Digimon Story Time Stranger: All Attachment Skills

Here we break down everything you need to know about all available attachment skills in Digimon Story Time Stranger.

Use Attachment Skills to make your Digimon powerful (Image via Bandai Namco Entertainment)
Use Attachment Skills to make your Digimon powerful (Image via Bandai Namco Entertainment)

Attachment Skills in Digimon Story Time Stranger are some key movesets that you can attach to your Digimon. Since each skill comes with its own unique effect, strategically using them can enhance the potential of your monster. To obtain Attachment Skills in the game, you get multiple methods, including leveling up your Digimon, defeating monsters, completing several quests, and more.

Once you get them, access the Digimon’s skill page and add desired Attachment Skills from there. Here is a detailed article that contains the essential details about every Attachment Skill in the game.

Also Read: Digimon Story Time Stranger: Reunions Bring Trouble Mission Guide

All Attachment Skills in Digimon Story Time Stranger

You can obtain Attachment Skills in multiple ways (Image via Bandai Namco Entertainment)
You can obtain Attachment Skills in multiple ways (Image via Bandai Namco Entertainment)

Discover all the attachment skills in the game, including their type, target, effect, and more:

Skill NameTypeElementSP CostTargetEffect
Acceleration BoostBuff251 ally100% chance to apply Charge Physical
Angel Ladder IPhysicalLight45All enemiesPerforms Light physical attack at power 25, 90% ACU
Aqua Pressure IPhysicalWater351 enemyPerforms Water physical attack at power 40, 95% ACU
Aqua Pressure IIPhysicalWater901 enemyPerforms Water physical attack at power 60, 95% ACU
Attack BindDebuff151 enemy100% chance of 20% ATK reduction for 3 turns
Attack BreakBuff20All enemies100% chance of 10% ATK reduction for 3 turns
Attack ChargeBuff151 ally100% chance of 30% ATK boost for 3 turns
Attack FieldBuff30All allies100% chance of 10% ATK boost for 3 turns
Attack ReflectBuff25User100% chance to apply Reflect Physical
AuraRecovery65All alliesSlightly recovers HP
Awesome Quake IPhysicalEarth45All enemiesPerforms Earth physical attack at power 35, 85% ACU
Awesome Quake IIPhysicalEarth115All enemiesPerforms Earth physical attack at power 45, 85% ACU
Burst Flame IMagicFire351 enemyFire magic, 8 power, 5 hits, 95% ACU
Burst Flame IIMagicFire901 enemyFire magic, 12 power, 5 hits, 95% ACU
Burst Flame IIIMagicFire1501 enemyFire magic, 15 power, 5 hits, 95% ACU
Character ReversalStatus Ailment151 enemy/ally100% chance to apply Reverse
Comet Hammer IPhysicalEarth351 enemyEarth physical, 8 power, 6 hits, 90% ACU
Comet Hammer IIPhysicalEarth851 enemyEarth physical, 11 power, 6 hits, 90% ACU
Crescent Leaf IPhysicalPlant351 enemyPlant physical, 6 power, 7 hits, 95% ACU
Crescent Leaf IIPhysicalPlant901 enemyPlant physical, 9 power, 7 hits, 95% ACU
Critical BindDebuff151 enemy100% chance of 20% CRT reduction for 3 turns
Critical BreakDebuff20All enemies100% chance of 10% CRT reduction for 3 turns
Critical ChargeBuff151 ally100% chance of 30% CRT boost for 3 turns
Critical FieldBuff20All allies100% chance of 10% CRT boost for 3 turns
Crush Blade IPhysicalSteel351 enemySteel physical, 8 power, 5 hits, 90% ACU, 20% CRT
Crush Blade IIPhysicalSteel901 enemySteel physical, 12 power, 5 hits, 90% ACU, 20% CRT
Curse BarrierBuff251 ally100% chance to apply Status Abnormality Immunity
Diamond Dust IPhysicalIce45All enemiesIce physical, 6 power, 4 hits, 90% ACU
DispelRecovery251 allyRemoves stat debuffs
Frozen Bullet IMagicIce351 enemyIce magic 40 power, 95% ACU
Frozen Bullet IIMagicIce901 enemyIce magic 60 power, 95% ACU
Full Metal Pile IMagicSteel45All enemiesSteel magic 25 power, 85% ACU, 20% CRT
Full Metal Pile IIMagicSteel115All enemiesSteel magic 35 power, 85% ACU, 20% CRT
Gaia Blaster IMagicEarth351 enemyEarth magic 50 power, 90% ACU
Gaia Blaster IIMagicEarth851 enemyEarth magic 70 power, 90% ACU
Gale Storm IMagicWind45All enemiesWind magic 25 power, 90% ACU
Gale Storm IIMagicWind110All enemiesWind magic 35 power, 90% ACU
Guard BindDebuff151 enemy100% chance of 20% DEF reduction for 3 turns
Guard BreakDebuff20All enemies100% chance of 10% DEF reduction for 3 turns
Guard ChargeBuff151 ally100% chance of 30% DEF boost for 3 turns
Guard FieldBuff20All allies100% chance of 10% DEF boost for 3 turns
Hate ChargeBuff15User100% chance to apply Taunting
HealRecovery251 allyModerately recovers HP
Heavy Strike IPhysicalNull401 enemyNull physical, 40 power, 95% ACU, 15% CRT
Heavy Strike IIPhysicalNull1001 enemyNull physical, 60 power, 95% ACU, 15% CRT
Heavy Strike IIIPhysicalNull1701 enemyNull physical, 75 power, 95% ACU, 15% CRT
Hell Crusher IMagicDark40All enemiesDark magic 25 power, 90% ACU
Hell Crusher IIMagicDark110All enemiesDark magic 35 power, 90% ACU
Holy Light IMagicLight351 enemyLight magic 40 power, 95% ACU
Holy Light IIMagicLight901 enemyLight magic 60 power, 95% ACU
Holy Light IIIMagicLight1501 enemyLight magic 75 power, 95% ACU
Hydro Water IMagicWater351 enemyWater physical, 8 power, 5 hits, 95% ACU
Hydro Water IIMagicWater901 enemyWater magic, 12 power, 5 hits, 95% ACU
Icicle Edge IPhysicalIce351 enemyIce physical, 20 power, 2 hits, 95% ACU
Icicle Edge IIPhysicalIce901 enemyIce physical, 30 power, 2 hits, 95% ACU
Idle BubbleStatus Ailment101 enemy60% chance to apply Sleep
Ignition Flare IPhysicalFire451 enemyFire physical, 6 power, 4 hits, 90% ACU
Iron Slash IPhysicalSteel45All enemiesSteel physical, 4 power, 6 hits, 85% ACU, 20% CRT
Lethal Blizzard IMagicIce45All enemiesIce magic, 25 power, 90% ACU
Lethal Blizzard IIMagicIce115All enemiesIce magic, 35 power, 90% ACU
Lightning Claw IPhysicalElectricity45All enemiesElectric physical, 6 power, 4 hits, 90% ACU
Lunatic Gate IPhysicalNull501 enemyNull physical, 25 power, 90% ACU, 10% CRT
Lunatic Gate IIPhysicalNull125All enemiesNull physical, 35 power, 90% ACU, 10% CRT
Magic BindDebuff151 enemy100% chance of 20% INT reduction for 3 turns
Magic BreakDebuff20All enemies100% chance of 10% INT reduction for 3 turns
Magic ChargeBuff151 ally100% chance of 30% INT boost for 3 turns
Magic FieldBuff20All allies100% chance of 10% INT boost for 3 turns
Magic ReflectBuff25User100% chance to apply Reflect Magic
Magma Fall IMagicFire45All enemiesFire magic, 25 power, 90% ACU
Magma Fall IIMagicFire115All enemiesFire magic, 35 power, 90% ACU
MediatorBuff251 allyRemoves status abnormalities
MeditatorRecovery251 allyRemoves status abnormalities
Mental BreakDebuff20All enemies100% chance of 10% SPI reduction for 3 turns
Mental ChargeBuff151 ally100% chance of 30% SPI boost for 3 turns
Mental FieldBuff20All allies100% chance of 10% SPI boost for 3 turns
Nanomachine Break IPhysicalElectricity351 enemyElectric physical, 10 power, 4 hits, 95% ACU
Nanomachine Break IIPhysicalElectricity951 enemyElectric physical, 15 power, 4 hits, 95% ACU
Needle Plant IPhysicalPlant45All enemiesPlant physical, 4 power, 6 hits, 90% ACU
Nightmare IIMagicDark851 enemyDark magic, 60 power, 95% ACU
NormalizeRecovery251 allyRemoves Injury and Disease
Ocean Wave IMagicWater45All enemiesWater magic, 25 power, 90% ACU
Ocean Wave IIMagicWater110All enemiesWater magic, 35 power, 90% ACU
Panic WispDebuff101 enemy60% chance to apply Confusion
Power Energy IMagicNull401 enemyNull magic, 40 power, 95% ACU, 15% CRT
Power Energy IIMagicNull1001 enemyNull magic, 60 power, 95% ACU, 15% CRT
Power Energy IIIMagicNull1701 enemyNull magic, 75 power, 95% ACU, 15% CRT
Reset BodyDebuff251 enemyRemoves stat buffs
ReviveRecovery901 allyRevives from KO and moderately recovers HP
Ripping NetStatus Ailment101 enemy60% chance to apply Paralysis
Rune Forest IMagicPlant451 enemyPlant magic, 25 power, 90% ACU
Rune Forest IIMagicPlant110All enemiesPlant magic, 35 power, 90% ACU
Safety GuardBuff251 ally100% chance to apply Guts
Saint Knuckle IIPhysicalLight901 enemyLight physical, 30 power, 2 hits, 95% ACU
Shadow Fang IPhysicalDark351 enemyDark physical, 20 power, 2 hits, 95% ACU
Shadow Fang IIPhysicalDark851 enemyDark physical, 30 power, 2 hits, 95% ACU
Shine Burst IMagicLight45All enemiesLight magic, 25 power, 90% ACU
Shine Burst IIMagicLight115All enemiesLight magic, 35 power, 90% ACU
Shock Plasma IMagicElectricity351 enemyElectric magic, 13 power, 3 hits, 95% ACU
Shock Plasma IIMagicElectricity951 enemyElectric magic, 20 power, 3 hits, 95% ACU
Sonic Shot IMagicWind351 enemyWind magic, 40 power, 95% ACU
Sonic Shot IIMagicWind901 enemyWind magic, 60 power, 95% ACU
Soul Fear IIPhysicalDark110All enemiesDark physical, 35 power, 90% ACU
Speed BindDebuff151 enemy100% chance of 20% SPD reduction for 3 turns
Speed BreakDebuff20All enemies100% chance of 10% SPI reduction for 3 turns
Speed ChargeBuff151 ally100% chance of 30% SPD boost for 3 turns
Speed FieldBuff20All allies100% chance of 10% SPD boost for 3 turns
Spell BoostBuff251 ally100% chance to apply Charge Magic
Spirit BindDebuff151 enemy100% chance of 20% SPI reduction for 3 turns
Status BarrierBuff251 ally100% chance to apply Stat Debuff Immunity
Stone Cleave IMagicEarth45All enemiesEarth magic, 35 power, 85% ACU
Stone Cleave IIMagicEarth115All enemiesEarth magic, 45 power, 85% ACU
Tempest IPhysicalWind45All enemiesWind physical, 25 power, 90% ACU
Texture BlowStatus Ailment151 enemy60% chance to apply Crystallization
Thorn Strike IPhysicalPlant351 enemyPlant physical, 20 power, 2 hits, 95% ACU
Thorn Strike IIMagicPlant851 enemyPlant magic, 30 power, 2 hits, 95% ACU
Thruster Metal IMagicSteel401 enemySteel magic, 6 power, 7 hits, 90% ACU, 20% CRT
Thruster Metal IIMagicSteel951 enemySteel magic, 9 power, 7 hits, 90% ACU, 20% CRT
Thunder Fall IMagicElectricity45All enemiesElectric magic, 8 power, 3 hits, 95% ACU
Thunder Fall IIMagicElectricity135All enemiesElectric magic, 12 power, 3 hits, 90% ACU
Thunder Fall IIIMagicElectricity200All enemiesElectric magic, 15 power, 3 hits, 90% ACU
Tidal Stream IPhysicalWater45All enemiesWater physical, 6 power, 4 hits, 90% ACU
Tidal Stream IIPhysicalWater125All enemiesWater physical, 9 power, 4 hits, 90% ACU
Venom TrapStatus Ailment101 enemy60% chance to apply Poison
Void Ray IMagicNull50All enemiesNull magic, 25 power, 90% ACU, 10% CRT
Void Ray IIMagicNull125All enemiesNull magic, 35 power, 90% ACU, 10% CRT
Void Ray IIIMagicNull205All enemiesNull magic, 45 power, 90% ACU, 10% CRT
Wind Claw IPhysicalWind351 enemyWind physical, 40 power, 95% ACU
Wind Claw IIPhysicalWind901 enemyWind physical, 60 power, 95% ACU
Wolkenapalm IPhysicalFire351 enemyFire physical, 40 power, 95% ACU
Wolkenapalm IIPhysicalFire901 enemyFire physical, 60 power, 95% ACU
Wolkenapalm IIIPhysicalFire1501 enemyFire physical, 75 power, 95% ACU
X-AuraRecovery105All alliesModerately recovers HP
X-HealRecovery501 allyGreatly recovers HP
X-ReviveRecovery1651 allyRevives from KO and greatly recovers HP

Also Read: Digimon Story Time Stranger: The Time Stranger Mission Guide

That was all about all Attachment Skills in Digimon Story Time Stranger.


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