Ball X Pit: Ball List Guide

Learn more about the large selection of balls in Ball X Pit, each featuring its own unique traits and specialities.

Balls Overview in Ball X Pit (Image via Devolver Digital)
Balls Overview in Ball X Pit (Image via Devolver Digital)

In Ball X Pit, you will find yourself in the middle of a lane where there’s only one direction of true offense, and that is straight forward. With every other character, you will receive their unique default starting balls. Another feature that helps these balls stand out is their unique traits.

These help differentiate the style of play to suit your taste. In this article, we will explore the list of all default starting balls in Ball X Pit.

List of Characters in Ball X Pit

List of all default balls in Ball X Pit (Image via Devolver Digital)
List of all default balls in Ball X Pit (Image via Devolver Digital)

Below is the list of all the default balls in Ball X Pit, the character for which they act as a starter, and the specialties through which each stands out.

BallStarter of CharacterBall Speciality
BleedThe WarriorInflicts two stacks of bleed.
Bleeding enemies receive 1 damage per stack when hit by a ball.
(Max 8 Stacks)
Brood MotherThe CohabitantsHas a 25% chance of birthing a baby ball each time it hits an enemy
BurnThe Achy FingerAdds 1 Stack of burn on hit for 3 seconds.
(Max 3 Stacks)
Burnt units are dealt 4-8 damage per stack per second.
CellSplits into a clone on hit 2 times.
CharmEach hit has a 4% chance of charming the enemy for 5 seconds.
Charmed units walk up the board and attack enemies.
DarkThe ShadeDeals 3x more damage but destroys itself after hitting an enemy.
Has a 3-second cooldown before it can be shot again.
EarthquakeThe Makeshift SisyphusDeals 5-13 damage to nearby units in a 3v3 tile square.
Egg SacThe FlagellantExplodes into 2-4 baby balls on hitting an enemy.
Has a 3-second cooldown before it can be shot again
FreezeThe RepentantHas a 4% chance to freeze enemies for 5 seconds.
Frozen enemies receive 25% more damage.
GhostThe Empty NesterPasses through enemies.
IronThe Shieldbearer
The Tactician
Deals double damage but moves 40% slower.
Laser (Horizontal)The CogitatorDeals 9-18% damage to all enemies in the same row.
Laser (vertical)The CogitatorDeals 9-18 damage to all enemies in the same column.
LightThe PhysicistBlinds enemies on hit for 3 seconds.
Blinded units have a hard time detecting you and have a 50% chance of missing when they attack.
LightningThe JugglerDeals 1-20 damage to up to 3 nearby enemies.
PoisonThe EmbeddedApplies 1 stack of poison on hit.
(Max 5 stacks)
Poison lasts for 6 seconds, and each stack deals 1-4 damage per second.
VampireThe SpendthriftEach hit has a 4.5% chance of healing 1 health.
WindThe Radical

To read about all the possible ball combinations and evolutions, you can refer to the article below.

Also read: BALL x PIT: Every Ball and Passive Evolution


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