All Hero Buffs and Nerfs in Marvel Rivals Season 2.5

Marvel Rivals Season 2.5 is just around the corner with a new set of Buffs and Nerfs to the roster. Take a look at these balance changes.

Explore the new set of Buffs and Nerfs in Marvel Rivals Season 2.5 (Source: NetEase Games)
Explore the new set of Buffs and Nerfs in Marvel Rivals Season 2.5 (Source: NetEase Games)

Marvel Rivals Season 2.5 is closing in with buffs and nerfs for every hero on the roster. As usual, some characters will become stronger, while the battle prowess of others will be dialed down a bit. There are also some ability tweaks for a few characters. To fully understand the incoming balance changes, we urge you to go through both the buffs and nerfs for each character. This is because many heroes have received a bit of both.

All Marvel Rivals Season 2.5 Buffs

Vanguards

Doctor Strange is getting some much-needed buffs (Source: NetEase Games)
Doctor Strange is getting some much-needed buffs (Source: NetEase Games)
HEROBUFF
Doctor Strange– Adjust the damage falloff of Daggers of Denak from starting at 10m and reducing to 62.5% at 20m, to starting at 10m and reducing to 80% at 20m.
– Remove the range damage falloff of Maelstrom of Madness.
Emma Frost– Increase the range of Telepathic Pulse from 15.5m to 18m.
Thor– Adjust Hammer Throw ability effect to a standard ability. Remove the Thorforce cost and the universal cooldown. Adjust the ability cooldown to 6s. Thor gains 1 Thorforce from each Hammer Throw enemy hit.
– Decrease the throw hit damage from 70 to 45, and the return damage from 30 to 20.
Magneto– Increase the charging speed of rings from 4s/stack to 3s/stack.

Duelists

Hela (Source: NetEase Games)
The Goddess of Death is now even more powerful (Source: NetEase Games)
HEROBUFF
Hawkeye– Increase the base damage of his arrow from 32 to 34.
– Increase the projectile damage of Blast Arrow from 15 to 16, and increase its spell field damage from 32 to 34.
– Increase the maximum focus from 70 to 75. The charging speed will increase when aiming at an enemy from 100/s to 108/s, and the charge falloff speed from 30/s to 32/s.
Hela– Increase the charge capacity of the Nightsword Thorn from 8 to 10.
Namor– Expand Horn of Proteus (Ultimate Ability) inner circle radius from 3m to 3.5m and outer circle radius from 8m to 9m.
– Decrease the outer circle radius hit damage from 200 to 180.
– Adjust Monstro Spawn Damage Falloff from starting at 20m, reducing to 30% at 40m, to starting at 20m, reducing to 50% at 40m.
Squirrel Girl– Increase the capacity of Burst Acorn from 10 to 12. 
– Decrease the cooldown of Mammal Bond from 12s to 10s.
– Optimize the user experience of Squirrel Blockade, Tail Bounce, and Unbeatable Squirrel Tsunami (Ultimate Ability).
Star-Lord– Increase the energy cost of Galactic Legend (Ultimate Ability) from 3100 to 3400.
– Extend the maximum target range from 30m to 40m.
– Adjust the damage falloff from reducing to 60% at 40m to reducing to 75% at 40m.
Storm– Increase damage of Omega Hurricane (Ultimate Ability) from 150/s to 160/s.
The Punisher– Reduce the movement slow rate of Final Judgement (Ultimate Ability) from 20% to 10% when not firing, and from 40% to 30% when firing.
– Increase Adjudication’s magazine size from 30 to 40, single hit damage from 18 to 19, and slightly reduce spread when firing.

Strategists

The most adorable baby shark is getting some tweaks (Source: NetEase Games)
The most adorable baby shark is getting some tweaks (Source: NetEase Games)
HEROBUFF
Jeff the Land Shark– Add a new effect to Joyful Splash: Now also deals damage to enemies at 70/s and can heal allies through other allies and enemies. Damage falloff starts at 20m to a maximum of 65% at 40m; Reduce healing per second from 150 to 130.
– Change Aqua Burst to a charge ability (max 3 charges, 3s per charge); New effect: direct hits now launch enemies up; Increase spell field damage from 40 to 45.
– Change the effect of Healing Bubble from One-Time Healing to Healing Over Time. Increase Healing Amount from the previous instant 85 to 120 over 4s. Reduce max charges from 6 to 3 and remove the enemy launch-up effect.
– It’s Jeff!’s (Ultimate Ability) overflow healing on swallowed allies now grants 45 Health per second as Bonus Health, up to 150.
Luna Snow– Increase Light & Dark Ice Healing Amount and Damage from 20 per round to 22.
– Add a new effect to Absolute Zero: Now grants 50 Bonus Health per enemy hit.
Rocket RaccoonNew Team Up Anchor for Rocket Network; removed from Ammo Overload.

All Marvel Rivals Season 2.5 Nerfs

Vanguard

Captain America will receive some much-needed balance changes (Source: NetEase Games)
Captain America will receive some much-needed balance changes (Source: NetEase Games)
HERONERF
Captain America– Adjust base health from 600 to 575.
– Increase the delay of shield recovery from 2s to 4s after unleashing Living Legend.
– Increase the energy cost of Freedom Charge (Ultimate Ability) from 2800 to 3100.
Emma Frost– Decrease the shield value of Mind’s Aegis from 500 to 400.
– Increase the cooldown of Carbon Crush from 5s to 6s.
– Decrease the hit damage of Crystal Kick from 50 to 40, and decrease the extra damage dealt when propelling the enemies into the wall from 100 to 90.
Groot– Decrease the damage of Vine Strike per hit from 70 to 65.
– Increase Ironwood Wall’s cooldown from 8s to 12s.
Thor– Decrease the shield value gained when consuming Thorforce. Adjust the Bonus Health gained from each Thorforce consumed from 100 to 75, and adjust the maximum Bonus Health from 200 to 150.

Duelists

Hulk charging Iron Man with gamma rays (Image via NetEase Games)
No gamma charge for Iron Man anymore (Image via NetEase Games)
HERONERF
Human Torch– Reduce the damage of Fire Cluster from 7 per hit to 6 per hit.
– Increase the charge speed of Blazing Blast from 2s to 3s.
– Decrease the shield value gained from Flaming Meteor from 75 to 50 and increase the cooldown from 15s to 20s.
Iron Fist– Lower the Dragon’s Defense damage blocked Bonus Health conversion rate from 1.5 to 1.3. Decrease the maximum Bonus Health converted from damage blocked from 200 to 175. Slightly decrease the dash distance of Yat Jee Chung Kuen in the z-axis direction when there is no target.
– Reduce Dragon’s Defense cooldown reduction from Jeet Kune Do hits from 1.5s to 1s.
Iron Man– Getting removed from the Gamma Overdrive Team Up.
– Decrease the projectile damage of the third Repulsor Blast from 50 to 45, and decrease the Spell Field Damage from 60 to 55.
– Reduce Armor Overdrive maximum Bonus Health from 100 to 50.
Namor– Increase the Cooldown of Blessing of the Deep from 15s to 20s.
Psylocke– Decrease the retrieval damage of Wing Shurikens from 14 to 12 per hit.
– Decrease the Invisibility Duration of Psychic Stealth from 3s to 2s.

Strategists

Rocket Raccoon (Source: NetEase Games)
Rocket Raccoon is getting slightly nerfed (Source: NetEase Games)
HERONERF
Jeff the Land Shark-Add a new effect to Hide and Seek: It now has an energy cap (max 120) that drains by 20/s while submerged and restores 15/s when not.
-Increase the damage reduction received when taking a critical hit from 50% to 70%.
-Increase the energy cost of It’s Jeff (Ultimate Ability) from 4000 to 4500.
Luna Snow– Increase the energy cost of Fate of Both Worlds (Ultimate Ability) from 4500 to 5000.
Rocket Raccoon– Reduce Repair Mode direct hit Healing Amount from 55 to 50.

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