Everything you need to know about Elden Ring Nightreign’s update 1.02.3, including the official patch notes, and more.

Elden Ring Nightreign’s update 1.02.3 is now live on all platforms. Much like 1.02.2, this is a small update which primarily aims to introduce balance changes to the game. However, this time around, the changes are targeted at the newly added, Deep of Night mode. With 1.02.3, FromSoftware has reduced the rank demotion penalty for Ranks 3 and higher, in Deep of Night.
In addition to that, FromSoftware has also updated the icon for Deep of Night Expeditions for players who have reached Rank 5. This change is retroactive, and will show up for all players who have reached Rank 5 before this update. Furthermore, the update also comes with a plethora of balance changes for Nightfarers, especially for Ironeye.
Here’s a look at the official patch notes for Elden Ring Nightreign update 1.02.3.
Also Read: Elden Ring Nightreign: Deep of Night Depths, Explained
Elden Ring Nightreign Update 1.02.3 Patch Notes, Explored

Here is the list of changes introduced to Elden Ring Nightreign with update 1.02.3:
Additions and Changes Related To The Deep of Night
- Added a feature to decrease your Deep of Night Depth level by one level.
- Rank demotion protection: When reaching Depth levels 3, 4 and 5, you will be granted a rank loss demotion protection. This will prevent you from losing a Depth level after a defeat that would trigger this loss.
- If a Depth level 1 player is matched with higher ranking players during a Depth level 2+ expedition, the level 1 player will not lose points upon defeat.
- Updated the Expedition menu icon when reaching the Depth 5 maximum rating in the Deep of Night mode.
Nightfarers Adjustments (Elden Ring Nightreign 1.02.3)
- Increased the attack power and stagger damage of Dash & Strong attacks for most weapon types.
- Increased the stagger damage for dual-wielding jump attacks for Thrusting Swords .
- Decreased the stagger damage for dual-wielding jump attacks for Curved Greatswords and Heavy Thrusting Swords.
- Increased the potency of the “Improved Skill Attack Power (+1, +2)” Passive Effects.
- The effects of “Taking Damage Causes XXX Buildup” Relic Effects and the “Taking Damage Boosts Damage Negation” Passive Effect no longer activate when guarding against enemy attacks.
- Adjusted the “[Revenant] Expend own HP to fully heal nearby allies when activating Art” Relic Effect to also apply to allies rescued from near-death status.
- Adjusted the “Gradual Restoration by Flask” special effect to provide a small instant heal upon use of the Flask, in addition to the existing gradual healing effect.
- Adjusted the “Guard counters trigger holy bursts” special effect so that the explosion does not cancel the staggered state of enemies hit by the burst.
- Increased the amount of Blood Loss inflicted by the “[Wylder] Character Skill inflicts Blood Loss” Depth Relic effect.
- Extended the damage weakening duration of the “[Raider] Hit with Character Skill to Reduce Enemy Attack Power” Depth Relic effect.
- Decreased the Poison amount applied by the “[Ironeye] Character Skill Inflicts Heavy Poison Damage on Poisoned Enemies” Depth Relic effect.
- Adjusted the balance of the effect amount for Depths Relics effect “[Revenant] Increased Max FP upon Ability Activation”.
Combat & Enemies balance adjustments (Elden Ring Nightreign 1.02.3)
- Reduced the HP of the night boss version of Ancient Dragon, The Duke’s Dear Freja, Tibia Mariner, and Great Wyrm.
- Made “Valiant Gargoyle” easier to stagger and reduced its HP.
- Reduced the resistance to poison, rot, and blood loss Status Ailments of “Fallingstar Beast” and “Full-Grown Fallingstar Beast.”
- Reduced the HP and attack power of “Maris, Fathom of Night” during an Everdark Sovereign “Augur” Expedition in “the Deep of Night mode.
Also Read: Elden Ring Nightreign: How To Easily Farm Depth Relics
Bug Fixes and Improvements (Elden Ring Nightreign 1.02.3)
- Fixed a bug where the follow-up wind vortex attack of the “Siluria’s Woe” Skill would not hit enemies after the weapon part did.
- Fixed a bug where the effect of the “Crimsonwhorl Bubbletear” item could reactivate after expiring under some conditions.
- Fixed a bug where allies healed by the “Flask Also Heals Allies” effect would not be properly be healed if the player had “Gradual Restoration by Flask” the Special Effect.
- Fixed a bug where FP would be not recovered when using the Flask under some conditions if the player had the “Unifying Fate” Special effect.
- Fixed a bug where the mist from the “Sleep Produces a Mist of Sleep” Passive effect could continuously be generated under some conditions.
- Fixed a bug where the “Slowly restore HP for self and nearby allies when HP is low” Relic effect would also apply to “Maris, Fathom of Night” when the player character fell asleep from its attacks.
- Fixed a bug where some attacks from “Gladius, Beast of Night” would not hit the player character under specific conditions during the Everdark Sovereign Tricephalos fight.
- Fixed a bug in where the summoned sinners by “Libra, Creature of Night” may not be rendered during the Everdark Sovereign Equilibrious Beast fight.
- Fixed a bug where the near-death gauge would be pre-filled during the battle against the final Nightlord.
- Fixed a bug in the Deep of Night mode where the latent power dropped by defeating the “Night Assassin” would add an unintended Skill to Wylder’s Greatsword.
- Fixed a bug in the Relic Rites menu where Deep Relics equipped by allied Nightfarers could be sold.
Fixes and Improvements Related to the Deep of Night
- Rate Reflection Fixes for “the Deep of Night
- Added a sound effect when the “Attacks Impaired on Occasion” passive effect is triggered.
- Fixed a bug where the effect timer activation for the “Guarding Ups Sorceries & Incantations” and “Shielding Creates Holy Ground” effects would reset when guarding against an enemy attack.
- Fixed a bug where the icon displayed in the log when marking enemies in Evergaols d with pins incorrectly showed the icon for regular tough enemies instead of Deep of Night variants.
- Fixed a bug where the color of icons indicating the increase / decrease amount caused by detrimental Passive Effects was incorrect.
- Fixed a bug where unique armaments did not appear in the Sorcerer’s Rise Untold Power.
- Fixed a bug where the number of scarabs appearing as variants in Shifting Earth: Noklateo, the Shrouded City exceeded expectations.
- Fixed a bug in Shifting Earth: Rotted Woods where some graces were not displayed on the map when missing the map information.
- Fixed a bug where skill attacks enhanced by the “[Raider] Hit with Character Skill to Reduce Enemy Attack Power” Depth relic effect that would make enemies flinch when hitting them would fail to do so.

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