Dying Light The Beast: Power Gambit Walkthrough Guide

In this walkthrough guide, we take you through the Power Gambit main story quest in Dying Light The Beast.

Dying Light The Beast: Power Gambit Walkthrough Guide (Source: Techland)
Dying Light The Beast: Power Gambit Walkthrough Guide (Source: Techland)

After finding the Chimera sample you needed for Olivia in First Blood, you set out to help the townsfolk in the Power Gambit quest in Dying Light The Beast. The Town Hall has been running on backup power, and the Sheriff wants you to help power the city back on by investigating the power plant. Sheriff had sent squads of her men to the plant earlier, but none of them ever came back. No one is stepping up, and she wants you to investigate the plant, and she wants to know what’s the matter.

The Power Gambit quest is one of the longest quests in the game, and if you’re having any trouble with it, this guide is for you. 

How To Complete Power Gambit in Dying Light The Beast

You must restore power to the city (Source: Techland)
You must restore power to the city (Source: Techland)

You complete the Power Gambit quest in Dying Light The Beast by clearing out the following objectives: 

  • Get to the power plant. 
  • Get to the foreman. 
  • Get inside the main power plant building. 
  • Get to the turbines room. 
  • Fix the turbine hall flooding problem.
  • Close the green pipe shutoff valves.
  • Turn on the pumps. 
  • Power the pumps using backup.
  • Activate the turbines.
  • Investigate the feed pipes. 
  • Find a valve wrench.
  • Open the red pipes with the valve wrench. 
  • Talk to Largo.
  • Defeat the Baron’s soldiers.
  • Switch the power back on. 
  • Clear the power plant of the Baron’s men. 
  • Talk to Sheriff. 

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Power Gambit Walkthrough

The Power Plant and the Foreman

Largo will guide you (Source: Techland)
Largo will guide you (Source: Techland)

You begin the Power Gambit quest by talking to the Sheriff, who directs you to look into the power plant and help restore power. The plant is marked on your map, so it’s an easy road to get there. Set out early in the morning and take a vehicle if you want to make the quest easy. 

Once you’re at the plant, you’ll then be greeted by the foreman, Largo, who will speak to you through the plant’s PA system. While he may be condescending and discouraging, you still have to find a way inside. His location will be marked, and you simply have to climb the smaller building opposite the marker to discover a parkour route. This route will lead you to Largo, who will then direct you towards the main building. 

To get to the main building, head out of Largo’s room and go back to the roof of the smaller building you used to get to the foreman. Take the same parkour route, but this time scale towards the right side of the building. Follow along the ledge and you’ll find a path taking you to the roof. From here, it’s a straight dash to the roof of the main building, and you can then head inside. 

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The Main Building and Turbines

The building is crawling with zombies (Source: Techland)
The building is crawling with zombies (Source: Techland)

Enter the main building and use the vents to your immediate left to gain access inside. Drop down to the room below and kill all the zombies, after which you need to lockpick the door to progress. Follow the objective marker to get to the Turbine Room, where you’ll find tons of zombies. Lure the horde toward the exploding zombies to thin their numbers and finish the rest off with melee strikes. 

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Draining the Water

The room is flooded (Source: Techland)
The room is flooded (Source: Techland)

Open the hatch to the turbines, and you’ll find that they are flooded. Swim inside and follow the doors underwater to find the broken pipes. Keep spamming your survivor sense button to find them easily. You then have to fix the broken pipes by shutting off two valves, both of which are marked. Swim around the area and fix them both, and make sure to swim to the ceiling of the rooms to grab some air. 

After you shut off the valves, you must return to the surface and contact Largo. Largo will then direct you to turn on the pumps. Enter the control room on the surface level, and take the stairs up to the pumps. The pumps will be offline, so you’ll first have to restore power.

Head to the Backup Generator room to find the generator. Turn it on and pick up the cable. Then, push the shelf in front of you to reveal a vent, which will then lead you back to the pumps. Connect the cable to the pumps to power them up and drain all the water. 

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Turbine Room

Fix the pipes (Source: Techland)
Fix the pipes (Source: Techland)

Once the water is drained, head back to the Turbine Room. Here, you’ll learn that the water feeding system is broken and needs fixing. Follow the marker and investigate the pipes. Your survivor sense will lead you to discover that the pipes are shut and the valves are missing. Head to the storage room in the next hall to acquire a wrench and use it to restore water flow. Once this flow is back to normal, you simply need to follow the marker and turn the power on. 

The Ambush 

Largo will sell you out (Source: Techland)
Largo will sell you out (Source: Techland)

Once the power is back on, Largo will then call you back to the surface, stating he has something for you. Well, that something is an ambush. Largo works for the Baron and has sold you out to his men. His men capture you at gunpoint, constantly taunting you. What follows is a pretty epic cutscene where you watch Kyle enter Beast Mode and wreak havoc. You’re given control a moment later, and you get to indulge in this chaos. 

Use Beast Mode and kill all of the Baron’s men. Make sure to target the gunmen first because they can kill you later once your Beast Mode runs out. Kill all the men and follow the marker to turn the power back on. Head to the roof of the building, and you’ll have to face more of them here. Kill the ones on the roof and exit the building. Head back to the Town Hall and talk to the Sheriff to complete the quest. 


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