Towers Of Aghasba Update 5 Patch Notes Revealed

The Towers of Aghasba Update 5 Patch Notes fixes more bugs and brings some QoL changes for players on both Steam and PlayStation 5.

Towers of Aghasba Patch 5 Notes.
Patch #5 for Towers of Aghasba fixes more bugs (Image via Dreamlit Inc.)

Just a day after releasing their Patch #4 Notes, Towers of Aghasba developers have rolled out Update 5 for the game. Like the earlier update, this too fixes several bugs. Notably, the spawn and collision bugs in Multiplayer have been fixed in this patch, and several other QoL (Quality of Life) changes have also been added.

Patch #5 for Towers of Aghasba is currently available for all players on Steam and the PlayStation 5. The build numbers for the patches on both devices are once again different, although the changes are exactly the same. In this article, we will explore the changelogs as revealed by the developers in the Towers of Aghasba Update 5 Patch Notes.

Towers of Aghasba Patch 5: Changelog and Patch Notes Explored

You will find the detailed release notes for Towers of Aghasba Patch #5 as revealed by developer Dreamlit here. For Steam users, this is Towers of Aghasba Build ID 16582419 | 64309. On the other hand, this is the Towers of Aghasba v1.0000.10 for PlayStation 5 users.

Improved Multiplayer Experience

  • Players should now spawn at correct locations in multiplayer sessions to avoid overlapping or spawning underground.
  • Multiplayer gates have been adjusted to prevent collision or placement issues that could block other players from joining.
  • Fixed an issue where hovering over certain icons could cause crashes for clients in multiplayer.

Streaming and Asset Loading

  • Resolved a long-standing issue where buildings or plants occasionally failed to load under very specific conditions on some player’s saves.(Special thanks to our dev team and all the players in our community for supporting us in chasing down this elusive bug!)
  • Improved loading times when loading a save or joining a multiplayer experience:
    • Before, the player was first spawned at the Beach area, then teleported either to the multiplayer gate when joining someone’s island or directly to their last saved location.
    • We now ensure that only one location is streamed during loading to reduce load times significantly.

Quality of Life Enhancements

  • Progress Tracker:
    • Players acquiring the Tower marker from Ajit will now face the open patch of land for clarity and improved gameplay flow.
  • Environmental Improvements:
    • Added new fish and a fish spawner to Jabari’s bridge location, set to activate after the bridge is rebuilt.
    • Emperor Flower has received updated collision meshes for better interaction.

Foliage System Improvements

  • Addressed edge cases where multiple players could harvest or remove the same foliage simultaneously, leading to a crash.
  • Improved checks for foliage removal to ensure better synchronization between client and host.
  • Increased how many foliage physics bodies are streamed in at once during loading to improve loading speed.

Bug Fixes

  • Fixed a bug causing the audio to cut out after respawning.
  • Resolved issues with certain tutorial dialogue (Dada’s questline) causing hard locks.
  • Fixed overlapping icons in multiplayer that caused inconsistencies.

Additional Notes

  • Updated culling distance for Arid Trees and performed a performance optimization pass—now they will be visible from greater distances.

Upcoming

  • Hotbar
  • Hold to harvest for resources

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