All Buffs and Nerfs Coming to Marvel Rivals Season 2

Marvel Rivals Season 2 will have several buffs and nerfs. Here are all the balance changes that you need to look out for.

Nut Rocker Squirrel Girl (Image via NetEase Games)
Season 2 has some surprise changes (Image via NetEase Games)

There are many newly introduced buffs and nerfs in Marvel Rivals Season 2. As with any other major update, these balance changes were expected. This is how NetEase Games balances the hero shooter to keep things fun. This is also how the game’s competitive flow is maintained. The developers try reducing the possibility of meta team players and compositions.

Before jumping in, read both buffs and nerfs to gain a holistic perspective of the balance changes. We have sorted things into two subheadings for your convenience.

ALSO READ: When Will Emma Frost Release in Marvel Rivals Season 2

Buffs in Marvel Rivals Season 2

Vanguards

CHARACTERSBUFFS
Hulk– Base movement speed increased from 600 to 650
– Reduce cooldown time for Indestructible Guard from 12 seconds to 10 seconds
– Decrease the minimum charge time for Incredible Leap from 0.7 seconds to 0.5 seconds
Peni Parker– Cyber Web Cluster now has a chance to crit
– Cyber Web Cluster movement speed penalty while firing reduced from 40% to 20%
– Base health increase from 650 to 700
Thor– Base health increase from 525 to 600
– Increase base movement speed from 600 to 650
The God is here (Source: NetEase Games)
The God is here (Source: NetEase Games)

Duelists

CHARACTERSBUFFS
Black Widow– Can shoot directly after releasing the second kick of Edge Dancer and after using Electro-Plasma Explosion
Hawkeye– Reduce the slow effect while charging the bow from 30% to 20%
– Both types of damage from the Hypersonic Arrow will increase from 50 to 55
– Decrease energy cost for Hunter’s Sight from 3700 to 3100
– Increase bow draw speed during Ultimate from 1.35x to 1.5x
Hela– Increase Spell Field Damage of Piercing Night from 30 to 35
– Decrease cooldown time for Soul Drainer from 12 seconds to 10 seconds
Human Torch– Reduce attack interval between Fire Cluster from 0.6 seconds to 0.5 seconds
– After releasing Flaming Meteor, immediately gain 75 Bonus Health which starts to fall off 3 seconds later at a rate of 30 per second
Iron Man– Slightly reduce hitbox size for character
– Gain 100 Bonus Health activating Armor Overdrive or Gamma Overdrive that will start to fall off 5 seconds later at a rate of 30 per second
Iron Fist– Reduce the falloff rate of Bonus Health from Harmony Recovery from 25/s to 15/s
– Increase percentage damage of Yat Jee Chung Kuen of the enemy’s max health per strike from 1.7% to 2.1%.
– K’un-Lun Kick cooldown decreased from 12 seconds to 10 seconds
Mister Fantastic– Increase base health from 350 to 375
– Stretch Punch damage increased from 60 to 65. Increased from 75 to 80 in the Inflated state
– Enemies within range of Flexible Elongation now suffer a 35% slow effect. Reduced cooldown from 10s to 8s
– Elasticity provided by Stretch Punch is increased from 5 to 8
– Activating Brainiac Bounce immediately gives Bonus Health equal to that gained when entering Inflated state
Moon Knight– Crescent Dart projectile speed increased from 120 m/s to 150 m/s
– Moon Blade gives 25 Bonus Health with each enemy hit, up to a max of 100 that falls off 3 seconds after it stops increasing at a rate of 20/s
– Hook Pull startup time after hit increased from 0.4 seconds to 0.15 seconds
– Duration of Hand of Khonshu increased from 3.5 seconds to 4.5 seconds; increase the number of talons generated during this period from 14 to 18; fall speed of talons slightly increased
Scarlet Witch– Remove Chaos Control percentage damage while increasing fixed damage from 60/s to 80/s
– Increase Chthonian Burst projectile damage from 35 to 40 and spell field damage from 35 to 40
– Rework the slow effect of Reality Erasure to start at 1.5 seconds instead of starting immediately, with a linear increase to a 35% slow over 3.5%
Wolverine– Increase Rage gained from Savage Claw hits from 7 to 10
– Increase Rage gained from taking damage from 3 to 5
Immortal Weapon of Agamotto Iron Fist (Image via NetEase Games)
Immortal Weapon of Agamotto Iron Fist (Image via NetEase Games)

Strategists

CHARACTERSBUFFS
Adam Warlock– Karmic Revival now restores 30% of a fallen ally’s maximum health instead of the fixed 100 health
Cloak & Dagger– After activating Eternal Bond, the duration of the first three healing zones will no longer be calculated separately; instead, they will remain active until the final healing zone expires, removing all zones together
Invisible Mantis– Effects of Healing Flower and Allied Inspiration can be stacked, up to a maximum of 16 seconds
Rocket Raccoon– New effect of one-time healing of 55 health to allies hit with the healing orb
– Healing orb projectile increased from 4.5 m/s to 7 m/s
– Add new effect to CYA during which allies will receive an additional 100 Bonus Health points per second, capping at 150. After breaking the link, this bonus starts to fall off after 1 second at a rate of 75/s
marvel rivals season 2 buffs
Rocket Raccoon is even a better primary healer now (Source: NetEase Games)

Nerfs in Marvel Rivals Season 2

Vanguards

CHARACTERSNERFS
Captain America– Base health reduced from 675 to 650
– Shield value of Living Legend reduced from 400 to 350
Doctor Strange– Decrease Daggers of Denak damage per projectile from 18 to 16
– Reduce Maelstrom of Madness conversion ratio of Dark Magic to damage from 1.3 to 1.2
Magneto– Increased energy cost for Meteor M from 3100 to 3400
The Thing– Decrease Embattled Leap’s damage reduction effect for himself and his teammates from 30% to 25%
Marvel Rivals season 2 nerfs
Some powerful nerfs to Doctor Strange (Source: NetEase Games)

Duelists

CHARACTERSNERFS
Hela– Increase cooldown time for Astral Flock from 12 seconds to 15 seconds
Human Torch– Increase cooldown for Flaming Meteor from 12 seconds to 15 seconds
Iron Fist– Reduce the Bonus Max Health gained from Harmony Recovery from 150 to 100
– Lower fixed damage of Yat Jee Chung Kuen from 10 to 9
Mister Fantastic– Reduce the Elasticity gained from Elastic Strength from 30 to 20
– Bonus Health during Inflated state has been reduced from 450 to 400
Moon Knight– A new damage falloff introduced during Hand of Khonshu beginning at 1.5 meters from the center and reaching a maximum reduction of 70% at 5 meters
Scarlet Witch– Increase the cooldown of Mystic Projection from 8 seconds to 10 seconds and reduce the Phased state time from 2 seconds to 1.5 seconds
Star-Lord– Reduce Blaster Barrage damage from 80 to 75 per second
– New damage falloff starting at 4 meters and maxing out at 80% reduction at 8 meters
Winter Soldier– Increase cooldown time for Bionic Hook from 8 to 12 seconds
– Reduce base damage of Kraken Impact from 100 to 80 and lower culling threshold from 20% of maximum health to 15%
Wolverine– Reduce Rage gained from Berserk Claw Strike from 7 to 5
– Reduce Rage gained from Feral Leap from 20 to 10
– Reduce Rage gained from Vicious Rampage from 20 to 15
– Reduce the time an enemy is knocked down after impact from Last Stand from 1 second to 0.75 seconds
Marvel Rivals Deadpool & Wolverine
Wolverine’s Rage is getting affected (Source: NetEase Games)

Strategists

CHARACTERSNERFS
Adam Warlock– Soul Bond cooldown increased from 30 to 40 seconds
Invisible Woman– Decrease the shield value of Guardian Shield from 300 to 250
Loki– Increase Regeneration Domain cooldown from 25 seconds to 30 seconds
Mantis– Base health reduced from 275 to 250
Rocket Raccoon– Decrease the healing area of Repair Mode orbs from 70 health/s to 50 health/s
– Cooldown increased for Jetpack Dash from 6 to 10 seconds
– Reduce dash distance from 10 meters to 8 meters
– Reduce CYA damage boost from 40% to 25%
– Increase energy cost for CYA from 3700 to 4000

*Note: The following information is based on the patch notes officially released by the developer.


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