This guide focuses on the best Monk build in Baldur’s Gate 3, the Way of Shadow subclass, and includes all components to build a powerful character.
- Class Features & Mechanics
- Monk Ki Points Explained
- Ability Scores
- Illithid Powers
- Level Progression
- Best Companions
- Best Gear
- Best Consumables
- Gameplay Tips and Tricks
- Build Guide Summary
Monk Class Introduction
The Monk in Baldur’s Gate 3 is a skilled and disciplined martial artist, who harnesses their body’s inner energy to perform incredible feats of physical prowess and spiritual enlightenment. Monks are known for their unarmed combat, swift movement, and unique mystical abilities. They use a combination of unarmed attacks, polearms, and spells in Baldur’s Gate 3.
For the Best Baldur’s Gate 3 Monk Way of Shadow Build Guide, we will select the Way of Shadow subclass. This will keep to the Monk’s premise with high mobility and multiple attacks, but allow for extra spells and crowd control options. You will also get extra stealth and invisability options making it a great playstyle for the Monks. You’ll want to also use this build if you like the Githyanki Monks from the main story.
This build has been updated for the latest version of Baldur’s Gate 3
|Monk Class Pros||Monk Class Cons|
|Crowd Control||Low Health|
|High Mobility||Cloth Armor|
|Multiple Attacks Per Turn||Limited Area Damage|
Monk Class Features & Mechanics
The following list presents class mechanics and features for Baldur’s Gate 3 Monk Way of Shadow Build:
- Primary Ability: Dexterity
- Subclass: Way of Shadow
- Armor Proficiency: None
- Weapon Proficiencies: Simple Weapons, Shortsword
- Preferred Armor: Clothing
- Preferred Weapon: Unarmed (no weapon equipped)
- Ki: Resource points to use special Monk attacks.
- Flurry of Blows: Punch twice in quick succession.
- Unarmored Defense: While not wearing armour, you add your Wisdom Modifier to your Armour Class.
The Monk build and mechanics are very different from typical melee builds. Your armor, with Unarmored Defense, gives AC for having high Wisdom. That’s why our ability score will reach 16 during character creation. It’s important to use “clothing” for this reason. Additionally, Dexterity NOT Strength increases our damage with melee attacks. Another reason why the ability score will look different than other builds. This is due to the two passives listed above. In summary, it’s critical to reach 16 Dexterity and 16 Wisdom. The damage scaling is Dexterity based so we will look to increase that with feats later in character progression. The Best Baldur’s Gate 3 Monk Way of Shadow Build Guide will excel at up close martial attacks without weapons!
Monk Ki Points Explained
Ki points are a resource that monks use to power their special abilities. Monks can replenish their Ki Points via short rest. Ki points are a limited resource, so monks must use them wisely. These points are unlocked at level 1, and as you level, you earn more and more. They are core to the damage, crowd control, and overall gameplay for the Monk so make sure to short rest after every combat engagement.
Way of Shadow Monk Subclass Explained
The Way of Shadow monk subclass in Baldur’s Gate 3 is a stealthy and evasive subclass that focuses on using the shadows to its advantage. Way of Shadow monks are skilled in moving through the shadows undetected, and they can use their abilities to create darkness and silence, disorient their enemies, and strike from the shadows.
- Minor Illusion (Level 3): Create an illusion that compels nearby creatures to investigate. Cantrip.
- Shadow Arts: Hide (Level 3): Hide from enemies by succeeding Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.
- Shadow Arts: Pass Without Trace (Level 3): Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth Checks. Requires Concentration
- Shadow Arts: Darkness (Level 3): Create a dark shroud that heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it. Requires Concentration
- Shadow Arts: Darkvision (Level 3): Grant a creature the ability to see in the dark out to a range of 12m.
- Shadow Arts: Silence (Level 3): Create a sound-proof sphere. All within are Silenced and Immune to Thunder damage. Requires Concentration
- Cloak of Shadows (Level 5): Wrap yourself in shadows to become Invisible if you are obscured
- Shadow Step (Level 6): Teleport from shadow to shadow. Afterwards, you have Advantage on your next melee Attack Roll.
- Shadow Strike (Level 11): Teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves.
- Shadow Strike: Unarmed (Level 11): Teleport to a foe from a hidden position, striking them with the creeping psychic ferocity of the shadows themselves
This is a great subclass and why we recommend it for the Best Baldur’s Gate 3 Monk Way of Shadow Build Guide.
The best background is Entertainer because it gives skill proficiency in Acrobatics and Performance. These two skills are high due to our ability score and help in dialogue specifically. Background primarily plays a role in outside-of-combat dialogue and exploration checks. Below are our background recommendations:
- Entertainer: represents characters who live to sway and subvert their audience, engaging common crowds and high society alike. Grants skill proficiency in Acrobatics and Performance.
- Outlander: As an Outlander, you have experience living off the land, navigating the wilderness, and surviving in harsh environments. This background provides proficiencies in skills like Survival and Athletics, which are valuable for a Monk’s exploration and survival abilities.
Best Race Choice for Way of Shadow Monk Build
Wood Half-Elves are the best choice for the Monks because they get Civil Militia weapon proficiency, 12m Darkvision, and the best movement speed of all races. The Civil Milita racial feature is critical to unlocking weapon proficiency in Spears, Pikes, Halberds, and Glaives. Wood Half-Elves also have proficiency in stealth from the Mask of the WIld which is perfect for a stealth Monk! A secondary option would be the Githyanki which grants access to Astral Knowledge and Martial Prodigy, along with Misty Step for additional maneuverability.
|Fleet of Foot||Astral Knowledge|
|Civil Militia||Martial Prodigy|
|Mask of the Wild||Mage Hand|
|Darkvision (12m)||Misty Step|
The Monk’s racial choice will not influence ability score, but everyone should get a +2 and +1 to spend regardless. This frees your race choice up to not completely hinder yourself based on ability score, but race features. Each of these races offers unique advantages that can enhance your combat prowess, survivability, or utility. Additionally, consider the roleplaying opportunities and character concepts that resonate with you. Consider playing what race resonates with you Best Baldur’s Gate 3 Monk Way of Shadow Build Guide.
Recommended Skills for Way of Shadow Monk Build
Athletics and Insight are the best skills for the Monk Way of Shadow build in Baldur’s Gate 3. Select skills that scale in effectiveness based on your highest ability score like Dexterity and Wisdom. Note, you get different scores depending on the background you selected.
Here are the recommended skills for a Monk Way of Shadow:
- Athletics: Keep your footing in a precarious situation, such as when crossing a frozen lake, or traversing a high wire.
- Insight: You can discern the genuine motives of a being, whether it’s unraveling deception or foreseeing their upcoming actions
In Baldur’s Gate 3, each skill is related to a specific ability score, and its effectiveness scales with the level of that score. You want to choose skills for your character that they already have a high ability score in. For example, if you want to have high Persuasion (which is used to influence dialogue choices), you need to have correspondingly high Charisma. Ideally, you want a party composition that includes a variety of high ability scores which can give you success in different skills.
Best Way of Shadow Monk Ability Scores
Below is the best ability score to unlock the full potential of the Best Baldur’s Gate 3 Way of Shadow Monk Build:
|Ability Score||Points Goal|
The Monk’s priority ability is to reach at least 16 Dexterity with 13 constitution and 16 wisdom. This will give you offensive capability, defensive with wearing unarmored clothing, and great saving throw protection. Usually, you want to select even numbers for ability score. We suggest 13 constitution because at level four you can select a feat to increase it by one. You don’t get any benefit from having odd numbers, but this is intentional and will be even at level four and beyond.
After you choose the class, subclass, race, and background, the game will automatically distribute your abilities in the character creation abilities tab. You will need to reprioritize the stats for the chart for the Best Monk build. Simply use the plus-minus in the character creator and make sure you have the suggested race, or the numbers will be off.
Way of Shadow Monk Illithid Powers
Illithid Powers are unlocked later in the game when you learn more about the Mind Flayers and tadpoles. You can gain jars of Mind Flayer Parasite Specimens, consume them to gain one point. This is essentially another skill tree advancement with some very strong powers. If you decide to advance this skill line, these are the choices we suggest.
Here are the best Illithid Powers for the Way of Shadow Monk Build:
- Charm: Channel the dark allure of the tadpole to Charm an enemy that attacks you, preventing them from attacking you until their next turn. This is the priority power you want to obtain because you can force enemies to attack something else. Hypothetically, you would react and use this when you are getting pressured and about to die.
- Psionic Backlash: When an enemy within 9m casts a spell, you can use your reaction to inflict ld4 Psychic damage to the caster per the spell’s level. This is a passive and hard counter to casters near you.
- Psionic Dominance: When an enemy within 18m targets you with a spell of a Level that is lower than or equal to your Proficiency Bonus, you can use your reaction to nullify the spell. The passive feature that helps against spell casters.
Monk Level Progression
At level one, the Monk unlocks Flurry of Blows. Flurry of Blows: punch twice in quick succession. This will be your primary damage source and can use it as a bonus action. Even right away, you can use an action for a weapon attack and Flurry of Blows for an additional attack even at level one. Additional passives granted at level 1 as a Monk:
- Ki: resource points to use special Monk attacks can be replenished on short rest.
- Unarmored Defense: While not wearing armour, you add your Wisdom Modifier to your Armour Class. This is why we want high Wisdom and only use clothing not armor unless it gives more Armour Class (AC).
- Dexterous Attacks: Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher. This is the reason our primary offense stat is Dexterity, not Strength.
- Deft Strikes: Attacks with Monk Weapons and unarmed attacks deal 1~4 Bludgeoning damage unless their normal damage is higher.
- Unarmed Strike: After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a bonus action.
You will get your subclass at level 3, so don’t expect it during character creator. Gameplay at the start is very simple, charge in and attack with a Polearm preferred, and Flurry with bonus action. Look for Polearms or Halbreds as weapon sources, use clothing rather than armor (light, medium, or heavy), and start leveling up.
At level 2, the Monk unlocks a lot of class features and actions including an additional Ki point. Here’s what to expect as a level two Monk:
- Unarmoured Movement: Your movement speed increases by 3m while you are not wearing armor or using a shield.
- Patient Defense: Using a bonus action and a Ki Point, Attack Rolls against you have Disadvantage, and you have Advantage on Dexterity Saving Throws.
- Step of the Wind: Dash (Action): Using a bonus action and a Ki point, Double your movement speed. Jump no longer requires a bonus action.
- Step of the Wind: Disengage (Action): Using a bonus action and a Ki point, Retreat to safety by Disengaging. Jump no longer requires a bonus action.
These new class features will give us more incentive to use clothing rather than armor due to the movement speed increase. With Patient Defense, you can give disadvantage to an enemy. This forces your opponent to roll two d20 and take the lowest. It basically gives you a big offensive and defensive advantage against an enemy. You will also have much higher mobility with Step of the Wind, Dash, and Disengage actions. The Dash in particular is extremely useful because it can be used as a bonus action.
Combat remains the same at this point, except throwing in a Patient Defensive when you need protection or a big hit against an enemy.
- Minor Illusion Cantrip: Create an illusion that compels nearby creatures to investigate.
- Shadow Arts: Hide: Hide from enemies by succeeding Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location (bonus action).
- Shadow Arts: Pass Without Trace: Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth checks.
- Shadow Arts: Darkness: Create a dark shroud that heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it.
- Shadow Arts: Darkvision: Grant a creature the ability to see in the dark out to a range of 12m.
- Shadow Arts: Silence: Create a sound-proof sphere. All within are Silenced and Immune to Thunder damage.
After you select the Way of Shadow subclass, the Monk starts to play and perform a lot better. The subclass is built around stealth and deception, and you will have access to action and bonus action utility abilities and spells. An important one is Shadow Arts: Hide which is a bonus action not an action. Early on, this can be helpful for escaping and avoiding damage or opening with big damage after leaving stealth. Darkvision is vital if you are playing a non-Darkvision racial choice like the Githyanki. The limited amount of light will cause you a drastic reduction in your percentage to hit and this is a counter to that weakness.
You also get two utility spells, Pass Without Trace and Silence. Pass Without Trace is great for questing and utility when you need the entire party to stealth by something. Silence is vital to shutting down spellcasters and has a massive area. In a couple of levels, your unarmed attacks will start doing more damage due to a feat and extra attack and the class excels after level 5.
At level four, you get to pick a Feat along with a Ki Point and Slow Fall. Let’s breakdown what to do and why.
Slow Fall: When you fall, you can use your reaction to gain Resistance to Falling damage.
Tavern Brawler Feat: When you make an unarmed attack, use an improvised weapon, or throw something, your Strength Modifier is added twice to the damage and Attack Rolls. Also, lets you choose +1 ability score in Strength or Constitution. With our +1 selection, we will reach 14 Constitution giving us an even number and more health. This will help us do more damage with Strength. At this point, Elixirs of Hill Giant Strength becomes very important to add a ton of damage.
The gameplay remains unchanged at this point.
The level 5 Monk unlocks Extra Attack, Stunning Strike, a Ki Point, and a Cloak of Shadow subclass feature.
- Extra Attack: Can make an additional free attack after making an unarmed or weapon attack.
- Stunning Strike (Melee): Use action to possibly stun the target.
- Stunning Strike (Unarmed): Use action to possibly stun the target.
- Cloak of Shadows (Subclass feature): Wrap yourself in shadows to become Invisible if you are obscured
This is the level your Monk will feel a lot more powerful with utility. You can use Stunning Strike as an action that can be used to stun or crowd control targets. You then can follow up with Flurry of Blows which is two punches and also a bonus action. And since you have Extra Attack unlocked, you can do multiple versions of these giving you a lot more fire power.
The Cloak of Shadows allows you to become invisible but requires you to be obscure, already in the shadows or darkened areas. You can combo this with Darkness to get into invisibility or seek areas that are obscure. Use your Ki Points sparingly at this level because they are so few, but will get more later in levels.
- Improved Unarmoured Movement (class feature): Your movement speed increases by 4.5m while you are not wearing armor or using a shield.
- Ki Empowered Strikes (class feature): Your unarmed attacks count as magical for the purpose of overcoming enemies’ Resistance and Immunity to non-magical damage.
- Shadow Step (subclass feature): Teleport from shadow to shadow. Afterwards, you have Advantage on your next melee Attack Roll.
The premise of the build now becomes using darkness and obscured areas to teleport and gain Advantage on your attacks. This allows you to roll two D20 rather than one and will likely increase your damage. The three abilities that synergy with this playstyle are Darkness, Cloak of Shadows, then Shadow Step. You can control a large 5m area with Shadow Arts Darkness then flee or go on the offensive from there.
As a Level 7 Monk, you unlock more Ki points and some defensive class features.
- Evasion: When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it feels no damage if you succeed, and only half damage if you fail.
- Stillness of Mind: If you are Charmed or Frightened, you automatically cast Stillness of Mind to remove the condition.
Gameplay remains the same at this level, just more defensive capabilities.
At level 8, you get another feat selection and I suggest taking the Ability Improvement.
Ability Improvement Feat: Increase your Dexterity to +2 which will help with damage. This will be the last feat we take for this build, but ability improvements are always solid choices and it’s harder to increase Dexterity than say Strength due to consumables.
Hitting 18 in Dexterity means big damage, higher percentage to hit and zero complex gameplay mechanics.
From levels 9 to 12, the Monk’s effectiveness falls off dramatically. Our subclass only gives two more abilities, related to Shadow Strikes at level 11. This is the point we recommend “multi-classing” the Monk. The major power you get from this class and others comes from multiple sources of actions. However, the Monk favors heavily on bonus actions. Therefore, we recommend multi-classing at this level to the Rogue, which will lead us to the Thief subclass at level 11. The Thief Rogue with 3 levels will give you the following:
- Sneak Attack: Deal an additional to an enemy you have Advantage against. Attack/Save: Ranged Attack Recharge: Once per turn. In order to gain Advantage, you need to be hiding or that enemy to be engaged with another in 1.5 meters.
- Cunning Action Hide, Dash, and Disengage
- Fast Hands: Gain an additional Bonus Action.
- Second-Story Work: You’ve mastered the art of falling and gain Resistance to Falling damage.
When you hit max level with this build, you would then be able to strike twice with your action and use two bonus actions giving you four attacks in one turn. The two alternatives are Fighter for Action Surge, but that isn’t every turn just one more action per short rest. Or you can remain in the Monk level until 12. I highly suggest switching because the Monk craves another bonus action, and the game’s combat revolves around actions and bonus action resources.
Level 10 will seem a bit lack luster, because our bonus action won’t be used for hiding or running away but it will get much more useful at level 12. The second level in Thief gives you:
- Cunning Action Hide: Hide from enemies by succeeding Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.
- Cunning Action Dash: Cover more distance this turn: double your Movement Speed.
- Cunning Action Disengage: Retreat safely: moving won’t provoke Opportunity Attacks.
The benefit of Cunning Action is having Dash be a bonus action rather than an Action. This allows you to use the bonus action and cover a massive distance with the Monk’s high movement speed.
- Fast Hands: Gain an additional Bonus Action.
- Second-Story Work: You’ve mastered the art of falling and gain Resistance to Falling damage.
Now you can use multiple bonus actions and expect the damage and mobility to improve even further.
You’ve reached the maximum level of 12 in Baldur’s Gate 3. With eight Monk levels and four Rogue, we can select a feat. You want to use Ability Improvement to put another +2 into Dexterity. Not much changes gameplay-wise other than striking harder and better chance to land attacks. Make sure to check the gear section below for recommendations, and thanks for reading the Best Baldur’s Gate 3 Monk Way of Shadow Build Guide!
Way of Shadow Monk Companions
The best companion for a Monk Build in Baldur’s Gate 3 is Lae’zeal because she’s a melee-focused damage dealer. When you combine the Monk and another front-line fighter in cooperation the pressure and crowd control on the group is great.
- Lae’zeal (Fighter): damage, crowd control, and in-your-face aggression.
- Shadowheart (Cleric): buffs, healing, and control.
- Gale (Wizard): Used for area base damage, crowd control, and range.
When putting your party together, consider companions for not only their combat prowess but also their outside ability and skills that can influence storytelling, dialogue, and exploration. A balanced party will fit the traditional RPG ‘holy trinity’: Tank, Healer, and DPS. Ideally, in Baldur’s Gate 3 you’re are going to want one tank, one healer, one melee DPS, and one range DPS. Some classes/subclasses can cover both roles, so feel free to experiment and find out what works best for you.
Way of Shadow Monk Recommended Gear
Beginner: Act 1
Here’s the best beginner gear for the Way of Shadow Monk Build in Baldur’s Gate 3:
|Gear Slot||Best Gear Item|
|Gloves||Gloves of the Underdog|
|Necklace||Amulet of Misty Step|
|Ring||Ring of Psionic Protection|
|Weapon 1 Main Hand||Unarmed|
- Marksmanship Hat: You gain a +1 bonus to Attack Roll and Thrown Attack Rolls.
- Sold by Roah Moonglow in Moonrise Towers in Act 2
- Bloodguzzler Garb: Grievous Retribution: When an enemy damages the wearer, they gain Wrath for 1 Turn.
- You can loot it from Bulette’s body in the Underdark.
- Gloves of the Underdog: The wearer gains Advantage on melee attack rolls while surrounded by 2 or more foes. Strength Saving Throws +1
- Found inside Dror Ragzlin’s treasure chests in the Shattered Sanctum ( X: 298 Y: 66 ).
- Featherlight Boots: When the wearer has 50% Hit Points or less, their Movement Speed is increased by 3m / 10ft.
- One of two choices in reward given to you by Sovereign Glut for helping him kill Sovereign Spaw during Avenge Glut’s Circle.
- Amulet of Misty Step: Grants Misty Step Level 2 Conjuration Spell
- You can find it in the chest behind the ogre Polma in the Defiled Temple within the Goblin Camp
- Crusher’s Ring: Movement Speed +3m
- Can be stolen or looted from Crusher in the Goblin Camp in Act 1
- Ring of Psionic Protection: Wearer cannot be charmed
- Can be a quest reward from Omeluum or you can simply buy it from him, Myconid Colony in the Underdark.
The following table presents the best advanced and end-game gear for the Way of Shadow Monk Build in Baldur’s Gate 3:
|Gear Slot||Best Gear Item|
|Head||Mask of Soul Perception|
|Chest||Vest of Soul Rejuvenation|
|Gloves||Gloves of Soul Catching|
|Boots||Boots of Uninhibited Kushigo|
|Necklace||Surgeon’s Subjugation Amulet|
|Ring||Ring Of Blink|
|Weapon 1 Main Hand||Unarmed|
- Mask of Soul Perception: Gain a +2 bonus to Attack Rolls, Initiative Rolls, and Perception Checks.
- Upstairs room at the Devil’s Fee, locked in a Gilded Chest in Act 3
- Fleshmelter Cloak: Whenever a creature deals melee damage to the wearer, that creature takes 1~4 Acid Damage
- Found in the House of Healing Morgue, in a chest above a massive pit of acid fumes.
- Vest of Soul Rejuvenation: Whenever the wearer succeeds on a Saving Throw against a spell, they regain 1-4 hit points; The wearer can use a reaction to make an unamred strike against any attacker that misses; Armour Class +2
- Can be purchased from Sorcerous Sundries in Act 3
- Gloves of Soul Catching: Your unarmed attacks deal an additional 1~10 Force Damage; Once per turn, on an unarmed hit, you regain 10 hit points. Alternatively, you may forego healing to gain Advantage on Attack Rolls and Saving Throws until the end of your next turn; Constitution +2 (up to 20)
- Can be looted from Raphael in Act 3
- Boots of Uninhibited Kushigo: The wearer deals additional damage equal to their Wisdom Modifier with unarmed strikes.
- Dropped by Prelate Lir’i’c in Act 3
- Surgeon’s Subjugation Amulet: Once per Long Rest, when scoring a critical hit on a humanoid, the wearer can Paralyse the target for 2 turns.
- Can be looted from Malus Thorm at the House of Healing in Act 2
- Killer’s Sweetheart : When you kill a creature, your next Attack Roll will be a critical hit. Once spent, this effect refreshes after a Long Rest.
- Can be found laying on the ground at the top of the stone structure in the Self-Same Trial inside the Gauntlet of Shar ( X: -833 Y: -729 ).
- Ring Of Blink: Allows the wearer to learn and cast Blink.
- Found underneath a sitting Tressym in Riverton (Act 3). You must successfully ask the winged cat to move aside for you.
Best Consumable Items and Potions
Consumables are items that can be used once and then destroyed. They are typically used to restore health or other resources. Some common types of consumables include potions, scrolls, food, drinks, and arrows.
The following list represents the best individual use consumable items that will aid in our Best Baldur’s Gate 3 Way of Shadow Monk Build:
- Potion of Speed: Gain extra action, +2 Armour Class, Advantage on Dexterity Saving Throws, and double movement speed making it the best consumable in the game.
- Smokepowder Bomb: Throw bomb 18m with a 4m radius dealing 3d4+9 Force damage dealing a massive amount of area damage.
- Arrow of Fire: Deals +1D4 fire damage and creates a fire surface for extra area damage.
- Greater Healing Potion: use a bonus action to self-heal for 4D4+ 4 HP.
- Basic Poison: use a bonus action to coat a weapon with poison.
- Feather Fall Scroll: become immune to falling damage which helps to enter Underdark.
- Alchemist Fire: throwable single target dealing 1d4 Fire damage per turn to a creature hit
Way of Shadow Monk Gameplay Tips and Tricks
Here is a list of gameplay, combat, tips, and tricks when playing the Monk in Baldur’s Gate 3:
- Mobility: Monks have one of the highest movement speeds for a melee build so take advantage of it offensively and defensively.
- Bonus Actions: make sure to use your bonus action every turn for an extra attack or utility.
- Stuns: the Monk excels at single-target crowd control, and in later levels, you can make multiple attempts.
- Armor: make sure to use clothing not light, medium, or heavy armor as it’ll destroy your mobility.
- Consumables: Using potion of speed gives you a secondary action for 3 turns and is very helpful.
- Wholeness of Body: use this skill early during long duration fights for 3 extra turns of bonus action.
- Ki Points: make sure to refresh these points after combat so you don’t run out during each encounter.
- Opening Turn: attempt to reach a target for attack or use bonus action for double movement speed.
- Throw: you can throw objects when not in melee range to help keep damage high.
Remember, this build guide serves as a foundation, and you can always adapt it to suit your preferences and the needs of your campaign. Enjoy playing as a formidable Way of Shadow Monk!
Best Baldur’s Gate 3 Monk Way of Shadow Build Guide Summary
- Extra Attack
- Ki Points
- Flurry of Blows
- Unarmoured Defense
Subclass – Way of Shadow
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