Oblivion Remastered: Spies Quest Guide

In this guide, we shall go over the Spies quest in Oblivion Remastered and discuss how to complete the quest.

Oblivion Remastered: Spies Quest Guide (Source: Bethesda Softworks)
Oblivion Remastered: Spies Quest Guide (Source: Bethesda Softworks)

Oblivion Remastered throws you deep into Cyrodiil as it navigates its way around political chaos and otherworldly forces. The land is slowly slipping at its seams, and it is up to you to hold things together. The game’s ‘Spies’ quest dives deep into the political turmoil plaguing the land, putting you in charge of identifying and killing spies.

Spies is a main story quest in the game that sees you defending Martin, the heir to the throne, from Mythic Dawn spies. Martin has crosshairs locked in on him, and it is up to you to identify the threat within the castle. This quest is one of the best quests in the game, filled with twists and turns, showing you that nobody can be trusted in this time of turmoil. 

If you’ve hit a roadblock in this quest or just need someone to help you walk through it, you’ve come to the right place. In this guide, we shall go over the Spies quest in Oblivion Remastered.

Related: Oblivion Remastered: Imperial Corruption Quest Guide

How To Complete Spies in Oblivion Remastered

Talk to Steffan (Source: Bethesda Softworks, ZaFrostPet/YouTube)
Talk to Steffan (Source: Bethesda Softworks, ZaFrostPet/YouTube)

Also Read: Oblivion Remastered: Information at a Price Quest

You begin the quest by talking to Jauffre at the Cloud Ruler Temple. He will give you a lead on spies within the walls, directing you to Steffan of Blades nearby. Head over and talk to Steffan, and he will tell you that he spotted the spies near the runestone.

Exit the Cloud Ruler Temple and head down the road. Keep your eyes peeled on the right as you do so, and you will stumble across the runestone. Find a hiding spot and pass the time till dusk, and then head back to the runestone. You will find Jearl by the runestone, who will attack you on sight. Kill Jearl and loot her body to obtain the “Basement Key.” 

With the key in hand, head over to Castle Bruma and talk to Captain Burd. Inform Burd about Jearl, and he will authorize you to search Jearl’s house. Head to Jearl’s house and open the hatch beside the table to access the basement. Here, you will find the “Jearl’s Orders” document, which will identify the other spy, Saveri. 

Head to the Cloud Ruler Temple and report the issue to Jauffre, and he will task you with killing the second spy. The game’s buggy nature makes Saveri’s spawn location a bit inconsistent. You can find Saveri near the runestone or near Jearl’s house at dawn. Kill the spy and report back to Jauffre and Martin to complete the quest.


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