These are the best settings for playing Europa Universalis 5 at 1440p resolution on GPUs with up to 12GB VRAM.

Europa Universalis 5 is a CPU-intensive strategy game. The game is very similar to the Civilization series and relies heavily on CPUs rather than GPUs. Even at 1440p resolution, you will be CPU-bound regardless of how fast your CPU is. The guide below resolves the issue on either an AMD / Intel or Nvidia GPU, letting you enjoy a seamless experience.
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Europa Universalis 5 – Best Settings To Play at 1440P

The recommended GPU power for playing this game at 1440p starts at an RX 9060 XT or RTX 5060 Ti. You can manage it with the Intel Arc B580 / B570 GPUs, but the settings below will require a few adjustments. That said, there are many rendering issues in the game. The biggest is shimmering in trees, houses, characters, and other areas. At 1440p, even with MSAA set to 4x, you will still notice shimmering.
The only way to clear this is to use DLSS, which cleans up the image and makes it sharper. However, if you push the upscaler beyond quality, such as using balanced or performance, you will be heavily CPU-bound again. You can increase the render scale beyond 100%, but the results won’t scale linearly. Your GPU usage will increase, but the frame rate will be all over the place.
As of now, only Nvidia GPUs support upscaling, and you will have to rely on native resolution on AMD or Intel GPUs.
Best Settings Explored
| Setting | Value |
|---|---|
| Renderer | Vulkan |
| Display Mode | Fullscreen |
| Resolution | 2560 x 1440 |
| VSync | Off |
| Maximum FPS | Off |
| Quality Preset | Custom |
| Map Objects | High |
| Texture Quality | Ultra |
| Mesh LOD Quality | High |
| Mesh LOD Fade | On |
| Anti-Aliasing | MSAA ×2 |
| Texture Filtering | ×16 |
| Bloom | High |
| Map SSAO | On |
| Depth of Field | High |
| Refraction Quality | High |
| Reflections | High |
| GUI Blur Quality | High |
| Low Quality Shaders | Off |
| Shadow Quality | 2048 x 2048 (Reduce this if out of VRAM) |
| Texture Streaming | On |
| GUI Texture Streaming | On |
| Render Scale | 100% |
| Animated Characters | On |
| Single Unit Armies | Off |
| Units CoA Resolution | 128×128 |
| Characters SSAO | On |
| Portrait MultiSampling | ×4 |
| Upscale Method | Off / DLSS (Nvidia only) |
| Upscale Quality | N/A / Quality (Nvidia only) |
| Triplanar UV Quality | High |
| Disable 3D Terrain | Off |
| Enable Particles | On |
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