Discover the top units for every phase of Five Nights TD gameplay and optimize your strategy now to crush waves with precision and power.

Five Nights TD rewards ruthless efficiency, not blind luck. Your first pull may sparkle, but the game will slap you by Stage 15 without a trimmed roster. This guide shows exactly which units carry hard and which belong on the bench.
Sorted by early, mid, and late game roles, each pick is tested in Endless and event runs, then graded on raw damage, crowd control, and support value. Treat it as a blueprint, swap in equivalents when gacha smiles, and keep your strategy flexible.
Best Units by Game Phase in Five Nights TD
The units in Five Nights TD vary widely in power, cost, and utility. Some carry you through early waves. Others become essential for survival in later stages. Use this structure to plan builds that don’t just look good but perform under pressure.

Early Game Units
These units are reliable and affordable enough to carry you through the early stages, where placement cost and speed matter more than anything.
Unit |
---|
Tarnished Fredbear |
Dark Frostbear |
Zeus Fredeus |
Fan |
Fortified Endo 02 |
Wet Floor Bot |
You can make many “trash” units work in the early game because the stages are simple. Focus on low-cost units that can kill quickly. Avoid expensive units like Shadow Freddy or Hermes Puppeteer early on, even though they are good, you just won’t be able to afford them.
Mid-Game Units
Mid-game lets you bring in slightly more expensive units, generally in the 3K to 8K cost range. Start using CC-capable units as enemies get faster.
Unit |
---|
Vanny |
Moondrop |
Overseer Foxy |
Bouncer |
Scrap Baby |
Clowntrap |
By this point, it’s important to deploy a mix of 4 to 5 DPS units, ideally with some crowd control abilities. Mid-game is where things start speeding up, so you need to react accordingly.
End-Game Units
This is where the strongest units come into play. Many are expensive, but their power makes them worth it — assuming you pulled them from the gacha.
Unit |
---|
Frostbite Freddy |
Astral Bonnie |
Gaia Chica |
Apollo’s Moon |
Dark Knight Puppet |
Old Man Consequences |
Titan Crusher Freddy |
Gravelord Foxy |
Old Man Krampus |
8-Bit OMC |
Cosmic Foxy |
Vanny |
The Mimic |
Soulmate Puppet |
Apollo’s Sun |
Kronos Endo Freddy |
8-Bit OMC stands out as the best unit overall. If you get him, build your team around him. Frostbite Freddy also delivers both strong DPS and crowd control.
Best Crowd Control (CC) Units
Use CC units to slow down or stun enemies. These units don’t deal massive damage but make your core team much more effective.

Slow Units
Unit |
---|
Frostbite Freddy |
Vanny |
Overseer Foxy |
Black Ice Freddy |
Jar of Pickles |
Old Man Krampus |
Icetrap |
Bouncer |
Stun Units
Unit |
---|
Moondrop |
Clowntrap |
Lolbit |
Circus Baby |
Winter Soldier Bonnie |
Ennard |
Scarecrow Foxy |
Overlord Scott |
Use these situationally. They don’t always top damage charts, but their utility becomes essential against faster or tougher waves.
Best Supports / Boosters
These units boost other units rather than focusing on direct damage. Their effects are impactful across all stages.
Unit |
---|
Coffee |
Eclipse Ballora |
DJ Music Man |
Kingtrap |
Jar of Pickles |
Frost Queen Ballora |
Music Man |
Coffee is especially powerful, cheap, and boosts both DPS and cooldown. Even in late stages, its value remains high. Try to fit at least one support unit in your build. Their impact becomes more noticeable as wave difficulty increases.
Use this list to guide your strategy, not replace it. Test units, experiment with synergy, and adapt based on the map and wave types. You’ll find that the real strength of a team comes from balance, not just raw power.
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