Here we will be discussing what Sloclap has to say on the future updates for servers and regions in Rematch.

Rematch is a global phenomenon, played by people from all around the world. Players log in from various regions, competing with each other in either a local or worldwide setting. Due to this, there is a significant challenge when it comes to distributing server and latency optimizations across regions. Sloclap has taken the time to address this particular concern in their recent dev update report.
In this article, we will look at what changes you can expect in the servers and regions in Rematch.
Servers and Regions Updates in Rematch

Rematch has been around for over a month, and the player base keeps increasing at a steady rate. Crossplay is one of the features that the development team is focusing on the most, ensuring that it will be integrated into the game at the earliest. Crossplay is one such feature that is sure to bring in an even bigger number of players, considering you can team up with friends across platforms. To facilitate this, the servers and regions have to be in their best state.
Sloclap is hard at work trying to implement a solution that could help better optimize the routing of packets. This would be deployed on networks to reduce latency issues. At the moment, they will deploy these updates in South America, which is the region facing recurrent latency issues. Following that, changes will reflect in the Middle East and other regions based on the results.
Sloclap is also taking into account the locations of the servers and the number of regions to make sure that a majority of the players can expect the best latency. Along with these, other improvements will also follow to ensure the smoothest online experience. These updates will see the light of day in some of the upcoming patch updates in Rematch.
Also read: Rematch: Crossplay To Release by September
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