If you are not yet convinced about Capcom’s upcoming sci-fi adventure title, here are a few reasons to be excited about Pragmata.

Capcom, after two years of silence, surprises its fans with a trailer for its long-awaited game, Pragmata. The game was originally set for a 2020 release; however, it’s been moved to a 2023 release and then allegedly put into an indefinite hiatus. Fans thought the game would never see the light of day until recently.
In the Sony State of Play 2025, fans were treated to a shocking surprise: Pragmata is actually still under development. What’s even better is that we get to see a release window, coming this 2026. If you are not convinced yet, here are five reasons to be excited about Capcom’s upcoming sci-fi adventure IP, Pragmata.
5 Reasons To Look Forward to the Release of Pragmata
1. Capcom’s Bold Leap Into the Sci-Fi Adventure Genre

Fans know that Capcom is a master of their own craft. While some are hit or miss, titles like Resident Evil and Monster Hunter continue to be among the favorites in the gaming community. The Ace Attorney series, particularly the trilogy, is widely known as a cult classic that everyone still talks about to this day.
With that said, Capcom is stepping into a new territory with Pragmata. It’s a sci-fi adventure game, something the video game company hasn’t traditionally been known for. It’s interesting to see how they adapt the strengths that made their previous IPs great into this new genre.
2. Dual-Character Gameplay With Synergy

We’ve seen this style of gameplay mechanics before. It’s not new to have games where you control two or more characters. One game I can think of is The Legend of Zelda: Four Swords. I’m sure you can also think of other titles with multiple playable characters.
Pragmata’s core innovation? You’ll control both Hugh, the suit‑clad astronaut, and Diana, a child‑like android, simultaneously. This dual-protagonist system isn’t just narrative flair; it’s a gameplay pillar. These two characters are designed to work together to make progress. How will these two characters synergize with each other? I guess we’ll have to wait for the game to find out.
3. Amazing Sci-fi Visuals and Atmosphere

When talking about AAA titles, especially those set in space, we usually think of high-quality graphics. Something like Halo, Mass Effect, Dead Space, and even No Man’s Sky. Capcom’s trailer for Pragmata delivers on those visually stunning visuals and atmosphere.
The trailer’s shots, from desolate lunar station corridors to stark AI‑run wastelands, are breathtaking. Capcom has designed a haunting, atmospheric world with next-gen fidelity that’s hard to ignore. And that’s another reason to get excited about Pragmata.
4. A Possible Interesting Narrative

Pragmata is set in a seemingly lifeless lunar space station that’s being controlled by a hostile AI. I think I’ve heard this plot before. Some sci-fi fans are probably sick and tired of seeing the “AI is bad” narrative. We have Portal, System Shock, or the Metal Gear series, where you fight against malevolent AIs or robots.
However, Capcom is yet to tell us more about the game’s story. Based on the trailer, we can hope for an emotional story between the mysterious spaceman, Hugh, and the cute little android named Diana. The overall narrative of Pragmata appears to touch on weighty themes such as the evolving relationship between man and machine and survival in the harsh realities of outer space.
There are also hints at an evil organization known as Delphi Corporation. Hopefully, when the game drops and we experience it firsthand, we can come out satisfied not just with the story but also with the gameplay that ties it all together.
5. It Took This Long, so It Should Be Good, Right?

The game suffered multiple delays, from its original 2022 launch date, pushed to 2023, and then indefinitely. In the recent trailer, Capcom again apologized with a friendly doodle apologizing for the continued delays and promised that 2026 is the real deal. They even added an “XD” emote for good measure. But will it be good? We don’t know for sure. However, as Gabe Newell, president of Valve Corporation:
“Late is just for a little while, Suck is forever right?”
You probably thought I was going to use the “A delayed game is eventually good, but a rushed game is forever bad,” which was allegedly said by Shigeru Miyamoto, the game director at Nintendo. No, there is no proof of him saying that.
Going back to what Gabe said, we can at least hope that Pragmata will be worth the wait, considering how long Capcom has been working on it. Years of development suggest that they’re aiming for something ambitious, not just visually but mechanically and narratively as well.
Delays can be frustrating, but they also hint at a desire to polish, to refine, and to avoid the all-too-common pitfall of releasing a half-baked product. If Capcom’s track record with Resident Evil remakes and the Monster Hunter series is anything to go by, Pragmata could very well be another hit in the making, so long as they stick the landing.
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