Here are the best settings for Enshrouded to dial in with your RDNA 2 powered AMD RX 6600 XT and RX 6650 XT Graphics cards.

Released back in 2020, the 6600 XT was an incredible midrange gaming graphics card. It rivaled the RTX 3060 in raw raster performance but suffered due to its 8GB VRAM. For example, the RTX 3060, the likes of the 6600 XT and the 6650 XT (10% faster than the 6600 XT) face similar issues in Enshrouded. Sadly, the devs are using FSR 3 over here, not the latest 3.1, so we do not have the edge in quality as DLSS, and neither can it be swapped like FSR 3.1. Gamers are likely to run into many issues if the settings are ambitious. The ones mentioned below will provide an optimal gaming experience.
Best Settings for RX 6600 XT and 6650 XT in Enshrouded (1080p / 1440p Optimized)

A few notes: I strongly recommend playing the game with the AMD Adrenaline 24.12.1 / 24.5.1 driver. It’s a bit old, but your mileage may vary. From my personal experience
I have encountered VK_ERROR_DEVICE_LOST, Vulkan device lost, TDR Timeout, and many other errors. Lastly, if your drivers are perfectly stable, you may experience in-game artifacts, rendering issues, or texture glitches. If so, please consider using the LiaNdrY/Enshrouded-Tool-Fix repository on GitHub. The tool tests your system for Vulkan API problems and shader corruptions, cleans the shaders if necessary, and makes many tweaks that help you solve your Enshrouded issues.
Open PowerShell as an admin.
Then paste in this command: irm “https://raw.githubusercontent.com/LiaNdrY/Enshrouded-Tool-Fix/main/Enshrouded_Tool_Fix.ps1” | iex
Setting | RX 6600 XT | RX 6650 XT |
Resolution | 1080p | 1080p/1440p with FSR |
Display Mode | Fullscreen | Fullscreen |
V-Sync | Optional (On if stuttering) | Optional (On if stuttering) |
Anti-Aliasing | FSR3 | FSR3 |
FSR3 Quality | Quality (1080p)/ Balance (1440p) | Quality (1080p)/ Balance (1440p) |
Texture Resolution | Balanced | Balanced |
Shadow Quality | Balanced | Balanced |
Contact Shadows | On | On |
Indirect Lighting | Performance | Balanced |
Reflections | Balanced | Balanced |
Fog Quality | Performance | Balanced |
Volumetric Shadow | Performance | Performance |
SSAO | Performance | Performance |
Distant Objects | Performance | Performance |
Voxel Detail Models | Performance | Performance |
Small Foliage | Performance | Balanced |
Voxel Mesh Quality | Quality | Quality |
Tessellation | Performance | Balanced |
Point Light Shadows | Performance | Performance |
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