Best Baldur’s Gate 3 Enchantment Wizard Build Guide

This guide focuses on the best Wizard build in Baldur’s Gate 3, the Enchantment subclass, and includes all components to build a powerful character.

The Best Enchantment Wizard Build in BG3

This build page has been updated for the patch 6 version of Baldur’s Gate 3.

Enchantment Wizard Class Introduction

Wizards class are renowned for their spellcasting prowess and unmatched versatility. They have access to the largest spell list in the game, enabling them to adapt to various situations. Wizards excel in area-of-effect spells, utility, and control, but they may require careful planning and preparation.

We will select the Enchantment subclass which excels at mind control. This build will utilize a melee charm skill along with charm when being attacked. Enchantment is persuasive and deceptive Wizards who excel at confusing enemies.

Enchantment Wizard Class Mechanics and Features

Here are the essential Baldur’s Gate 3 Enchantment Wizard Build features and mechanics to focus on:

  • Primary Ability: Intelligence
  • Saving Throws: Intelligence and Wisdom
  • Subclass: Enchantment School
  • Armour Proficiency: None
  • Weapon Proficiency: Quarterstaves, Light Crossbows, Dagger
  • Preferred Armor: Clothing
  • Preferred Weapon: Quarterstaff
  • Enchantment Savant: Learning Enchantment spells from scrolls costs 25 gold pieces per spell level.
  • Hypnotic Gaze: Charm and Incapacitate a creature.
  • Arcane Recovery: Replenish spell slots while out of combat.

Wizard Spell Casting Explained

  • Cantrips: are like spells, but you can cast them infinitely, and they don’t take your spell slots. 
  • Prepared Spells: allows you to swap in and out spells that you’ve learned in your spell book.
  • Spell Slots: limited resource of spells you can cast which needs long rest to replenish.
  • Arcane Recovery: a resource that allows you to recover used spell slots.
  • Concentration: spells that require you to focus which can be interrupted and you can only have one active at a time.

For the list of the best spells, look below in level progression for the Best Baldur’s Gate 3 Enchantment Wizard Build Guide.

Enchantment Subclass

BG3 Enchantment Subclass

The Enchantment subclass for the Wizard in Baldur’s Gate 3 is a subclass that focuses on using magic to control and manipulate the minds of their enemies. Enchantment Wizards are masters of persuasion and deception, and they can use their spells to charm, confuse, and even dominate their opponents.

The Enchantment Wizard School subclass unlocks the following features and spells:

  • Enchantment Savant (Level 2) – Learning Enchantment spells from scrolls costs half as much, becoming 25 gold pieces per spell level.
  • Hypnotic Gaze (Level 2) – Charm and Incapacitate a creature. It cannot attack you. It cannot act. You can Maintain your Hypnotic Gaze each turn to extend its duration.
  • Instinctive Charm (Level 6) – Charm an enemy attacking you. They will attack a new target if possible as a reaction.
  • Split Enchantment (Level 10) – You know your enchantments inside and out. You can target 2 creatures with Enchantment spells that would normally only target 1 creature.
BG3 Sage Background

Sage is the best background for our Baldur’s Gate 3 Enchantment Wizard Build Guide because it gives two intelligence-based skill proficiencies. This choice mostly influences roleplaying and dialogue options aspects and allows you to create unique characters. Additional choices are:

  1. Sage: Proficiency in Arcana (intelligence) and History (intelligence). You are curious and well-read, with an unending thirst for knowledge. A companion who’s a Sage background is Gale.
  2. Acolyte:  Proficiency in Insight (wisdom) and Religion (intelligence). You have spent your life serving a temple, learning sacred rites, and providing sacrifices to the god or gods you worship. Shadowheart is an Acolyte.
  3. NobleProficiency in History (intelligence) and Persuasion (charisma). You were raised in a family among the social elite, accustomed to power and privilege. A noble companion is Minthara.

Best Race Choice for Enchantment Wizard Build

Baldur's Gate 3 Half-Elf race example
Baldur's Gate 3 Human race example

High Half-Elf is the best race choice for the Enchantment Wizard in Baldur’s Gate 3 because you gain an extra CantripFey Ancestry, Darkvision, and Shield Proficiency.  A secondary choice is the Human because you gain increased carrying capacity, skill proficiency, and shield proficiency as well.

High Half-ElfHuman
Free CantripCivil Militia
Civil MilitiaExtra Skill Proficiency
DarkvisionAdditional Carry Capacity
Best Enchantment Wizard Racial Choice

The Wizard’s racial choice will not influence ability score, as everyone should get a +2 and +1 to spend regardless. This frees your race choice up to not completely hinder yourself based on ability score, but race features. Each of these races offers unique advantages that can

BG3 Wizard Skills

Investigation and Religion are the best skills for our Best Baldur’s Gate 3 Enchantment Wizard Build Guide because they complement your class abilities and enhance your effectiveness in various situations. In Baldur’s Gate 3, skills represent the abilities and proficiencies of your character that allow them to perform various actions and interact with the game world. Skills are associated with specific attributes and are used to determine the success or effectiveness of certain actions or abilities. They can be edited during character creation or with companions, during respec or reroll screen.

Here are the best skills for Wizard in Baldur’s Gate 3:

  1. Investigation is an Intelligence Skill.
  2. Religion is an Intelligence Skill.

Best Wizard Ability Scores

Best Wizard Ability Score - Baldur’s Gate 3
Wizard Ability Score

Below is the best ability score to unlock the full potential of the Best Baldur’s Gate 3 Enchantment Wizard Build Guide:

AbilityPoints Goal
Strength8
Dexterity16
Constitution14
Intelligence16
Wisdom10
Charisma10
Wizard Ability Score Table

The best Enchantment Wizard ability score is 16 intelligence because it increases spells’ chance to land and damage along with 16 dexterity. Dexerity and cloth will help with your Armour Class (AC), and combine 16 Dexerity with Mage Armour spells you have 16 AC at the level and a much better chance to avoid spells.

During character creation, the game will automatically distribute your abilities in the character creation abilities tab. You will need to reprioritize the stats for the chart for the Best Wizard build. Simply use the plus-minus in the character creator and make sure you have the suggested race, or the numbers will be off.

Enchantment Wizard Spell Slots

Here’s a chart that shows the levels and spell slots unlocked for the Wizard class in Baldur’s Gate 3:

Wizard  Level1st2nd3rd4th5th6th
Level 1200000
Level 2300000
Level 3420000
Level 4430000
Level 5432000
Level 6433000
Level 7433100
Level 8433200
Level 9433310
Level 10433320
Level 11433321
Level 12433321

Enchantment Wizard Illithid Powers

BG3 Illithid Powers

Illithid Powers are unlocked later in the game when you learn more about the Mind Flayers and tadpoles. You can gain jars of Mind Flayer Parasite Specimens, and consume them to gain one point.  This is essentially another skill tree advancement with some powerful powers. If you decide to advance this skill line, these are the choices we suggest.

Here are the best Illithid Powers for the Best Baldur’s Gate 3 Enchantment Wizard Build Guide:

  • Luck of the Far Realms: When you make a successful Attack Roll against a foe, you can change that hit into a Critical Hit.
  • Cull of the Weak: When you bring a creature down to fewer hit points than your number of evolved Illithid powers, it dies and all nearby creatures take 1-4 Psychic damage.
  • Psionic Backlash: When an enemy within 9m casts a spell, you can use your reaction to inflict ld4 Psychic damage to the caster per the spell’s level.
  • Blackhole: Area-based suck-in that slows targets.
  • Repulsor: Massive area knockback that can hit friendlies.
  • Charm: Channel the dark allure of the tadpole to Charm an enemy that attacks you, preventing them from attacking you until their next turn.  This is the priority power you want to obtain because you can force enemies to attack something else. 

Enchantment Wizard Level Progression

Level 1

Best BG3 Enchantment Wizard Build Guide

At level one, the Wizard will unlock the following: three cantrips, two Level 1 spell slots and learn six spells.

Cantrip Selection
  • Fire Bolt: Hurls fireball dealing 1d10 fire damage 18m range.
  • Light: Infuse an object with an aura of light. Lasts until Long Rest.
  • Blade Ward: Take only half of the damage from Bludgeoning, Piercing, and Slashing attacks.
  • Mage Hand: Create a spectral hand that can manipulate and interact with objects.
Spell Selection
  • Mage Armour: Surround an unarmoured creature with a protective magical force. Its Armour Class increases to 13 + Dexterity modifier. 
  • Magic Missile: Create 3 darts of magical force, each dealing 1d4+1 Force to its target. The darts always hit their target.
  • Grease: covers the ground in grease, slowing creatures within and possibly making them fall prone.
  • Thunderwave: Release a wave of thunderous force that pushes away all creatures and objects (2d8 Thunder). 
  • Chromatic Orb:  Hurl a sphere that deals 3-24 elemental damage and possibly creates a surface on impact.
  • Shield: When you are about to be hit by an enemy, increase your Armour Class by 5. You take no damage from Magic Missile.
Baldur's Gate 3 Mage Armour Spell

Arcane Recovery: you can recover two spell slots.  The number allows you to either restore two level 1 spells or one level 2 spell. It’s a simple mechanic that you can use to prevent endless Resting in between fights. Expect a lot of rest at lower levels where your spell slots are limited.

At level 1, your gameplay will revolve around the following spells Magic Missile for single-target damage, Grease with Firebolt Cantrip for area damage, and Thunderwave for knockback. Additionally, you want to focus on crowd control. This can be done with Sleep, Grease, and Fire Bolt combination. Additionally, you can use Thunderwave as a knockout, and Chromatic Orb for stuns. Chromatic Orb can be cast using Ice which can knock enemies prone, essentially skipping their turn. Wizards become much more powerful at level 5 but expect a slow start until you reach there.

In summary, you want to have a knockback, area damage, single target damage and stuns. The default spell selection will give you this, but you can freely swap in and out spells as you learn what’s best for your party composition.

Enchantment Wizard Gameplay & Priorities

The most important element of playing a Wizard is making sure that you use Mage Armour immediately following every long rest. This will boost your Armour Class to 16. Moreover, if you can also equip a shield, you’ll reach 18 AC. However, to equip a shield you need a race like Half-Elf or Human!

Secondly, you want to focus on crowd control. This can be done with Sleep, Grease, and Fire Bolt combination. Additionally, you can use Thunderwave as a knockout, and Chromatic Orb for stuns. Chromatic Orb can be cast using Ice which can knock enemies prone, essentially skipping their turn. Wizards become much more powerful at level 5 but expect a slow start until you reach there. Your priorities early are:

Enchantment Wizard Level 1 Prepared Spells: Mage Armour, Magic Missile, Grease, and Thunderwave.

Level 2

BG3 Enchantment Subclass

Level two the Wizard picks their subclass, two spells, and will have a total of 5 prepared spells. You get access to two subclass features from the Enchantment school.

  • Find Familiar (spell selection): Gain the service of a familiar, fey spirit that takes an animal from your choice.
  • Ice Knife (spell selection): Throw a shard of ice that deals 1∼10 Piercing damage. It explodes and deals 2∼12 Cold damage to anyone nearby creating an ice surface. This spell can be cast while you are Silenced.
  • Enchantment Savant (subclass feature) – Learning Enchantment spells from scrolls costs half as much, becoming 25 gold pieces per spell level.
  • Hypnotic Gaze (subclass feature) – Charm and Incapacitate a creature. It cannot attack you. It cannot act. You can Maintain your Hypnotic Gaze each turn to extend its duration.
BG3 Hypnotic Gaze

Your subclass feature gives Hypnotic Gaze which costs an action and requires you to be in 3-meter range.  You Charm the enemy which prevents them from attacking you, and it does help with Charisma checks.  This is a weaker crowd control spell, because you will have access to many that are at further range, can hit multiple targets, and prevent the enemy from taking a turn.  Hypnotic Gaze be an alternative to Thunderwave when an enemy closes the distance.

For spells here, you prepare Chromatic Orb for some area damage and choosing the element type is the benefit of this spell.  Use Gaze as a melee crowd control or dialogue tool.

Enchantment Wizard Level 2 Prepared Spells: Mage Armour, Magic Missile, Grease, Thunderwave, and Chromatic Orb.

Level 3

Best Baldur’s Gate 3 Enchantment Wizard Build Guide Level 3 Spellbook

At Level 3 the Enchantment Wizard unlocks two level 2 spells and gets to select two new spells with a total of 6 prepared spells. 

  • Scorching Ray (spell selection): Hurl 3 rays of fire. Each ray deals 2∼12 Fire damage.
  • Misty Step (spell selection): Surrounded by silver mist, you teleport to an unoccupied space where you can see up to 18m range.

Both Scorching Ray and Misty Step are powerful spells.  Scorching Ray acts as a more powerful magic missile in which you can choose three targets or just one for maximum damage.  Misty Step is a great mobility tool and uses a bonus action. The combination early that is great is Misty Step to a target near a ledge, and Thunderwave to knock them off for an instant kill or big damage. 

Prepare Scorching Ray, and next level with higher Intelligence, you can prepare additional spells which will include Misty Step.

Enchantment Wizard Level 3 Prepared Spells: Mage Armour, Magic Missile, Grease, Thunderwave, Chromatic Orb, and Scorching Ray.

Level 4

Best Baldur’s Gate 3 Enchantment Wizard Build Guide Level 4 Spellbook

At Level 4 the Enchantment Wizard unlocks one new cantrip, two spells, and your first feat.  Below are our suggestions at level four:

  • Minor Illusion (cantrip selection): Create an illusion that compels nearby creatures to investigate. You can remain hidden while casting this spell. This spell can be cast while you are Silenced.
  • Ability Improvement (feat selection): +2 Intelligence.  
  • Mirror Image (spell selection): Create 3 illusory duplicates of yourself that distract attackers. Each duplicate increases your Armour Class by 3. Whenever you successfully evade an attack, one of the duplicates disappears. 
  • Hold Person (spell selection): Hold a humanoid enemy still. They can’t move, act, or react. Attacks from within 3m are always Critical Hits.

This level will give you more intelligence with our feat that aids in spell power and the likelihood of landing attacks.  Mirror Image is a flex skill used when you need to survive tough encounters. You can combine this with Shield for very high survivability. 

Hold Person is a powerful single-target spell that should be used on enemies with high damage.  Only cast this if you have 60% or higher to succeed or it’s a wasted turn.  With more intelligence, we can prepare an additional spell.  Prepare both Hold Person and Misty Step and this level should give you a nice boost in overall power and mobility.

Enchantment Wizard Level 4 Prepared Spells: Mage Armour, Magic Missile, Grease, Thunderwave, Chromatic Orb, Scorching Ray, Misty Step, and Hold Person.

Level 5

Best Baldur’s Gate 3 Enchantment Wizard Build Guide Level 5 Spellbook

At level 5 the Enchantment Wizard unlocks two level 3 spell slots and selects two spells with another prepared spell. Below are our suggestions at level five:

  • Fireball (spell selection): Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity 8d6 18m range 6m radius.
  • Counterspell (spell selection): Nullify another creature’s spell as a reaction. The spell must be 3rd level or lower. If it is higher, you must succed a Check to nullify it, the difficulty of which is based on the spell’s Level.

We selected two very powerful spells Fireball for area damage and Counterspell for control.  Fireball is one of the best area damage spells, but it also comes with friendly fire so don’t cast it and center the radius if your friendly companions are involved.  Counterspell allows you to negate an incoming spell.  This is very useful when you or someone on your team cannot survive another attack, or a crowd control spell like Hold Person is inbound.  Save a level 3 spell slot just in case you need to counter something.  Drop Chromatic Orb here and prepare both spells.

Enchantment Wizard Level 5 Prepared Spells: Mage Armour, Magic Missile, Grease, Thunderwave, Scorching Ray, Misty Step, Hold Person, Counterspell, and Fireball.

Level 6

At level 6 the Enchantment Wizard unlocks a subclass feature and selects two spells. Below are our suggestions at level six:

  • Animate Dead (spell selection): Create an undead servant from a corpse. The target must be a Medium or Small corpse.
  • Haste (spell selection): Target yourself or an ally to become Hastened which allows an additional action for that character hastened. This spell requires concentration, and the target becomes lethargic when the condition ends after 10 turns. 
  • Instinctive Charm (subclass feature) – Charm an enemy attacking you. They will attack a new target if possible as a reaction.
BG3 Instinctive Charm

Your subclass unlock Instinctive charm is helpful when being attacked. You can use a reaction to avoid getting attacked and keeps you from dying.  The two spells Haste and Animate Dead compliment your build.  Animate Dead will require you to find a corpse then use it to summon a zombie to follow you around until long rest.  While this isn’t a necromancy or conjuration build, it’s very helpful to use these free allies and summons for damage and decoys.  Also, the ones we will select at further levels will “stack” meaning you can get a little Army of summons to help aid you all until long rest.

Ending Act 1 with an Enchantment Wizard

You should be close to finishing Act 1 content by the time you hit Level 6. Make sure to visit merchants and stock up on camp and alchemy supplies. Additionally, look over the best Act 1 items. There are also permanent bonuses you shouldn’t pass up in Act 1. Lastly, Grymforge has powerful armor and weapons (Adamantine) that can aid you well into Act 3. Consider taking the time to craft some items before transitioning to Act 2, because you won’t be able to come back to this map.

Enchantment Wizard Level 6 Prepared Spells: Mage Armour, Magic Missile, Grease, Thunderwave, Scorching Ray, Misty Step, Hold Person, Counterspell, Fireball, and Animate Dead.

Level 7

Best Baldur’s Gate 3 Enchantment Wizard Build Guide Level 7 Spells

At Level 7 the Enchantment Wizard unlocks one level 4 spell slot and selects two new spells to learn. Below are our suggestions at level seven:

  • Conjure Minor Elemental (spell selection): Conjure a minor elemental to fight alongside you.
  • Blight (spell selection): Plants take maximum damage from this spell, and have Disadvantage on the Saving Throw against it.

Conjure Minor Elemental is a powerful summoning spell that doesn’t require you to use a corpse but brings about the Elemental.  You will only get one level 4 spell slot at this level, and using this will help you in combat.  Blight is a powerful single-target spell and can help in mid-range fights to burn down a single target.  Prepare Elemental and flex in Blight when you need more single targets.

Enchantment Wizard Level 7 Prepared Spells: Mage Armour, Magic Missile, Grease, Thunderwave, Scorching Ray, Misty Step, Hold Person, Counterspell, Fireball, Animate Dead, and Conjure Minor Elemental.

Level 8

Best Baldur’s Gate 3 Enchantment Wizard Build Guide Level 8 Spells
Best Baldur’s Gate 3 Enchantment Wizard Build Guide Level 8 Feat
Best Baldur’s Gate 3 Enchantment Wizard Build Guide Level 8 Spellbook

t level 8 the Enchantment Wizard unlocks another level 4 spell slot, learns two new spells, and selects one feat. Below are our suggestions at level eight:

  • Magic Initiate Warlock (feat selection): You learn two cantrips and a Level 1 spell from the warlock spell list. You can cast the Level 1 spell once per Long Rest. Your Spellcasting Ability for all 3 spells is Charisma.
    • Eldritch Blast (cantrip selection): Conjure 1 beam(s) of crackling energy for 1~10 of Force damage.
  • Friends (spell selection): Gain Advantage on Charisma Checks against a non-hostile creature. This spell can be cast while you are Silenced.
  • Hellish Rebuke (spell selection): React to your next attacker with flames that deal 2~20 Fire damage.
  • Confusion (spell selection): Befuddle a group of creatures, causing them to attack at random, wander around aimlessly, and occasionally skip turns in the stupor
  • Banishment (spell selection): Temporarily Banish your target to another plane of existence

Level 8 you want to select Warlock Magic Initiate. This will unlock Eldritch Blast which is a powerful force cantrip and it doesn’t consume a spell slot.  Hellish Rebuke is also handy when you are getting attacked to return fire.  Two powerful crowd control abilities are available, Banishment and Confusion.  Banishment is best for single-target stuns on a powerful boss where you need to remove it, so you don’t get wiped.  Confusion is better in larger fights with 6 or more enemies.  In general, prepare Banishment but don’t be afraid to swap spells in or out depending on your needs.

Enchantment Wizard Level 8 Prepared Spells: Mage Armour, Magic Missile, Grease, Thunderwave, Scorching Ray, Misty Step, Hold Person, Counterspell, Fireball, Animate Dead, Conjure Minor Elemental, and Banishment. 

Level 9

Best Baldur’s Gate 3 Enchantment Wizard Build Guide Level 9 Spells
Best Baldur’s Gate 3 Enchantment Wizard Build Guide Level 9 Spellbook

At level 9 the Enchantment Wizard unlocks one level 5 spell, learns two new spells, and has 13 prepared spells to select from. Below are our suggestions at level nine: 

  • Conjure Elemental (spell selection): Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you.
  • Cone of Cold (spell selection): Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands.

At level 9 we get an even more powerful elemental with our level 5 spell slot. I chose the Earth Elemental that has area damage, crowd control, and a lot of health.  Cone of Cold is a good area-based ice spell that is easier to aim in close range fights.  This is helpful to destroy multiple targets without hitting allies.  Prepare Conjure Elemental and remember, you can use Animate Dead, Minor and Major Elementals a this point all together.

Enchantment Wizard Level 9 Prepared Spells: Mage Armour, Magic Missile, Grease, Thunderwave, Scorching Ray, Misty Step, Hold Person, Counterspell, Fireball, Animate Dead, Conjure Minor Elemental, Banishment, and Conjure Elemental.

Level 10

Best Baldur’s Gate 3 Enchantment Wizard Build Guide Level 10 Spells
Best Baldur’s Gate 3 Enchantment Wizard Build Guide Level 10 Spellbook

At level 10 the Enchantment Wizard unlocks another level 5 spell slot, subclass feature, learns one new cantrip, two new spells with a another prepared spell.  Below are our suggestions at level ten:

  • Dancing Light (cantrip selection): Illuminate a 9m radius.
  • Dominate Person (spell selection): Make a humanoid fight alongside you. Every time the creature takes damage, it makes a Wisdom Saving Throw against your domination. Allies cannot be dominated.
  • Hold Monster (spell selection): Hold a humanoid enemy still. They can’t move, act or react. Attacks from within 3m are always Critical Hits.
  • Split Enchantment (subclass feature) – You know your enchantments inside and out. You can target 2 creatures with Enchantment spells that would normally only target 1 creature.

Level 10 gives us Split Enchantment which allows us to target two creatures rather than one with our enchantment school spells.  This is a great time to pick Dominate Person and Hold Monster. Dominate Person is a powerful spell that forces humanoids to fight with you, and now that we get two targets, this single handily can change the outcomes of fights.  Flex in Hold Monster for non-humanoid fighters but prepare Dominate Person in general.

Enchantment Wizard Level 10 Prepared Spells: Mage Armour, Magic Missile, Grease, Thunderwave, Scorching Ray, Misty Step, Hold Person, Counterspell, Fireball, Animate Dead, Conjure Minor Elemental, Banishment, Conjure Elemental, and Dominate Person.

Level 11

Best Baldur’s Gate 3 Enchantment Wizard Build Guide Level 11 Spells
Best Baldur’s Gate 3 Enchantment Wizard Build Guide Level 11 Spellbook

At level 11 the Enchantment Wizard unlocks one level 6 spell slot, learns two spells with another prepared spell. Below are our suggestions at level eleven:

You’ve come to the final tier of spells, level 6, and there’s something important to point out. You will only get one level 6 spell slot unless you pick one of two of the most powerful Quarterstaffs in the game: Staff of Spellpower or Markoheshkir. These two uniquely have a passive that forgoes one spell slot and gives a free cast. Without these, you want to select two spells, with one being your primary and another a secondary in case you get these weapons.

  • Disintegrate (spell selection): Shoot a thin green ray from your finger. If the 50∼100 Force damage reduces the target to 0 hit points, it disintegrates into a crumbly ash.
  • Create Undead (spell selection): Raise a corpse as a heinous mummy that fights by your side.

Disintegrate is our level 6 spell to prepare due to its raw single target power.  If you have either of the quarterstaff at this point, feel free to drop an earlier spell and prepare both level 6 spells.  Create Undead can be used in conjunction with all the other summoning spells and will be a very powerful army.

Enchantment Wizard Level 11 Prepared Spells: Mage Armour, Magic Missile, Grease, Thunderwave, Scorching Ray, Misty Step, Hold Person, Counterspell, Fireball, Animate Dead, Conjure Minor Elemental, Banishment, Conjure Elemental, Dominate Person, and Disintegrate.

Level 12

Best Baldur’s Gate 3 Enchantment Wizard Build Guide Level 12 Spells
Best Baldur’s Gate 3 Enchantment Wizard Build Guide Level 12 Feat
Best Baldur’s Gate 3 Enchantment Wizard Build Guide Level 12 Spellbook

You’ve reached the max level of 12 in BG3 with our Best Baldur’s Gate 3 Enchantment Wizard Build Guide. At this level, you get two more intelligences and two more spells. Since you can only use 1 or 2 level 6 spells, prepare and select some earlier spells for utility. With extra intelligence, you can prepare two and I like Greater Invisibility and Stone skin. Be sure to check below for gear recommendations as a beginner or end-game Act 3 Enchantment Wizard.

  • Stoneskin (spell selection): Turn a creature’s flesh hard as stone. It takes only half the damage of all non-magical Bludgeoning, Piercing, and Slashing damage.
  • Greater Invisibility (spell selection): Turn a creature Invisible. Attack against it has Disadvantages. It attacks with Advantage. When interacting with items, casting spells, or attacking, Stealth Checks are needed to maintain Invisibility. The check becomes harder with each successful attempt (DC 15 +1 per time a check is triggered). Lasts 10 turns.
  • Ability Improvement (feat selection): +2 Intelligence. 

Enchantment Wizard Level 12 Prepared Spells: Mage Armour, Magic Missile, Grease, Thunderwave, Scorching Ray, Misty Step, Hold Person, Counterspell, Fireball, Animate Dead, Conjure Minor Elemental, Banishment, Conjure Elemental, Dominate Person, Disintegrate, Create Undead, and Stoneskin.

Best Companions for Wizard Build

The best companion for a Wizard Build in Baldur’s Gate 3 is Lae’zeal because she’s a melee-focused damage dealer.  She will engage enemies and take the pressure off your ranged-focused build, allowing you to free-cast spells.  Having a heavy focus on melee will keep you in the distance while applying pressure, snaring, and debuffing the opposition. 

When putting your party together, consider companions for not only their combat prowess but also their outside abilities and skills that can influence storytelling, dialogue, and exploration. A balanced party will fit the traditional RPG ‘holy trinity’: Tank, Healer, and DPS. Ideally, in Baldur’s Gate 3, you are going to want one tank, one healer, one melee DPS, and one range DPS. Some classes/subclasses can cover both roles, so feel free to experiment and find out what works best for you.

Best Gear for Enchantment Wizard School Build

In Games like Baldur’s Gate 3, you’ll explore the world, loot chests and your enemies’ dead bodies, and complete quests and all those activities can reward you with useful items, potions, armorweapons, scrolls, and much more. Progression and finding new gear are part of the game, and you will organically get more powerful weapons during your journeys.

Beginner: Starting the Game

BG3 Melf’s First Staff
Baldur's Gate 3 The Protecty Sparkswall
BG3 Disintegrating Night Walkers boots

Here’s the best beginner gear for our Best Baldur’s Gate 3 Enchantment Wizard Build Guide:

Gear SlotBest Gear ItemEffect
HeadCirclet of BlastingFree Scorching Ray
Cape
ChestThe Protecty Sparkswall+1 Spell Saves
GlovesGloves of Cinder and SizzleFree Scorching Ray
BootsDisintegrating Night WalkersMobility & Misty Step
NecklaceAmulet of Misty StepFree Misty Step
RingRing of Absolute ForceFree Thunderwave
RingFetish of Callarduran SmoothhandsFree Invisibility
Weapon 1 Main HandMelf’s First StaffFree Acid Arrow
Weapon 1 Off-HandAdamantine Shield +2 AC (Half-Elf or Human)
Weapon 2 RangedBow of Awareness+1 Initiative
Best Beginner Enchantment Wizard Clothing, Weapons, and Equipment in BG3

Here’s the best beginner gear for our Best Baldur’s Gate 3 Enchantment Wizard Build Guide:

Advanced: End-Game

BG3 - Markoheshkir - Baldur's Gate 3
Baldur’s Gate 3 Robe of the Weave
BG3 Killer's Sweetheart

The following table presents the best advanced and end-game gear for our Best Baldur’s Gate 3 Enchantment Wizard Build Guide:

Gear SlotBest Gear ItemEffect
HeadHood of the Weave+2 Spell Save & Roll
CapeCloak of the Weave+1 Spell Save & Roll
ChestRobe of the Weave+2 AC, Saving Throw
GlovesQuickspell GlovesCantrips Bonus Action
BootsHelldusk BootsMobility & Hellcrawler
NecklaceSpellcrux AmuletRestore spell slot
RingKiller’s SweetheartAuto Critical
RingShifting Corpus RingFree Invisibility and Blur
Weapon 1 Main HandMarkoheshkirFree Spells, +1 Roll
Weapon 1 Off-HandViconia’s Walking FortressIf Human/Half-Elf
Weapon 2 RangedDarkfire ShortbowFree Haste Spell
Best End-game Enchantment Wizard Clothing, Weapons, and Equipment in BG3

Below is the best Act 3 Armor, Weapons, and Equipment for Enchantment Wizard in BG3:

Best Wizard Consumables, Potions, and Items

BG3 Potion of Speed
BG3 Superior Elixir of Arcane Cultivation
BG3 Elixir of Viciousness

The following list represents the best individual use consumable items that will aid in our Wizard Build:

Enchantment Wizard Gameplay Tips and Tricks

  1. Pre-Buff: Always cast Mage Armour following a long rest. This will keep you alive and oftentimes you will forget it falls off.
  2. Bonus Action: Don’t forget your bonus action – you can use a potion of healing or speed to increase your survivability.
  3. Environment: Remember you can create environmental damage. Combine Grease with a fire spell and coat the area with fire damage.
  4. Knockback: Having a spell-like Thunderwave is essential to handling pressure from enemies.
  5. Area Damage: Your priority should be creating big area damage. Think of ways to hit multiple targets directly or with environmental damage to inflict the most damage at once.
  6. Rest Constantly: Your spell slots will quickly run out in challenging fights. Resting and using resources is a small-time commitment, but it’s the difference between life and death when you enter combat.
  7. Positioning: Keeping your distance and casting spells is how you successfully do damage. When needed, look to move back or even use Hide to prevent incoming damage.
  8. Crowd Control: Wizards have great crowd control options. Focus on taking out the primary target with Sleep, Hold Person, or any other CC to limit potential damage. 
  9. Big Nuke: Typically, you want to cast your big spells early to finish off targets before they can attack. But save at least one of your spell slots for a critical moment. Usually, I do this for Misty Step as it’s a ‘get-out’ card.
  10. Use Consumables: One of the best early consumables is the Potion of Speed. This gives you an extra action and essentially doubles your combat potential for a few turns.

Remember, this build guide serves as a foundation, and you can always adapt it to suit your preferences and the needs of your campaign. Enjoy playing as a formidable Best Baldur’s Gate 3 Enchantment Wizard Build Guide!

Build Summary – Best Baldur’s Gate 3 Enchantment Wizard Build Guide

Subclass Enchantment School

Armor: Cloth

Weapons: Quarterstaff & Shield

RaceHigh Half-Elf

Background – Sage

Ability Score

  • Strength – 8
  • Dexterity – 16
  • Constitution – 14
  • Intelligence – 16
  • Wisdom – 10
  • Charisma -10

Level Progression

  • Level 1 – Mage Armour
  • Level 2 – Hypnotic Gaze
  • Level 3 – Scorching Ray
  • Level 4 – Feat +2 Intelligence
  • Level 5 – Fireball
  • Level 6 – Instinctive Charm
  • Level 7 – Conjure Minor Elemental
  • Level 8 – Feat Mage Initiative: Warlock
  • Level 9 – Conjure Elemental
  • Level 10 – Dominate Person
  • Level 11 – Disintegrate
  • Level 12 – Feat +2 Intelligence

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