Gale Magic Item Nerf, Smaller Saves, Camp Accessibility, and More in recent Hotfix #17 for Baldur’s Gate 3!
Top 10 Fixes in Baldur’s Gate 3 Hotfix #17
Another fix for Baldur’s Gate 3, this time, developers presented a much shorter list of patch notes. They addressed Camera Zoom and Visualization fixes, savegame bugs, and the “Gale won’t leave” bug. The following outlines the key changes introduced in Hotfix #17 for Baldur’s Gate 3.
Baldur’s Gate 3 Hotfix 17 Top 10 Highlights:
- Gale Leaving Party: He won’t ditch the party just because you’re stingy with magic items (unless you’re super mean about it).
- Smaller Saves: Savegame compression fixes issues caused by bulky files.
- Honour Mode fix: Cazador’s mist aura finally disappears when he exits his foggy form.
- Visualization Fix: PS5 visual glitches banished during scene transitions and UI interactions.
- Mod crash protection: Guarded against crashes caused by modded character abilities.
- Camera Zoom fixed: Camera zoom glitches during jumps, and projectile spell casting is gone.
- Door fixed: Walking through open doors from afar is a thing of the past.
- Camp lockpicks accessible: Thieves’ Tools hidden in camp are now usable during lockpicking.
- Accurate safeguard: Safeguard Shield’s saving throw modifier is correctly displayed on the character sheet.
- Gale Leaving Party: He won’t ditch the party just because you’re stingy with magic items (unless you’re super mean about it).
- Grym Boss Fix: Stuck characters after dying to Grym are free to fight another day.
Baldur’s Gate 3 Hotfix #17 Complete Patch Notes
Below you can read the complete patch notes for Baldur’s Gate 3 Hotfix #17 from Steam. Please note, there can be spoilers, avoid it below if you wish to stay spoiler-free.
PERFORMANCE AND CODE
- Fixed black and colourful visual artefacts sometimes appearing for 1 frame on PS5 when switching scenes or opening and closing UI windows.
- Increased the compression of savegames, which should fix several issues caused by large savegame files.
- Reduced the size of save files by removing summons that don’t exist in the game anymore.
- Guarded against crashes caused when certain character resources (Actions, Bonus Actions, Superiority Dice, etc.) were added and later removed by a mod or cheat engine.
GAMEPLAY AND COMBAT
- Fixed the camera sometimes zooming in while jumping or casting projectile spells.
- Fixed the ability to walk through open doors when you click beyond them from far away.
- Fixed Thieves’ Tools in the camp chest or inventory of a companion who is waiting at camp not being accessible when lockpicking.
UI
- Safeguard Shield’s Saving Throw modifier is now correctly reflected on the Character Sheet.
FLOW AND SCRIPTING
- Gale will no longer permanently leave the party if you don’t offer him any magic items while talking to him – unless you’re abundantly clear that you don’t plan on ever doing so.
- Fixed characters getting stuck ‘in a story event’, preventing you from controlling them, after getting killed in the fight with Grym.
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