baldur’s Gate 3, ability scores are the six core stats that determine a character’s capabilities. For companions, the game automatically distributes them without the ability to change. Keep in mind, change your default ability score in your camp via the NPC Withers for 100 gold. The images are from another character but apply to Minsc Ranger Build.

Level 1

Best Baldur’s Gate 3 Ranger Hunter Build

Remember that companions will come default with their preferred class and subclass. If you can, unlock Withers as early as level 2 just after the prologue, and respec Minsc skillsability score, and subclass. Then, follow our guide below depending on what level you acquired him in Act 3.

Take Bounty Hunter Favoured Enemy. Creatures you hit with Ensnaring Strike (either Ranged or Melee) have a Disadvantage on their Saving Throw. This will make Ensnaring Strike more useful.

Take Beast Tamer as your Natural Explorer. You can cast a Find Familiar conjuration spell. This critter can be used to distract enemies, fight in combat, and find holes outside of combat to explore.

Minsc Gameplay & Priorities

You are likely to acquire Minsc around levels 10-12 and not have the same leveling process as other companions. However, you should look to acquire Elixir of Hill Giant Strength, Potion of Speed, and Oil of Accuracy consumables. These three consumables “stack” allowing for massive damage!

Your overall priority with the Minsc build is the following:

Level 2

Baldur’s Gate 3 Ranger Level 2 Progression Best Minsc Companion Build Guide
Baldur's Gate 3 Archery Fighting Style

At level two you get access to a Fighting Style and two spells. Below are our recommendations.

Archery gives you a +2 bonus to attack rolls you make with ranged weapons. This fits our ranged damage build perfectly. You will want to Take Archery to get a +2 to-hit chance when using Bows and Crossbows.

Level two will give you two level 1 spell slots and two level 2 spell slots.  Here are the two you should take:

  • Hunter’s Mark: Mark a creature as your quarry to deal an additional 1d6 Slashing Damage whenever you hit it with a weapon attack.  If the target dies before the spell ends, you can mark a new creature without expanding a Spell Slot. This can be cast with a bonus action rather than an action.
  • Cure Wounds: a simple melee-based heal that can be used on yourself or others. I prefer this over Goodberries because someone has to consume it vs a heal automatically applied to them.

Other spells at this point cost actions and bonus actions or concentration which we will use for Hunter’s Mark.

Level 3

Ranger Gloom Stalker Subclass Level 3 - Baldur’s Gate 3 Best Minsc Companion Build Guide
BG3 Gloom Stalker Subclass Features - Baldur's Gate 3 Best Minsc Companion Build Guide

At level three you unlock a subclass, and we select Gloom Stalker. You will then need to pick one spell to add to your arsenal and a Hunter-specific focus.

Here are the following abilities and features unlocked at level 3 via the Gloom Stalker Ranger subclass:

  • Dread Ambusher: gain a +3 bonus to Initiative. On the first combat turn, your movement speed increases by 3m, and you can make an attack that deals an additional 1d8 damage.
  • Superior Darkvision: can see up to 24m in the dark.
  • Umbral Shroud: Wrap yourself in shadows to become Invisible if you are obscured.
  • Dread Ambusher: Hide: use a bonus action to hide from enemies though attacking or casting breaks this.
  • Umbral Shroud: Become invisible for 10 turns, ends if you attack or cast another spell.
  • Disguise Self spell: change your character’s appearance.

You have so much unlocked at this level. The biggest is using Dread Ambusher and Umbral Shroud to conceal yourself. Use this offensively and defensively to take advantage of pre-fight and during. Your goal with this build is to proc surprise status effect attacking from stealth FIRST, then eliminating the primary target.

Ensnaring Strike (ranged); this spell is a “lockdown” ability when you are getting pressured. It uses an action and bonus action so it’s VERY costly along with requiring concentration. This is a panic button when you are going to get pressured by a one-shot melee build. Swap to Hail of Thorns if you want a non-concentration spell.

Prepared Spells: Find Familiar, Cure Wounds, Hunter’s Mark, Ensnaring Strike (Range)

Level 4

BG3 Sharpshooter Feat
BG3 Sharpshooter Toogle

At level four, you get to pick a “feat” or increase of ability score and you can replace a spell.  The most damaged setup with range setup is a feat called Sharpshooter.

  • Shapershooter feat: This ignores High Ground rules, essentially allowing you to maintain higher damage. Similar to Great Weapon Master for melee builds, you will also get a +10 to damage, but -5 to attack roll.

This essentially means less chance to hit, but a greater chance of damage. Spells like Bless will help augment the lower percentage, but expect massive damage!

Gameplay at this level remains starting from stealth, opening up as the attacker, using Hunter’s Mark and your main bow attack. You can use Ensnaring Strike when needed a crowd control CC that is helpful.

Level 5

Gloom Stalker level 5 - Baldur's Gate 3 Best Minsc Companion Build Guide
BG3 3 Level 5 Gloom Stalker Spellbook - Baldur's gate 3

At level five you get an Extra Attack, allowing you to strike twice, one additional level 1 spell slot, and another level 2 spell slot.  We suggest picking up Spiked Growth.

  • Spiked Growth is the spell you should select. This spell has an 18m range, a radius of 6 meters, and requires concentration. A creature walking on the spikes takes 2d4 Piercing damage for every 1.5m it moves. The spikes are difficult terrain, halving a creature’s Movement Speed. Your primary means of survival is battlefield mobility and ensnaring opponents and this decent-size area skill is a great option.
  • Misty Step: you get a free spell Misty Step which is important for mobility both in and out of combat. Use this as a bonus action when you need to escape or close the distance.

Gameplay at this level becomes about applying Hunter’s Mark with your bonus action and then striking for two turns due to Extra Attack. You can also use various elemental arrows for stuns, damage overtimes, and more. Cast additional spells when you need to prevent a target from reaching you.

Prepared Spells: Find Familiar, Cure Wounds, Hunter’s Mark, Ensnaring Strike (Range), Spiked Growth, Misty Step.

Level 6

BG3 Ranger Knight Baldur's Gate 3

At level 6 you receive Favoured Enemy and Natural Explorer. These aren’t that important, and mainly add skill proficiency or a cantrip you are most likely not to use. One adds heavy armor, which won’t be an effective build combination but might look good for screenshots. You also get a natural explorer which helps with resistance. The most lethal to you is cold because it can knock you in prone giving a stun.

  • Favoured Enemy: Take Ranger Knight: Gain history and heavy armour proficiency.
  • Natural Explorer: Take Wasteland Wanderer: Cold – gain cold resistance.

You can also replace a spell if you made a bad pick originally but should remain the same at this point.

Gameplay and spells remain the same at this level.

Ending Act 1 with the Gloom Stalker Ranger

By the time you reach Level 6, you should be close to finishing Act 1 content. Be sure to visit vendors and stock up on camp and alchemy supplies. Also, make sure you’ve collected the best Act 1 items. Additionally, there are permanent bonuses you don’t want to miss in Act 1. Lastly, Grymforge has powerful armor and weapons (Adamantine) that can aid you well into Act 3. Consider taking the time to craft a couple of items there before transitioning to Act 2, where you won’t be able to return.

Prepared Spells: Find Familiar, Cure Wounds, Hunter’s Mark, Ensnaring Strike (Range), Spiked Growth, Misty Step.

Level 7

bg3 gloom stalker level 7 spell - Baldur's Gate 3 Best Minsc Companion Build Guide
BG3 level 7 gloom stalker spellbook - Baldur's Gate 3 Best Minsc Companion Build Guide

Level 7 you will gain another level 2 spell slot.  These spells aren’t that effective at this level. Pass Without Trace is good for stealth groups, Protection from Poison is helpful when poison is an issue and Silence can be a great crowd control spell but it requires concentration. Thus, we recommend going with Lesser Restoration.

  • Lesser Restoration: cure a creature from disease, poison, paralysis, or blindness.
  • Iron Mind: gain proficiency in Wisdom and Intelligence Saving Throws.

Prepared Spells: Find Familiar, Cure Wounds, Hunter’s Mark, Ensnaring Strike (Range), Spiked Growth, Lesser Restoration.

Level 8

BG3 Dexteriy 18 Feat - Baldur's Gate 3 Best Minsc Companion Build Guide

At level 8 you will get a feat and Land’s Stride.

  • Land’s Stride: helps move through difficult terrain and no longer slows you down.
  • Feat: Take the Ability Improvement and put +2 into Dexterity getting you to 18 with the Sharpshooter feat.

The gameplay remains unchanged, use multi-attack, hunter’s mark and cast spells to crowd control targets.

Prepared Spells: Find Familiar, Cure Wounds, Hunter’s Mark, Ensnaring Strike (Range), Spiked Growth, Lesser Restoration.

Level 9

BG3 level 9 spell replacement - Baldur's Gate 3 Best Minsc Companion Build Guide
BG3 level 9 gloom stalker spells - Baldur's Gate 3 Best Minsc Companion Build Guide

At level 9 the Minsc unlocks two level 3 spells and a subclass spell Fear.

  • Fear Spell (Subclass feature): Project an image so frightening it makes targets drop everything and become Fearful. They will be easier to hit and cannot move. This isn’t that useful of a skill unless you are trying to either run away or lock down a group in an area. It requests an action and concentration and there is typically a better way to manipulate targets including scrolls of Confusion or Banishment.
  • Lighting Arrow: 4d8+2d8 lighting damage with a bonus action in melee range. The damage is very high with this spell though it’s in melee range. However, you can use this as a bonus action and keep your action. Use first, then your Roaring Thunder arrow to knock back enemies.
  • Stoneskin (replace Lesser Restoration): Turn a creature’s flesh hard as stone. It gains Resistance (half the damage) of all non-magical Bludgeoning, Piercing, and Slashing damage lasts until a long rest, and requires concentration. The benefit of this spell is it lasts until a long rest. Meaning, that as soon as you finish a long rest, you can cast this though you won’t be able to use Hunter’s Mark. This is ideal when you 100% know you are going into a high-damage situation and need survival. The later game will have very difficult fights and since you can pre-buff this is a great spell.

At this level, you have more buffs, damage in melee range, and a way to control targets and keep them in place. The downside so far is, that many skills require concentration and you can only have one active.  Experiment with each situation for more damage or survivability.

Level 10

BG3 Level 10 Gloom Stalker - Baldur's Gate 3 Best Minsc Companion Build Guide

Level Ten Brings useful utility Class Action, Hide in Plain Sight, and two Hunter Gloom Stalker Features:

  • Hide in Plain Sight (Class Feature): Camouflage yourself with your environment to become Invisible and gain a +10 bonus to Stealth Checks until Long Rest.
    • Ends early if you move, attack, cast another spell, take an action, or take damage.
  • Favoured Enemy: Mage Breaker: You have a history of battling spellcasters. You gain proficiency in Arcana and can cast True Strike. This is somewhat useful for getting True Strike cantrip. We most likely won’t use this, so you can flex it out for skill proficiency of your choice.
  • Natural Explorer: Urban Tracker: An expert at navigating the wild within the city, you gain Proficiency in Sleight of Hand. We are using this to gain skill proficiency in Sleight of Hand which really helps the class utility and not using a Rogue.

You can use the Hide in Plain Sight action before combat and unload during turn one, or use it for out-of combat sneaking and stealing.

Level 11

BG3 Level 11 Gloom Stalker - Baldur's Gate 3 Best Minsc Companion Build Guide
BG3 Gloom Stalker level 11 spell - Baldur's Gate 3 Best Minsc Companion Build Guide

At level 11 the Gloom Stalker Minsc will unlock one spell and one subclass feature.

  • Stalker’s Flurry (Subclass Feature): You are swift enough to turn a miss into a new strike. When you miss a weapon attack, you can make another weapon attack for free.
    • This is a truly amazing passive feature that helps our damage with attacks.
  • Conjure Barrage: 2d8 slashing damage in 9m into a destructive, widespread volley. On Save: Targets still take half damage. This attack is a conal, not a radius.
    • It’s helpful because we lack any type of area damage, and it doesn’t require concentration. The downside is, that you need to be close but you can combo this with Lighting Arrow because it’s a bonus action spell. If enemies get close you have a great counter for big damage in one turn.

Level 12

BG3 level 12 gloom stalker ability improvement - Baldur's Gate 3
Best Minsc Companion Build Guide Spellbook Level 12

At Level 12 the Gloom Stalker gets a feat. Go with +2 Ability Improvement to Dexterity to reach 20. At this level, you will have a lot of damage, spells, utility and even crowd control. The max level in Baldur’s Gate 3 is 12 and you will feel very powerful at this level and should be a blast to play.

Best Gear for Baldur’s Gate 3 Minsc Build

Minsc will be a unique character acquired during Act 3. Thus, we are recommending end-game gear for him, rather than any beginner loadouts.

BG3 Helldusk Armour
BG3 Helm of Balduran

The following table presents the best advanced and end-game gear for the Baldur’s Gate 3: Best Minsc Companion Build Guide:

Gear SlotBest Gear ItemEffect
HeadHelm of BalduranCannot be Stunned
CapeCloak of Protection+1 AC and Saving Throws
ChestHelldusk Armour21 AC
GlovesLegacy of the Masters+2 Attack Roll
BootsHelldusk BootsCannot be Moved
NecklaceSurgeon’s Subjugation AmuletStun on Crit
RingKiller’s SweetheartAuto Critical
RingRing of RegenerationSelf-healing
Weapon 1 BowBlood of LathanderAutomatic Revive
Weapon 2 MaceViconia’s Walking Fortress+3 AC
Weapon 2 ShieldGontr MaelBest Bow
Best Minsc Companion Build, Items, Gear, Weapons and Armour

Below is the best Act 3 Armor, Weapons, and Equipment for Minsc Companion in BG3:

Best Consumable Items and Potions

Elixir of Bloodlust - Baldur's Gate 3
Baldur's Gate 3 Potion of Speed
BG3 Drow Poison

Consumables are items that can be used once and then destroyed. They are typically used to restore health or other resources. Some common types of consumables include potions, scrolls, food, drinks, and arrows.

The following list represents the best individual use consumable items that will aid in our Baldur’s Gate 3: Best Minsc Companion Build Guide:


Baldur's Gate 3 Arrow of Many Targets
Baldur's Gate 3 Arrow of Ice
Baldur's Gate 3 Arrow of Dragonslaying

The best Ammunition for the Baldur’s Gate 3: Best Minsc Companion Build Guide is listed below:

  • Arrow of Ice: Deals weapon damage + 2d4 Cold and creates ice surface for 2 turns in a 2m radius.
  • Arrow of Roaring Thunder: deals weapon damage, knocks back 5 meters if failed strength throw.
  • Arrow of Many Targets: Deals weapon damage and an additional half of that damage to three other targets in range.
  • Arrow of Dragon/Aberration/Humanoid: Deals weapon damage, and double damage against Dragon, Aberration, or Humanoid.
  • Arrow of Salving: Cures a target of poisoned, paralyzed, and blinded conditions.
  • Arrow of Transposition: teleports the shooter wherever this arrow is fired.

Minsc Gameplay Tips and Tricks

  • Mobility: Rangers are very mobile, so use this to your advantage in combat. Use high movement offensively and defensively to position for better attacks and to get out of danger. 
  • Stealth: is a very useful skill for rangers, as it allows you to sneak up on enemies and get the drop on them. This can be especially useful in boss fights, as it can allow you to deal a lot of damage before the enemy even knows you’re there.
  • Spell Timing: Rangers have a variety of spells that can be very useful in combat. Use them wisely to buff your allies, debuff your enemies, and deal damage but know they are limited and should be used when needed most.
  • Prepare: Baldur’s Gate 3 is a very challenging game, so it’s important to be prepared for anything. Make sure to recharge spells with long rest, always have potions, elemental arrows, and speed potions ready.
  • Environment: Use the environment to your advantage. If you’re overwhelmed, Dash to create more movement, line of sight of the enemy, and get in stealth. This will allow you to lose aggro and hopefully open with a damage ability or heal.
  • Exploit vulnerabilities: Rangers have access to a variety of ammunition types. Use different arrows to exploit enemy weaknesses. For example, Fire Arrows can be effective against enemies vulnerable to fire damage, while Acid Arrows can be useful against foes with high armor.

Remember, this build guide serves as a foundation, and you can always adapt it to suit your preferences and the needs of your campaign. Enjoy playing using our Baldur’s Gate 3: Best Minsc Companion Build Guide!

Best Baldur’s Gate 3 Minsc Build Guide Summary

Recruit Minsc

  • Recruit and keep Jaheira alive in Act 2
  • Follow the The Harper Commander Quest in Act 3

Subclass – Gloom Stalker

Preferred Weapon: Bow and Daggers

Preferred Armor: Light

Race – Human

Best Early Action – Umbral Shroud

Best Late Spell – Stoneskin

Minsc Abilities Score

  • Strength: 10
  • Dexterity: 16
  • Constitution: 16
  • Intelligence: 8
  • Wisdom: 14
  • Charisma: 10


  • Level 4 – Sharpshooter
  • Level 8 – +2 Dexterity
  • Level 12 – +2 Dexterity

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