Learn more about the large selection of balls in Ball X Pit, each featuring its own unique traits and specialities.

In Ball X Pit, you will find yourself in the middle of a lane where there’s only one direction of true offense, and that is straight forward. With every other character, you will receive their unique default starting balls. Another feature that helps these balls stand out is their unique traits.
These help differentiate the style of play to suit your taste. In this article, we will explore the list of all default starting balls in Ball X Pit.
List of Characters in Ball X Pit

Below is the list of all the default balls in Ball X Pit, the character for which they act as a starter, and the specialties through which each stands out.
Ball | Starter of Character | Ball Speciality |
---|---|---|
Bleed | The Warrior | Inflicts two stacks of bleed. Bleeding enemies receive 1 damage per stack when hit by a ball. (Max 8 Stacks) |
Brood Mother | The Cohabitants | Has a 25% chance of birthing a baby ball each time it hits an enemy |
Burn | The Achy Finger | Adds 1 Stack of burn on hit for 3 seconds. (Max 3 Stacks) Burnt units are dealt 4-8 damage per stack per second. |
Cell | – | Splits into a clone on hit 2 times. |
Charm | – | Each hit has a 4% chance of charming the enemy for 5 seconds. Charmed units walk up the board and attack enemies. |
Dark | The Shade | Deals 3x more damage but destroys itself after hitting an enemy. Has a 3-second cooldown before it can be shot again. |
Earthquake | The Makeshift Sisyphus | Deals 5-13 damage to nearby units in a 3v3 tile square. |
Egg Sac | The Flagellant | Explodes into 2-4 baby balls on hitting an enemy. Has a 3-second cooldown before it can be shot again |
Freeze | The Repentant | Has a 4% chance to freeze enemies for 5 seconds. Frozen enemies receive 25% more damage. |
Ghost | The Empty Nester | Passes through enemies. |
Iron | The Shieldbearer The Tactician | Deals double damage but moves 40% slower. |
Laser (Horizontal) | The Cogitator | Deals 9-18% damage to all enemies in the same row. |
Laser (vertical) | The Cogitator | Deals 9-18 damage to all enemies in the same column. |
Light | The Physicist | Blinds enemies on hit for 3 seconds. Blinded units have a hard time detecting you and have a 50% chance of missing when they attack. |
Lightning | The Juggler | Deals 1-20 damage to up to 3 nearby enemies. |
Poison | The Embedded | Applies 1 stack of poison on hit. (Max 5 stacks) Poison lasts for 6 seconds, and each stack deals 1-4 damage per second. |
Vampire | The Spendthrift | Each hit has a 4.5% chance of healing 1 health. |
Wind | The Radical | – |
To read about all the possible ball combinations and evolutions, you can refer to the article below.
Also read: BALL x PIT: Every Ball and Passive Evolution
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