After The Flash Wintertide is an immersive RPG, where players create characters, interact with others, and engage in stories.

If you like immersive role-playing and simulator games with extensive lore and story-based gameplay, then After The Flash Wintertide is a good match for you. Wintertide is the eighth main installment in the After The Flash series. The game is set in a post-apocalyptic world, requiring you to engage in a story-building world. Let’s learn how to play.
Complete After The Flash Wintertide Guide
Let’s first learn about the lore: In 2071, a nuclear war sparked by a San Francisco dirty bomb devastated the world. By 2164, the Sunrise Islands – North (USCPF, bandits) and South (Alumni, mutants) – host diverse factions. Bargetown, a mobile scrap town, bridges them. Pre-war advancements like AI and space elevators collapsed into chaos post-Flash.
How to Play
- Create a Character: Design a character with a name, lore-appropriate backstory, appearance, and cosmetic gear. Avoid unrealistic elements.
- Follow Role-Play Rules: Use “IC” for in-character dialogue and “OOC” for out-of-character chat. Employ quotation marks for speech and plain text for actions. Respect lore and avoid disruptive behavior.
- Engage in Role-Play: Explore locations like Southpoint Village or Black Mountain Complex. Join existing stories or start interactions, e.g., “IC: ‘Seen any traders?’” Seek factions after gaining experience (around level 10).
- Handle Combat: Use dice for fair combat outcomes, agreed upon by players. Describe actions narratively and avoid random attacks.
Locations
- Sunrise City: Ruined space engineering hub with crumbling towers, now roamed by scavengers, bandits, and mutants.
- Alumni Fortress: Sprawling settlement in the Erie Institute ruins, housing the Alumni’s tech research, open to neutral visitors.
- Sunrise Maker Factory: Disarrayed 3D-printing factory and port with a fishermen’s settlement among abandoned tech.
- Bargetown: Mobile, cramped Coalition safe zone known for food, stores, and crime, formerly Winthrop-controlled.
- USRF Outpost: Abandoned pre-Flash monorail station, fortified but deserted after USRF claimed Black Mountain.
- The Quarry: Abandoned terraforming site with a rusted machine, used for prison mining by factions.
- Southpoint Village: Mutant and outcast hub in Southpoint State, at war with Bargetown.
- Sunrise Omniport: Decayed pre-war transport hub, once serving air travel across the Lakes.
- Westside Farmhouse: Usable farm estate with an abandoned home for shelter.
- Erie Station Power Plant: Safe, abandoned nuclear reactor, threatened by bandits and wasteland dangers.
- Black Mountain Complex (BMC): Pre-war US Space Force base, later a wastelander refuge, now shared with Lakeside Division.
- Mudlands: Eroded, muddy bog of an unfinished city expansion project.
Controls
Here are the controls for After The Flash Wintertide (PC):
- Move: WASD keys.
- Camera: Mouse; right-click to free-look.
- Interact: F key for objects/props.
- Chat: “/” to open; use “IC:” for role-play, “OOC:” for out-of-character.
- Prop Placer: Sidebar (spanner/hammer), select prop, place with F, and edit in Edit Mode.
- Toggle Controls: Use if controls fail.
- Combat: Narrative via chat; dice by agreement.
- Customize: Use the left-side arrow for character/shop.

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